Gaming Round-Up: Li-Ming Impressions, Grey Goo’s Shroud, TSW, D3, and a Moose

It’s that time again: I’ve got a bunch of gaming topics that I want to discuss, but which aren’t quite meaty enough to fill an entire post.

The splash screen for Li-Ming in Heroes of the StormLet us not waste time.

She’s so good she astounds herself:

At last, the final playable character from Diablo III has reached Heroes of the Storm. I might complain about them taking so long to add my favourite, but clearly they were just saving the best for last.

There weren’t many characters left I was super excited to see in Heroes, but Li-Ming is one of them, and on the whole, I’m fairly happy with how she turned out. I’m not sure she’ll threaten Jaina’s position as my go-to assassin, but she’s definitely a fun character.

The interesting thing about Li-Ming is that she feels very different from the game’s other heroes without resorting to coo-coo bananas weirdness like Abathur or Murky. Not that I don’t enjoy coo-coo bananas weirdness, but it’s good to know Blizzard can make heroes feel distinct in more subtle ways, as well.

Li-Ming is one of those hyper-specialized heroes. Her ability damage is absolutely ruinous, but her auto-attacks, much like the goggles, do nothing, and her health is so low that she instantly evaporates under any kind of pressure.

IMMA FIRIN MAH LAZORBased on that, I’m finding the best strategy is actually to not auto-attack at all and simply hang way at the back and bombard the enemy team with spells. Her spell range is very long (she even out-ranges towers, which makes for some intriguing possibilities), so it works surprisingly well, and it keeps her well out of harm’s way.

Zeratul is the bane of her existence, though. Why are all the characters I play hard countered by Zeratul? What did I ever do to him?

She looks amazing, too. The detail on her clothing and the expressiveness of her face are unbelievable. Makes me sad she looks so much crummier in her own game.

My only complaint with Li-Ming is that she’s another character who rides her mounts side-saddle. It was bad enough on Jaina, but it could not be more hilariously out of character for Li-Ming. Because we all know how shy, demure, and proper she is.

*Eye-roll.*

At least I’ve got my hoverboard from the Legacy of the Void CE.

Zoning into a match as Li-Ming in Heroes of the StormRandom fun fact: I had a bit of trouble early on because I kept trying to teleport using the Diablo hotkey for it.

Grey Goo: Descent of the Shroud

Much to my surprise, sci-fi RTS Grey Goo launched a free DLC a few days ago that adds an entire new playable race. To the Beta, they are the Silent Ones. To the Goo, they are the Shroud. To all sentient life, they are the enemy.

Unfortunately, the new story content in Descent of the Shroud is limited to a single, very brief mission. At that point, you have to wonder why they even bothered. There aren’t even any new cinematics, which is a real shame because after all the hype I was eager to witness the Silent Ones in all their terrible glory.

The only conclusion I can come to is that the developers wanted to do more but simply didn’t have the resources. Again, it’s a real shame.

Mmm, free gooI did play a skirmish map just to see what the Shroud are all about, and they turn out to be pretty interesting. They’ve got much of the creative design found in the Goo, but without being so awkward or irritating to play.

Some of their units are very clever. For instance, their artillery, rather than firing a traditional projectile, summons an invulnerable unit that will run through the target area, damaging all it touches, until the artillery dies or is told to move.

As increasingly unlikely as it seems, I really do want to see a sequel or ambitious expansion to Grey Goo. It’s a game with some rough edges, to be sure, but some of the ideas behind it are really good, and the story represents some of the best science fiction I’ve seen in a video game.

And I definitely want to learn more about the Shroud. Where do they come from? What is their motivation? They’re such a mystery. I find it interesting that their entire mythos is about silence, but all their unit names are sound-related. Echo, klaxon, banshee, howler…

A Shroud base in Grey GooThe Secret World: Shambala

I remain very happy with TSW’s new group finder. Queue times are very quick, and I’ve yet to have a bad run. Recently I got to run the Facility for the first time in forever, and I was reminded how much I truly love that place. It’s the sort of strange and fascinating story you can only find in The Secret World — mad Soviet scientists tear into reality deep beneath the earth to understand the deepest mysteries of the universe.

But the dungeon finder isn’t the only new addition of note. The game has also gotten its first new PvP mini-game post-launch, Shambala.

Having recently changed my view on PvP in TSW from “wouldn’t touch it with a thirty-nine and a half foot pole” to “it’s a decent diversion now and then,” I made sure to give Shambala a shot.

It’s definitely not like any other MMO PvP I’ve experienced. Shambala is single elimination death match. That is, if you die, you’re dead. No respawns, no second chances. Last team standing wins.

Making things even more frenetic are constantly spawning buffs and environmental hazards, and the arena regularly shrinks as a deadly winter storm closes in. Win or lose, it’s always over fast.

A Shambala match in The Secret WorldAll the matches I’ve played have been terribly one-sided, but they’re over so fast it’s hard to get frustrated. Even if you get your ass kicked, it’s not like you’ve wasted much time. It’s certainly a change of pace from the more drawn-out capture mechanics MMO PvP tends to focus on.

D3: New zones

Diablo III has also had some more free updates recently. Patch 2.4 added several new areas, the most significant of which is Greyhollow Island.

It’s an interesting zone. It’s not really clear what’s gone on there, but clearly there is something terribly wrong with that island. Normally I find this kind of ambiguity in story-telling obnoxious, but when it comes to horror, I’m okay with it. The unknown is always scarier than the known.

It’s an incredible looking zone, too. I’ve often ragged on D3’s graphics, but Blizzard is getting better at making the best of a bad situation. The detail in the textures is outstanding. It also has lovely audio and some pretty interesting monster designs.

The new Eternal Woods area of the Ruins of Sescheron is also gorgeous, though it seemed a bit light on content when I went there. On the plus side, I ran into a new (to me) event in the older section of the ruins while I was there and finally met Abd al-Hazir.

A disturbing ritual in Diablo III's Greyhollow Island zoneThat was neat, but after so long, I would have liked to have his appearance be a part of some larger story, rather than some throwaway event in the middle of nowhere.

I did like how he followed me around and provided occasional commentary on my surroundings even after the event, though.

As nice as these updates are, and as much as I do respect Blizzard for offering new free content entirely out of the kindness of their hearts, I still remain impatient for an expansion announcement. These little tastes of content only leave me hungry for more. I want a new class, a new full-length storyline, whole new lands to explore.

WoW: MooseQuest 2016

On top of everything else on my gaming plate, I have reluctantly returned to World of Warcraft.

Why? Because moose, that’s why.

I mean, I’m Canadian. Clearly I need a moose mount.

Initially my plan had been to gear up my rogue and earn it legitimately through a PUG, but apparently I dislike Warlords of Draenor more than I thought. It only took a day or two for burnout to hit and hit hard.

My monk riding her grove warden mount in World of WarcraftSo long story short, I paid a raiding guild thirty-thousand gold to carry my newb ass. Yes, it’s cheating. No, I don’t care. I have a moose, and that’s all that matters.

I had initially planned to level my monk to 100 while I’m here, but as it turns out, I’m really not in the mood to play WoW right now. Not Draenor, anyway. It seems like a waste — even if I paid for the month with gold, not real money — but right now I’m not sure I want to embark on this slog right now.

Be easier if she was Horde. Alliance gets stuck with bloody Yrel. Ugh…

WoW: On Legendary Items and Grinding

In the past few weeks, I have completed not one, not two, but three separate legendary quest chains in World of Warcraft. My rogue has claimed both the Band of the Archmage and the Fangs of the Father, while my warlock is now the proud owner of Dragonwrath, Tarecgosa’s Rest.

My warlock showing off her newly acquired Dragonwrath, Tarecgosa's Rest in World of WarcraftI now present to you my thoughts on the three quest chains, as well as on the process of grinding for high level rewards in general.

Fangs of the Father:

Man, this was a journey. I wonder if anyone around today has been reading this blog long enough to remember Operation: Payoff?

Either way, this is a process that began all the way back in patch 4.3. The quest lay forgotten in my log for much of the final days of Cataclysm and nearly all of Mists of Pandaria, until I could finally solo Dragon Soul. Then it was a matter of some weeks of grinding to upgrade my daggers to their ultimate, legendary state.

On the whole, this was my favourite of the three legendary chains. Wrathion is a very entertaining character, and Dragon Soul remains one of my all-time favourite raids. While I did get a bit sick of it by the end, mostly I enjoyed revisiting it.

By legendary standards, the quest didn’t feel like too much of a grind, either. Dragon Soul is pretty quick to breeze through, especially as a rogue, and there aren’t too many hoops to jump through.

My rogue showing off her wings from Fangs of the Father in World of WarcraftMy only major complaint is that the daggers actually look less cool with each upgrade level. The legendary versions are downright hideous. Shame you can’t transmog legendary items.

Band of the Archmage:

Conversely, this was the least interesting of the three legendary chains. Khadgar is amusing, and getting to interact with Garona — albeit an alternate universe version — was somewhat cool, but on the whole the story wasn’t that interesting.

It certainly pales in comparison to the excellent storytelling present in the quest line for the Shroud of the Celestials back in Pandaria.

It’s funny because I seem to remember Blizzard saying that they liked the epic storytelling and solo changes of Shroud of the Celestials, but wanted to de-emphasize the repetitive grinding for the Warlords of Draenor chain, but that’s the exact opposite of what happened.

In WoD, it was basically nothing but grinding. Oh, we got a few story moments and solo boss fights, but they were all quite brief, easy, and generally underwhelming. Mostly it was just a lot of endless raid grinding.

My rogue receives the blessing of the Naaru to complete her legendary ring in World of WarcraftThe overall chain actually didn’t take me all that long thanks to the garrison, catch-up mechanics added over the course of the expansion, and the short length of WoD as a whole, but it still felt like a massive slog to me.

I considered giving up many times. Only a desire to have not wasted the effort already put in and my own perverse completionism kept me going on.

It also needs to be said that the legendary ring itself is a great disappointment. The “awesome effect” we were promised turned out to be an ugly reskin of a disc priest bubble, and you can’t even control your own ring in a group because they’re all tied to everyone else in your raid. And while solo, the ring’s effect is quite weak.

Dragonwrath, Tarecgosa’s Rest:

This one I have more mixed feelings on.

On the one hand, the story is pretty good. I’m still not entirely clear how or why Kalecgos opted to fuse a dead Dragon’s soul on to me, but otherwise it’s a nice chapter of the Blue Dragonflight’s history. Some of the challenges in between the more grindy phases were also pretty fun. Loved the revamped Nexus.

My warlock battling Ragnaros the Firelord in pursuit of Dragonwrath, Tarecgosa's Rest in World of WarcraftI also got to spend a lot of time in Firelands, which is a raid I quite like and regret not seeing more of back in Cataclysm.

But by “a lot” I mean “ultimately too much.”

Even by legendary standards, this quest chain was a horrible grind. Three separate multi-week stages involving repeating the same raid over and again is just brutal. I may like Firelands, but by the end I just utterly fed up with the place.

The staff is pretty cool, and I like the mount effect. Shame it’s tied to the staff and not just something you can store in your mount journal and add to your action bar, though.

On grinding:

Unfortunately, after all this, I am not left with a sense of accomplishment, nor much joy in what I’ve gained. Mostly I’m just relieved it’s over.

I am reminded of why I almost never pursue long term or difficult goals in MMOs. The reward almost never matches up with the amount of effort needed to get there.

Wrathion being awesome during the conclusion of the Fangs of the Father legendary chain in World of WarcraftI have to wonder: Is grinding ever worth it?

I’m not talking about spending lots of time doing something you enjoy anyway. I have no regrets over getting 100% ability wheel completion in The Secret World because I achieved that simply by playing the game as I normally would.

No, I’m talking about forcing yourself through content long after you’ve stopped enjoying it — if you ever did — just for the reward at the end. In theory, this is supposed to give one a warm sense of accomplishment, but it doesn’t seem to work out that way. Whatever sense of accomplishment you might have always ends up being dwarfed by the vague unease over how many hours of your life you’ve wasted doing mindless, repetitive tasks for the promise of a few pixels.

I mean, I am glad I did these chains… but more out of a obsessive need to not feel like I’ve missed anything than because the experience was so special. I do like having the items, and every chain had at least a few moments I truly enjoyed, but in the end, I’m not sure any of them are worth all the time and headache.

If nothing else, at least I can enjoy being a god in timewalking dungeons. With her Fangs, Shroud, and Band, my rogue can sometimes end up doing as much or more damage than all the other players in the party combined.

So that’s fun.