It’s a Secret (World) + WoW News

My most recent article for WhatMMO had me doing some research on a new urban fantasy MMO called The Secret World. I’d heard of it before, but this was the first time I’ve really taken the time to learn about it, and I have to say, it does look interesting, for the same reason Guild Wars 2 is interesting: it’s different.

A promotional image for The Secret WorldNow, it’s not as revolutionary as Guild Wars 2 by any stretch of the imagination. But it’s definitely not another World of Warcraft clone, either.

No leveling — sort of:

Funcom, the developer of TSW, sets great store by the notion that its game does not have leveling, but this is somewhat misleading. It doesn’t have leveling in the traditional sense, but you still need to get experience to acquire new skills.

The interesting thing about this, though, is that The Secret World doesn’t have classes. The game’s 500+ skills — including everything from melee abilities, to gun skills, to blood magic — are all available to every character, and there’s no limit to how many you can acquire. You can only equip fourteen skills at a time (seven active and seven passive), but you can swap out those skills easily. Theoretically, this system should make for almost unlimited customization.

I’ve played enough RPGs to know there’s also the risk there could be just a handful of viable builds and a legion of newbs running around with horrible hybrid specs. Still, if it delivers on its promise, it will be a truly awesome way to construct a character.

Supposedly, the lack of leveling will also mean that 100% of the game’s content can be accessed almost immediately after character creation, though the harder stuff may require some very careful ability builds. Colour me skeptical, but it’s a nice dream.

No more dragons:

I’m about the biggest high fantasy fan you’re ever going to meet. I simply adore Elves, Dragons, ancient kingdoms, and the stories around them. But even I feel a bit of fatigue with the high fantasy obsession the MMO genre has, especially when most games aren’t even very original with their high fantasy settings (DragonsDragonsDragonsDragons…).

Not your average fantasy MMOSo it’s interesting to me that The Secret World tosses aside high fantasy for an urban fantasy/horror hybrid story set in our own world and time. The concept of TSW is that every myth, every urban legend, every conspiracy theory ever conceived is true, and they all fit together in a secret war between hidden cabals and societies. Instead of the usual demons and Dragons, enemies are things like zombies and Lovecraft-inspired nightmare beasts.

Except the Dragons:

The Secret World also puts aside the traditional two faction system for a trio of playable secret societies: the noble but overzealous Templar, the ruthless and power-hungry Illuminati, and the enigmatic and unpredictable Dragons. These are based out of London, New York, and Seoul, respectively.

The three playable factions of The Secret World: the Illuminati, the Templar, and the DragonsThe traditional faction model is further altered by the fact that factions are only kept separate in PvP. If you’re a PvE Templar player, you can still interact and group with Illuminati and Dragon players.

All I can say is: thank you, Grilled Cheesus! As someone who loves WoW’s Horde races but whose in-game friends mostly play Alliance, I have developed a passionate dislike for the concept of segregated factions in MMOs. I mean, isn’t the entire concept of MMOs about bringing people together and letting you play with your friends? Grumble, mumble…

Concerns:

Firstly, Funcom is best known for being the developer of Age of Conan: Hyborian Adventures. We all know how well that turned out. But hey, one mistake doesn’t mean they’re inevitably doomed to failure, right?

Right?

Then there’s its business model. It has both a subscription fee and a cash shop, though the shop will supposedly offer only cosmetic items. Nevertheless, this is enough to drive a lot of people off — despite the fact its the same model used by the gold standard for MMOs, World of Warcraft.

He's not sure about the game, eitherI’m a bit weird in that the subscription part is what’s more likely to drive me off. I simply don’t have the disposal income nor the patience to juggle two subscription MMOs at once, and no matter how burnt out on WoW I feel right now, I’m definitely not likely to give up on it any time soon.

Still, I’ll at least try The Secret World once its inevitable free trial is available, and if it ever goes free to play — and, let’s face it, it will — maybe I’ll play it more seriously. If nothing else, its stirred my curiosity as a semi-pro video game journalist.

We’ll know more in June, when the game goes live.

WoW news: Wrathion recap

You may remember me raging several months ago about missing out on the lore of the Fangs of the Father legendary chain. My rage was somewhat lessened when I learned I could complete about half the chain, but I was still disappointed I’d miss out on the last half.

But now, Blizzard has tossed lore fans everywhere a bone. They have put a series of videos detailing the entire story of Wrathion and the Fangs of the Father, including all major cinematics and conversations from the chain, as well as all-new narration from Wrathion. For a lore fan like me, this is pure distilled awesomesauce.

Thank you, Blizz.

Burnout

Burnout:

We can all agree World of Warcraft is in a bit of a lull now. Patch 4.3 was very popular, but by now, the new patch smell is long gone. Everyone’s run End Time a zillion times and cleared Dragon Soul at least once, even if only in the Raid Finder. Odds are you’re running out of transmog gear to collect. With nothing new to be excited about, the game begins to stagnate.

My paladin tries to find a way to pass the time during the Spine of Deathwing encounterEven a hardcore fanboy like me begins to feel burnt out. Truth be known, if I hadn’t signed up for the annual pass, I might have cancelled my subscription to take a few months off. Not that I regret getting the pass — the rewards make it more than worth any extra expense. But at this point, I’m just going through the motions. And I wager a lot of other people are, too.

I don’t blame Blizzard for this. It’s just part of the natural life cycle of an MMO. Although a filler patch would have been nice…

For some, the feeling of burnout may cause them to do new and strange things within the game they wouldn’t normally do. This is certainly the case with me; I always know I’m really burnt out when one or both of two things happen:

The first is that I go back to playing my death knight. I love the lore and style of DKs, but try as I might, I can’t for the life of me bring myself to enjoy the class mechanics. Frost spec is mildly amusing, but it ultimately just feels like a simplified, less squishy combat rogue. I probably would have deleted my DK by now if not for the memories tied up in him. Well, that and the cow dance.

Dance, cow, dance!So when I start playing my death knight, you know I’m struggling pretty hard to find something to do. I haven’t done this during the current burnout period (yet), but then there’s my other character of last resort.

I don’t like overlap among my characters. I’ve tried to spread them out among as many races, classes, factions, and genders as possible (a plan that wasn’t entirely successful considering I’m now playing mostly female Blood Elves and humans, but I digress), but I have doubled up one class, rogue, simply because I think Blood Elf females have the best stealth animation of all time. (OF ALL TIME!)

Still, I can’t bring myself to get excited about re-leveling a class I already have, even when leveling in a different spec (subtlety), so she has become another character who I only play when I feel really burnt out on the endgame. To give you an idea, I started playing her in the latter half of Wrath, and she just hit level twenty the other day.

Yes, I’m playing her. That’s how I knew I had become truly burnt out on WoW.

Moving on to greener pastures:

The other option when feeling burnt out on WoW is to switch to playing other games. When I first started gaming again after my years of hiatus, I didn’t have many options in this regard, but now I can waffle between achievement hunting in Starcraft II, leveling Lucas in Dungeon Siege III (horribly underrated game, by the way), or shooting hamstermen in Aion.

At times in the past, I’ve even been known to dig out Warcraft III for some nostalgia, and I also wasted a week playing a cheap copy of Fable: The Lost Chapters a few months back.

A winter zone in AionMy distraction of choice for the moment is Aion, though I’m still not sure exactly what I like about the objectively mediocre game. It just has some indefinable charm I can’t put my finger on.

In a little over a month, Diablo III will provide a new alternative. I’m banking on it not sucking and planning to play it for at least several weeks, maybe even until Mists of DrunkenPandaLand’s release.

Which brings me to my final point.

You can go home again:

In the end, though, this burnout phase is but a fleeting thing. If you’re as invested into a game as most World of Warcraft players are, you’re not going to permanently abandon it over a couple of dull months. Especially not if you’ve spent three quarters of your life obsessing over the Warcraft franchise like I have.

I may now shudder at the thought of PUGing Hour of Twilight again, but a little time off in other games will rekindle my WoW love as surely as the sun rises each day, and I look forward to Mists of Pandaria as much as anyone.

One of Pandaria's ten thousand waterfalls, watched over by a Pandaren hunter and his petWhat about you? Are you feeling burnt out on WoW (or whatever your game of choice may be), and if so, how are you coping? Are you trying something new in an old game, or are you moving onto a different game in search of fresh thrills?