Gaming Round-Up: Cho’Gall, Towers of Doom, ESO, and War in the North

I once again find myself with a number of gaming topics to cover that are not quite big enough to deserve their own posts. Today, we’ll be visiting the Nexus, Tamriel, and Middle-Earth.

Slaying a Troll in Lord of the Rings: War in the NorthChaos! Madness! Like a hug for your brain:

This month saw the release of Heroes of the Storm’s wackiest hero yet, Cho’Gall. Played by two players at once, he brings twice the power of any other hero, at the cost of leaving his team a man short.

His release was also unique, with a handful of players getting him for free, and everyone else able to unlock him by partying with an owner and piloting a head for a few games. Those who already had Cho’Gall could earn gold by spreading the “virus” to more players.

Motivated by the lure of extra gold — or perhaps feeling masochistic — I waded into the depths of the Heroes community to acquire Cho’Gall, share him with enough people to earn my 2K gold, and level both heads to level five.

To be fair, it wasn’t quite the horror show I expected. Gall is pretty much the same as playing a hat-build Abathur — which I do with some frequency — and Cho is mostly just a standard warrior with a guaranteed pocket DPS. And I only encountered one prick while grouping with people.

Definitely don’t plan to play any more Cho’Gall going forward, though.

Not sure how I feel about him on the whole. I’ve heard lots of people say he isn’t that competitive. My knee-jerk reaction was that he was very overpowered, but I’ve softened on that. Truth is probably somewhere in between.

Cho'Gall horsing around in Heroes of the StormIt really depends on the players. A bad Cho’Gall can ruin its team, but a good one is absolutely terrifying. Gall’s damage is absurd, and a good Cho will almost never die.

If nothing else, he’s damned annoying to play against. He’s a nightmare to deal with in the early game, and he has few obvious counters other than Leoric and to a lesser extent Kharazim (who must give up his better ultimate to serve as a counter).

Props to whoever came up with the idea of smashing together the names of his two players, though.

Towers of Doom:

Slightly more recently, Heroes also added its latest map, and this one is a home run. Towers of Doom is very much not like any other map added to date, and although it’s a bit early to say for sure, it might be my new favourite.

For a while, map design was starting to feel a little stale, with pretty much all map mechanics being variations on a few themes. Towers of Doom still has some familiar elements — fighting over altars is much like trying to capture tributes on Cursed Hollow — but there are some key differences.

The new Towers of Doom map in Heroes of the StormThe mechanics of every map to date have been designed to help with pushing in some way. They help you destroy forts, and eventually the enemy core. Towers of Doom’s mechanic targets the core alone, and cores cannot be attacked by any other means.

This is a refreshing change of pace in a lot of ways, but the most important difference is that winning a map objective does not generally give you any significant XP lead, so there’s much less snowballing than on any other map. This makes an already volatile game even more unpredictable, and comebacks can never be ruled out.

It’s also a very well-balanced map in terms of what roles are required. Most maps will tend to focus on team-fighting or on more traditional laning and pushing, but Towers of Doom has room for both. You need to win team fights over the altars, but destroying enemy bases to claim their bell towers is also very helpful.

The fact that towns don’t stay destroyed further combats snowballing and makes the map even more back and forth. If you’ve lost some forts, you can always reclaim them and/or steal some enemy forts.

I also love the idea of bringing back the announcers from previous maps — in this case Cursed Hollow and Haunted Mines — to battle against each other. Especially since those are both two very colourful and amusing characters.

Zoning into a Heroes of the Storm match as JohannaThough I must admit to being a little sad every time I don’t end up on the Raven Lord’s side. You’re cool, too, Grave Keeper, but the Raven Lord is just so suave.

My only little complaint about all this is their decision to retire maps — at least temporarily — to prevent the map pool from becoming too bloated. I don’t understand why they don’t just let us blacklist one or more maps — that seems much better than the developers deciding for us what maps we can and can’t play on.

If I never see Dragon Shire again, it will be too soon.

Elder Scrolls Online: I’m still here

I continue to inch through Elder Scrolls Online at what I will generously call a snail’s pace, due to a combination of being frequently distracted by other things and the fact it’s a very slow game to progress in to begin with.

For the most part my opinion of it remains the same: It’s a solid but not stellar game. I remain somewhat unsure whether it will be something I stick with long term. It’s got a lot going for it, but I’ve yet to be blown away, and it has a lot of competition for my time.

My Bosmer sorcerer hides in the shadows in Elder Scrolls OnlineI have managed to finish the first zone, earn my mount, and unlock weapon swapping. The latter two things have had a very pronounced positive effect on my experience, which leads me to wonder why they take so damn long to unlock. The mount, in particular, took about twice as long to unlock as it would in your average MMO, and frankly I think the average wait time is a bit much.

I’ve yet to see much evidence of the supposedly high quality storytelling this game boasts, but there was one quest that impressed. It was very disturbing, but very well done.

It involved what amounted to a residential school for Bosmer and Khajiit. Uncovering all the abuses suffered by the “students” was a pretty unnerving experience, especially given the history of my own nation. I did quite enjoy the opportunity to bring justice to the perpetrators in the end.

The whole “High Elves are racists” theme was prevalent throughout the Aldmeri starting zone, but it was mostly a very sanitized video game version of racism. This was the only quest to show the terrible results of bigotry, and it did so very effectively.

Also, as half-hearted as the whole racism story was, I also liked the game’s complete and utter disrespect for those who hold such attitudes, particularly Razum-dar’s insistence on simply calling them “idiots.”

I really hope I haven’t see the last of Razum-dar.

Rescuing a traumatized Khajiit woman in Elder Scrolls Online

Generally I find this game’s writing fairly mediocre, but this is one of the more poignant pieces of dialogue I’ve seen in a video game.

I’ll also say I do enjoy this game’s eye for detail. I really like all these little stories that play out in your letters from the crafting hirelings (pro tip: Don’t **** with Pacrooti), and there are other small touches. The other day an NPC guard randomly complimented me on one of my heroic actions — which happened weeks ago in an entirely different zone.

War in the North: It’s okay, I guess?

Finally, I’ve also been working on getting through at least some of the backlog of games I’ve developed on my Steam account, starting with Lord of the Rings: War in the North.

I thought about doing a full review of it, but I don’t think I’ve got enough to say on the matter.

It’s not a terrible game, but I’m not sure I’d recommend it. It is, at best, adequate.

Despite an admiral effort at telling a new story in Middle-Earth while staying true to the books, there just isn’t much in the way of a story, nor are any of the characters developed enough to be interesting. Mostly it’s just an excuse to wander around decapitating Orcs.

On the plus side, you get to wander around decapitating Orcs.

The combat is mostly quite visceral and fun, but it can also get rather frustrating in certain spots. A lot of high level enemies pretty much just chain-stun you endlessly, which gets incredibly aggravating after a while.

Andriel cuts down an Orc in Lord of the Rings: War in the NorthUltimately the main thing I liked was simply the character I chose to play as: an Elven battle-mage. I do love playing a spell caster who can wade into the fray and get their hands dirty. Plus she was voiced by Laura Bailey, which is always plus.

I’ll also give the game some credit for making its female armour actual armour.

Cheating on WoW: The Elder Scrolls Online

Elder Scrolls Online is a game that’s been my radar since before it launched. Which is a bit odd because my history with the Elder Scrolls franchise is virtually nonexistent.

A quest instance in Elder Scrolls OnlineI am for all practical purposes an Elder Scrolls virgin. I did buy Skyrim on a Steam sale a year or two back, but it failed to impress. I’m sure for a certain kind of player it’s a great game, but after four hours during which a rough estimate of nothing had happened, I just gave up.

Despite that less than stellar experience, though, I remained curious about ESO. Elder Scrolls name aside, it seemed to be doing a lot of things that I appreciate in an MMO. The wide variety of options for customizing one’s build holds a lot of appeal, and while ESO’s reputation as a “single-player MMO” is a stain on its name for most people, it’s a mark in its favour for me.

I had hoped for a free trial, but none was forthcoming, so when the game went on sale for $12, I decided to take a chance.

After a few days of exploring Tamriel, I’m still not entirely sure what I think. I should also mention that I wasn’t able to delve as deeply into the game as I normally do before I write these posts, due to a combination of my limited time before resuming my apartment search in Toronto (which is probably where I’ll be when this post goes live)* as well as ESO’s quirks.

But I’m not sure whether I’ll continue playing or not, and even if I do, it won’t be for several weeks, so I figured I should write up my first impressions now.

My sorcerer in Elder Scrolls Online*[Actually, no. I found a place, and I am currently back home finishing off my packing for the move. Haven’t found the time to spend any more time in ESO since writing this, though.]

A plethora of options:

The odd thing about ESO is that it has very few significant flaws — at least so far — but also very few exceptional qualities. Despite this, I will do my best to highlight the game’s strengths and weaknesses.

By far my favourite thing about the game so far is the amount of freedom you’re given in how you build your character.

ESO does have classes (four, to be precise), but they make up a fairly small part of your character’s build. Every class can use every weapon and armour type, and similar to Guild Wars 2 or The Secret World, your weapon provides much of your active abilities.

I’ve been playing a sorcerer, but I’m using mostly leather and plate armour, and I’ve been shifting back and forth between a greatsword and a bow for my weapon. I’m sure this is a terrible build that would get me laughed out of groups, but I’m enjoying it a lot.

A night shot in Elder Scrolls OnlineWell, sort of. To my surprise, despite having a quasi-action combat system (again, similar to GW2 and TSW), ESO seems to follow the WoW model of combat difficulty. That is to say most enemies drop dead after about two or three hits, and fights are often over before I even take a single point of damage.

This is by far my biggest complaint about ESO so far, and it’s sucking a lot of fun of out of what might otherwise be an interesting game. What’s the point of this deep build system when most enemies die after one or two ability uses? What’s the point of all the game’s intricate block, dodge, and interrupt mechanics when you can just burst mobs down almost immediately?

Someone in chat said it gets harder once you leave the starting zone, but I have my doubts. I find most MMOs generally maintain a fairly static difficulty level for open world content.

On the plus side, something else I appreciate about ESO is that it is a very detailed game. The world is not lifeless and sterile as you would see in WoW and its clones. There are books and notes to read everywhere (though most of them are pretty boring), and there’s loot scattered everywhere (though most of it’s not that valuable).

Where this gets interesting, though, is that some of that loot already has owners. The game has a full theft and crime system where if you’re sneaky, you can rob NPCs blind. But get caught, and the NPC guards will begin hunting you, forcing you to hide lest your ill-gotten gains be confiscated.

The Harborage in Elder Scrolls OnlineGoody two-shoes that I am, I only steal from the NPCs who deserve it… but there are a lot of those, so I’ve spent my fair share of time dodging the guards. It’s surprisingly fun — again, it makes it feel more like a world and less like a game.

I’m a little on the fence on the quest design in ESO. On paper, it’s exactly what I like: fewer, deeper, more story-driven quests. It’s a bit like The Secret World that way.

But the quests still aren’t that memorable, ultimately. They certainly beat the stock standard “kill ten rats” fare, but there isn’t a lot of mechanical originality, and the story-telling remains largely unimpressive, with incredibly predictable plots, a generic setting, and mostly uninteresting quest-givers.

Except Razum-dar. This one likes Razum-dar. Razum-dar is good Khajiit.

Story is usually the largest factor in determining whether I stick with an MMO, and while ESO’s story doesn’t bore me as much as, say, Rift’s or Neverwinter’s, it’s not exactly grabbing me, either.

The woods of Auridon in Elder Scrolls OnlineAnother odd thing about ESO’s quests is that most of them are just out in the middle of the wilderness with little to no indication of their existence until you stumble across them.

It’s another thing I feel mixed on. On the one hand, it’s a good reward for exploration. Reminds me of Guild Wars 2 a bit. But it also feels a bit unnecessarily obtuse, and if I hadn’t already known to look around from reading about the game, I probably would have missed out on a lot of content.

Taking it slow, and other thoughts:

Another issue with ESO is that the leveling is probably the slowest I’ve ever seen in an MMO. Before even hitting level ten, each level takes about as long as leveling 89-90 did back in Mists of Pandaria. If not longer. It’s crazy.

I’m someone who feels the journey matters more than the destination, so this isn’t a gamebreaking issue for me, but going so long without any gear upgrades, or new abilities, or any rewards at all is a little wearing.

Due to the snail’s pace of leveling and my Toronto-related deadline, I haven’t had a chance to try dungeons, or PvP, or really anything but questing. My understanding is that ESO is another game to make the incredibly backwards decision not to include a dungeon finder, so I may never experience its group content, and I think the PvP is just open world faction war, so that holds even less appeal to me than MMO PvP normally does.

A hamlet by night in Elder Scrolls OnlineThe only thing I’ve done that involved other players was a very Rift-like open world event. It was fun enough, but very quick, and it didn’t offer much in terms of rewards.

ESO also still doesn’t have anything resembling an auction house as far as I know, which I find baffling. I guess that “single-player MMO” thing isn’t entirely a good thing even for me.

The one good I can say on social matters is that at least ESO has open-tapping. Which is good because the zones are incredibly crowded, even at low levels.

One final thing I should mention is that I very much like the business model ESO has adopted. No mandatory subscription, and the cash shop is so pure in its devotion to cosmetics and minor convenience that it fills me with wistful sadness, for I know no cash shop can remain this utterly harmless forever.

* * *

After several days of playing, I’m still not sure how I feel about Elder Scrolls Online. It rarely excels, but it also doesn’t have a lot of major flaws. I’m not exactly thrilled with it, but I keep logging in.

Some Elven ruins in Elder Scrolls OnlineAs a result, I’m also not sure whether I would recommend it or not. It’s a lot like The Secret World, but with much lower difficulty and a lesser quality of story-telling. Whether or not that appeals is up the individual.