Review: The Incredible Adventures of Van Helsing II

The Incredible Adventures of Van Helsing was one of those diamond in the rough games that came out of nowhere to surprise me with its quality. It may not have been terribly original or offered a lot in the way of deep plot, but it was packed full of enough excitement, humour, and charm to more than justify its low price tag.

Its sequel — part two of a planned trilogy — has all the same strengths as the original, and improves on the formula in many ways.

Battling the forces of General Harker in The Incredible Adventures of Van Helsing 2A smooth transition:

Similar to the Mass Effect games, Van Helsing 2 allows you to import your characters from the previous games. They’ll have all the same abilities, perks, and gear they did when you left off. However, you can also start from scratch at level one, choose from one of six (two for each class) premade level 30 characters, or a start a new level 30 character and customize it as you choose.

It’s also worth noting that you don’t need to pay for DLC to unlock the extra classes in this version, though it’s still necessary in the first game.

The core experience of Van Helsing hasn’t changed much from the original — and that’s a good thing, because the basic mechanics were solid. There are just a few minor tweaks: You can now have more skills slotted on your action bar, and you can now use power-ups on your action bar skills as well as your mouse skills. This creates a little more choice and depth.

The story also picks up immediately after the end of the first game. With Professor Fulmigati defeated, a rogue general has invaded Borgova to establish order at any cost. Count Vlados is captured, and Van Helsing finds himself with the burden of leading the Borgovian resistance against this new threat.

As before, the main plot is incredibly thin, but the game oozes humour and personality, so it’s not just game mechanics with no story or world to immerse yourself in. The greatest joys of the Van Helsing games are the endless Easter eggs, incessant puns and in-jokes, and the acerbic banter between Van Helsing and his ghostly companion, Lady Katarina.

Some moments in this game are laugh out loud funny. I particularly enjoyed an item called the “Masterfully Botched Armor,” which confers the bonus of “Extreme damage versus bunnies.” Or just check out these screenshots (click to enlarge):

An Easter egg in The Incredible Adventures of Van Helsing 2

Half-Life 3 confirmed

An Easter egg in The Incredible Adventures of Van Helsing 2

Na na na na na na…

I don’t think a single game has contained so many secrets and Easter eggs since No One Lives Forever. I found dozens, and I missed almost as many, according to the score screens.

Also like the first game, Van Helsing 2 boasts beautiful environments — with more variety this time — and lovely music.

Basically, anything good I said about the first game is also true of the second.

A few of the flaws of the original have been addressed, too. The difficulty curve is smoother, and scenario mode has been enhanced and is now quite similar to Diablo III’s adventure mode — arguably even more interesting, because in addition to just turning up difficulty, you can also add new and strange mechanics to challenge yourself and gain better rewards.

It also felt to be about twice as long as vanilla Van Helsing, and the production values are higher. Expect a lot more and better cutscenes.

But this isn’t just a carbon copy of the original game with more content.

Viva la resistance!

Whereas the first game was pretty much a straight-up Diablo clone (albeit a high quality one), Van Helsing 2 forges its own path with some pretty interesting new ideas.

A cutscene in The Incredible Adventures of Van Helsing 2Van Helsing now being the leader of the Borgovian resistance isn’t just a plot element. It opens up many new elements of play.

There’s now a mini-game devoted to managing the resistance. You have several lieutenants under your command, and you can send them out on missions for loot and other bonuses. Each lieutenant has its own specialties, so you need to tailor your choice to the needs of the mission.

Similarly, you will also gain the aid of a beast known as the Chimera (or Fluffy, as Katarina likes to call him). The Chimera can be summoned to aid you in battle, or it can be sent to forage through the Ink for yet more loot.

Van Helsing’s new position of leadership affects the quest design, as well. There are times you’ll find yourself fighting large-scale battles through the streets of Borgova alongside dozens of resistance soldiers, calling in artillery strikes on enemy forces.

The first game was an adventure, but Van Helsing 2 is a war.

The tower defense mini-game has been greatly expanded and overhauled since the original game. No longer a handful of isolated quests, you will now find yourself asked to defend the Secret Lair many times throughout the game.

A tower defense map in The Incredible Adventures of Van Helsing 2One minor complaint I do have is that each tower defense quest now takes place on its own map. While this does offer variety, it removes the sense of progression and ownership that came from defending the same patch of turf and improving its defenses over time.

Still, the other additions to the tower defense side of the game — including many deadly new traps — are entirely positive, and the quests are still oodles of fun.

Another new addition to the Lair is the trophy room, which allows you to display the trophies you collect while slaying monsters for various buffs. The really interesting thing about this is that each trophy confers a negative effect as well as a positive effect, so you need to think carefully about which ones you want to display.

Finally, they got a lot more creative with the boss fights this time around. The end boss, in particular, is one of the most absolutely insane brawls I’ve ever seen in an RPG.

Conclusion:

The Van Helsing games are far, far better than anyone has any right to expect from bargain-priced games from a relatively unknown indie developer. The Incredible Adventures of Van Helsing II is a major improvement over the original, and the original was a good game. For $15, it’s a steal.

The Giantswoods in The Incredible Adventures of Van Helsing 2Overall rating: 8.5/10 I’d highly recommend picking up both Van Helsing games if you haven’t already.

Gaming: The Road Ahead + New Article

My gaming hobby has been in a bit of a lull over the last couple of weeks, due to my continued vacation from World of Warcraft, a content drought in The Secret World, my on -again off-again relationship with Neverwinter currently set to “off-again,” and a lack of interesting new titles. But the upcoming weeks are promising a lot more options, so I thought I’d jot down some quick thoughts on plans for the future.

The Incredible Adventures of Van Helsing II: Van Harder

The Old Town of Borgova in The Incredible Adventures of Van HelsingBy the time this is posted, The Incredible Adventures of Van Helsing II will be released to the public. I’ve already got my preorder in, and I eagerly anticipate my return to Borgovia. The first game was far better than I had any right to expect from a $15 indie game, and I see no reason why the sequel should be any different.

Frankly, I think it’s worth the price of admission just for more of the banter between Van Helsing and Katarina. This is a case where I’d be perfectly happy if the sequel was nothing but additional content added on to the original game.

But it also boasts some interesting-sounding new features, including a trophy room for the Secret Lair with bonuses for which trophies you display, management of the Borgovian resistance, and your own pet Ink monster.

The Secret World: Tokyo Summer

It’s finally happening. We all thought it was a myth, but it’s finally coming.

Issue #9, The Black Signal, has finally arrived on the test server, bringing with it the new Tokyo zone. There’s still no official release date, but we’re now measuring the wait in weeks — maybe even days. My money is on Tokyo making it live sometime in early June.

Cover art for issue nine: The Black Signal in The Secret WorldI’ve been avoiding spoilers, but the people who’ve been testing Tokyo are already raving. Funcom may take its sweet time in delivering new content, but the finished product never disappoints.

The previews of the new characters are very intriguing. I particularly enjoyed reading about the ancient demon lord and his enchanted mask that he bought on eBay.

Only in TSW.

I’m also in love with the cover art for issue #9. While I’m not normally a fan of manga/anime, I do think it’s clever how they shifted their art style to be more along that line for the Tokyo cover.

I’ll focus on my Dragon for the first little while in Tokyo. I want to bring my Templar there eventually, but she’s still nowhere near Tokyo certification, and I’m not sure whether to do the scenario grind on her or endure the rigamarole of getting a forged seal.

I’ve somewhat lost interest in my Illuminati now that I’ve finished all the faction-specific content, but I may return to him at some point. And I still have the disturbed desire to make another Dragon.

Defiance: Take two

My character blasts mutants in DefianceI wasn’t terribly impressed when I tried Defiance the first time, but lately, I’ve been tempted to give it another go. I’m not sure why. Maybe it’s just that I’m missing the show. Maybe I crave the stress relief that shooters are so good at providing.

Whatever the reason, it’s been on my mind lately. Since it’s going to be going free to play in early June, this seems like a good opportunity to give it another shot. At least I can be a Yakuza space Elf (Castithan) now. I’ll still have to pay extra for the privilege, but…

I don’t know how practical this will be, but my plan this time is to spend less time on the painfully generic side quests and focus on the main storyline, which I did find pretty fun the first time around. I also might spend more time exploring, reading lore, and doing events. And I’ll make sure to queue for dungeons, because I liked those the first time around, too.

I don’t see Defiance being a long-term commitment, but it might be fun to play through once.

WoW: Continued ambivalence

And then there’s World of Warcraft.

Ah, WoW, what am I to do with you?

My warlock showing off her legendary cloak in World of WarcraftIt’s now been quite a while since I last dipped my toes into WoW. If this isn’t my longest break from the game to date, it’s close.

At the very least, I plan to return for a month or two to experience the pre-expansion event, but at the rate Warlords of Draenor is coming along, that might not be until the fall, and there are times when I miss the game.

The problem is that I just don’t like the direction WoW has been going. I’d barely started to get over my annoyances with MoP when they announced WoD and added a whole other list of things to annoy me. I don’t want to be one of those people who complains bitterly even as they continue to pay Blizzard $15 a month, so I’m voting with my wallet. I don’t see this as punishing Blizzard or taking my ball and going home — I’m just making an informed buying decision. There are better things I could be spending my gaming budget on.

It’s also true that I don’t have many goals to pursue in WoW right now. I’ve already seen and done pretty much everything in MoP that I wanted to. It’d be nice to do the legendary quest on another character for the story, but I don’t think I can endure the grind again.

I’d like to reiterate my belief that Blizzards attempts to extend the life of content are ultimately self-defeating, because quicker and more fun things have better replay value than epic grinds.

My Pandaren hunter running through the Ruins of Gilneas in World of WarcraftStill, the temptation is there. I very much miss my characters some days. Particularly my little panda huntard, who I had just started really getting into when I left. When I go back, leveling her more will likely take up much of my time.

Another thing I miss? Dungeons. That’s one itch TSW doesn’t scratch. There’s no dungeon finder there, so finding groups tends to be pretty painful, especially if you’re doing anything below nightmares. And I don’t much like the extreme difficulty of nightmares, so I’ve pretty much given up on five-man content in that game.

Edit: According to the latest patch notes on MMO-Champion, warlocks are losing the ability to cast on the move in WoD. So that’s another class I won’t be able to play anymore come the expansion.

Sigh. Every time I get tempted to come back, they find a new way to drive me away.

New article:

It’s Ghost Week on Nexopia, and I make my contribution with a list of some of the greatest ghost stories of fiction. Special thanks to Pandorahh and DarkGryph of the official TSW forum for helping me come up with ideas for the list.

Personally, I don’t believe in ghosts, but I grew up in a house where a previous owner had committed suicide, and my parents were convinced the poor fellow’s spirit was still lingering around.

So much for that idea of children being more open to the paranormal.