Gaming Round-Up: Summer Sale Aftermath

Thanks to the recent Steam sale, I’ve blitzed through quite a few games recently. I’ll just go through them all real quick… or as quick as someone as long-winded as me is gonna get, anyway.

The Aspiration Truth in Harmony: The Fall of Reverie.Harmony: The Fall of Reverie

This one was not actually a sale purchase but a birthday gift from a friend. As a Dontnod fanboy, it’s been on my wishlist pretty much from the moment I heard about it.

In practice, it was an odd, inconsistent game. Fall of Reverie’s events take place across two realms: A near future version of our world, and Reverie, the world of dreams, where dwell humanity’s personified Aspirations.

The story in the human world never really came together for me. All of the characters are too faultlessly nice to be believable… except one, but there was never an opportunity to truly take them to task for how awful they were. It felt just a bit too saccharine.

On the other hand, I did really enjoy all the stuff with the Aspirations. The game pushes you to choose one Aspiration to champion, and I think they did a really good job of making them all seem like valid choices with pros and cons, with none of them being obviously good or bad choices. A lot of narrative games try for stuff like this, but rarely is it executed so well — there usually seems to be at least one or two no-brainer choices.

Conversing with Bond in Harmony: The Fall of Reverie.I chose Truth to champion, with Bond and Power roughly tied for second place. I wasn’t expecting to like Power at all, but his direct, uncompromising approach to morality proved very appealing. I’m not sure if I’ll replay the game, but if I do, I will almost certainly side with Power.

The game’s other gimmick — the limited ability to see the consequences of your actions before you take them — was interesting to do once, but I don’t see it as the future of narrative games or anything. I also found that the way the consequences of my choices came together made for a very disjointed final chapter, but I think that was just bad luck.

So it was definitely a flawed game, but I think it was a unique and interesting enough experience to be worthwhile.

Oxenfree II: Lost Signals

I had no idea Oxenfree was even getting a sequel, but then I just stumbled across it on Steam’s front page one day. I loved the original, so it was an instant buy.

A shot from Oxenfree II: Lost Signals.That said, I can’t say I ever felt Oxenfree was a game that needed a sequel, and at times Lost Signals did feel a bit unnecessary. The first half of the game felt like it was just rehashing the first without bringing anything new to the table.

Things got a lot better in the latter half of the game, though, and it did do a much better job of providing a conclusive ending to the story than the half-hearted new game plus mode for the original did.

So I don’t think Oxenfree II was nearly as good as the original, but it still felt worth it in the end. Mostly the problem is the first one was such a classic that you can’t really make lightning strike twice.

Star Trek Prodigy: Supernova

Among the news of Star Trek: Prodigy’s shocking and unjust cancellation, I was reminded there is a video game spin-off, Supernova.

Gwyn and Dal explore an alien world in Star Trek Prodigy: Supernova.I really want to like this game. It’s got the full original voice cast of Prodigy, so as far as the story goes it’s basically just an extra couple episodes of Prodigy, which I’m all for.

But I have to be honest that I’m really struggling to get through the gameplay. It’s not horrible or anything, but it’s clearly designed for young children, so it’s very basic and very shallow.

I’m thinking I might just watch the rest of the game on YouTube.

Blacktail

Of the games I’ve played recently, this was probably my favourite. Blacktail is an open world game loosely inspired by the myth of the witch Baba Yaga. It’s got a dark fairytale vibe that is both twisted and whimsical.

It’s still got a few rough edges — it could have really used a more traditional fast travel system, and the ending is mildly confusing — but overall it was a good time. The story is pretty engaging, it’s paced well for an open world game, the voice acting is stellar, and the music is lovely.

The witch Baba in Blacktail.It’s also one of the few games I’ve seen that does side quests well. There aren’t that many of them, and most are lengthy, compelling stories in their own right. They’re not just checklists of chores used to pad out the runtime of the game.

This is one I wouldn’t mind seeing a sequel to.

Warrior Nun Deserves Another Season

Thanks to the long gap between seasons and a total lack of promotion from Netflix, there’s been a bit of a pall hanging over the second season of Warrior Nun. There’s this perception that it’s a dead show walking, not helped by Netflix’s long history of cutting down its own shows in their prime.

The logo for Warrior Nun season two.Fans — and even some members of the cast — have been running a guerilla campaign to try and keep the show alive by spreading the word and streaming it as much as possible.

It’s a shame there’s this feeling of needing to fight for the show, because it puts a bit of a damper on a truly excellent season of television.

I’ve said in the past that I think the mark of true greatness is not a lack of any flaws, but when the strengths shine so bright as to drown out the flaws. Season two of Warrior Nun fits that description to a T.

Objectively, I can find many faults with this season. Most notably, it often feels rushed. I get the impression the writers wanted more than eight episodes, but this was all Netflix was willing to give them. Or perhaps it’s an over-correction to the criticism of season one’s slow-burn (a criticism I disagree with). Either way, a lot of things move too quickly. Most notably one character changes loyalties so often and so quickly that their arc ceased to make any sense at all.

There’s one side-plot that has the opposite problem — it feels too drawn out, especially given the outcome has pretty much been a foregone conclusion since last season. The resolution is very satisfying when it comes, though.

No one does slow motion walking toward the camera like this show.You also need to suspend your disbelief extra hard for a lot of things this season. The sci-fi elements are extremely implausible this time around, even by the standards of a show about “undercover tactical nuns.”

But you know what? I don’t really care about any of that. This season was just too damn enjoyable for any of that to get me down.

When I watched the original season the first time, I came away feeling that Ava and Beatrice were carrying the show. Not that I disliked the other characters, but they didn’t feel that memorable compared to Ava and Bea. When I rewatched season one, I found the supporting cast members a lot more compelling than I remembered, and in season two, Warrior Nun has established itself as a show where the entire ensemble is more than carrying their weight.

Sister Camilla is at least as lovable as before, if not more so. Jillian also puts on a strong performance, and there’s some new faces that hold their own admirably.

But the real breakout star this season is Mother Superion. She is a character I very much did not want to like because of how abusive she was to Ava when first introduced, but despite my best efforts, she won me over. She has a lot more screentime this time around, and across her various scenes, she gets to show pretty much the full range of human emotion, from righteous anger to sorrow and even some humorous scenes. And she kills it every time. Major respect to Sylvia De Fanti for an incredible performance.

Kristina Tonteri-Young as Sister Beatrice in Warrior Nun season two.All that’s not to say that Ava and Beatrice aren’t still great, because they absolutely are, both individually and in terms of their dynamic together. Their friendship gets a bit turbulent this season, and they often find themselves in conflict, but there’s always the sense that they maintain respect and affection for one another throughout. Characters who can handle conflict in a healthy way are depressingly rare in popular fiction, and it’s so refreshing to see it here.

While there are parts that feel rushed, as I’ve already noted, the fast pace of the season can also be quite exhilarating.

I initially gave Warrior Nun a try purely because I found out it was the work of Simon Barry, the mind behind Continuum, a strong contender for my favourite TV series of all time. I’m not sure I’m quite ready to say that Warrior Nun has yet reached Continuum’s quality level, but this season did give me the same brain-blasted, pleasantly overwhelmed feeling that Continuum’s later seasons did. So much happens so fast it feels almost supernatural that they’re able to fit so story in a relatively short run-time. It displays an incredible economy of story-telling that most writers can only aspire to.

Oh, yes, and this season also happens to feature some of the most inventive and beautifully shot action scenes I’ve had the pleasure to witness.

The second season ends on a pretty satisfying note, so if the series is to end here, it won’t be so jarring or heart-breaking as some shows that are left unfinished. But I still hope it does continue. There’s plenty of potential for more story in this universe, and it just plain deserves it. It’s fun, it’s exciting, it’s moving, and while it’s subtle, there’s a maturity to the characters and their relationships that most popular media lacks.