Review: The Ancient Blades: Den of Thieves + More Beta Thoughts

Review: Den of Thieves

“Den of Thieves” is the first book in a new trilogy by author David Chandler called “The Ancient Blades.” It’s a simplistic but enjoyable romp full of demons, dark wizards, and narrow escapes.

Cover art for "The Ancient Blades Trilogy, book one: Den of Thieves" by David ChandlerThe story focuses on Malden, a silver-tongued and clever young thief living in an over-crowded metropolis called the Free City of Ness. In order to pay his dues to a ruthless crimelord, Malden accepts an almost unthinkably risky assignment at the behest of a shadowy cabal: steal the crown of Ness’s ruler, the burgrave.

Malden faces any number of terrible challenges in his quest to get the crown, but once he does finally steal it, circumstances require him to accomplish an even more monumental feat: stealing the crown back from the people he gave it to.

Other main characters include Sir Croy, a ludicrously cliched fairy tale-style knight, and Cythera, a woman bound to serve a black magician by a terrible curse and a stereotypical damsel in distress.

I never quite figured out if Croy was a joke by accident or by design, but I lean towards the latter. In either case, he’s amusing in his dunderheaded insistence on living as if everyone follows the same code of chivalry he does. Cythera is not quite so much a cliche as Croy is, but she’s pretty close.

As you can see, none of the characters in this book have a lot of depth to them. But for what it’s worth, they’re mostly enjoyable, and they bring a lot of good chuckles. Cythera is the only truly weak link, existing as a little more than a prize for Croy and Malden to fight over.

I don’t think David Chandler ever intended for this book to be taken very seriously, and looked at from that perspective, this is a good book. What it lacks in depth or intellect, it makes up for with witty quips, chilling villains, and swashbuckling adventure.

I’m reminded of an interview with Raymond E. Feist that I once read, in which he described his books as “ripping good yarns.” This was his way of saying that he wasn’t trying to be Shakespeare. He intends his books to provide good entertainment — nothing more, nothing less.

That’s exactly what “Den of Thieves” is: a ripping good yarn. It’s fun light reading.

It’s also paced very well, with nary a dull moment from start to finish. I found myself racing through its 400+ pages in record time.

Overall rating: 7.7/10 “Den of Thieves” isn’t going to revolutionize the genre, nor will it earn praise for its intellectual stimulation or powerful emotion, but it is a great way to waste a few hours.

Further beta thoughts:

The Diablo 3 open beta has come to an end, but not before I managed to complete its content, slaying the Skeleton King in an epic and lengthy battle.

I may have come across a bit harsh on D3 in my last post, but I did find the beta got much better by the end. As both your character and the monsters gain more diverse abilities, combat gets much more tactical and interesting. Although I still don’t like the controls.

My wizard in the Diablo III open betaI also succumbed to temptation and made a wizard. While I was enjoying the monk more by the end, the wizard blew it out of the water in the fun department. Admittedly, it was a bit mindless, as I did nothing but spam arcane orb most of the time, but it was awesome to demolish everything in front of me with raw magical power.

On the Mists of Pandaria beta front, let me just say this to all those of you in the beta: do yourself a favour and do some low level PvP. I had the most absolutely hilarious Warsong Gulch match ever yesterday.

Picture two dozen pandas rolling around and hurling kegs of booze at each other like some demented Donkey Kong game on acid. It was ridiculous. It was glorious. It was — dare I say — pandemonium.

I should have thought to take more screenshots, but things were just too crazy most of the time. And I was having too much fun.A low level Warsong Gulch match in the World of Warcraft: Mists of Pandaria beta

I Don’t Have a Beta Pun

Mists of Pandaria beta:

A wallpaper for World of Warcraft: Mists of PandariaAfter much anticipation, Blizzard has sent beta invites to the last 400,000 annual pass holders, including yours truly, and I’ve set to work testing the new changes.

As I planned, I have largely avoided the new zones, aside from five minutes spent checking out Pandaren emotes and animations on the Wandering Isle. I won’t post a screenshot for fear of spoiling those who haven’t seen it, but the Pandaren male sleep animation is almost certainly the Best Thing Ever.

I then left, as the crowds in that zone were making it virtually unplayable.

Pandas everywhere!I did, however, make an Undead monk. It’s too early for me to form a strong opinion of the class, but I do like how fast and dynamic it feels. And roll is amazingly fun.

Otherwise, I’ve mostly been trying out the changes to the classes I currently play, especially warlock.

The new destruction spec is insanely fun. It reminds me of playing a combat rogue — never a dull moment — but with lots of fire and blood sacrifice and craziness.

There are still some parts of it that need tweaks (like how hard it is to build an infernal ember in short fights, like trash and questing), but I’m honestly dreading going back to the live version of destro. The new version is just that much better.

My destro warlock setting herself on fire in the Mists of Pandaria betaDemonology has not fared so well, but it’s still a work in progress, so I won’t worry too much. As of now, though, it’s buggy, clunky, and just all kinds of awkward. Ground target AoEs have no place in a single target rotation, and why the hell does metamorphosis — my big, bad, beast mode ability — leave me with fewer abilities to deal damage with?

Aside from that, I’ve been trying some new things. I was always curious how hunters played at high levels, so I got myself a premade Troll huntard. Marksmanship spec put me to sleep, but survival is decently fun, though I still think using cast time abilities to regenerate focus is completely back asswards.

I’ve also tried retribution spec on my paladin for the first time, since I’ve heard it’s been improved in Mists of Pandaria. The rotation is a little counter-intuitive (especially the way you want to bank holy power instead of spending as you get it), but it’s not too bad.

But PandaLand is not the only beta I’m playing this weekend…

Dios mio! El Diablo!

Funny, just a few days ago, I’d never played a beta test in my life. Now I’m juggling two.

For this weekend only, Blizzard is holding a “stress test” of the Diablo III servers, allowing anyone to join in the beta. “Why not?” I figured.

So a surprisingly short download later, I was back in the world of Sanctuary for the first time in what must be a decade. I didn’t want to spoil myself for live too much, so I made a monk — a class that interested me enough to want to play it, but not enough that it’s likely to be what I play when the game is released.

Based on initial impressions, I like D3, but I don’t love it.

My main thought so far is that this really feels like Diablo, which is both a positive and a negative. It does have the dark, haunting ambiance I remember fondly from Diablo II, but on the other hand, it’s still a game where virtually everything can be accomplished by left-clicking.

A monk character battling in Diablo 3The combat is a little more varied and dynamic than in Diablo II… but that doesn’t really say much. It’s still quite mindless, and not nearly as fluid or exciting as Dungeon Siege III’s combat system.

Although to be fair, it will probably improve once I can use more than two offensive abilities at a time.

It also still contains mind-bogglingly stupid mechanics, like the need to sacrifice stats on your gear to make it easier to pick up gold (which is a surprisingly annoying process for a game so focused on loot). I’m reminded of the +illumination gear from Diablo II. Needing gear for quality of life improvements sucked then, and it sucks now.

Between things like that and the oddly crude graphics, I can’t escape the feeling that I’m playing a game that’s several years old, not due for release next month.

But I’m being too harsh. The game’s simplicity is addictive, and the absurd gore and ragdoll physics making tearing through the hordes of zombies plenty entertaining. Every time I literally kick an enemy out of its skin, my heart smiles.

Honestly, the thing that most impresses me so far is the story. Not so much for the story itself (although it is good thus far), but because of the way it’s told.

As with past Diablo games, you can talk to characters in town for more info on lore and events, but in Diablo III, you can also find a lot of lore from books scavenged in the field or just random pop-ups that appear as you fight.

The cool thing, though, is that this lore is presented in the form of audio that continues to play as you fight. You can absorb a huge amount of lore without interrupting your adventuring for a second.

This is one of those brilliantly simple ideas I can’t believe no one’s thought of before.

New writing:

Weird Worm has posted yet another of my articles, Five Odd Sports. I know I said this last time, but I’m pretty sure this is the last one I did for them.