What’s New: Horizon Zero Dawn and Umbrella Academy Disappoint, while Cursed and Iron Harvest Impress

I once again apologize for my slowed posting schedule. I just haven’t had the spoons lately. But there’s a bit of a lull right now, so let’s do a quick run through what I’ve been up to lately.

A Rusviet mech in Iron Harvest 1920.I recently finished playing through the PC port of Horizon Zero Dawn. I was excited to finally check out such a well-regarded game, but unfortunately I found myself rather underwhelmed. The setting is very unique, but it’s a depressingly ordinary game otherwise. It plays like any other open world RPG from recent history, excessive boring side quests and all, and it doesn’t really do anything to set itself apart from the pack aside from having a unique aesthetic.

I never thought I’d say this about anything, but it should have been more like Pokemon. Taming machines and using them to assist you should have been the core gimmick of the game, not a wonky side feature that wasn’t good for much other than acquiring mounts.

I also think Aloy was a missed opportunity of a character. As someone who actually grew up isolated from the world with no one but a father figure to talk to, I can assure you Aloy should be much, much more socially awkward. I’m perfectly willing to accept that Aloy is the ultimate badass when it comes to hunting, tracking, and fighting — that makes sense given her backstory — but she ought to be a hot mess when it comes to interacting with people.

She could have been a unique character that someone like me could as a role-model, but instead they made her a generic wise-cracking action hero. She just doesn’t feel like a real person.

Also on the subject of things not living up to their hype, I recently finished the second season of Netflix’s The Umbrella Academy. Now, I was never the biggest fan of this show, but even so, I expected a lore more from the second season.

The cast of the Umbrella Academ.Basically, it’s just season one all over again. It’s the same plot, with only cosmetic differences. There’s no significant character growth compared to the first season, there’s no significant surprises, and what new characters and plot threads are added are mostly irrelevant and forgotten by the end.

It bothers me how this is a show about a team of superheroes that seems to go out of its way to avoid ever showing them working as a team. I get that they’re supposed to be a dysfunctional bunch, but there are ways to show that don’t involve scattering everyone to the four winds.

It’s the same problem the Netflix seasons of Arrested Development had. The show’s greatest strength is its cast and how they play off each other. Why are you doing everything you can to not let that happen?

Meanwhile, I’ve also been working my way through the latest season of Lucifer. It’s also felt like a bit of a letdown, but mostly just because the last season was so damn good. Season five has been solid so far; season four just set a really high bar, so it’s hard to live up to.

On a brighter note, one thing that has impressed me on Netflix recently is Cursed. I went in with pretty low expectations, and the first few episodes didn’t exactly blow me away, but since then it’s really drawn me in. I’ve got a few episodes left in the season, and I’m trying to savour them. It’s been a good ride.

Katherine Langford as Nimue, the Wolf Blood Witch, in Cursed.It’s kind of by the numbers fantasy, but I think that’s what I like about it. It feels like the classic high fantasy adventures I grew up loving. It’s not hiding the magic off in a corner or focusing on petty politics. It’s true, proper high fantasy, with magic and wonder around every corner.

I’ve also been thinking about how Cursed is a fantastic example of how to do dark story-telling the right way. These days too much media goes too far and just wallows in awfulness. Everything is bleak, visually and emotionally.

Cursed isn’t like that. It’s definitely a brutal story, and it doesn’t pull any punches. It’s a story about genocide, and it’s got the gorey battle scenes and horrifying villains to match.

But there’s good to be found, too. The heroes of the story, while not perfect, are actual heroes. Nimue and her companions are largely brave, decent people doing their best to fight against evil. They’re worth cheering for.

Even the visuals of the show reflect this balance. The battles may entail no shortage of blood and guts, but there’s also a lot of genuine beauty seen in things like the forests of the Fey. It’s not a world where everything is brown and ugly. It’s a world of beauty and wonders.

This is how you do it. Despicable villains, but lovable heroes. Moments of brutality, and moments of peace. Ugliness, but also beauty.

Gustaf Skarsgard as Merlin in Cursed.My only major complaint at this point is that the inevitable flirtation between the leads feels painfully forced, but otherwise Cursed has thus far proved an excellent series. Let’s hope the last few episodes keep up that momentum.

Moving back to the world of gaming, something else that I’ve enjoyed recently is Iron Harvest 1920. I gave my thoughts on the beta over at Massively OP, and now I’m playing the full version of the game and continuing to enjoy it.

I will say that it’s not the most relaxing game. Even on the lowest difficulty setting, it keeps you on your toes. But the story is quite good, and it feels genuinely fresh. While it’s familiar in many ways, I haven’t played an RTS game exactly like this before. It’s got an emphasis on positioning and mobility that you normally would only find in an RPG or shooter. Would recommend.

And that’s about it for now. I should return to slaving in the RPG mines. Stay tuned for some fun news on that front in the coming weeks (hopefully…).

What’s New: Warrior Nun, Theros, Agents of Mayhem, and More

I find myself with a number of topics I wish to discuss — many of which I’d have devoted full posts to back in the day — but I am once again knee deep in my latest project for Dungeon in a Box, and I just don’t have the spoons, so I’m afraid you’re going to have to get the Coles Notes version.

Kinzie "Safeword" Kensington in Agents of Mayhem.Firstly, the last of the birthday presents I bought for myself have arrived. Among other things, I bought myself a bunch of D&D rulebooks, including the newest entry, Mythic Odysseys of Theros.

I was interested in Theros because of the Greek mythology inspiration, but it’s turned out to be far more compelling than I expected, even for reasons beyond the mythological angle. It’s a fascinating setting with tonnes of cool ideas and fresh takes on all kinds of standard fantasy concepts. The fluid line between thought and reality in Theros, in particular, is really exciting. I need more RPG writing projects like I need a bullet in the head, but I’m more than a little tempted to write an adventure or two in Theros — I already like it much better than Forgotten Realms in many ways.

Meanwhile, I’ve watched through season one of Netflix’s new series, Warrior Nun. Between the goofy name and the less than inspiring trailer, I probably never would have bothered with this show, save for the fact it’s brought to us by Simon Barry. Simon Barry also created Continuum, which is one of the best TV series I’ve ever had the pleasure to watch, so anything he’s attached has got to be worth a try.

It’s not Continuum, but I did enjoy Warrior Nun.

Here’s the thing: In most ways, this could be considered a pretty mediocre show. The plots are serviceable, but not remarkable, as are most of the characters. The series is almost entirely carried by the strength of its lead character, Ava, and the actress who plays her, Alba Baptista.

The incredible Alba Baptista as Ava in Netflix's Warrior Nun.Ava is delightful. The “ordinary person thrust into the role of hero” concept is a very common trope, but rarely is it executed effectively. It’s very hard to make a character both heroic and convincing as a normal, relatable person, but Ava nails that balance. From her dorky sense of humour to the palpable sense of joy she has at discovering what is to her a whole new world, she is incredibly relatable and overwhelmingly lovable, even when she’s thrown into the most outlandish of situations.

The are some other positives to Warrior Nun — most notably the character of Sister Beatrice, who is the only cast member who can share a screen with Ava and not be totally eclipsed — but let’s not mince words: Ava is what makes this show worth watching. I haven’t loved any fictional character this much in a long time.

Also on the subject of Netflix, I watched the Charlize Theron film The Old Guard recently. It was okay; a pretty by the numbers action flick, but it works. Don’t expect anything more than a popcorn flick, and you won’t be disappointed.

Speaking of disappointment, though, I also tried Netflix’s Snowpiercer series. I’d heard some friends raving about it, so I decided to give it a try, and… man, it does not live up to the hype.

Snowpiercer is a cartoonishly unsubtle parody of grimdark, post-apocalyptic, and dystopian tropes. It’s so over the top it’s impossible to take it seriously.

A shot from Netflix's Snowpiercer series.I realized I have the same problem with Snowpiercer I do with Star Trek: Discovery. They’re both really dumb shows that think they’re really smart. Being dumb on its own isn’t a dealbreaker; it’s the lack of self-awareness that ruins it. Lucifer is also a very dumb show, but Lucifer knows it’s dumb. It’s all presented with a wink and a nod; everyone is in on the joke.

With Snowpiercer (and to a slightly lesser extent Discovery), there is no self-awareness of how absolutely cartoonish and absurd the series is. It’s all presented with such deadly seriousness. With a few tweaks, it could work as a dark comedy, Tarantino style, but instead it’s a joyless, bleak slog.

On the gaming front, I’ve been working my way through a backlog newly bolstered by the last Steam sale. I recently finished an action RPG called Shadows: Awakening. It was decent, but could have been better. The setting and characters were interesting, but the plot never quite clicked the way it seems like it should have.

Gameplay-wise, it’s main gimmick is its unusual character-swapping mechanic. Essentially, it’s a party-based game, but you can only have one member of the party on the field at the time, so you’re constantly switching between them.

It’s a cool idea, and overall I liked it, but it could have been even better. I would have liked to have seen each character feel more complete and be a viable fighter on their own, making the choice of when to swap more about the tactical needs of the moment. As it is, the limited toolkit and long cooldowns of each character made it feel like the optimal way to play was often to simply cycle through all your characters, spamming all their abilities on cooldown.

Princess Evia delving Kogog'Aak in Shadows: AwakeningI’ve now moved on to open world shooter Agents of Mayhem. The reviews were lukewarm, so my expectations weren’t terribly high, but I’ve found it extremely addictive. It’s pure junk food gaming — thin plot, dumb jokes, mindless action, and an endless firehose of loot and rewards — but damn it, it works. It’s fun. It can be a bit repetitive, to be sure, but I don’t think it’s exceptionally bad offender on that front relative to similar games, and the moment to moment gameplay is so enjoyable it doesn’t really matter.

I didn’t realize it going it, but Agents of Mayhem actually has largely the same character-swapping mechanic as Shadows: Awakening, though I feel it works a bit better in this case.

I’m mostly playing Kinzie “Safeword” Kensington, a hacker focused on debuffing and mind-controlling enemies (apparently a carry-over from the Saints Row franchise, which I’ve never played). She’s full of personality, and her mind control ultimate is hilarious. I’m mainly backing her up with Braddock, a tanky ex-marine with a versatile toolkit, and Oni, a Yakuza assassin with an aura that debuffs nearby enemies.

I like the gameplay and aesthetics of Rama (a DoT-heavy archer) and Lazarus (an even more DoT-heavy nanite-wielder), but they’re both too squishy, and I like Daisy’s aesthetics, but she’s a bit of a one-trick pony mechanically, so they don’t see as much play. The other characters don’t really interest me much, though I will grant Hollywood’s ultimate is pretty fun.

As for what’s next after Agents of Mayhem, I still have plenty of other options in my backlog, but I’m also considering springing for Horizon Zero Dawn when it launches on Steam next month. What I saw of the gameplay during the brief time Moiren streamed it didn’t entirely blow me away, but the setting and aesthetic seems so unique I think I still want to check it out.

Combat in Agents of Mayhem.Finally, as I’m writing this I’ve just finished off the final season of Alice Isn’t Dead, the mystery/thriller podcast from the creators of Welcome to Night Vale. The ending felt a bit too sudden and a bit too simple, but overall I think the final season was probably the best. The way they shook up the formula really added new life to the show, I think.