Review: Starcraft: Spectres + (Bad) Writerly News

I’ve somehow managed to contract yet another flu, so forgive me if I’m a bit less coherent than usual.

Review: Starcraft, Ghost: Spectres:

Cover art for "Starcraft, Ghost: Spectres" by Nate Kenyon“Spectres” by Nate Kenyon is the latest novel based on the cancelled but not forgotten Starcraft: Ghost game. It follows up on Keith R.A. DeCandido’s “Nova” novel and the “Ghost Academy” manga series, and also serves as a prequel to the Tosh arc in Starcraft II: Wings of Liberty.

The story follows former spoiled rich girl and current elite assassin Nova Terra as she investigates a string of disappearances among her fellow ghost agents, while also struggling with the sudden return of the terrible memories she joined the ghost program to erase.

I’ll say right out of the gate that I liked this book. Part of this is because I have always been a huge fan of Nova. There’s just something innately charming about a sweet, innocent teenage girl who can blow up a skyscraper with her brain.

But there’s more to it than just my fanboy love of Nova. This is a very dark, ethically murky, and intriguing story in the finest tradition of the Starcraft universe. Nova finds herself caught between two different factions, the Dominion and the spectres, both of which seek only to use her as a means to their own selfish ends, and neither of which offer much in the way of redeeming qualities.

A banner based on the Nova Terra character of the Starcraft universe“Spectres” is a very grim tale, but it’s kept from being too depressing by Nova’s innate goodness as a person. No matter how wicked everyone around her is, Nova is always able to keep to noble intentions. Which is an odd trait for one of the universe’s most lethal assassins.

Along the way, we also learn a great deal of the origins of the renegade spectres, a familiar group for those who have played Starcraft II, as well as their leader, Gabriel Tosh. Tosh is portrayed in a very poor light in this book, and I expect this may anger his many fans, but as someone who falls on the Nova side of the Tosh V. Nova debate, I feel nothing but vindication.

And, of course, “Spectres” is filled with the kind of adventure and excitement we’ve come to expect from a Blizzard tie-in novel.

All that said, there are some problems with this book. My biggest is not so much a complaint with the book itself as with how Blizzard is running their tie-in novels.

Once upon a time, there was a kind of logic to which authors were assigned what novels for Blizzard. Richard A. Knaak handled the Dragons and the Alliance, and Christie Golden did the Orcs and Horde books, and there wasn’t much crossover between the domains of the various authors. The Starcraft novels were less consistent, but there weren’t as many of them, so it didn’t much matter.

Cover art for "Starcraft, Ghost: Nova"Now, though, at least three different authors have handled Nova’s books, and I find the story is suffering as a result. Nate Kenyon does a very admirable job of replicating what was done by past authors, but I can’t help but compare his work to that of the author of the original Ghost book, Keith DeCandido, and Kenyon falls short in that comparison.

I guess I just wish Blizzard would be a bit more consistent in who writes what.

It’s also worth noting that Kenyon did totally butcher one character, Kath Toom, but since she was never a particularly important character or one I particularly enjoyed, I’ll let that slide.

Finally, the ending did leave a little something to be desired, but it wasn’t lacking enough to cast a pall over the entire book.

Still, taken all in all, this was a very enjoyable book that I would recommend to any Starcraft fan.

Overall rating: 8.7/10 One of the best Blizzard books I’ve read in a while.

“Spectres,” as well as “Nova” and all three volumes of the “Ghost Academy” series, is available to buy on my Amazon Affiliate.

Bad Writerly News:

I recently received word that Massive Online Gamer, easily the best and most enjoyable of my writing jobs to date, will be shutting down after their next issue.

I find this terribly saddening. Never before in my life had I so looked forward to work as when I was writing for MOG, and now it’s over, just three issues after I started with them.

Between that and my getting sick for the second time in as many months, I’m having a truly depressing week.

Blizzcon: Starcraft, Diablo, and More Mists of Pandaria

Blizzcon:

Yesterday, I posted about the announcement of Mists of Pandaria as the next WoW expansion. Today, I’ll cover some of the other highlights coming out of Blizzcon, as well as elaborate on a few points about the pandas.

Starcraft II: Heart of the Swarm:

I may mostly discuss WoW on this blog, but I’m also a big Starcraft fan. Blizzard owns all of my soul, not just some of it. So I was quite interested in the new Starcraft info at Blizzcon.

First, we got a nice new trailer. It doesn’t really tell us anything we didn’t already know in terms of plot or gameplay, but it looks pretty, and it was quite nerdgasmic to see Kerrigan in all her rage-fueled glory. I’m a big Battlestar Galactica fan, and I love Tricia Helfer as Kerrigan.

Next, the new multiplayer units were revealed. They sound cool now, but if there’s one thing we learned from Wings of Liberty, it’s that the cool units will be nerfed into oblivion for the sake of balance. I know they have to do it, but it puts a damper on these things.

The Zerg gain two units, the viper and the swarm host. The viper is an aerial caster to replace overseers. Its most entertaining ability is probably “abduct,” which allows it to grab enemies and pull them out of unit balls so that the zerglings can nom on them. The swarm host is a burrowed siege unit that continually spawns mini-units to attack nearby enemies. Swarmtacular.

The Terrans get two new units, the warhound and the shredder, as well as a tougher “battle mode” for Hellions. The warhound is analogous to a small thor; if you played the original Starcraft, they’ll greatly remind you of goliaths. The shredder is an odd kind of mobile, area of effect defense structure. Sounds hard to balance. Terran doesn’t lose any units per se, but you will now only be able to have one thor at a time, similar to Protoss motherships now, so it’s likely no one will bother using them.

Protoss loses both the mothership and the carrier (sad face) and gains three units. The tempest is a capitol ship that has an AoE attack for use against other air units and a single target attack for ground. Sounds cool, but I’d rather they just find a way to make carriers useful. The oracle is a flying caster/harassment unit. It doesn’t actually do any damage, but it can shut down buildings and interfere with economies. Finally, the replicant is a unit capable of duplicating any other non-massive unit, complete with all their abilities and attributes. (“Hmm, nice siege tank; I think I’ll take it.”) This seems like a gimmick unit that will be impossible to balance.

There will also be many changes to and new abilities for existing units. For example, ultralisks now have an underground charge ability. I’m honestly more excited about the upgrades to old units than the new units. After the mothership fiasco, I refuse to get excited about cool new units.

Diablo III:

A quick piece of backstory: I played Diablo II many years ago and despised the one-dimensional, grindy gameplay, but Diablo III intrigued me a little. Then Blizzard came out with an offer where I could get it for free for signing up for a year of WoW.

I care about Diablo now.

I haven’t been following the game too closely, so I don’t know much about it, but I can tell you there was a lovely new trailer at Blizzcon. I don’t even really know what’s going on in this trailer, but holy crap the CG is beautiful.

Mists of Pandaria: After the dust settles:

After the frenzied pandemonium of yesterday (no, I won’t stop making these jokes; sorry), I’ve had time to think about the expansion. There are a few things I’d like to elaborate on.

The design philosophy: I love it. They seem to be embracing choice and casual play over the hardcore, raid-centric endgame of the previous expansions. The idea seems to be to do what you want, when you want. This is what the game needs.

The lore: This really worries me. I don’t want another pretty expansion with no real story. *Glares at Burning Crusade.* But it seems like that’s what we’re getting. Warcraft is supposed to be about epic story-telling. Running around DrunkenPandaLand with no real goal in mind is not epic.

There’s a theory going around that we, the Horde and the Alliance, may be the villains of Mists of Pandaria. One of the new monster types is going to be the sha, a kind of negative spirit that are drawn to violence and conflict. The theory goes that us bringing our war to Pandaria will begin summoning massive numbers of sha, threatening to destroy Pandaria. We will be forced to reexamine our old hatreds, lest our foolhardy wars consume all of Azeroth.

This would be a lovely return to the morality play style of storytelling we saw in Warcraft III, and I’d love for it to be true, but I don’t think Blizzard is clever enough for this anymore.

The talent changes: Very mixed feelings here. I love the customization that comes with the talents being mostly utility with no direct impact on your damage, healing, or tanking. I’m sure theorycrafters will still find the “right” choices, but the penalty for choosing “wrong” choices should be much lower.

Also, SHADOWSTEP FOR ALL ROGUES SHADOWSTEP FOR ALL ROGUES SHADOWSTEP FOR ALL ROGUES!!!!11!1!

On the other hand, only getting one talent per fifteen levels is going to really suck the fun out of leveling, and I really don’t relish having to wait 90 levels for the best toys.

Furthermore, while I know the talents aren’t set in stone, they sound pretty lame for most classes right now, with a few major exceptions, such as death knights. AoE death grip that does damage, Remorseless Winter… Holy crap; can you say overpowered?

I know, I know. None of it’s final yet.

So, yeah, I still don’t know how I feel about these talents.

* * *

So, what do you think? How are you liking this year’s Blizzcon announcements? Pro-panda or anti-panda? Looking forward to new talents or hating them? Excited for Diablo? Mourning the carrier or hoping to roflstomp mutalisks with your tempests?