WoW’s Future: Peace, and the Army of the Light

Although I will be discussing lore in this post, I also have some important points to make about the mechanics of the game, and particularly the role of factions, so no need to flee in terror if you’re not so big a lore geek as me.

The Army of the Light:

You can be forgiven if you’ve never heard of the Army of the Light. Even for Warcraft lore nuts like me, it’s a very obscure concept. To the best of my knowledge, it has only been mentioned twice in the entirety of Warcraft history.

The concept was first introduced in the novel “Rise of the Horde” by Christie Golden. It was part of the Draenei origin story, and provided an obvious counterpoint to the dark path taken by their Eredar cousins under Archimonde and Kil’jaeden.

Sargeras promised that the Eredar would be the generals of his Burning Legion if they pledged themselves to his evil crusade. Similarly, the Naaru accepted the Draenei into service and promised that they would one day lead an army of many races that would cast down the Legion once and for all.

So essentially, the Army of the Light is the anti-Burning Legion: a force of pure righteousness that will sweep across the universe, bringing order and justice to all.

Many have hypothesized that the Horde and the Alliance may be precursors to the Army of the Light. This would explain the Draenei’s continued presence on Azeroth, and the Naaru’s interest in us puny mortals.

But the concept seemed to be largely abandoned after that. Personally, I thought Blizzard had decided to drop that plot thread or even just forgotten about it.

But then came Velen’s entry into the “Leaders of Azeroth” story series: “Prophet’s Lesson.” In this story, Velen has a vision of the Army of the Light confronting a nameless, shapeless darkness.

And lo and behold, the Army of the Light is exactly what many fans theorized it could be: a force formed from both the Horde and the Alliance, including humans, Tauren, Goblins, Elves, and even Undead and Dragons.

What’s even more interesting, though, is who is implied to be leading the Army: Anduin Wrynn, the young prince of Stormwind.

This is probably the biggest revelation: not that the Army may yet come to pass, but that it may do so within a mortal lifetime. In other words, this could happen in a future game — it’s not something thousands of years away that Blizzard could chose to never deal with.

Where lore and gameplay collide:

And this is where we abandon lofty theories on lore and begin to deal with the fundamental mechanics of the game. If the Army of the Light is ever to be realized in World of Warcraft’s lifetime, that means there would need to be peace between the Alliance and the Horde.

A lovely display of sportsmanship following the Wyrmrest Accord world PvP eventThis is somewhat far-fetched from a lore perspective, but it’s even more improbable from a gameplay perspective. Blizzard has built WoW from the ground up with the polarization of factions in mind. There are language barriers, grouping barriers, and player versus player — not to mention the psychological rivalry Blizzard has instilled in many players.

Now, I make no secret of the fact I strongly dislike the faction system. I think it goes against the very concept of an MMO. Why should my aesthetic choice of a race and faction impact who I can interact with? I never wanted my paladin to be human, but she needed to be if I was to able to play with my friends on the Alliance side.

Aside from that, I feel the artificial rivalry between factions just leads to a lot of immaturity and general douchebaggery. I shouldn’t be afraid to bring up the fact that I play both factions, but I am, because it usually leads to me receiving all kinds of verbal abuse.

It’s also worth noting that avoiding factions seems to be growing more common in MMOs. Guild Wars eschews factions altogether, allowing all players to interact freely, and the factions of The Secret World are only segregated in PvP content.

Templar, Illuminati, and the DragonBut while I’d love to see the day when my Blood Elf warlock is grouped with my buddy the human death knight, I recognize it’s not likely. Many people are attached to the faction system, and they would resent joining forces with their rivals.

Add to that the need to maintain a pretense for PvP and the fact that Metzen’s been implying the war between the Horde and the Alliance will never end, and it seems like peace is something we’ll never see.

But yet, the Army of the Light still taunts us. Blizzard’s storytelling can be fairly scattered, but I’m pretty sure they didn’t dig up this ridiculously obscure idea for nothing. Blizzard keeps hinting they have some grand plan for the future of the WoW universe, and it seems likely the Army of the Light could play into that plan.

And then there’s Mists of Pandaria, an entire expansion devoted to decrying the evils of petty war. I’ve heard rumors that even Wrathion is trying to get the two factions to reign in their aggression.

Finally, there’s Anduin Wrynn. As Terenas reminded us, no king rules forever, and when Varian is gone, his son will lead the Alliance. Anduin is a holy man. He believes in understanding and tolerance. He doesn’t cling to violence and hate like his father, and he would seek peace wherever possible.

So lore seems to point us in one direction, but gameplay another. Can these two things be reconciled? Will Blizzard one day revamp one of the fundamental aspects of their game, or is the Army of the Light just a carrot to be dangled in front of lore fans?

Perhaps an even better question is, “Would uniting the factions be a good idea?” I personally am wholeheartedly in favour of it, but others might not agree.

What do you say? Is peace possible? Should it be? Would you be willing to put aside your negative feelings towards the other faction and join them in the final war against the darkness?

Voice Acting in Games: Why It’s Good to Be Bad

Voice acting in games:

World of Warcraft and other Blizzard games are famous — or perhaps infamous — for their hammy, over-the-top voice acting. Love it or hate it, you can’t forget it. We’ve all heard the memes: “THE WILL OF THE TEMPLAR IS STRONGER,” “BETRAAAAAAAAAAAAYS YOU,” and such.

Suffer, mortals, as your pathetic magic BETRAYS you!Many people criticize it, and sometimes, it can be pretty bad, but I believe there is method to Blizzard’s madness, and recent events have strengthened this belief.

I’ve swallowed my dislike for Bioware and picked up a copy of Mass Effect II — starting halfway through the trilogy because Bioware never bothered to make the original compatible with the most modern operating systems. I was tired of wondering what everyone was raving about. I plan a more detailed post on it once I finish the whole game, but for now, the voice acting is one issue that stands out to me.

Bioware’s voice acting is pretty much the opposite extreme from Blizzard’s. It’s down to earth and realistic to the point of bordering on the dull.

Some characters have memorable voices, but they’re the exception, and even the most passionate characters seem almost incapable of displaying emotion most of the time. I find it’s seriously hurting my ability to enjoy the game, and it shows me my hunch about video game voice acting was correct.

My version of Commander Shepard in Mass Effect 2You see, the thing about video games is that most don’t have the graphical technology to show facial expressions, and even those that do generally can’t get it right. ME2 has the best graphics I’ve ever seen by a wide margin, but even so, I cringe at the uncanny valley rictus that is Miranda Lawson smiling.

So video games need to rely on other methods to convey emotion, and voice acting is by far the best way to do that.

But normal conversational tones don’t convey enough feeling on their own without expressions to back them up. Thus, you need to dial the emotion up to eleven to get the point across. I liken it to how stage actors have traditionally worn masks or makeup to exaggerate their expressions so that even those seated far away can see them.

And this is where Mass Effect’s voice acting tends to fall flat. By trying to make their dialogue realistic, Bioware is instead making it seem dull and lifeless. I want my Shepard to scream and rage at the Illusive Man, but all she does is sound kind of frustrated, at best.

And I know it’s not the actress’s fault, because Jennifer Hale also voiced Leah in Diablo III and did a stellar job, infusing each and every one of her lines with life and personality. It’s merely a directing issue. Bioware took the wrong path in its voice acting decisions.

Leah in the Black Soulstone cinematic in Diablo 3I don’t think it’s a coincidence that the only characters in ME2 I find compelling right now are Mordin and Thane — both individuals with very unusual voices and/or speech patterns.

So I think Blizzard’s hammy, occasionally ridiculous voice acting is a lot closer to the ideal for a video game.

Not to say it’s perfect, of course. They do have a tendency to go overboard, and I certainly won’t defend “BETRAAAAAAAAAAAAYS YOU.” But certainly characters like Zanzil and Kormac would not be nearly so fun without their exaggerated voices. You can actually hear Kormac grin when he says, “I tried to count how many we’ve killed… but I’ve lost track.”

Take as an example one of the most popular WoW patch trailers, Gods of Zul’Aman. The universal love for this trailer basically comes to down to just one thing: the voice actor playing Zul’jin.

He obviously got into the role. Ten thousand years of inborn hatred seethes from every word he utters. I can just picture him spitting into the mic in the recording booth as he rants. It is, in a word, awesome.

Now, if they’d told him to be just a little more sedate, a bit more grounded and realistic in his voice acting, this would just be a generic trailer for an unremarkable raid from way back in Burning Crusade, instead of one of the most beloved WoW cinematics.

Blizzard games aren’t the only example of this, either. The Portal games were also a great illustration of how making your voice-overs a bit larger than life can improve a game.

And so if nothing else, Mass Effect has given me a key insight into what makes a good game. I now feel confident my hunch was correct and that voice acting in games needs to be a little flamboyant, a little ridiculous, to be effective.

…It occurs to me I just said WoW is better than Mass Effect in at least one area. I’m about to be lynched, aren’t I?

New article

My latest WhatMMO article is on MMO rites of passage. How was I supposed to know you don’t use arcane spells as a frost mage?