Gaming: The Road Ahead + New Article

My gaming hobby has been in a bit of a lull over the last couple of weeks, due to my continued vacation from World of Warcraft, a content drought in The Secret World, my on -again off-again relationship with Neverwinter currently set to “off-again,” and a lack of interesting new titles. But the upcoming weeks are promising a lot more options, so I thought I’d jot down some quick thoughts on plans for the future.

The Incredible Adventures of Van Helsing II: Van Harder

The Old Town of Borgova in The Incredible Adventures of Van HelsingBy the time this is posted, The Incredible Adventures of Van Helsing II will be released to the public. I’ve already got my preorder in, and I eagerly anticipate my return to Borgovia. The first game was far better than I had any right to expect from a $15 indie game, and I see no reason why the sequel should be any different.

Frankly, I think it’s worth the price of admission just for more of the banter between Van Helsing and Katarina. This is a case where I’d be perfectly happy if the sequel was nothing but additional content added on to the original game.

But it also boasts some interesting-sounding new features, including a trophy room for the Secret Lair with bonuses for which trophies you display, management of the Borgovian resistance, and your own pet Ink monster.

The Secret World: Tokyo Summer

It’s finally happening. We all thought it was a myth, but it’s finally coming.

Issue #9, The Black Signal, has finally arrived on the test server, bringing with it the new Tokyo zone. There’s still no official release date, but we’re now measuring the wait in weeks — maybe even days. My money is on Tokyo making it live sometime in early June.

Cover art for issue nine: The Black Signal in The Secret WorldI’ve been avoiding spoilers, but the people who’ve been testing Tokyo are already raving. Funcom may take its sweet time in delivering new content, but the finished product never disappoints.

The previews of the new characters are very intriguing. I particularly enjoyed reading about the ancient demon lord and his enchanted mask that he bought on eBay.

Only in TSW.

I’m also in love with the cover art for issue #9. While I’m not normally a fan of manga/anime, I do think it’s clever how they shifted their art style to be more along that line for the Tokyo cover.

I’ll focus on my Dragon for the first little while in Tokyo. I want to bring my Templar there eventually, but she’s still nowhere near Tokyo certification, and I’m not sure whether to do the scenario grind on her or endure the rigamarole of getting a forged seal.

I’ve somewhat lost interest in my Illuminati now that I’ve finished all the faction-specific content, but I may return to him at some point. And I still have the disturbed desire to make another Dragon.

Defiance: Take two

My character blasts mutants in DefianceI wasn’t terribly impressed when I tried Defiance the first time, but lately, I’ve been tempted to give it another go. I’m not sure why. Maybe it’s just that I’m missing the show. Maybe I crave the stress relief that shooters are so good at providing.

Whatever the reason, it’s been on my mind lately. Since it’s going to be going free to play in early June, this seems like a good opportunity to give it another shot. At least I can be a Yakuza space Elf (Castithan) now. I’ll still have to pay extra for the privilege, but…

I don’t know how practical this will be, but my plan this time is to spend less time on the painfully generic side quests and focus on the main storyline, which I did find pretty fun the first time around. I also might spend more time exploring, reading lore, and doing events. And I’ll make sure to queue for dungeons, because I liked those the first time around, too.

I don’t see Defiance being a long-term commitment, but it might be fun to play through once.

WoW: Continued ambivalence

And then there’s World of Warcraft.

Ah, WoW, what am I to do with you?

My warlock showing off her legendary cloak in World of WarcraftIt’s now been quite a while since I last dipped my toes into WoW. If this isn’t my longest break from the game to date, it’s close.

At the very least, I plan to return for a month or two to experience the pre-expansion event, but at the rate Warlords of Draenor is coming along, that might not be until the fall, and there are times when I miss the game.

The problem is that I just don’t like the direction WoW has been going. I’d barely started to get over my annoyances with MoP when they announced WoD and added a whole other list of things to annoy me. I don’t want to be one of those people who complains bitterly even as they continue to pay Blizzard $15 a month, so I’m voting with my wallet. I don’t see this as punishing Blizzard or taking my ball and going home — I’m just making an informed buying decision. There are better things I could be spending my gaming budget on.

It’s also true that I don’t have many goals to pursue in WoW right now. I’ve already seen and done pretty much everything in MoP that I wanted to. It’d be nice to do the legendary quest on another character for the story, but I don’t think I can endure the grind again.

I’d like to reiterate my belief that Blizzards attempts to extend the life of content are ultimately self-defeating, because quicker and more fun things have better replay value than epic grinds.

My Pandaren hunter running through the Ruins of Gilneas in World of WarcraftStill, the temptation is there. I very much miss my characters some days. Particularly my little panda huntard, who I had just started really getting into when I left. When I go back, leveling her more will likely take up much of my time.

Another thing I miss? Dungeons. That’s one itch TSW doesn’t scratch. There’s no dungeon finder there, so finding groups tends to be pretty painful, especially if you’re doing anything below nightmares. And I don’t much like the extreme difficulty of nightmares, so I’ve pretty much given up on five-man content in that game.

Edit: According to the latest patch notes on MMO-Champion, warlocks are losing the ability to cast on the move in WoD. So that’s another class I won’t be able to play anymore come the expansion.

Sigh. Every time I get tempted to come back, they find a new way to drive me away.

New article:

It’s Ghost Week on Nexopia, and I make my contribution with a list of some of the greatest ghost stories of fiction. Special thanks to Pandorahh and DarkGryph of the official TSW forum for helping me come up with ideas for the list.

Personally, I don’t believe in ghosts, but I grew up in a house where a previous owner had committed suicide, and my parents were convinced the poor fellow’s spirit was still lingering around.

So much for that idea of children being more open to the paranormal.

Review: The Incredible Adventures of Van Helsing, and a Brief Rant

One of my biggest complaints about the current state of the gaming industry is that demos seem to have hone the way of the dodo. I remember a time when every gaming magazine would come with a CD packed with demos, and rare indeed was the game that didn’t offer a demo of some sort.

My blog's bannerNowadays, demos are almost unheard of, and it baffles me. I will rarely take a chance on a game unless I can play a demo first. I usually only make exceptions if I have a very good reason to know I’ll like a game, such as it being a continuation of a franchise I enjoyed in the past.

With something like a movie, you can generally get a good idea of whether or not you’ll like it by looking at trailers and seeing who the actors, writers, and director are. Video games are a lot more complex. An otherwise excellent game could be ruined by one intolerable gameplay error, and what’s intolerable could very wildly from one person to another. So it’s important to be able to play a game before you buy it.

I’ve encountered many games that sounded amazing until I played them. Similarly, I’ve sometimes tried a demo for a game I never had much interest in, only to discover it was far better than I could have imagined.

And that brings us to today’s topic.

The Helsing: An Unexpected Purchase

A hidden lab in The Incredible Adventures of Van HelsingA few days back, I was perusing Steam’s autumn sale items, and noted The Incredible Adventures of Van Helsing for $6. It was only the low price that got me interested at all, as the name sounded very cheesy.

Reading its store page didn’t give me much more cause for confidence. The developer was an Eastern European indie company I’ve never even heard of, and it sounded like nothing but a cheap Diablo clone with a goofy premise.

However, it did have surprisingly good ratings on Metacritic, and more importantly, it had a demo, so I thought I might as well download the free sample and give it a try.

And to my amazement, it turned out to be of a much higher quality than its cheesy name and bargain price would lead one to believe, and before I knew it, I had purchased the full version and was gleefully wading through waves of werewolves and other beasties, swimming in loot and loving every moment of it.

Some of my early preconceptions proved accurate. The Incredible Adventures of Van Helsing is very much a Diablo clone, though a well-executed one, and it is quite cheesy, but it’s cheesy in an intentionally campy, tongue-in-cheek kind of way that proved quite charming.

The woods of BorgoviaThe woods of Borgovia in The Incredible Adventures of Van HelsingRather than following the iconic vampire slayer, this game is about his son, who also became a monster hunter — one of the game’s running gags is people always confusing him for his father, no matter how many times he corrects them. He has been called to Romania Borgova to once again save the locals from evil as his father did.

As it turns out, Van Helsing Senior might have done more harm than good. With all the ghouls of the night driven back, the people turned to the light of science and reason — only to have their country usurped by mad scientists. Borgova is now being torn apart by the war between fantastical beasts and steampunk abominations, and it’s up to Van Helsing to save the day.

The plot’s a bit thin, but it’s mostly just an excuse to run around slaughtering cyborg werewolves. It’s standard action RPG fare: click, kill, loot, repeat. But the combat’s fairly exciting, with fast-pacing, a decent level of challenge, and copious enemies for you to massacre.

Van Helsing also features surprisingly good graphics, surprisingly good music, surprisingly good voice acting… Surprisingly good is sort of the slogan for this game.

Lady and the traps:

Van Helsing does have some noteworthy features to set it apart from the pack. One is a companion NPC who assists you throughout the game, the Lady Katarina.

The obligatory spider filled mine in The Incredible Adventures of Van HelsingKatarina is a snarky, adventurous Romanian Borgovian noblewoman who bears a debt to the Van Helsing line and thus assists them in their adventures. Oh, and she’s a ghost, too.

Although the main storyline may be a bit weak, the banter between Katarina and Van Helsing is very entertaining, and shows some sophistication in its writing. While they are constantly teasing each other and trading jibes, you can tell there’s actually a pretty deep camaraderie between Katarina and Van Helsing.

It’s not often you see this kind of male/female “comrade in arms” story in video games, and it’s a refreshing change of pace from the usual “the girl is just there for eye candy” style of things.

Katarina is also pretty handy from a gameplay perspective, as well. Her skills, stats, gear, and AI are all heavily customizable, and she can serve a number of purposes. You could build her as a melee tank, or a ranged glass cannon, or anything in-between. She can also help you gather and store loot — you can even decide what kinds of loot she’ll pick up or ignore — and you can send her back to town to sell loot and buy potions while you continue your slaughter.

The other main distinguishing feature is Van Helsing’s oh-so-subtly named Secret Lair. At several points throughout the game, the Lair will come under attack by the bad guys, and you’ll be tasked with defending it. But Van Helsing’s strength isn’t enough on its own, so you need to set up traps and automated defenses in the surrounding tunnels to help hold off the waves of foes, effectively blending an action RPG with a tower defense game.

Defending the Lair in The Incredible Adventures of Van HelsingThis is a pretty clever idea, and it’s executed well. The RPG combat blends seamlessly with the tower defense concept. My only complaint would be that this feature isn’t utilized enough, with only a handful of quests featuring the Lair coming under attack.

There are a few other ways Van Helsing manages to stand out. While the number of skills you can have equipped at a time is very limited, you can empower your two main attacks with various power-ups to give them additional effects. Some are as simple as increasing the attack’s damage, but others are more interesting — such as restoring health for each enemy hit.

I was also impressed by the depth of gear customization. There are extensive and easy to use systems for adding stats to gear via enchanting and slotting essences. There are also some items that actually level up as you use them, gaining new affixes based on factors like the number of enemies killed with it equipped. This is an idea so clever I can’t believe I’ve never seen it before.

I’ve played a lot of games focused on loot, but this is perhaps the only one where loot actually felt interesting to me.

Complaints:

There are a few flaws with this game, though they’re fairly minor.

The Old Town of Borgova in The Incredible Adventures of Van HelsingBy far the most egregious is the fact that there are only three classes, and two require paid DLC to unlock. Normally, I’d consider this an unforgivable cash grab, but there are a few mitigating factors that make it tolerable, if still a little distasteful.

One is that Van Helsing is an incredibly inexpensive game, even if you don’t get it on sale. You could buy it and all of its DLC and still pay less than you would for most other recent games.

The other is that the base class, occult hunter, offers a lot of different ways to play. Magic, firearms, and swords are all options. Focus on one, or use them all. So even if you don’t pay for the extra classes, there are still options.

Another issue is that the difficulty is oddly tuned. Rather than a steady curve, it tends to peak and plateau. When you come to a new area, you’ll often find yourself getting curbstomped until you level up a few times, and then things balance out. Until you get to the next area.

Also, while both the environments and the soundtrack are quite lovely, they both lack variety, and after a while, everything starts to look and sound the same.

A night battle in The Incredible Adventures of Van HelsingVan Helsing is a short game, too. It does have some endgame play options, such as scenarios with unique objectives and a “never ending story” mode, but I don’t see this is a game with a lot of longevity. Though for such a low price tag, it’s hard to complain.

The other thing that bugged me is that there’s very little visual customization. Even equipping a whole new set of gear has almost no noticeable effect on Van Helsing’s appearance, and Katarina’s look never changes at all.

Conclusion:

As much as I love high concept games like Mass Effect, The Secret World, and Remember Me, sometimes it’s nice to have a game that’s not trying to be anything more than simple fun. And that’s exactly what The Incredible Adventures of Van Helsing is: fun. Nothing more, nothing less.

Overall rating: 7.5/10 Not the greatest RPG of all time, but an enjoyable adventure nonetheless, and it more than justifies its paltry $15 price tag.

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And to think, I never would have played it without a demo. Developers of the world, take note.