What I Still Like About WoW

Yes, it finally happened.

My warlock shows off her Hearthsteed mount in World of WarcraftAfter being away for the lion’s share of a year — by far my longest break to date — I have finally reactivated my subscription for World of Warcraft. I’ve always had a tempestuous relationship with this game, and the last year or two has seen me spend more time than ever on the “hate” side of the love/hate divide, but there are still things that keep me coming back.

I thought I’d try to be positive for once and list off some of the key reasons I keep slinking back, despite all my bellyaching. This probably isn’t a definitive list, but it’s the big things that stood out for me during this particular return.

You will never run out of things to do. Ever

To say WoW is a big game would be a bit like saying the sun is kind of warm. WoW is staggeringly, overwhelming enormous, to the point where it’s nearly impossible to ever find yourself with nothing to do.

WoW has been running for nearly ten years now, and its development is based on a “quantity over quality” philosophy. That can have its downsides, but it does equal a game overflowing with pretty much every kind of content under the sun. Even if you hate 50% of everything in WoW, the remaining half will still offer thousands of hours of gameplay.

Every MMO can keep you busy almost indefinitely if you delve deeply into every single thing it offers, but most people won’t find every style of play appealing — dungeon heroes may not be into PvP or grinding out quests, for instance. WoW is unique because it can keep you occupied pretty much forever even if you ignore large sections of it.

My warlock battles Al'akir the Windlord in Throne of the Four Winds in World of WarcraftI’ve never done a pet battle, I have no interest in raiding outside of LFR, and I can only handle PvP in very small doses, but I can find no end of entertainment in leveling alts, running dungeons and scenarios, soloing old raids, or exploring for the Hell of it.

Accessible group content

MMOs are social games. Group content will always be their heart and soul. Despite that, I’m shocked by how little effort many games put into making group content easy to get into.

For all my love for The Secret World, for all that it is very nearly my perfect MMO, it really falls flat in this area. Not having an automated group finder in this day and age is downright embarrassing, and trying to find groups is like pulling teeth.

To make matters worse, there are no significant rewards for repeating any dungeons below the nightmare level, so while there are technically three difficulty settings for TSW’s dungeons, in practice you’re out of luck if you don’t want OMGWTFBBQ hard content where everything one-shots you.

WoW used to struggle in this regard, too, but after several years, they’ve reached a point where pretty much all group content is easily accessible. The dungeon and raid finders ensure all group content can be played by anyone, regardless of group role, in-game social connections (or lack thereof), play schedule, or any other issues.

My panda hunter doing Scarlet Monastary in World of WarcraftEven those with strong guilds and many in-game friends can benefit from conveniences like these. If your regular tank is sick, you don’t need to spend an hour begging in Trade chat before commencing your guild dungeon runs.

WoW also offers a wide variety of difficulty levels for its group content, all with compelling rewards, so pretty much everyone can experience it at a level they feel comfortable with. I am a bit worried that the “compelling rewards” part is being stripped away in Warlords of Draenor… but that’s an issue for another day.

I may be mainly a soloist, but that doesn’t mean I can’t also enjoy group content. While I’m lukewarm on the social aspect, group content adds another dynamic to combat and opens up new roles and play styles. You can’t be a healer or a tank while soloing.

If there’s one thing I miss about WoW when I’m playing TSW, it’s being able to jump into a dungeon whenever I want. I put a lot of effort into building healing and tanking sets for my characters, but I almost never get to put them to use because I don’t want to spend forever waiting for a group only to wipe two dozen times on nightmare Machine Tyrant.

History

There are two sides to this.

One is the fictional history built around the world of Azeroth. As you all know by now, I’m a big lore nerd, and I love the sheer depth and breadth of Warcraft’s history.

Ner'zhul in World of Warcraft: Burning CrusadeSomething that greatly appeals to me is when a fictional universe grows to the point where it’s not just a setting for one story, but a living, breathing tapestry of history and culture. I’m willing to overlook a lot of story-telling faults for a franchise that can provide me with that level of depth. Hence why I got so into Star Trek, despite my many issues with it.

The story of Warcraft is much like the content. There’s just so much of it that you’re bound to find something to appreciate in the whole vast web. I’ve said it before, and I’ll say it again: If you can’t find something to appreciate in WoW lore, you’re just not looking hard enough.

So I may not like some of Blizzard’s stumbles — like what they did to Illidan and Kael’thas, or the direction of WoD’s plot — but I can look past those things to focus on how awesome the Lich King’s story was, or how creepy the Old Gods are, or how deep Varian is as a character.

The other side is my personal history with the game.

I’ve played WoW for a very long time. About five or six years now — I believe I joined around the time Secrets of Ulduar launched. Now, to people who started playing when the game was first released, or even in Burning Crusade, I’m still an unwelcome Johnny-come-lately, but in real world terms, that’s an insanely long time to be playing a single game.

After so long, it’s hard to leave a game behind. It becomes part of your life. It may disappoint you, you may spend all your time looking back on the “good old days” with rose-coloured glasses, but you just keep rolling with it. Good and bad, whatever comes.

My rogue meeting with Wrathion in Ravenholdt on the Fangs of the Father chainA few days ago, I went to Northshire on my rogue. My mind flashed back to the day I created her, all those years ago, and I was just overwhelmed by memories of how far that character has come and all the things she’s done.

It’s very strange to think of, and a little amazing.

Of course, part of me wonders if I’m just describing Stockholm Syndrome here.

On another note…

I would like to take this opportunity to publicly state that my colleague over at WoW Misadventures is a fairly nice person. She took the time to make a bunch of level one alts on my servers to help me manage my one-man guilds. All my alts are now invited to the Horde guild, and I was also able to start up a personal guild on the Alliance side: <Beware the Thriceborn>.

Seriously, the guild invite spam in that game is out of control now. I must have gotten a dozen different unsolicited invites across all my unguilded characters just in the first day. Madness, I tell you!

Also, one advantage of starting your own guild is that you can design the tabard to match your transmog set.My rogue shows off the tabard for my new one-man Alliance guild

Gaming: The Road Ahead + New Article

My gaming hobby has been in a bit of a lull over the last couple of weeks, due to my continued vacation from World of Warcraft, a content drought in The Secret World, my on -again off-again relationship with Neverwinter currently set to “off-again,” and a lack of interesting new titles. But the upcoming weeks are promising a lot more options, so I thought I’d jot down some quick thoughts on plans for the future.

The Incredible Adventures of Van Helsing II: Van Harder

The Old Town of Borgova in The Incredible Adventures of Van HelsingBy the time this is posted, The Incredible Adventures of Van Helsing II will be released to the public. I’ve already got my preorder in, and I eagerly anticipate my return to Borgovia. The first game was far better than I had any right to expect from a $15 indie game, and I see no reason why the sequel should be any different.

Frankly, I think it’s worth the price of admission just for more of the banter between Van Helsing and Katarina. This is a case where I’d be perfectly happy if the sequel was nothing but additional content added on to the original game.

But it also boasts some interesting-sounding new features, including a trophy room for the Secret Lair with bonuses for which trophies you display, management of the Borgovian resistance, and your own pet Ink monster.

The Secret World: Tokyo Summer

It’s finally happening. We all thought it was a myth, but it’s finally coming.

Issue #9, The Black Signal, has finally arrived on the test server, bringing with it the new Tokyo zone. There’s still no official release date, but we’re now measuring the wait in weeks — maybe even days. My money is on Tokyo making it live sometime in early June.

Cover art for issue nine: The Black Signal in The Secret WorldI’ve been avoiding spoilers, but the people who’ve been testing Tokyo are already raving. Funcom may take its sweet time in delivering new content, but the finished product never disappoints.

The previews of the new characters are very intriguing. I particularly enjoyed reading about the ancient demon lord and his enchanted mask that he bought on eBay.

Only in TSW.

I’m also in love with the cover art for issue #9. While I’m not normally a fan of manga/anime, I do think it’s clever how they shifted their art style to be more along that line for the Tokyo cover.

I’ll focus on my Dragon for the first little while in Tokyo. I want to bring my Templar there eventually, but she’s still nowhere near Tokyo certification, and I’m not sure whether to do the scenario grind on her or endure the rigamarole of getting a forged seal.

I’ve somewhat lost interest in my Illuminati now that I’ve finished all the faction-specific content, but I may return to him at some point. And I still have the disturbed desire to make another Dragon.

Defiance: Take two

My character blasts mutants in DefianceI wasn’t terribly impressed when I tried Defiance the first time, but lately, I’ve been tempted to give it another go. I’m not sure why. Maybe it’s just that I’m missing the show. Maybe I crave the stress relief that shooters are so good at providing.

Whatever the reason, it’s been on my mind lately. Since it’s going to be going free to play in early June, this seems like a good opportunity to give it another shot. At least I can be a Yakuza space Elf (Castithan) now. I’ll still have to pay extra for the privilege, but…

I don’t know how practical this will be, but my plan this time is to spend less time on the painfully generic side quests and focus on the main storyline, which I did find pretty fun the first time around. I also might spend more time exploring, reading lore, and doing events. And I’ll make sure to queue for dungeons, because I liked those the first time around, too.

I don’t see Defiance being a long-term commitment, but it might be fun to play through once.

WoW: Continued ambivalence

And then there’s World of Warcraft.

Ah, WoW, what am I to do with you?

My warlock showing off her legendary cloak in World of WarcraftIt’s now been quite a while since I last dipped my toes into WoW. If this isn’t my longest break from the game to date, it’s close.

At the very least, I plan to return for a month or two to experience the pre-expansion event, but at the rate Warlords of Draenor is coming along, that might not be until the fall, and there are times when I miss the game.

The problem is that I just don’t like the direction WoW has been going. I’d barely started to get over my annoyances with MoP when they announced WoD and added a whole other list of things to annoy me. I don’t want to be one of those people who complains bitterly even as they continue to pay Blizzard $15 a month, so I’m voting with my wallet. I don’t see this as punishing Blizzard or taking my ball and going home — I’m just making an informed buying decision. There are better things I could be spending my gaming budget on.

It’s also true that I don’t have many goals to pursue in WoW right now. I’ve already seen and done pretty much everything in MoP that I wanted to. It’d be nice to do the legendary quest on another character for the story, but I don’t think I can endure the grind again.

I’d like to reiterate my belief that Blizzards attempts to extend the life of content are ultimately self-defeating, because quicker and more fun things have better replay value than epic grinds.

My Pandaren hunter running through the Ruins of Gilneas in World of WarcraftStill, the temptation is there. I very much miss my characters some days. Particularly my little panda huntard, who I had just started really getting into when I left. When I go back, leveling her more will likely take up much of my time.

Another thing I miss? Dungeons. That’s one itch TSW doesn’t scratch. There’s no dungeon finder there, so finding groups tends to be pretty painful, especially if you’re doing anything below nightmares. And I don’t much like the extreme difficulty of nightmares, so I’ve pretty much given up on five-man content in that game.

Edit: According to the latest patch notes on MMO-Champion, warlocks are losing the ability to cast on the move in WoD. So that’s another class I won’t be able to play anymore come the expansion.

Sigh. Every time I get tempted to come back, they find a new way to drive me away.

New article:

It’s Ghost Week on Nexopia, and I make my contribution with a list of some of the greatest ghost stories of fiction. Special thanks to Pandorahh and DarkGryph of the official TSW forum for helping me come up with ideas for the list.

Personally, I don’t believe in ghosts, but I grew up in a house where a previous owner had committed suicide, and my parents were convinced the poor fellow’s spirit was still lingering around.

So much for that idea of children being more open to the paranormal.