Children of the Gods Character Bio: Breena

We now come to the second of my bios for the new characters of Children of the Gods. While Breena did appear in Rage of the Old Gods, she has a much bigger role in the second book.

WARNING: By necessity, this post will contain major spoilers for Rage of the Old Gods.

Breena (bree-nah):

“Contrary to rumor, we Clanspeople do not fear technology.”

Breena, sorceress of the Northern ClansAs a member of the Northern Clans, Breena spent most of the first half of her life in isolation from the rest of the world. As a wizard, she served an important role in her clan. The Clanspeople rely on magic to survive in the harsh north: It provides warmth, it powers their flying halls, it allows them to blast through snowbanks in their path, and it is the linchpin of their tactics for battling Automatons.

But though she had purpose, Breena did not enjoy her life. Breena lived as her ancestors had for the last several thousand years, with no chance of change. Her entire life had been predicted since birth. There were no surprises, no new opportunities, nothing to challenge her mind.

All that changed when Yarnig Tor Lannis convinced the Marg clan to join the rest of humanity in battling the reborn Old Gods. Breena was among those assigned to aid the southerners in their fight.

Breena found herself exposed to sights and experiences she had never imagined. Even in their ruined state, the cities of the south were wonders the likes of which she had never imagined.

She was also exposed to the sheer terror of doing battle with humanity’s most ancient foes. She nearly died when the Old Gods cornered and massacred her force in the Mannall Range. Those cold, frightened days of fleeing through the mountains until they escaped the barrier had a profound effect on Breena. She became fascinated by the barrier, and determined to understand it.

Breena spent the next several months on Tyzu, as far from the life she had led among the Clans as possible, where she studied the Old Gods’ barrier. Eventually, she had a breakthrough that helped facilitate the pivotal strike on Tallatzan Ziggurat and change the course of the war.

Breena, sorceress of the Northern ClansThis earned Breena a reputation as a brilliant innovator, but her newfound fame didn’t go to her head. She remains a shy and humble woman who stumbles over her own words when in the presence of luminaries like Leha.

When the war concluded, Breena returned to her life among the Clanspeople, but her mind often wanders south. She remembers the diverse peoples, new ideas, and exotic foods she encountered while working with the southerners. The Clanspeople teach that your family and your clan are your life, your entire identity, and Breena does not complain about her lot, but deep down, she wishes for more.

Children of the Gods Soundtrack, Part Two

We now come to the second installment of my soundtrack for Children of the Gods. These songs will take us on a rollercoaster ride of hope and despair, covering events up to and including chapter fourteen, “The Promise.”

There will be spoilers. I’m trying to keep them vague, but there’s only so much I can do.

5: The Predator:

“The greatest tragedy of war is that it debases all it touches.”

As the war progresses, Leha finds herself slipping into the darkest aspects of her personality. She becomes a predator consumed by the need to slaughter all who stand in her way. To accompany her fall into this dark persona, I’ve chosen the intro music for Myth II’s “Landing at Whitefalls” mission. Grim and menacing, it captures Leha’s methodical brutality.

6: Redemption:

In humanity’s darkest hour, there comes one single source of hope. A man who could offer a chance of redemption not only for the monsters created by the Arcanids, but for the rest of humankind, as well.

I chose the Elwynn Forest soundtrack from World of Warcraft: Cataclysm as Zuruk’s theme. It’s a tranquil song that gives one the feeling there’s always hope for a better tomorrow, even in the darkest times.

7: Humanity Falls Silent:

But just as there seems to hope after all, disaster strikes. With one terrible miscalculation, the human cause is crushed, and the Arcanids stand triumphant.

Though it’s used for what is theoretically a happy scene, I’ve always found An End Once and for All from the Mass Effect 3 soundtrack to be an incredibly tragic-sounding piece, so it’s my choice for the moment when all of humanity falls silent.

8: The Promise:

All is lost. It’s all over. Humanity has fallen.

Only a handful remain free, Leha among them. She wishes to end her life, and the pain with it. But she cannot shirk her duty. And so she and her few remaining companions make one promise, one pledge to press on for the human cause no matter how hopeless it seems.

My choice of song for this moment is the intro music for “Gate of Storms” from Myth II. It’s a bleak and morose song, but there’s the subtle hint of hope at the end. The battle is lost, but the war goes on.

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Stay tuned for the final installment of the Children of the Gods sountrack, featuring a number of songs from World of Warcraft and a bonus track all the way from Iceland.