Cheating on WoW: Star Trek Online Revisited

I have a turbulent relationship with the Star Trek franchise. It’s a long story, but suffice it to say I used to be a big fan, but no longer consider myself such. However, I still have enough love for the Star Trek universe that a Trek MMO holds a lot of appeal to me, at least in theory.

Yeah, I know they call it a Mogai class in STO, but it's still a Valdore classUnfortunately, when I tried Star Trek Online several years ago, I found it a baffling and frustrating experience with little to recommend it. I gave up almost immediately, and it went down in history as one of the very few MMOs I have genuinely disliked.

But that was a long time ago. Since then, STO has gone free to play and launched two expansions — Legacy of Romulus and Delta Rising — and I have evolved a lot as a gamer. Despite misgivings, I decided it was time to give the game a second chance.

Revamps and Rommies:

Something that has changed dramatically about Star Trek Online since I first played it is the new player experience. The previous tutorial was rushed, throwing you into the deep end almost immediately. STO is an unusual MMO with an excessive degree of complexity, and it would have a very steep learning curve even without a shoddy introductory experience.

But the old tutorial has been completely thrown out and replaced. The new version is much slower, much better at teaching new players the ropes, and a bit more story-driven. It’s not exactly Shakespeare, but it certainly beats the original, “Here’s Borg; pew pew.”

It probably helps that I am a much more experienced gamer now. I first tried STO relatively early in my MMO career, but after playing nearly every major title on the market, I’m much better equipped for the complexity of Star Trek Online.

A Sulibaan helix in Star Trek OnlineAnother big change is that the Klingon Empire has been fleshed out as a proper faction, and you can now play a Klingon character immediately, instead of having to unlock it by playing a Starfleet character to level twenty. The Klingon tutorial deserves some credit for giving you command of your ship in the most Klingon way possible, though overall the story leaves something to be desired.

But as a big Romulan fan, the most important change for me is the addition of the Romulans as a playable faction.

Sort of, anyway. The Romulans are not really their own faction, but are more analogous to World of Warcraft’s Pandaren; around level ten, Romulan players are prompted to ally with either the Federation or the Klingons, effectively joining that faction. It’s also worth noting that players are not part of the Romulan Star Empire, but a splinter faction with a much higher ethical standard.

This was a controversial decision among certain fans, and I have mixed feelings on it. On the one hand, it makes good gameplay sense to not further spread the playerbase among another faction — I think having two factions in the first place was a pretty poor idea — and it does suit the Star Trek ideals.

On the other hand, it does feel like playing Romulans Lite. Romulans who aren’t backstabbing slimeballs feel fundamentally wrong, and I did often find myself wishing I could have signed up with the Star Empire instead.

My bridge crew in Star Trek OnlineOn the plus side, Romulans do have their own unique line of ships and some substantial story content which is of a pretty high quality. I did end spending most of my time in the game as a Romulan.

One thing that hasn’t changed is the game’s awesome character customization. You still have a tremendous ability to customize the appearances of your character and ship, right down to body language.

To boldly go:

By some combination of the better tutorial, my increased skill as a gamer, and the appeal of the Romulans, I managed to enjoy Star Trek Online enough this time around to really get into the game and explore what it has to offer.

STO is almost two games in one, dividing its time evenly between sequences where you control your character (often supported by a team of NPC bridge officers) and space missions where you pilot your ship.

The ground combat is bizarre. It’s like they tried to combine every single combat style there is. It’s a weird mash-up of a traditional tab target MMO, an action combat MMO, and a shooter. Crouching, aiming, active dodging, melee combos… It has every mechanic in the book.

A ground battle in Star Trek OnlineIt’s not entirely unpleasant, but like much of the game, it’s needlessly complicated and a little confusing. Thankfully most of the content seems easy enough that you can just ignore a lot of the frills and shoot things until they stop moving.

The space combat is a bit of a mixed bag. It’s very unique compared to combat in other MMOs, and it does feel very authentic to the space battles in Star Trek, but it can also be awkward at times, and the fights often drag on for far too long. I like longer, more substantive fights, but some of the battles I had in STO just seemed endless.

Overall, I enjoyed the space combat, and it’s probably the most compelling part of the game, but it’s terribly inconsistent.

When it comes to group content, there are five and ten-man missions that can be easily accessed through short queues. I didn’t quite figure out the finer details of group combat in STO — I know it has some version of the tank/healer/DPS trinity, but I didn’t really see how it plays out in practice — but I did enjoy the group content I did, even if it was a bit chaotic and confusing.

They captured the look and feel of the Star Trek universe very well. Turn off your UI during a big battle, and you’d think you were watching one of the larger battles from the TV shows.

A large scale space battle in Star Trek OnlineSTO has PvP, but when I tried to queue for it, I was helpfully told there were a grand total of zero other players in the queue, and that went on long enough that I eventually just gave up. I guess PvP isn’t a big part of the Star Trek Online experience.

Another activity is the duty officer system, which allows players to send various crewmembers on missions to gather loot, experience, or craft new items. It’s a pretty simple system that almost runs itself, but hey, free loot.

The final source of content is the Foundry, a platform for players to create and share their own missions. I’m a big fan of the Foundry in Neverwinter, also developed by Cryptic, but in STO, I had trouble using it due to travel restrictions enforced on lower level players. The one mission I tried was nothing special.

On the plus side, unlike in Neverwinter, the official missions actually have decent story and gameplay, so the Foundry isn’t quite so necessary.

Red alert:

Star Trek Online does still have quite a few issues. For one thing, its free to play model is very poor. Lock boxes rain from the sky, and as in Neverwinter, the entire server is spammed everytime someone gets a rare drop from them. Ships are available for real life cash, and these aren’t just cosmetic skins — these are very powerful ships, often with unique abilities. “Pay to win” is a supremely subjective term, but this is about as close to objectively pay to win as we’re ever gonna get.

The obnoxious cash shop of Star Trek OnlineIn theory, you can trade in-game currency for cash shop currency, but like Neverwinter, this requires obscene amounts of grinding to get even the cheapest items, and if my experience in Neverwinter is any guide, you’ll eventually reach a point where progression without spending money is all but impossible.

STO is also an overcomplicated game. The improved tutorials help a lot, but this is still a game that could probably scrap at least a third of its systems and mechanics without losing anything of value or harming the core gameplay. This is not a newbie-friendly game.

Which is a very poor choice on the part of the designers. This should be a game any Trekkie can easily jump into, but you really need to be an experienced gamer and/or willing to do a lot of research.

And there are other hiccups. The interface is still awkward and obtrusive. The voice-overs often leave something to be desired, especially on the Klingon side. The graphics for ground sequences aren’t the best.

Is it worth it?

Star Trek Online is a very flawed game. It occasionally borders on Rube Goldberg levels of unnecessary complication, the free to play model is just bad, and it has various other minor issues.

My Romulan commander in Star Trek OnlineHowever, to my infinite surprise, I actually enjoyed my time in it. It has improved in many ways, and for all its other flaws, it does deliver an impressively authentic and nostalgic Star Trek experience, and it’s definitely not just another Warcraft clone. With good mission design and stories that manage to squeak ahead of the MMO pack, it provides an experience that is far more enjoyable than the confusion I experienced during my first trial of the game.

I’m even considering continuing to play for a while — at least until I finish the Romulan starter storyline. It’s not a good choice for inexperienced players or those without a very high tolerance for invasive monetization, though.

Why the Abramsverse Is True Trek, and Why I’m No Longer a Trekkie

Put on your boots and muster your nerd rage: It’s ranting time.

*Deep breath.* It has been too long.

Kirk, Spock, and John Harrison in Star Trek Into DarknessStar Trek Into Darkness is almost upon us (my kingdom for a colon), and now seems a good time to address my feelings on JJ Abrams’ take on the Star Trek universe, and why I no longer consider myself a Trekkie.

Let’s start with the backstory.

Space: The final frontier…

My father was a fan of Star Trek, and I was raised on The Next Generation (TNG) and Voyager. One of my earliest memories is getting a replica of the Enterprise-D (With lights and sounds!) for Christmas.

By age ten or so, I was a full-blown Trekkie, and I got farther into the fanbase as I aged. I hung out on the forums, I wrote my own series of fan fiction, and I even got myself appointed head of the international Save Enterprise campaign after the series was cancelled.

Yes, the same campaign that raised millions to fund a new season and held rallies all around the world. The campaign was long past such heady glory days by the time I took over, but I did what I could, organizing letter writing campaigns and the like.

But in retrospect, it’s a bit strange that I loved Star Trek so much, because I actually don’t like very much of it.

Mission patch for the international Save Enterprise campaignI respect the original series (TOS) for being innovative in its day, but it’s too dated to take seriously at this point. I love TNG, but I always viewed it as quite hit and miss. I can only handle Voyager in small doses. I loathe Deep Space Nine. What part of sitting around the promenade and listening to Odo pine over Kira qualified as boldly going where no one has gone before, exactly?

Enterprise was my favourite incarnation of Star Trek, but I’m in the minority there — more on that later.

Here’s the thing: I love the idea of Star Trek, but not necessarily the reality of it.

Star Trek, in my mind, is about exploration. It’s about physically exploring the universe, and it’s about exploring the limits of human potential. It’s about inspiring us. As Picard said, “That is what it is to be human: to make yourself more than you are.”

But when you get right down to it, that’s not what Star Trek is. That’s what it claims to be — and what its fans claim it to be — but it’s a lie. And it took JJ Abrams to make me realize this.

To seek out new markets and new demographics:

I had pretty low expectations going into Abrams’ 2009 Star Trek reboot. I didn’t like the idea of destroying the old canon to reboot it. If you want to reboot, just have the balls to start over from scratch.

The cast of Star Trek (2009)Abrams himself didn’t impress me, either. His interviews made himself come across as incredibly arrogant and utterly disrespectful of Star Trek’s history. I still haven’t forgiven him for the infamous “talky geekfest” comment.

And when I saw the movie, I wasn’t disappointed. It was a mindless, generic popcorn movie with more lens flare than plot. It bore no resemblance to the Star Trek I loved.

I came out of the theater feeling very bleak about the Star Trek franchise. It was doomed to another few years of pointlessness.

I was also distressed by the reactions to the movie from my fellow Trekkies: Everyone loved it. Even those who had been haters going in were converted. Normally a fractious and argumentative bunch, Trekkies had finally been united around the banner of JJ Abrams.

At some point, I had the odd thought that Abrams had tipped the scales such that there was now more Trek that I didn’t like than Trek I did like, but then it occurred to me that’s always been the case.

The cast of Star Trek: The Next GenerationI wondered how I could be a real Trek fan if I didn’t actually like most Star Trek, especially since the versions of Trek I loathe — Abramsverse and DS9 — tend to be the most popular among Trekkies.

Eventually, I realized I wasn’t. I’m a fan of what Star Trek claims to be, not what it actually is.

To Blandly Go Where Everyone Has Gone Before:

The original Star Trek was a ground-breaking show. It broke down barriers of race, nationality, and gender. It showed a future where all humanity was considered equal, and it did so at a time when this was a fairly radical thought.

But while future Star Trek incarnations have paid lip service to Gene Roddenberry’s ideal of infinite diversity in infinite combinations (IDIC, to Trekkies), none of them have really lived up to the bar set by the first series.

Think about it. What barriers were broken by Trek after the original series? What daring chances did they take? I can’t think of any.

Nichelle Nichols as Lt. Nyota Uhura in the original Star TrekEnterprise came close by actually have some complexity in its morality and not being afraid to go to dark, unexpected places, but perhaps not coincidentally, it was also viewed very poorly by most Trek fans.

Star Trek could have taken the lead on diversity again. They could, for example, have included a gay character back when that still would have been daring. Instead, they just danced around the issue with some weak alien allegories.

They could have gone beyond the ethnic diversity of TOS and created a cast that really represents the true mosaic of humanity, instead of following the pattern of “mostly white with a smattering of other races.”

I’ll tell you this: Spend a few years living in Toronto, and even a Star Trek cast starts to look as white as Dempsters.

As much as I like to defend Enterprise, it failed on this front, too. Its two non-white cast members were largely forgotten in favour of the Trip/Archer/T’pol triad.

The cast of Star Trek: EnterpriseUltimately, Star Trek hasn’t done any “boldly going” since TOS. TNG was a good series, but it was entirely too safe. It never took any chances. DS9 was simply a train wreck bereft of any spirit of exploration. Voyager was just a rehash of TNG that somehow managed to be even more bland and safe. Enterprise actually had some spirit of exploration and took some chances with its shades of gray morality, but even it could have done so much more.

Watching other sci-fi shows really opened my eyes to what’s possible. Ron Moore’s Battlestar Galactica completely blew Trek out of the water when it comes to high-minded sci-fi. There was a show full of diversity and intriguing moral dilemmas.

Want a show about the wonder and the terror of exploring deep space? Stargate: Universe utterly embarrasses Trek on that front.

Even if all you want is a light-hearted sci-fi adventure, the first two Stargate series thoroughly outclass Trek in that area.

Trekkies themselves are a disillusioning bunch, as well. It has become clear to me over time that the message of IDIC is completely lost on the vast majority of Trek fans. They’re as intolerant as any other random grouping of people.

The USS Enterprise, NCC-1701-DNow, I want to be absolutely clear here: I’m not badmouthing Trekkies. They’re no worse than any other group of fans. But they’re no better, either, and for fans of a franchise that claims to be about inspiring humanity to its full potential, that’s disappointing.

A Trekkie no longer:

The realization that Trek was never what I really wanted it to be opened my eyes in a lot of ways. So many things suddenly make sense.

Most of my favourite parts of the Trek franchise — Enterprise, Nemesis, Insurrection — are hated by the majority of Trek fans, and now I understand why. They were right all along: These were not true examples of what Star Trek is about. That’s why I liked them.

The things I love about Star Trek are the exceptions, not the rule. Mostly, Star Trek is a bland and generic piece of sci-fi. It’s not about diversity, or morality, or exploring the unknown. It only claims to be and stumbles into brilliance on occasion as a result.

JJ Abrams is an extreme case. He’s not even pretending to try for anything higher with his version of Star Trek, and so it’s much worse than anything that’s come before it, but what he’s done is only a natural progression of what Star Trek has always been — or what it’s been since the ’60s, at least.

I’ve often said that the Abramsverse is a bastardization of Trek, but when I think about it, it is a true example of what Star Trek is at its core. And that’s why I won’t be seeing Into Darkness.

Because I’m not a Trek fan. I’m a fan of what it aspired to be, but aspirations and reality are two separate things.