Gaming Round-Up: Summer Doldrums

Haven’t done one of these in a while, but I had a lot of things that seemed worth talking about but not worth devoting a whole post to, so let’s do a quick round-up of what I’ve been playing lately.

Exploring Brimstone Sands in New World.(I also considering doing a review of Across the Spider-Verse, but it doesn’t need my help. It’s one of the best movies ever made; if you haven’t seen it, go get on that instead of wasting your time reading about my gaming.)

New World

As you might have surmised from my columns on Massively Overpowered, New World has been my main game for most of the time since it’s launch. I think I’m finally ready to declare it my new “home” MMO, something I haven’t really had since The Secret World went into maintenance mode.

I don’t love New World as much as I did TSW, but it does scratch a lot of the same itches, albeit to a lesser degree, and I’m finding it feels more comfortable and welcoming the more time goes on. As I said in a recent column, it’s not perfect, but it is special.

That said, I have reached a bit of a plateau with it lately. I’ve finished all (solo) quests in every zone, and I’ve got two level-capped characters now. As the raid-focused season two doesn’t have a lot to offer my playstyle, I’m putting the game on the back burner until the fall expansion. I haven’t stopped playing entirely, but I’m giving it less time in favour of other things.

Star Trek: Resurgence

Considering the franchise has traditionally been more about talking than fighting, it’s honestly surprising it took until now for someone to make a Star Trek narrative game. For me, this Telltale-style take on TNG era Trek was an immediate purchase.

Petty officers Diaz and Adsilar in Star Trek: Resurgence.I did see beforehand that reviews were a bit mixed, and having finished it, I can see why. “Mixed” is probably the best description for it.

As a video game, it’s rough. I didn’t encounter many of the reported bugs, but the controls were messy, and the animations more so (what is wrong with the eyebrows of people in this game?!?). You can tell it was done a very strict budget — though you could argue low budget jank just makes it even more of an authentic Star Trek experience.

As an installment of the Star Trek franchise, it’s a lot better, but still imperfect. I loved the first three quarters or so of the game, which were an excellent love-letter to The Next Generation and its more sedate style of story-telling. Nearer the end, though, it starts to fall into the trap of modern Trek: trying way too hard to be epic, shocking, and dramatic. Not every story needs to involve galaxy-ending stakes and heart-breaking tragedies at every turn.

It also felt like a lot of my choices in the story didn’t really matter. This is a criticism that basically every “choices matter” game gets, and I usually feel like people have unrealistic expectations for much their choices should effect the game, but this feels like a particularly egregious example. It’s okay if some outcomes are unavoidable, but don’t give the player numerous opportunities to try to prevent something if none of them are going to have an effect.

Still, I liked it a lot better than any of the modern Trek shows other than Prodigy. I’d probably buy a sequel if they make one.

Dragon Age: Inquisition

My latest Inquisitor Lavellan in Dragon Age: Inquisition.I’ve been thinking about doing another replay of Inquisition more or less since I finished the last one. I had a brief abortive attempt at a Solasmance run aways back, but early on I lost a bunch of progress due to the corrupted save bug, and I got so discouraged I never resumed that run.

The extreme length and grind of the game has always been intimidating, so I finally decided to do something I’ve only done once before (also with a Dragon Age game) and turn to the modding community for help. I installed a bevy of mods to reduce grind and improve quality of life, from infinite crafting mats to faster out of combat movement to a mod that lets you mutli-class.

It’s helped a lot. You can burn through the endless side quests far quicker when you don’t need to bother looting bodies or gathering materials.

Since I don’t think I have two more runs in me, I decided to make this my “canon” playthrough where I make all my favourite choices. This is mostly the same as my first playthrough (Dalish mage, side with mages, romance Sera, befriend Solas, etc.), with the one major difference being I’m going to make Cole more spirit-like this time, which I did on my second playthrough and found I preferred.

I still have somewhat mixed feelings on Inquisition and its overwhelming scale, but it is always lovely to be reunited with your favourite characters whenever you return to an old Bioware game. Sera! Dorian! Solas! How I’ve missed you.

Nextfest demos

Playing the Steam Next Fest demo of En Garde.Another Steam Next Fest is upon us, bringing with it a wave of demos. I don’t like that these demos are often temporary, but it’s a lot better than having no demos at all, which has sadly been the status quo for the gaming world for some time now.

With so many demos, a lot of them are going to be irrelevant to my interests, but a few have caught my eye.

First, there was Jusant, an eccentric climbing simulator from Dontnod. Much as I love Dontnod, I couldn’t get into this one. The controls were far too awkward. Maybe it would work better with a controller, but on a keyboard and mouse, it was borderline unplayable.

Second, there was En Garde, a goofy action game inspired by the likes of Zoro and the Three Musketeers. While I found the humour hit and miss at best, the colourful graphics were appealing, and the gameplay was pretty fun. Will probably get the full version at some point — maybe even right at launch if it’s not too pricey.

Finally, there was the oddly named Gord. Not, as you might expect from the name, a Canadian life sim, but a dark fantasy city-builder loosely based on Slavic history and mythology. This one felt a little slow (yes, even for a city-builder) and a bit rough in places, but I did enjoy the gloomy aesthetic and emphasis on a small group of NPCs rather than a sprawling populace. This feels like a “maybe when it’s on sale” title.

Card games

Sometimes you just need to show the AI who's boss.My obsession with card games continues, albeit at a slowed rate.

Sentinels of the Multiverse and Lord of the Rings LCG remain my favourites. Indeed, despite some significant flaws, I believe LotR LCG has become my gold standard for Lord of the Rings adaptations in the realm of gaming. It does such a good job of expanding the lore while feeling faithful to Tolkien’s vision, and unlike pretty much every LotR video game I’ve ever played, the gameplay actually captures the desperate last stand feel of LotR, as opposed to just being a generic game with a Middle-Earth skin.

My feelings on Arkham Horror and Marvel Champions remain more iffy. I almost sold off my Arkham Horror collection, but I wasn’t quite ready to give up on it, so I just sold some. Maybe I’ll just replay what I have occasionally, maybe I’ll try another full campaign at some point.

As for Marvel… I feel like this meme is already played out, but I still feel the best thing to say is that of all the card games I’ve played, this is one of them. It’s easy and low stress, unlike most of the others, so that keeps it in the rotation for now at least.

On the digital front, I’m still playing Eternal as well, but that’s starting to feel more like a habit than a joy. Partly this is the inevitable consequence of the fact I’ve played about 300 hours of it in less than a year, but also the Gauntlet difficulty does tend to get pretty brutal at the higher levels, and it’s wearing me down.

If I had another option, I’d probably move on, but this is really the only halfway decent digital CCG with robust PvE content. I couldn’t get into Shadowverse or Elder Scrolls Legends. For now, I’ll stick with Eternal.

The Inexplicable, Irredeemable Disaster of Picard’s Second Season

I debated whether or not I should even write this post. Partly because I try not to be too negative in what I write (I know it doesn’t always seem that way), and partly because fully covering everything that went wrong with the second season of Star Trek: Picard would pretty much be a full-time job. I genuinely feel you could devote an entire podcast to breaking down why every single scene of this season failed, either in isolation or in the greater context of the story.

The official logo for Star Trek: Picard.It’s awful. Utterly, irredeemably, inexplicably awful. It is almost certainly the worst season of any Star Trek show, and very possibly the worst season of any TV series I have willingly sat through.

Nothing about this season makes sense, on any level. And I don’t just mean in the sense of continuity errors or plot holes, although there is an astronomical number of those. None of it even makes sense emotionally, or from a story-telling perspective. It’s an endless series of massive blunders that were not only avoidable, but which the writing team went out of their way to create.

How bad is it? Going in, I had low expectations, especially given the severe flaws of the first season, but the one thing I was sure of was that there was no way they could screw up the reunion of John de Lancie and Patrick Stewart. Two actors that are brilliant individually, and who have massive on-screen chemistry. An entire season of them playing off each other couldn’t possibly be all bad.

But baffingly, that’s not what we got. In the entire season, Picard and Q have about three scenes together, totaling what felt like at most five minutes of footage. In a ten episode season.

This was the easiest of easy wins, and they still managed to find a way to squander it. It’s like if I offered someone a million dollars to tell me what 2 + 2 is, and they refused because they wanted to pursue their dream of selling used vacuum cleaners to uncontacted Amazon tribes.

Patrick Stewart in season two of Star Trek: Picard.Everything in this season is like that. Baffling, unforced errors that serve no purpose.

One of the greatest mistakes of Picard’s first season was under-utilizing Isa Briones, and she appears in only a handful of scenes in this season — not even playing the same character! Instead she plays a new character with no relevance to the plot, no interactions with the rest of the cast, and no reason to exist in the story whatsoever.

Nothing was stopping them from just including Soji in the season. Literally nothing. Like all of season two’s innumerable blunders, it was easily avoidable, but the writers dove headlong into it with reckless abandon.

Similarly, the Romulan warrior monk Elnor was one of the best parts of the first season, but he is quickly killed off at the beginning of season two. Even more baffingly, Picard — the character who actually has a history with Elnor — has no apparent reaction to his death, whereas Raffi — who has had just one scene with him up prior to this season — suffers a complete emotional meltdown over his loss.

I get that they are meant to have developed a friendship off-camera during the break between seasons, but we don’t really see any of it. “Show, don’t tell” is one of the most basic tenets of good writing — it’s one of the very first things you learn when you begin studying any kind of fiction writing — and it’s completely ignored here. To call it amateurish is unfair to amateurs.

There’s also Talinn, a human woman from hundreds of years in the past who mysteriously looks just like Picard’s Romulan maid, Laris. This great mystery is strung out for multiple episodes, only for us to eventually learn… she actually is a Romulan, presumably related to Laris. The most boring explanation possible, and there was no reason it couldn’t have been revealed off the bat. Just cheap drama for cheap drama’s sake.

Picard and Guinan in the second season of Star Trek: Picard.Or we could look to the fact that the writers just straight up forgot the circumstances of Picard and Guinan’s first meeting and ended up effectively ret-conning it out of existence.

All of this barely even begins to scratch the surface of this unpardonable disaster of a season, but I have not the will to keep going. The above issues at least stand out as most emblematic of the sloppy, nonsensical attempts at story-telling that defined the season.

Picard’s first season had a lot of flaws, but it set us up with all the ingredients for a fantastic show. Aside from the obvious talents of Patrick Stewart, we also got a great cast of compelling new characters, countless opportunities for powerful stories around the Romulan diaspora and the rehabilitation of the X-Bs, and a terrifying new threat in the form of extra-dimensional machine gods.

The second season threw all of that out the window in favour of a story that not only fails to achieve even the most basic tenets of good story-telling, but which appears to have done everything possible to avoid even brushing up against them.

I genuinely feel bad for Patrick Stewart and the rest of the cast. If the writers had tried to make the worst season possible, they could not have done any better.