Reviews: Defiance, “Of a Demon in My View” + Dark Matter, Episode 10

Defiance, “Of a Demon in My View”:

Nolan and Irisa are Brazil-bound, but they don’t make it far. Their convoy is attacked and massacred, and Nolan is carried off.

A promotional image for DefianceHe awakens in the ruins of Old St. Louis. Kindzi has decided she wants to “enchant” him. His only hope of escape lies with T’evgin, but he is paying the price for his negligence.

Elsewhere, Berlin reappears without much explanation, and it’s up to her and Irisa to find out what happened to Nolan.

This is a episode that needed to happen, showing Kindzi clearly take her place as the main villain of the current arc, but I can’t say it was an especially memorable or interesting episode.

I’m hoping there’s more to Berlin’s story than she’s letting on so far. Right now it just seems kind of random and out of the blue. And as for Kindzi’s story, it was really rather predictable.

That said, I do want to take this opportunity to do something I’ve neglected to do in past reviews: praise the actors behind the Omec.

The Omec in DefianceNow, it is true I’m no fan of the Omec. I think they’re an unnecessary complication for the greater plot of Defiance and that there are far more interesting things the show could be covering, but none of that is the fault of the actors, who put on an excellent performance.

Conrad Coates is both majestic and terrible as T’evgin, and Nichole Galicia manages a potent combination of scintillating sensuality and skin-crawling creepiness as Kindzi. They’re both chillingly alien and radiate power and confidence.

It’s unfortunate such talent is being wasted on a relatively dull plot.

Overall rating: 6.9/10

Dark Matter, episode ten:

Trapped by their enemies and out of options, the crew of the Raza receives unexpected aid from the corporation who helped them resolve their issue on the mining planet back at the beginning of the series. This also means more of Tori Higginson, which pleases me.

But nobody saves a gang of ruthless mercenaries without strings attached. This particular corporation needs something stolen from a rival.

The logo for Dark MatterTwo is reluctant, but the rest of the crew talks her out of it. Her distaste for the mission grows as they are forced to band together with another squad of mercenaries, the leader of which quickly gets on Two’s bad side.

You don’t want to be on Two’s bad side. It’s not a healthy place to be.

With their engineering expert out of commission, the two crews need another technical wizard to complete the mission: Five.

Meanwhile, Sally creates a new sub-program to analyze her behaviour for potential issues. I’m willing to bet cash this program ends up going crazy and taking over her body at some point.

This was an unusually tense episode, with twists and peril from beginning to end. The other mercenaries are the first bad guys on Dark Matter I’ve genuinely disliked. I want to see the General die on principle, and Four’s step-mom is pretty evil, but these guys are the first ones I really want to see beaten to a bloody pulp at the earliest convenience.

Episode ten is also a rare case of Five getting to play the hero, which is cool. I realize it’s a difficult thing to write, but I do wish sci-fi would have the geekier characters save the day more often. I mean, most of the people who watch these sort of things are more on the nerdy side; why do we always see the jocks and fighters take center stage?

Jodelle Ferland as Five in Dark MatterTwo also puts on possibly her strongest performance to date in this one. I think this is the first time I forgot I was watching Melissa O’Neill and only thought of her as Two.

Judging by the ending, I think we’re about to learn just who, and what, Two really is.

I’m not sure this is a bad thing, but this was one of the few Dark Matter episodes that didn’t give every character something significant to do. Six, Three, and Four are there, but they don’t contribute much to the plot or have any memorable scenes, and their arcs don’t advance at all.

Overall rating: 7.5/10

Review: Warcraft, War Crimes

After far too long a wait, I’ve finally gotten around to reading the latest Warcraft novel, War Crimes by Christie Golden. It’s a very unusual story for a Warcraft novel, but also an intriguing one.

Cover art for "Warcraft: War Crimes" by Christie GoldenEschewing action, adventure, and bloodshed almost entirely, War Crimes is instead a courtroom drama about the war crimes trial of Garrosh Hellscream. Held at the Temple of the White Tiger in Pandaria, the trial is officiated by Taran Zhu, with Tyrande Whisperwind serving as the prosecution and Baine Bloodhoof drawing the proverbial short straw and being assigned as Garrosh’s defense.

War Crimes could be viewed as a lead-in to Warlords of Draenor, and certainly it does serve that purpose, but ultimately I feel War Crimes would be much more accurately viewed as an epilogue to the events of Mists of Pandaria. Not only does much of the “action” take place in Pandaria, but more importantly, it continues the themes and tone of Pandaria, being an often introspective and thought-provoking tale.

There is never any pretense that Garrosh is not guilty — even he freely and proudly admits to all of his many crimes. Instead, the question of the trial is what should be done about it. Should he be put to death, or allowed to live in the hopes he may one day see the error of his ways and redeem himself as his father did?

It’s a very fascinating debate on the often blurred lines between good and evil, whether people can change, and when and if wrongdoers should deserve a second chance. It could have gotten preachy, but I personally didn’t find that to be the case. Most of the time, the author seems happy to let the reader draw their own conclusions.

Ultimately the trial ends up serving not just as an examination of Garrosh, but of many of the major characters from throughout Warcraft lore, and there are a lot of strong performances. Anduin Wrynn once again proves himself to be quite thoroughly awesome, and Baine actually manages to be pretty interesting this time around. The conflict between his personal loathing of Garrosh and his honour-bound duty to defend the former warchief to the very best of his ability is quite interesting to see play out.

Art of Sylvanas WindrunnerThis book is also noteworthy for finally bringing us a reunion of the sisters Windrunner. Despite falling on opposites of both the Horde/Alliance conflict and the divide between life and death, Sylvanas and Vereesa find themselves united by their common hatred of Garrosh. The story is a bit odd and ultimately doesn’t come to much, but a reunion of the Windrunner sisters was long overdue, and I’m not sure what could have been done to make it more interesting.

Overall, I thought War Crimes was a very strong book, but it does have a few flaws. The ending is quite strange and random, and ultimately quite unsatisfying. This is necessitated by its connection to the events of Warlords of Draenor, which seems to have strange, random, and unsatisfying as its calling cards.

War Crimes is also another chapter in the endless ruination of Jaina Proudmoore’s character. This book once again paints her as a weepy, over-emotional mess of a person, and it also reaffirms the absolutely dreadful romance between her and Kalecgos.

I’m starting to think it’s time to give up hope of Jaina ever resembling her original incarnation or being remotely interesting.

Still, hiccups aside, I found War Crimes a good read. It’s a refreshing change of pace from the usual Warcraft bombast, and for a book that’s little more than three hundred pages of people talking in a courtroom, it’s quite a page-turner.

Overall rating: 8/10