BlizzCon 2015: Warcraft Trailer, StarCraft DLC, and Other News

BlizzCon is upon us once again, bringing a tidal wave of news and reveals for Blizzard’s many franchises. I don’t wish to waste any time, so let’s get to it!

The Warcraft trailer:

The biggest reveal coming out of this BlizzCon was the first full-length trailer for the upcoming Warcraft film.

It’s everything I ever dreamed of.

Seriously, this trailer fills me with such overwhelming childish glee you’re lucky I can still spell, let alone type anything coherent about it. I love, love, love it.

I can’t even words. It’s wonderful.

I will say that I love how it’s clearly telling the stories of both the humans and Orcs and giving an even shake to both. This doesn’t look to be a story with black and white morality at all, and that is exactly as it should be.

If I may allow myself one small complaint, it appears that Draka will be pulling a “Moses among the reeds” with Thrall, and while I have long argued that Thrall is Orcish Moses, that’s a little too on the nose for my taste.

Still, on the whole, this trailer is mind-blowing.

StarCraft mission packs coming soon:

The one real surprise from this BlizzCon so far is the announcement that StarCraft 2’s story content will not end with Legacy of the Void’s campaign. Starting next year, Blizzard will be releasing a series of DLC mission packs to flesh out the story of the StarCraft universe. The first one, Nova: Covert Ops, already has a cinematic teaser.

More story, and Nova’s involved? I’m sold.

Again, I have little to say beyond the fact that I’m happy.

I just hope the packs aren’t too expensive. I mean, Blizzard owns my soul, so I’ll pretty much pay whatever they ask, but… Three missions with SC2’s pacing will probably take at most ninety minutes to finish, so any more than $10 would be a stretch.

There’s also word of some other new additions coming after Legacy of the Void, including new commanders for the co-op missions, the long-awaited Abathur announcer pack, and the option for players to sell the content they’ve made through the Arcade.

Quite impressed by how much Blizzard plans for a “finished” game.

World of Warcraft: Legion cinematic and details

As if the movie trailer wasn’t enough badassery, they also showed the opening cinematic for Legion.

As regular readers know, I’m feeling really bitter about WoW right now. My love/hate relationship has little love left in it after WoD.

But this cinematic blew me away. This is probably the best cinematic for WoW yet, and that’s saying something. It’s epic, it’s emotional, it’s intense. It’s everything a cinematic should be.

One does get the impression that Blizzard may be planning to kill off Varian, which has been speculated for a while. My initial reaction to the idea was nerd rage, as Blizzard has a terrible habit of killing off their most interesting characters.

However, the more I think about it, the more I think it might be okay. Varian has had an amazing character arc over the years, and if this is to be his end, then it’s a worthy one.

In other news, Blizzard’s website has been updated with previews of the artifact weapons for all classes. The biggest piece of news here is that combat rogues no longer exist; the specialization is now called “outlaw.”

I am curious what other changes are due for the spec. Hopefully it can recapture some of its former glory. I do like that its artifact weapons are swords, though they also seem to be one of the few artifacts without a particularly lore-rich backstory. And I’ll try not to be too bitter that rogues didn’t get a ranged spec.

A preview shot of Suramar in World of Warcraft: LegionSpeaking of artifacts, I love all the backstories Blizzard has come up with for them. Some pretty interesting lore in some of those, especially about the Titans’ servants. I feel a grave risk that my alt addiction may flair out of control as I try to experience as many artifact quests as possible.

Something interesting that’s just being revealed as I write this is that there is no set leveling path through the new zones. All zones scale to your level (somehow), with the only exception that the city of Suramar is always max-level only. Dungeons will also be scaled this way. Interesting idea. Not a massive change, but could make things a bit more interesting for alts.

Speaking of new zones, they all look incredibly beautiful, and all the lore seems to be about Elves, Vrykul, and Tauren, which is music to my ears.

They seem to be taking a lot of cues from Diablo for the endgame this time. There’s a new mission system that seems like a combination of traditional daily quests, D3’s adventure mode, and TSW’s new challenge system. Seems like a good idea — the emphasis seems to be on choice, which is desperately needed. We’ll see how it shakes out.

Challenge dungeons are also being converted to something like D3’s Nephalem Rifts. Failing to beat the timer is not, well, a failure — instead beating the timer simply allows you to upgrade a keystone, unlocking progressively more challenging (and rewarding) version of the dungeon, infinitely.

A preview shot of the Black Rook Hold dungeon in World of Warcraft: LegionMore emphasis on dungeons is welcome, and this sounds great for those with regular groups to run with, but I’m not sure how much it means for the rest of unwashed masses.

I am still a bit disappointed we’ve not gotten any really huge announcements, like a free to play transition or factions merging, but despite myself, I find my cautious optimism for Legion slowly becoming less cautious and more optimism.

The bad news is that Legion is not due until “summer,” which manages to be quite disappointing but not even remotely surprising. Welcome to a year of Hellfire Citadel.

Heroes of the Storm: The arena and more

The big news for Heroes is a new game mode, the arena. This seems to be an attempt to “bottle” the epic team fights that spring up around map objectives. Short, semi-randomized contests over objectives similar to those seen on the standard maps. Best two out of three wins.

Some variety is good, I suppose. Personally I think I’ll prefer the more traditional game format, but I’m sure arena will have many fans.

Heroes of the Storm arena previewA new map was also revealed, Towers of Doom. This ghastly map is part of the Raven Court universe, and promises some very unique mechanics. Cores cannot be attacked directly, only destroyed by map objectives, and there was talk of being able to take over enemy towns rather than simply destroying them, though what this means in practice is unclear.

I like this. The map looks beautiful, and it sounds like a refreshing change of pace from all the “summon a golem” maps we’ve seen lately.

There were also several new heroes announced: Genn Greymane, Cho’gall, and Lunara.

Cho’gall is by far the most mechanically unique. Taking a page from a former WoW April Fools joke, Cho’gall will actually require two players to control, one for each head.

I have mixed feelings. On the one hand, that’s brilliantly original, and I can only stand in awe of Blizzard’s sheer gall (no pun intended). On the other hand, Cho’gall is a character I love, and this pretty much guarantees I will never, ever play him. So that makes me sad.

Cho’gall’s release will also be unique. For the first few months, only BlizzCon attendees and virtual ticket buyers will have access to him, but players who don’t have him can unlock him by playing with those who do. He is intended to spread across the playerbase like a virus.

A preview shot of Cho'gall in Heroes of the StormIt’s worth noting Cho’gall will eventually go up for sale normally, but not for several months.

The other two heroes, Genn and a dryad named Lunara, are not at all what I was expecting to see, but both look very, very cool. Genn appears to be able to fight as both a melee and ranged character by swapping between his Worgen and human forms, and while we don’t know much about Lunara yet, I love her aesthetics. I like that they’re going for the wilder, more dangerous version of the dryads. I mean, I love Mylune, but…

We also have confirmation that Overwatch’s Tracer will be coming to the Nexus in the future. Which brings me to…

Overwatch: Pre-sales and new heroes

Overwatch’s announcements began with an absolutely awesome trailer detailing not only all the heroes revealed over the past year, but also three new additions: Mei-ling Zhou, Hana “D.Va” Song, and Genji. All of these were teased beforehand, but now we have the details.

In a bizarre crossover, D.Va is a pro StarCraft player who now fights for her country aboard a combat mech. She can switch between mech and human forms, making for what appears to be some truly interesting gameplay.

Hana "D.Va" Song in OverwatchShe also shouts “Nerf this” when using her ultimate, which is awesome. I will be very disappointed if she doesn’t say “GG” after a kill.

Mei looks the most appealing to me. She’s a climate scientist who uses a freeze ray to trap enemies and erect ice barriers. After D.Va was announced, I figured Overwatch had hit max cuteness, but Mei is a contender for history’s most huggable video game character (sorry, Tali). She’s adorable.

Genji is a cybernetic ninja with a very interesting backstory that connects to Hanzo, Mercy, and Zenyatta. I am, however, a little disappointed that he is still primarily a ranged fighter and uses his sword only sparingly.

I am continually impressed by the incredibly colourful and inventive character design for Overwatch, and for how intensely likable Blizzard can make these characters with just a few paragraphs of backstory.

This also shows Overwatch’s commitment to diversity continuing. All three new characters are Asian, and two are female. The IDIC feels continue.

Super kawaii!The big surprise was that Overwatch will not, in fact, be free to play, but will require a box purchase (pre-orders are open now).

I am less than thrilled with this. While there is much about Overwatch that appeals to me, I’m not big on shooters and even less fond of competitive play, so I’m definitely not spending money on it unless I have a chance to try it first. Unless I’m lucky enough to get a beta invite, I might not be able to play Overwatch for a very long time.

I was also disappointed to hear no news of a story mode, an option to not have to switch heroes in-match, or third person perspective.

I don’t get it. Blizzard created this amazingly deep new setting with brilliantly original characters, and they don’t want to use it for anything but an arena where people shoot each other. They put so much effort into these excellent character designs — including optional skins — but you can’t even look at your own character. Why anyone would spend money on a skin you can’t even see yourself is beyond me.

It seems terribly wasteful. There’s so much potential in Overwatch, and the trailers always get me so pumped, but the reality of the game just seems very underwhelming right now. I don’t understand Blizzard’s reasoning.

* * *

There’s more news — like a new zone for Diablo III — but this post is already running long, and more announcements are bound to come, so I’ll save it for tomorrow’s post.

In the meantime, comment and let me know your thoughts on this year’s BlizzCon!

Review: World of Warcraft: Warlords of Draenor

As has become my tradition, I will now offer my collected thoughts on the most recent World of Warcraft expansion as it winds to an end.

My rogue confronting Cordana Felsong as part of the legendary quest in World of Warcraft: Warlords of DraenorDo I even need to say this will be a giant rant?

Out of left field:

I think it’s safe to say that the announcement of alternate universe Draenor as the setting for an expansion pack was a surprise to everyone, and probably not a pleasant surprise for most.

Warlords of Draenor has been, from beginning to end, a bizarre and borderline nonsensical tangent that has contributed little of value to the ongoing story of the Warcraft universe.

I’ve chosen to simply write it off as akin to, say, the Simpsons Halloween episodes — a what if scenario with no bearing on the “real” story. Of course, this also makes the expansion feel very pointless and severely hampered my motivation to keep playing… but it’s the only way to maintain my sanity as a lore fan.

It’s not even an interesting what if scenario, either. The Iron Horde are not at all compelling as villains. They have no depth or personality, and they are soundly defeated at every turn, so they never feel like a threat.

The sea coast of Ashran in World of Warcraft: Warlords of DraenorI’ve long railed against the idea that Blizzard favours the Horde, but I will grant WoD is a clear example of the Alliance getting the short end of the stick. It’s basically an Orc expansion, and what little Alliance storyline does exist is dominated by the Draenei, and Yrel.

It’s no secret I hold a very low opinion of the Draenei, but at first, WoD seemed to be turning that around. They were actually being treated as real people with flaws and internal conflicts, and I quite enjoyed the Rangaari, Maraad, and Maladaar. But then Yrel happened.

Yrel is a strong contender for worst character in the Warcraft universe, and the embodiment of everything wrong with the Draenei. She’s a shiny perfect hero archetype with no depth or personality whatsoever, and the game is constantly hailing her as a born hero and saviour despite the fact she never actually does anything.

The one and only time we see Yrel actually take command, she leads her people into a blindingly obvious trap. This might have been a good opportunity to add some nuance to her character, but neither the game nor Yrel itself acknowledges her failure, and the game just keeps on treating her as the most perfectest saviour of all Draenor.

And the entire story revolves around her. Other, far more interesting characters are pushed to the side or killed off outright just to make room for the rise of this Maryest of Sues.

My rogue and the forces of the Alliance at the conclusion of the garrison campaign in World of Warcraft: Warlords of DraenorThat said, it’s not a great expansion to be a Horde lore fan, either. It mostly amounts to a giant character assassination of many iconic Horde characters, and the Orc race as a whole, and any non-Orc Horde races have been completely forgotten.

So Alliance got the worst of it, but this was not a good expansion for either faction’s story.

There are only a few highlights in this otherwise dull expansion.

One is Frostfire Ridge, which had an absolutely fantastic storyline. I loved how they fleshed out the Frostwolf culture, Durotan was excellent throughout, and while pretty much everyone is a bit burnt out on Orcs by now, this story was a great reminder of how awesome Orcs can be at their best.

I also had a lot of fun uncovering the history and mythology of the Arrakoa in Spires of Arak, and Reshad is a character I have a lot of love for. The story was over too quickly and inconclusively, though.

Flying:

I’ll be blunt: Trying to remove flight was one of the stupidest things Blizzard has ever done.

I reject all of the arguments made against flying; I find them utterly spurious in the context of the game’s reality. I do not believe flight has any negative impact on WoW. However, even if I did accept the criticisms of flight to be accurate, trying to remove it would still be a terrible idea.

My rogue takes wing in Draenor for the first timeFlight has been a core feature of World of Warcraft for a large majority of its lifespan. Flying mounts have long served as the ultimate prestige reward in the game, requiring major grinds or even real money purchases in some cases. There was no way that trying to take away flying was not going to make everyone lose their minds, and rightfully so.

One must also make mention of how badly Blizzard mishandled their communications on the issue. We as fans spent months getting conflicting answers and waffling ambiguity, and it ended up coming across as severe incompetence at best and deliberate dishonesty at worst. It’s amazing a company as big and successful as Blizzard could mishandle its PR so badly.

Of course, Blizzard finally backed down and put flying back in, but of course, it had to come with another poison pill.

I do not agree with the idea that the Pathfinder achievement is a “good compromise.” We had a good compromise for years: you can’t fly while leveling, but it unlocks at max level. That was a good system that satisfies both sides of the argument.

The Pathfinder achievement is yet more grind for grind’s sake, and it comes across as spitefulness on behalf of the developers over the players not sharing their grand vision.

A lovely view of the moon in World of Warcraft's Shadowmoon valleyAnd now the mess is starting all over again, as we can’t get a clear answer on how or when flight will be available in Legion.

I, for one, will not buy the new expansion until flight is in the game. [Edit: I have ultimately reneged on this, but it is worth noting that the lack of flying has proven a huge damper on my experience of Legion.]

Garrisons:

Garrisons have gotten a lot of hate, not entirely undeserved, but personally I enjoyed them. I enjoy having a little of the game world to call my own, and collecting and upgrading followers was an enjoyable — if somewhat grindy — minigame.

I think garrisons do deserve a lot of credit for solving the problem that plagues most player housing systems: a lack of tangible gameplay. I’ve never much cared about player housing because there’s nothing to do there once you’ve built a home to your liking. With crafting integration and follower missions, garrisons offered a reason to keep coming back even after construction was complete.

However, garrisons do suffer from two crippling problems.

One is that they lack almost all personalization. Even the ability to choose the location of your garrison was scrapped pre-launch, and now there’s almost nothing you can do to make a garrison feel yours. So while garrisons lack the fatal flaw of most player housing systems, they also lack the main virtue.

My rogue's garrison in World of Warcraft: Warlords of DraenorThe other is that garrisons are completely unavoidable. It’s all but impossible to reach level cap without building one’s garrison as you go. In theory, you could mostly ignore it at level cap, but no one in their right mind would do so, as garrisons are one of the must ludicrously rewarding activities in the game’s history. You can make thousands, perhaps tens of thousands, of gold per week just putting the bare minimum of effort into follower missions, and that’s just scratching the surface of what garrisons offer.

This is the same mistake Blizzard just keeps making over and over again: forcing everyone into a narrow band of content whether they like it or not. In Cataclysm, it was raids. In Pandaria, it was daily quests. In Draenor, it’s garrisons. I wonder what narrow niche of gameplay Legion will make us all hate?

Garrisons should have been designed as a deep but optional side activity, like pet battles. As that, they would have worked brilliantly.

One other major disappointment is that Blizzard is planning to abandon the garrison feature after WoD. It seems tragic to me that a feature with so much potential is simply being thrown in the trash can, rather than iterated on and improved. Garrisons aren’t an amazing feature now, but they easily could be if Blizzard was willing to put in the effort.

Oh, and let’s not even talk about how excruciatingly unfun the shipyard is.

An empty shell:

Hellfire Citadel boss Fel Lord Zakuun in World of Warcraft: Warlords of DraenorEven if all the other issues hadn’t been a factor, WoD would still be an underwhelming expansion based purely on how small and unambitious it was.

There simply wasn’t much to do. Scenarios were inexplicable abandoned, as were most daily quests. This left apexis grinding as the only significant content outside of raids and dungeons, and that was simply soul-crushing. I actually like the idea of filling a progress bar through a variety of activities, but they were tuned so badly. One percent completion per mob kill makes me die a little inside. And what do you get in the end? Merely a pittance of apexis crystals.

WoD also repeated one of the worst mistakes of Pandaria by not adding any new five man dungeons after launch. Timewalking and mythic dungeons are both welcome features, but they’re no substitute for new dungeons.

In fact, WoD added hardly anything at all after launch. We got only one content patch worthy of the name, and Tanaan had been intended as a launch zone before being delayed, so really the only new content we got all expansion was a single raid and the garrison shipyard.

But by far the worst mistake of WoD’s endgame was the removal of valor and justice points.

I have no interest in RNG gearing. I am not motivated by the slim chance of getting a drop that may or may not be useful. If I wanted to gamble, I’d go to a casino. Grinding out points has been my endgame since I started playing. Without it, my motivation to keep playing after leveling is pretty much nonexistent.

My warlock stands with the Frostwolf clan at the Battle of Thunder Pass in World of Warcraft: Warlords of DraenorThis is another one of those cases where Blizzard is telling us what we’re supposed to find fun. They said that going to a vendor to buy gear wasn’t exciting. I guess I imagined all those years of looking forward to rushing off to the vendors to buy a shiny new upgrade. Certainly that was more exciting than killing the same boss for months only to have your shoulders still not drop.

Now Blizzard is planning a patch to re-implement valor, if only for item upgrades. It would be very tempting — and probably accurate — to call this too little too late, but at least it’s a step in the right direction. I can only hope valor will be a launch feature for Legion, as a way to buy gear and not just upgrade it.

We could also talk about how the Raid Finder’s rewards were gutted as a further attempt to remind those outside of raiding guilds that we are second class citizens in Blizzard’s eyes, or how important story moments were locked behind mythic-only phases, or how the legendary quest repeated the endless grinding of Pandaria’s without its excellent storytelling and single-player challenges, or how the nerfs to casting while moving have sucked much of the fun out of ranged classes, but this post is already dragging on too long.

WoW’s development has always been a case of two steps forward and one step back. Every expansion has made big mistakes. But Warlords of Draenor is the first expansion to do more harm than good. For the first time, I wish I could turn back the clock to an earlier period of the game.

WoD didn’t expand or improve the game. It contracted it and made it less fun, in ways I’m not sure it will ever recover from. Not because the problems are unfixable, but because I don’t think Blizzard is even interested in trying.

Overall rating: 3.1/10