Gaming Round-Up: Cho’Gall, Towers of Doom, ESO, and War in the North

I once again find myself with a number of gaming topics to cover that are not quite big enough to deserve their own posts. Today, we’ll be visiting the Nexus, Tamriel, and Middle-Earth.

Slaying a Troll in Lord of the Rings: War in the NorthChaos! Madness! Like a hug for your brain:

This month saw the release of Heroes of the Storm’s wackiest hero yet, Cho’Gall. Played by two players at once, he brings twice the power of any other hero, at the cost of leaving his team a man short.

His release was also unique, with a handful of players getting him for free, and everyone else able to unlock him by partying with an owner and piloting a head for a few games. Those who already had Cho’Gall could earn gold by spreading the “virus” to more players.

Motivated by the lure of extra gold — or perhaps feeling masochistic — I waded into the depths of the Heroes community to acquire Cho’Gall, share him with enough people to earn my 2K gold, and level both heads to level five.

To be fair, it wasn’t quite the horror show I expected. Gall is pretty much the same as playing a hat-build Abathur — which I do with some frequency — and Cho is mostly just a standard warrior with a guaranteed pocket DPS. And I only encountered one prick while grouping with people.

Definitely don’t plan to play any more Cho’Gall going forward, though.

Not sure how I feel about him on the whole. I’ve heard lots of people say he isn’t that competitive. My knee-jerk reaction was that he was very overpowered, but I’ve softened on that. Truth is probably somewhere in between.

Cho'Gall horsing around in Heroes of the StormIt really depends on the players. A bad Cho’Gall can ruin its team, but a good one is absolutely terrifying. Gall’s damage is absurd, and a good Cho will almost never die.

If nothing else, he’s damned annoying to play against. He’s a nightmare to deal with in the early game, and he has few obvious counters other than Leoric and to a lesser extent Kharazim (who must give up his better ultimate to serve as a counter).

Props to whoever came up with the idea of smashing together the names of his two players, though.

Towers of Doom:

Slightly more recently, Heroes also added its latest map, and this one is a home run. Towers of Doom is very much not like any other map added to date, and although it’s a bit early to say for sure, it might be my new favourite.

For a while, map design was starting to feel a little stale, with pretty much all map mechanics being variations on a few themes. Towers of Doom still has some familiar elements — fighting over altars is much like trying to capture tributes on Cursed Hollow — but there are some key differences.

The new Towers of Doom map in Heroes of the StormThe mechanics of every map to date have been designed to help with pushing in some way. They help you destroy forts, and eventually the enemy core. Towers of Doom’s mechanic targets the core alone, and cores cannot be attacked by any other means.

This is a refreshing change of pace in a lot of ways, but the most important difference is that winning a map objective does not generally give you any significant XP lead, so there’s much less snowballing than on any other map. This makes an already volatile game even more unpredictable, and comebacks can never be ruled out.

It’s also a very well-balanced map in terms of what roles are required. Most maps will tend to focus on team-fighting or on more traditional laning and pushing, but Towers of Doom has room for both. You need to win team fights over the altars, but destroying enemy bases to claim their bell towers is also very helpful.

The fact that towns don’t stay destroyed further combats snowballing and makes the map even more back and forth. If you’ve lost some forts, you can always reclaim them and/or steal some enemy forts.

I also love the idea of bringing back the announcers from previous maps — in this case Cursed Hollow and Haunted Mines — to battle against each other. Especially since those are both two very colourful and amusing characters.

Zoning into a Heroes of the Storm match as JohannaThough I must admit to being a little sad every time I don’t end up on the Raven Lord’s side. You’re cool, too, Grave Keeper, but the Raven Lord is just so suave.

My only little complaint about all this is their decision to retire maps — at least temporarily — to prevent the map pool from becoming too bloated. I don’t understand why they don’t just let us blacklist one or more maps — that seems much better than the developers deciding for us what maps we can and can’t play on.

If I never see Dragon Shire again, it will be too soon.

Elder Scrolls Online: I’m still here

I continue to inch through Elder Scrolls Online at what I will generously call a snail’s pace, due to a combination of being frequently distracted by other things and the fact it’s a very slow game to progress in to begin with.

For the most part my opinion of it remains the same: It’s a solid but not stellar game. I remain somewhat unsure whether it will be something I stick with long term. It’s got a lot going for it, but I’ve yet to be blown away, and it has a lot of competition for my time.

My Bosmer sorcerer hides in the shadows in Elder Scrolls OnlineI have managed to finish the first zone, earn my mount, and unlock weapon swapping. The latter two things have had a very pronounced positive effect on my experience, which leads me to wonder why they take so damn long to unlock. The mount, in particular, took about twice as long to unlock as it would in your average MMO, and frankly I think the average wait time is a bit much.

I’ve yet to see much evidence of the supposedly high quality storytelling this game boasts, but there was one quest that impressed. It was very disturbing, but very well done.

It involved what amounted to a residential school for Bosmer and Khajiit. Uncovering all the abuses suffered by the “students” was a pretty unnerving experience, especially given the history of my own nation. I did quite enjoy the opportunity to bring justice to the perpetrators in the end.

The whole “High Elves are racists” theme was prevalent throughout the Aldmeri starting zone, but it was mostly a very sanitized video game version of racism. This was the only quest to show the terrible results of bigotry, and it did so very effectively.

Also, as half-hearted as the whole racism story was, I also liked the game’s complete and utter disrespect for those who hold such attitudes, particularly Razum-dar’s insistence on simply calling them “idiots.”

I really hope I haven’t see the last of Razum-dar.

Rescuing a traumatized Khajiit woman in Elder Scrolls Online

Generally I find this game’s writing fairly mediocre, but this is one of the more poignant pieces of dialogue I’ve seen in a video game.

I’ll also say I do enjoy this game’s eye for detail. I really like all these little stories that play out in your letters from the crafting hirelings (pro tip: Don’t **** with Pacrooti), and there are other small touches. The other day an NPC guard randomly complimented me on one of my heroic actions — which happened weeks ago in an entirely different zone.

War in the North: It’s okay, I guess?

Finally, I’ve also been working on getting through at least some of the backlog of games I’ve developed on my Steam account, starting with Lord of the Rings: War in the North.

I thought about doing a full review of it, but I don’t think I’ve got enough to say on the matter.

It’s not a terrible game, but I’m not sure I’d recommend it. It is, at best, adequate.

Despite an admiral effort at telling a new story in Middle-Earth while staying true to the books, there just isn’t much in the way of a story, nor are any of the characters developed enough to be interesting. Mostly it’s just an excuse to wander around decapitating Orcs.

On the plus side, you get to wander around decapitating Orcs.

The combat is mostly quite visceral and fun, but it can also get rather frustrating in certain spots. A lot of high level enemies pretty much just chain-stun you endlessly, which gets incredibly aggravating after a while.

Andriel cuts down an Orc in Lord of the Rings: War in the NorthUltimately the main thing I liked was simply the character I chose to play as: an Elven battle-mage. I do love playing a spell caster who can wade into the fray and get their hands dirty. Plus she was voiced by Laura Bailey, which is always plus.

I’ll also give the game some credit for making its female armour actual armour.

What I Learned from my Second Play Through of Dragon Age: Inquisition

You may remember a few months ago I was so enamored with Dragon Age: Inquisition’s Trespasser DLC that it inspired me to do something previously unthinkable and start a second play through, this time as a Qunari rogue.

My Qunari inquisitor charges into battle in Dragon Age: InquisitionIn the process, I learned a few interesting things about the story, characters, and game mechanics, and now I share that knowledge with you.

Warning: Here be spoilers.

Cassandra isn’t so bad after all:

I was not a fan of Cassandra on my first play through. I did not hate her as I do Vivienne, but I certainly liked her a lot less than any of the other companions. She came across as almost bipolar, seemingly hating my inquisitor’s guts one moment and lavishing praise on me the next.

However, on my second run through the game, my decisions led to my having a much higher approval rating with her, and as a result, I saw a lot of new (to me) and altered scenes that put her in a different light.

It’s not even so much a case of her seeming more likable, as simply more human. I realized there was a person underneath all that armour, both literal and metaphorical. I saw that was more to her than irritability and judgement.

Cassandra Pentaghast -- now Divine Victoria -- in Dragon Age: InquisitionShe’ll never be my favourite character, but I do feel a certain sort of camaraderie with her now.

…Yeah, I admit it, it was mostly just the scene where I caught her reading Varric’s book.

That was sublime.

Dorian is cool, but Sera is better:

One of my main reasons for doing a second play through was because I wanted to see Dorian’s romance arc. I do not regret doing so, but I’ll tell you now: I liked romancing Sera a lot better.

Now, don’t get me wrong. Dorian is great. I’ve found him a hilarious and lovable character from the moment he first appeared, and that opinion has not changed since. He is second only to Sera and Solas when it comes to my favourite Inquisition characters, and only by the very slimmest of margins.

But perhaps that’s the problem.

Dorian’s romance is sweet, easy to do, and entirely pleasant from beginning to end. It’s a fairy tale — albeit a fairy tale with an unusually high quantity of sarcasm and naked dudes.

Dorian and my inquisitor get cozy in Dragon Age: InquisitionThere’s no drama or challenge, and it doesn’t do much to flesh out Dorian’s character. It turns out he’s pretty much exactly who he appears to be. For me, the main appeal of an in-game romance is to see another side to a character, to understand them in greater depth, but Dorian’s romance offers little illumination. He’s the same delightful ball of snark and idealism throughout.

The conclusion of the romance in Trespasser is also fairly underwhelming. I don’t hate it as much as some I’ve seen, but it’s definitely less than stellar. Feels like they didn’t put much effort into it.

Sera’s romance, on the other hand, was a bigger challenge than some StarCraft II missions on brutal. Granted, I made it hard on myself by being a Dalish Keeper, but even so, Sera is a challenging character to wrap your head around. Even at the most basic level, deciphering the foul-mouthed, rapid fire word salad that is her dialogue is pretty much a full-time job.

Similarly, Sera is in many ways a less likable character than Dorian. She’s loud, she’s crude, she’s unpredictable and easy to offend, and she’s at least a little racist.

Yet all those things also make it so much more rewarding when you finally do win her over and begin to peel back the layers of her character.

My inquisitor and Sera in Dragon Age: InquisitonSera seems so basic at first, yet she is one of the most deep characters Bioware has produced, and that’s saying a lot. For all her many flaws, she has some incredibly admiral traits, and the balance between those two sides of her is fascinating to see play out. And in the end, it does seem as though the better parts of her nature slowly win out.

So as much as I truly do love Dorian as a character, Sera’s romance arc is simply so much more layered and rewarding.

Now, granted, it turns out a lot of the scenes I thought were part of Sera’s romance were not, so perhaps that has skewed my opinion, but I still think Sera has the edge.

As an aside, I was interested to discover much of Sera’s personal improvement in Trespasser happens even if you don’t romance her. I didn’t expect that.

Cole is happier as a spirit:

When I did Cole’s quest on my first play through, I chose to nudge him towards being more like a human. In retrospect, this seems an incredibly odd decision.

My inquisitor was a Dalish Keeper, and she tended to agree with Solas on nearly everything. Pushing Cole away from being a spirit seems terribly out of character for her.

My inquisitor meets Cole in Dragon Age: InquisitionAll I can say is that it seemed like the “right” decision. I think we’re all so used to the “Tin Man wants a heart” style of story that we just follow it without thinking. Or at least I did.

However, for completionism’s sake, I took the opposite path on my Qunari, and I came to regret my original decision.

Cole is so happy as a spirit, so free. He’s able to cast off all his pain, and in so doing, he’s able to do so much good for everyone around him. He becomes a real embodiment of compassion and purity.

In fairness, he seemed pretty content as a human, too. I’m not sure there’s a wrong choice here. But to my eye he does seem more at peace as a spirit, and I think there’s something to be said for not forcing him to be something he’s not. Namely, human.

I’d rather accept Cole for what he truly is. It may be alien and hard to understand, but I think there’s a certain beauty to his true self, as well.

Flirting with Cullen as a male Qunari is wonderful:

Cullen leads the Inquisition forces in Dragon Age: InquisitionSeriously, try it. I don’t know what’s better: Cullen’s spectacular discomfort, or the absolutely filthy looks my Qunari gives him.

Really wish I’d thought to take a screenshot of that.

Horn of valor is awesome:

This is something I noticed on my first play through, but the second time really confirmed it. You want all your warriors to be using the horn of valor ability.

It’s a pretty nice buff on its own, but add the upgrade that makes it grant guard to the entire party, and it becomes incredible. Add a barrier mage and enjoy your unkillable party.

You can skip an incredible amount:

My feelings on Inquisition’s mountains of busywork are known by now, so this time around, I decided to skip nearly everything aside from the main storyline, companion quests, and whatever random stuff I happened to stumble across along the way. There were some zones I never entered at all.

My inquisitor meets with Scout Harding in Dragon Age: InquisitionAnd I can’t say it had a particularly negative impact on my experience. I was still past level twenty by the end, I still had very good gear (thanks to the Golden Nug and crafting schematics carried over from my first character, admittedly), and the game still took me about sixty hours to finish, which is still incredibly long for a single player title.

Shows you how unnecessary all the other junk ultimately is.

Requisitions are entirely useless:

This is something else I kind of learned on the first time through, but the second time confirmed it.

Even skipping most of the optional content, I still had more than enough power to do everything I wanted to do. Power rains from the sky in this game, and it’s completely worthless once you have enough to unlock everything.

All requisitions do is eat up your hard-earned crafting materials for no good reason. They’re a trap; don’t bother with them.

Calpernia is cool:

Calpernia, leader of the Venatori, and Corypheus in Dragon Age: InquisitionI loathe the Templars and all they stand for. However, in the interest of completionism, I did decide to side with them on this play through. This didn’t do much to change my opinion of the Templars, but it did have one silver lining, and her name is Calpernia.

Calpernia is a most intriguing character. Misguided idealists are always interesting, and I thought it was a great twist to have someone so noble working for Corypheus. Here is someone who has experienced firsthand the very worst her country has to offer, but she still sees the good in it, and she still wants to redeem it.

That’s pretty amazing.

I only wish she had been given a bigger role. Like Corypheus himself, she feels like a waste of potential.

It’s extremely unlikely, but I would love to see her have a role in the next game. Maybe even as a full companion.

And finally…

This game is still buggy as all Hell.

What is this I don't even