Rage of the Old Gods Soundtrack, Part Three

It’s now time for the final installment of my soundtrack for Rage of the Old Gods. These songs offer a brief moment of calm before launching into the intensity of the final battles.

If you missed them, make sure to check out parts one and two of the soundtrack, as well.

I’m trying to keep my spoilers vague, but it’s impossible to avoid them entirely at this point. You’ve been warned.

9: The Anniversary:

I’ve said before that I love to put little moments of calm in my stories,opportunities for characters and readers alike to catch their breath and prepare for the trials to come.

The last such pause in Rage of the Old Gods comes in the form of the celebration of the Battle of Heart’s anniversary. It’s an opportunity for the characters to look back at their victories, and what they’ve lost. To salute the fallen, and to take comfort in the fact there are still friends to share this moment with.

For this scene, I’ve chosen the wonderfully bittersweet mission intro music for The Siege of Madrigal from Myth: The Fallen Lords.

10: The Burning Dusk:

It’s all come down to this. One last battle, one last gamble, to decide the fate of humans and Gods alike. Each side has mustered all it has for the final confrontation. The forests burn, the earth shudders under the footsteps of the Old Gods, and Leha’s forces prepare to make their stand.

For this epic showdown, I’ve chosen The Fleets Arrive from the Mass Effect 3 soundtrack, a rousing and militaristic piece perfectly suited for a battle that will echo down through history.

11: Leha and the King:

As all great battles eventually do, it comes down to a contest between two champions: Leha, Hero of Heart, versus the lord of the Old Gods. Unstoppable strength versus cunning, courage, and determination.

I waffled a bit on what song to use for this scene, but I eventually settled on the unbelievably epic Thrall: Earthwarder from World of Warcraft’s Cataclysm expansion. It’s intense and thrilling, and there’s a subtle undercurrent of hope. This is the final hurdle to be cleared, the last struggle necessary to achieve peace.

12: The True Battle:

I may not be the biggest fan of how Mass Effect 3 handled the Krogan plot, but the song played during its crucial scenes, A Future for the Krogan, is just lovely. As soon as I heard it, I knew I wanted it to be a part of my novel soundtrack.

Ultimately, I decided to tie it to the aftermath of the final battle. It’s a haunting tune that pays homage to all that’s been lost, but ultimately, it’s a song of hope for a brighter tomorrow.

Listen to this as Leha gives her last address to her people, and remember the true battle. Remember that it is the responsibility of every man, woman, and child to not repeat the mistakes of the past, to overcome our darker aspects and build a brighter future.

Bonus track:

This song came out right around the time I was writing the last few chapters of Rage of the Old Gods, and I felt it quite matched how Leha was feeling during the last battle. Ever since, this song and that scene have been forever linked in my mind.

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That concludes the soundtrack for book two, but stay tuned for the soundtrack for Children of the Gods in the coming weeks.

Advantages of F2P + TSW Theme Builds

The psychological advantages of free to play:

For my latest article at WhatMMO, I analyze some of the psychological advantages offered by the free to play business model — ways in which free games feel more welcoming than subscription titles. I’ve come to the conclusion that my preference for free to play titles has far more to do with the way it affects how I feel about and interact with games than it has to do with saving money.

My rogue taking on an early dungeon in RiftIf you’re curious why free to play has become so popular so quickly, I hope this article will provide some illumination.

The Secret World: Theme Builds

I’ve talked a lot in the past about the power of The Secret World’s ability wheel. Mastering it is a crucial skill to allow you to adapt to new situations and survive the more challenging content in the game. But it can also be a lot of fun. With nine weapons and the ability to wield two at any given time, there are countless playstyles out there for those willing to experiment.

Today, I’m going to list some of the possible theme builds one could do, inspired by pop culture and mythological figures. These aren’t necessarily the best builds around, but they’re worth checking out if you like to venture off the beaten path when designing your character.

Note that I won’t be making precise builds with all abilities planned out. Just general concepts.

The Thor build:

Thor was the most revered of the Norse gods, a mighty warrior who rode around the heavens, creating thunder and lightning when he hurled his hammer at his foes.

The Norse thunder godYou can emulate the slayer of Jormungandr by combining hammers and elemental magic. Focus on the lightning abilities within elemental, and you have a thunder-flinging, hammer-smashing warrior that will send giants fleeing back to Jotunheim. In fact, elemental magic even has a finisher called “Thor’s hammer,” which allows you to fling a giant, electrified hammer at enemies.

There’s actually a fair degree of synergy to this build, too, since both hammers and elemental magic make heavy use of strike abilities and a high critical chance.

The Neo build:

Also known as the Matrix build, this one combines chaos magic and dual pistols.

Chaos magic is essentially magically empowered martial arts, allowing you to move faster than the eye can see to dodge enemy attacks and deliver punishing flurries of punches. Anyone who’s seen Neo battle Agent Smith will find it a familiar fighting style. Add in some pistols, and it’s the next best thing to a revival of The Matrix Online.

For best results, combine with a long leather jacket and dark sunglasses.

The Leha build:

This may be a bit narcissistic of me, but I couldn’t help but imagine how to emulate the savage fighting style of Leha, the star of my World Spectrum books.

One of my novel characters, recreating via the MMO AionFor this build, you want to combine fist weapons and chaos magic. This gives you a set of claws, as well as the superhuman speed to dodge enemy attacks and deliver blindingly fast attacks.

For a little extra authenticity, you can use hinder passives to slow enemies, simulating the energy of Sy’om, and using the “Giddy Up” ability from the whip auxiliary weapon provides a passable imitation of empowering your allies with Tyzuan power.

The interesting thing about this build is that chaos and fists are actually a pretty good combo. They have good synergy around burst abilities for high damage, and between the tanking skills of chaos and the healing of fists, it offers a high degree of survivability.

This build should only be used by female characters with short brown hair and the height slider set to minimum.

The vampire build:

Unfortunately, it’s impossible to perfectly recreate the iconic vampire with The Secret World’s weapons since the health-stealing abilities are all related to assault rifles, and you don’t exactly see Dracula carrying around an AK-47. But you can do your best.

A particularly spooky scene beneath London in The Secret WorldMy idea for a vampire build in TSW would be based on blood magic and assault rifles. This is a build that manipulates life and blood like a master, allowing you to drain health from your enemies with rifle skills and then put it towards empowering your own damage with blood’s health-draining skills.

This could be used for a solo build based on self-healing or as a group healing build. You could maybe make it work for group DPS, but I don’t think blood and assault rifles have much synergy on that front.

Make your own!

Do you have any ideas for theme builds that can be created in The Secret World? Share them in the comments. I’m sure there are plenty of possibilities out there that haven’t occurred to me.