Dungeons and Dragons: TSW Campaign Complete + EVEN MORE CHARACTERS

After a few delays due to illness, my homebrew D&D mini-campaign based on The Secret World setting has wrapped up. Over the course of four sessions, my friends embarked on a twisted journey from a northern Ontario town (complete with a boss fight in a Tim Horton’s), to the haunted ruins of the Third Age, to the surreal realm of the Dreaming Prison.

One of the maps for TSW homebrew campaign for Dungeons and DragonsMostly I’m pretty happy with how it turned out. Everyone seemed to have fun. I do think I could have done a better job describing locations and selling the ambiance of the setting. My performance anxiety holds me back a lot.

Also, while it could have been far worse given my inexperience, game balance was an issue. The new warlock subclass I designed turned out to be OMGWTFBBQ overpowered, and my version of Exquisite Corpse turned out to be pretty overtuned, too. Conversely the monsters I designed ended up being fairly wimpy. It took me until the end to finally start getting the balance right.

On the plus side, the last boss fight went pretty well. I didn’t manage to kill anyone, but our Enforcer went insane and tried to murder the rest of the party, so that’s something.

I do plan to publish all of my homebrew at some point in case anyone else wants to try D&D in the Secret World setting, but first I need to polish it up a bit more (and finish nerfing Backer warlocks).

I’m not sure if I’ll do anything like this again. Some of my friends have expressed an interest in returning to TSW at some point, and I obviously have great love for the setting, but if I’m being honest, I didn’t love being a DM. I didn’t hate it, but I didn’t love it.

The epic conclusion of my TSW homebrew campaignThe thing is it’s just really mentally exhausting. As much as it can be frustrating to wait for your turn as a player, that wait time gives you the opportunity to chat with friends or otherwise rest your mind. You don’t get that as a DM. Since I’m talking about these things now, I’ll just say: It’s rough on my burnout issues from being on the spectrum. My brain can’t handle that much input for that long.

Also, somewhat ironically considering I wrote the whole campaign, I don’t feel like I’m expressing my creativity as much as when I’m a player. I miss the experience of designing a character and role-playing.

At least I got to role-play as the Black Signal. I enjoyed that. There’s something cathartic about playing a truly awful villain.

For now, I return to life as a player.

On that front, my addiction to creating characters continues to balloon out of control. Mere weeks after posting an extensive list of my current roster, the cast has already increased.

Some of my friends (who somehow seem to have gone even more D&D crazy than I) have started running drop-in AL games every week. I’ve used this as an opportunity to import my Dwarf warrior, Davri, from WoW, as I discussed doing previously.

My Dwarf warrior receives the hidden artifact appearance for Strom'kar, the Warbreaker in World of WarcraftThe prospect of being a straight fighter bored me, but I finally found a good fit for her: a War Domain cleric. Ironically I’ve since multi-classed her, and she’s now more fighter than cleric, but mostly that’s just so I can get Extra Attack. Once I have that, I’m going back to focus on cleric levels (if I play this character long enough).

I’m quite enjoying her. She’s fun to role-play. She’s a distant scion of a royal house, and she takes herself very seriously, in both good and bad ways. She can be a bit haughty and joyless, but she takes her duty seriously and is very earnest about defending the innocent and making the world a better place. I also enjoy how she’s almost the total opposite of the usual Dwarf stereotype: cultured, refined, effeminate.

Mechanically, she’s wound up as the party’s main tank in most sessions so far. Though I haven’t loved melee in D&D previously, I’ve had fun with it on her so far. It’s incredible the amount of punishment she can soak up.

And I’m already considering yet more character concepts. I pitched the DM of our regular campaign on the idea of at some point doing a Mirror Universe one-shot — our regular party, but evil — and I feel like evil Mai would be the perfect opportunity to finally play a Great Old One warlock like I’ve wanted to forever. A nihilistic death cultist is the perfect antithesis of a life-preserving paladin.

I’m also toying with the idea of a Bladedancer (raise your hand if you’re surprised I took an interest in the Elf-only spec). That I want to play outside of Adventurers’ League, if I play it at all. To my eye, Bladedancers seem a little underpowered, so I may wish to tweak the mechanics a bit, and I’m also thinking of homebrewing a race for them.

See, for some reason I got it in my head that I wanted the character to have an Eastern flair, so I delved into the lore to see if Forgotten Realms has an East Asia analogue. It does: the distant continent of Kara-Tur. Kara-Tur is largely lacking in Elves, but there is some mention of a very obscure and nearly extinct Elven subrace called the Maraloi. So now I kinda want to homebrew new racials for a Maraloi.

The madness continues.

Exploring Audio Dramas: From Quiet, Please to Limetown

Lately I’ve been looking for new ways to occupy my time during dinner. Usually I like to watch “TV” (on my computer — I haven’t owned an actual television in years), but I’ve been trying to save money on streaming services like Netflix, especially since there isn’t much on said services I really want to see at the moment.

The Broadcast mission in The Secret WorldThis past October I had the idea for a seasonally appropriate diversion. One of my favourite ever pieces of content in The Secret World was the Halloween mission “The Broadcast,” which involved a series of haunted radios. Exorcising all nine radios awarded the player with an in-game item they could use to listen to the audio dramas playing on the radios at any time.

It’s an incredibly cool idea, but I’d never really gotten around to sitting down and listening to them, with the exception of the famous Orson Welles War of the Worlds broadcast. I suppose the idea of radio plays just seemed a bit quaint in this day and age, though I now regret that rather narrow-minded view.

At any rate, this year I decided to finally dig out my Paranormal Shortwave and listen to the remaining eight dramas. They were a bit hit and miss, and some really haven’t aged well, but on the whole it proved a surprisingly enjoyable experience.

It takes a little getting used to, but once you become accustomed to the lack of visual stimuli, it’s amazing how easy it is to get lost in the stories. There’s something deeply immersive about pure audio.

My two favourites of the dramas I listened to in TSW (Northern Lights and The Thing on the Fourble Board) were both from a show called Quiet, Please. They were delightfully surrealistic pieces of Lovecraftian horror.

I find there’s something about the audio format that makes horror much more palatable for me. Normally I’m not much of a horror fan, my delirious love for TSW notwithstanding. But as I’ve talked about before, I do enjoy horror that can create a sense of ambiance. Something that’s spooky, rather than scary.

Audio is less immediate and yet somewhat paradoxically more immersive than most other forms of fiction, and that hits a perfect sweet spot for delivering the kind of ambient experience I seek from horror.

My positive experiences with Quiet, Please and the other dramas in TSW left me wanting more. I was already peripherally aware that the audio drama format is undergoing something of a low key renaissance and that there were many free audio dramas online, so I began researching them.

When I looked for recommendations, one name came up over and over: Limetown.

An official banner for the podcast drama LimetownFrom its description, I took Limetown to be a supernatural mystery in the vein of TSW, and I jumped on it. I’ve spent the last few weeks getting caught up, and I’ve now enjoyed every episode of the two seasons that have been produced so far.

Limetown blew me away out of the gate. The voice acting, the mystery, and the sheer ambiance of it was just impeccable. It’s strange to praise the sound design of an audio drama since sound design is basically all it is, but still, the sound design of Limetown is flawless. The subtle background sounds and foley effects put you in the moment so brilliantly.

I think it’s fascinating that at no point has Limetown given any significant physical description of its main character, Lia Haddock, yet I can picture her perfectly in my mind.

I will say that as time went on my love for Limetown did wain a bit. Going in, I was worried it would be another story where questions keep getting piled on without any answers, but it actually ended up being the opposite extreme. Limetown is perhaps a bit too quick to offer answers and resolve its big questions.

Also, I found it slowly became less about the speculative elements of the story and gravitated more towards being a simple thriller a la Jason Bourne or its ilk. As a sci-fi/fantasy nerd, that disappointed me.

That being said, it’s still pretty damn good. All the praise above regarding voice acting and sound design remains true throughout, and it never fails to be a thrilling, intense story. It might not have 100% lived up to the promise of its first few episodes, but at the end of the day I’ve only downgraded Limetown from “absolute masterpiece” to “pretty good and definitely worth your time.”

There’s no word yet on if there will be a third season of Limetown, but I certainly hope for one. The story is there, waiting to be told.

The producers seem to have ambitions to make this a whole franchise. There’s already a prequel novel (which I will probably read at some point), and in theory there’s supposed to be a TV series at some point (on Facebook of all places).

For my part, I need to find a new audio drama to listen to.

I feel silly for not pursuing the idea long ago. As I said, I have been aware of audio dramas for some time. I produced* a short series of them when I was a teenager, for Pete’s sake, and I’ve also listened to Blizzard’s forays into the medium with its audio Legion tie-ins.

*(By which I mean did very little and somehow got nearly all of the credit.)

Well, better late than never. Now, I understand the appeal. Now, I have heard the future.

(Limetown fans will understand that last bit.)