WoW: On Legendary Items and Grinding

In the past few weeks, I have completed not one, not two, but three separate legendary quest chains in World of Warcraft. My rogue has claimed both the Band of the Archmage and the Fangs of the Father, while my warlock is now the proud owner of Dragonwrath, Tarecgosa’s Rest.

My warlock showing off her newly acquired Dragonwrath, Tarecgosa's Rest in World of WarcraftI now present to you my thoughts on the three quest chains, as well as on the process of grinding for high level rewards in general.

Fangs of the Father:

Man, this was a journey. I wonder if anyone around today has been reading this blog long enough to remember Operation: Payoff?

Either way, this is a process that began all the way back in patch 4.3. The quest lay forgotten in my log for much of the final days of Cataclysm and nearly all of Mists of Pandaria, until I could finally solo Dragon Soul. Then it was a matter of some weeks of grinding to upgrade my daggers to their ultimate, legendary state.

On the whole, this was my favourite of the three legendary chains. Wrathion is a very entertaining character, and Dragon Soul remains one of my all-time favourite raids. While I did get a bit sick of it by the end, mostly I enjoyed revisiting it.

By legendary standards, the quest didn’t feel like too much of a grind, either. Dragon Soul is pretty quick to breeze through, especially as a rogue, and there aren’t too many hoops to jump through.

My rogue showing off her wings from Fangs of the Father in World of WarcraftMy only major complaint is that the daggers actually look less cool with each upgrade level. The legendary versions are downright hideous. Shame you can’t transmog legendary items.

Band of the Archmage:

Conversely, this was the least interesting of the three legendary chains. Khadgar is amusing, and getting to interact with Garona — albeit an alternate universe version — was somewhat cool, but on the whole the story wasn’t that interesting.

It certainly pales in comparison to the excellent storytelling present in the quest line for the Shroud of the Celestials back in Pandaria.

It’s funny because I seem to remember Blizzard saying that they liked the epic storytelling and solo changes of Shroud of the Celestials, but wanted to de-emphasize the repetitive grinding for the Warlords of Draenor chain, but that’s the exact opposite of what happened.

In WoD, it was basically nothing but grinding. Oh, we got a few story moments and solo boss fights, but they were all quite brief, easy, and generally underwhelming. Mostly it was just a lot of endless raid grinding.

My rogue receives the blessing of the Naaru to complete her legendary ring in World of WarcraftThe overall chain actually didn’t take me all that long thanks to the garrison, catch-up mechanics added over the course of the expansion, and the short length of WoD as a whole, but it still felt like a massive slog to me.

I considered giving up many times. Only a desire to have not wasted the effort already put in and my own perverse completionism kept me going on.

It also needs to be said that the legendary ring itself is a great disappointment. The “awesome effect” we were promised turned out to be an ugly reskin of a disc priest bubble, and you can’t even control your own ring in a group because they’re all tied to everyone else in your raid. And while solo, the ring’s effect is quite weak.

Dragonwrath, Tarecgosa’s Rest:

This one I have more mixed feelings on.

On the one hand, the story is pretty good. I’m still not entirely clear how or why Kalecgos opted to fuse a dead Dragon’s soul on to me, but otherwise it’s a nice chapter of the Blue Dragonflight’s history. Some of the challenges in between the more grindy phases were also pretty fun. Loved the revamped Nexus.

My warlock battling Ragnaros the Firelord in pursuit of Dragonwrath, Tarecgosa's Rest in World of WarcraftI also got to spend a lot of time in Firelands, which is a raid I quite like and regret not seeing more of back in Cataclysm.

But by “a lot” I mean “ultimately too much.”

Even by legendary standards, this quest chain was a horrible grind. Three separate multi-week stages involving repeating the same raid over and again is just brutal. I may like Firelands, but by the end I just utterly fed up with the place.

The staff is pretty cool, and I like the mount effect. Shame it’s tied to the staff and not just something you can store in your mount journal and add to your action bar, though.

On grinding:

Unfortunately, after all this, I am not left with a sense of accomplishment, nor much joy in what I’ve gained. Mostly I’m just relieved it’s over.

I am reminded of why I almost never pursue long term or difficult goals in MMOs. The reward almost never matches up with the amount of effort needed to get there.

Wrathion being awesome during the conclusion of the Fangs of the Father legendary chain in World of WarcraftI have to wonder: Is grinding ever worth it?

I’m not talking about spending lots of time doing something you enjoy anyway. I have no regrets over getting 100% ability wheel completion in The Secret World because I achieved that simply by playing the game as I normally would.

No, I’m talking about forcing yourself through content long after you’ve stopped enjoying it — if you ever did — just for the reward at the end. In theory, this is supposed to give one a warm sense of accomplishment, but it doesn’t seem to work out that way. Whatever sense of accomplishment you might have always ends up being dwarfed by the vague unease over how many hours of your life you’ve wasted doing mindless, repetitive tasks for the promise of a few pixels.

I mean, I am glad I did these chains… but more out of a obsessive need to not feel like I’ve missed anything than because the experience was so special. I do like having the items, and every chain had at least a few moments I truly enjoyed, but in the end, I’m not sure any of them are worth all the time and headache.

If nothing else, at least I can enjoy being a god in timewalking dungeons. With her Fangs, Shroud, and Band, my rogue can sometimes end up doing as much or more damage than all the other players in the party combined.

So that’s fun.

BlizzCon 2015: Overwatch’s Story, Diablo’s Patch, WoW News, and More

The second day of BlizzCon 2015 is coming to a close, and while the big reveals were reserved for yesterday, there’s still more than a few interesting tidbits to discuss.

A shot of the African Numbani map in OverwatchOverwatch story panel: Comics, cartoons, and diversity

The thing I was most interested in on day two of BlizzCon was the “World of Overwatch” panel that promised more information on storytelling in the world of Overwatch. We’re in this odd limbo where Blizzard has created this incredibly rich and colourful world for this game, but yet have no intention of actually telling any story within the game itself.

Unfortunately, that hasn’t changed, but the panel does offer some hope for us story fans.

So far, the plans for expanding Overwatch’s story seem twofold: a series of comics, including a graphic novel and shorter pieces, and some animated shorts to flesh out the backstory of various characters.

It seems like the animated shorts will be around the same quality as the announcement cinematic, which is pretty cool. Also, baby Winston appears to be ridiculously adorable. Knowing what we know about Winston already, that particular short is bound to be a tear-jerker.

The comics… Well, I’ll probably read them. Comic books and graphic novels aren’t my favourite thing in the world, but considering how much inspiration Overwatch takes from super heroes, it makes sense.

Both these seem like good things to have. The animated shorts, in particular, will undoubtedly be awesome, given the quality of Blizzard’s usual cinematics and things like the Burdens of Shaohao.

A young Winston from the Overwatch animated shortsBut none of this is a “meal” from a story perspective. I want something I can really sink my teeth into. I really do not understand Blizzard’s reticence to add a story mode, or campaign, or something.

Interestingly, Activision-Blizzard has recently launched a film and television division. Right now all the planned adaptations are of non-Blizzard games, but perhaps that oft-requested Overwatch Saturday morning cartoon isn’t outside the realm of possibility.

The other interesting tidbit from the panel concerned Blizzard’s ongoing push for inclusiveness with Overwatch. Someone asked if any of the characters are gay, and the answer was an unequivocal, “Yes.” Metzen even added that there is more than one gay character on the line-up.

We don’t know who yet; Blizzard wants to reveal that organically as part of the story. I think this is wise, as it helps prevent stereotyping anyone as “the gay character.”

Of course, this inevitably leads to rampant speculation.

It has been noted that Tracer and Widowmaker, as well as Soldier: 76 and Reaper, have special rivalries with one another, and this has of course led to lots of theories about one or both pairings being some sort of “jilted lover” scenario. Plus Tracer/Widowmaker was already a thing pretty much from the moment the game was announced. Make sure you have safe search on if you Google that.

Tracer and Widowmaker in the Overwatch cinematic. A ship is bornI find both scenarios a tad predictable myself. Plus Tracer/Widowmaker seems more like the sort of thing rooted in “fantasies” than anything. Not that there’s anything wrong with that, but I’m not sure it’s a good basis for canon storylines.

It’s also worth noting that it took less than 24 hours for Mei/D.Va to be a thing. Though that one I really don’t get. They don’t seem to have any common ground or chemistry at all, aside from both being super kawaii. Tracer/D.Va… that I could see.

Personally, my choices for gay characters would be Tracer, because it would be daring to pick the game’s most iconic character, or any of the real macho manly men — like McCree, Reinhardt, or Soldier: 76 — because it would be deliciously non-stereotypical.

I just really hope it’s not Zarya. Way too stereotypical.

Diablo: Patch 2.4

Depending on your perspective, BlizzCon 2015 is really good or really bad for Diablo fans.

Really good because another big, ambitious patch is coming with some significant content. They’re adding not one, not two, but three new areas to the world. The Eternal Woods are an offshoot of the Ruins of Sescheron added last patch, the Royal Quarters are an expansion of Leoric’s Manor in act one, and there’s a large new zone in act five called Greyhollow Island.

A preview image of the new Greyhollow Island zone for Diablo 3Although I’m not generally a fan of D3’s graphics (to put it mildly), the Ruins of Sescheron are incredibly beautiful, and I’m very happy to see more from that tileset. Greyhollow Island also looks like something of a feast for the eyes, though I wouldn’t exactly call it pretty.

The major new feature of patch 2.4 is set dungeons. These are non-randomized class-specific dungeons that are only unlocked when you complete a six-piece class set, and feature challenges tailored to that set’s power.

That’s… odd.

I have no idea what the numbers are on the people with full class sets, but I can’t imagine it’s terribly high. I’ve played a lot of Diablo III, and I still only have four pieces of Tal Rasha’s.

So it’s a cool idea, but it seems spectacularly niche.

There’s also a bevy of quality of life improvements and the usual new items and revamped sets.

It seems like a great patch… but it’s still just a patch, and that’s why it’s also bad news.

I love that Blizzard is adding so much free content basically out of the kindness of their hearts, but I want an expansion. I want a continuation of the main storyline. I want new classes. Big patches are good, but they’re not enough.

A preview image of the new Eternal Woods zone for Diablo 3WoW: New transmog system, class changes, and more

Day two of BlizzCon also saw a great deal of new information about Legion and its systems.

The biggest news to me is the new transmogrification system. You will no longer need to keep old items; you can simply unlock an appearance and keep it forever, like in Diablo III.

When you log into Legion, the appearances of every item in your inventory, your bank, and your void storage, and every single reward from every quest you have ever done will be unlocked.

Nice.

Transmog is also becoming more of a wardrobe system. You will be able to store multiple looks and swap between them easily, perhaps even tying them to specific specializations. A look will also memorize hidden items, such as helms, cloaks, and shoulders.

Finally, transmog will now also include tabards, shirts, and weapon enchants.

This is all just lovely. As a fan of cosmetic customization, I can only offer my whole-hearted approval. This certainly helps solve my issue of “too many cool outfits and not enough gear sets to use them on.”

A preview of the outlaw artifact skins for World of Warcraft: LegionAnother thing that excited me was the preview of artifact weapons. I really love how epic and story-driven the quests to acquire them seem to be, though this does once again make me worry my alt addiction may surge wildly out of control. I also like how artifacts will be something you can upgrade through virtually any kind of content, which should make for a less restrictive endgame.

On the downside, it seems like artifacts won’t be around forever. Blizzard really needs to stop creating expansion-only features; it’s a terrible idea on so many levels.

A big shocker, though not in a bad way, is that dual spec is going away. Spec is now something you change as easily as swapping a stance, and any character can easily access all specializations for their class. Looks like I’m finally giving fistweaving a try! This also means there are more artifact quests I can do.

The many major class overhauls were also touched on, though there are still more questions than answers. The death knight rune system is being greatly simplified — I wonder if I’ll finally be able to enjoy that class now? I always loved DKs in terms of lore and aesthetics, but could never quite get into the gameplay.

Subtlety rogues are also getting an interesting-sounding revamp. Shadow dance is now a passive that triggers throughout combat, putting you into stealth and opening up new shadow-themed abilities. That seems really cool, but I do wonder how it’ll work when soloing. Currently when you vanish, mobs evade and regain all health. It’d be really damn annoying to have no control over that.

A preview image of the customization options for the new demon hunter class in World of Warcraft: Legion.It’s also confirmed that demonology is losing metamorphosis and becoming a more pet-focused spec. This reads to me as, “Demonology has been removed.” This is profoundly disappointing — I have no intention of playing fel beast mastery.

In other bad news, flying is confirmed to not be in at launch for Legion. Which also means that despite my growing excitement for Legion, I probably won’t be there at launch, either. We’ll see how I feel.

The final stand-out for me was mention of when Turalyon and Alleria appear. One gets the impression it’ll in post-launch content, and they said, “The way you view WoW will change.” The optimist in me says this will mean the end of the Alliance/Horde conflict and the beginning of the Army of the Light. The cynic in me says this will be some random nonsensical twist for the lore that doesn’t change much for the game. The realist in my says it won’t be either of those things and is being overhyped.

There’s a lot of other news — including profession revamps and class hall info, as well some info on Heroes of the Storm — but that’s what stood out to me, and I don’t want to make this post too bloated.

* * *

On the whole, I’m pretty happy with this BlizzCon. It may not have had a lot of surprises or huge reveals, and I am disappointed by the lack of a Diablo expansion, but there’s a lot of good stuff to be found.

Hana "D.Va" Song in OverwatchThe Warcraft trailer was outstanding, and flight and demonology issues aside, I really like what I’m hearing from Legion. Despite myself, I find my excitement for the expansion growing.

I’m also quite glad that StarCraft seems to have a bright future, and while I regret the lack of an expansion for Diablo, at least it hasn’t been forgotten. Heroes is chugging along nicely.

Overwatch I feel torn on. Everything I learn makes me more in love with the Overwatch world and its characters — it’s hitting my IDIC feels something fierce — but the more I think about it, the less appealing Overwatch the game seems. I really don’t get this massive disconnect between the world-building and character development and the game design.

How about you? What are your thoughts on this year’s BlizzCon and its news?