Dungeons and Dragons: The Wild World of Homebrew

As our venture into the world of table-top role-playing progresses, I and my friends are now beginning to expand beyond the basic rules of Fifth Edition and experiment with more drastic homebrews.

The official logo for Dungeons and Dragons, fifth editionFor instance, for our most recent session our DM led us in an experimental one-shot using the setting of ReBoot.

I have to say I very deeply admire the effort our DM went to for this. He not only had to design entirely new mechanics for the ReBoot setting, be he also had to create the mechanics for the Games we entered into over the course of the adventure. At one point we wound up playing a tabletop version of Mario Kart. It was… different.

It’s a bit of a double-edged sword because it did lead to a lot of the session simply being learning new rules, but still, the sheer creativity has to be admired.

The Reboot setting also allowed for some interesting role-play. I of course chose to be a Guardian, but I played him as a hardboiled, loose cannon cop who plays by his own rules. Meanwhile the show was stolen by one of my friends, who made her character an over-the-top cutesy anime JRPG heroine. We were a motley bunch.

For my part, in a turn of events probably everyone saw coming, I have begun working on some homebrew to adapt 5E to the setting of the Secret World. I started out just creating passives for the various factions — I decided that choice of faction replaces racial choices — but it got a bit out of hand, and the document is now 5,000 words.

My Templar tanking a lair boss in The Secret WorldThat being said, I still consider it a rather basic framework. It mostly still uses the same mechanics of 5E. I’ve not touched classes or monsters at all, aside from disallowing a few classes that didn’t fit the setting. I may expand it to include those things at some point, but I’m not sure.

It is very much a vanity project. I’m the only person in my friend group who ever played TSW, so I don’t foresee a lot of interest in this from my friends, and I’m not sure my game design “expertise” is at a level that any strangers would be interested in what I’ve come up with. If nothing else, it amused me.

I do wish to share one thing from the homebrew, just because I’m rather proud of it. I came up with a number of custom backgrounds to fit the modern setting, and while most are somewhat bland, the Conspiracy Theorist background is a bit more fun:

You were right all along! The Illuminati are real! The people in the YouTube comments said you were mad, but who’s mad now?!? You have proficiency in Hacking, Insight, and History, and you are also proficient with a Hacker’s Kit and Thieves’ Tools. You are much less likely to suffer consequences for revealing the secrets of the Secret World to the public, because no one takes you seriously. Your maximum sanity is lowered by 1.

Pointless Nostalgia: Mainframe Entertainment

I mostly use this blog to discuss my current interests — my recent writing projects, the books I’m reading, the shows I’m watching, and so forth. However, my love affair with speculative fiction has been a lifelong thing. I thought it might be interesting* to turn back the clock a bit and look at some of the sci-fi and fantasy I loved as a child, and which started me on the path to become the nerd I am today.

Graveheart and Tekla on Planet Ice in Shadow Raiders*(By which I mean that I wanted an excuse to look through a bunch of nostalgic YouTube clips.)

Originally, this was just going to be one post, but it got long enough that now I’m thinking I might make a whole series out of it.

Mainframe Entertainment:

When I think about things I loved as a kid, the shows produced by the Canadian company Mainframe Entertainment (now known as Rainmaker Entertainment) jump to mind almost immediately.

It all started with ReBoot. The first ever computer-animated television series, ReBoot was a piece of history, and while I loved it at the time, I think I have an even greater appreciation for ReBoot now that I’m an adult.

ReBoot was, above all else, wildly creative. It was a story set inside a computer, where each character is an anthropomorphized program. For example, one of the main heroes was Bob the Guardian, essentially an anti-virus program.

The city of Mainframe, setting of ReBootBut what was so clever about ReBoot was that they never actually came out and said, “This is a story about life inside a computer.” They just sort of left you to figure that out on your own. And they created this brilliantly deep and bizarre mythology and cosmology of life inside cyberspace that was just so completely original.

There were of course times when ReBoot devolved into pure, pointless absurdity as kids’ shows tend to, but on the whole, it was remarkably smart for a show aimed at children, and the later seasons wound up being surprisingly dark.

ReBoot also featured one of the greatest characters in human history: Mike the TV.

There’s been talk of a continuation of ReBoot for a long time, but the future remains uncertain. There was supposed to be a feature film trilogy, but I believe it’s been cancelled. Now just recently there’s word that Rainmaker is working on a new TV series called ReBoot: The Guardian Code.

I don’t generally want to be one of those adults who still watches kids’ shows… but I’d probably watch a ReBoot revival.

Bob the Guardian in ReBootReBoot was far from the only Mainframe show I loved, though. There was also Shadow Raiders (AKA War Planets).

Shadow Raiders was, if anything, even more bizarre than ReBoot, featuring a star system of warring elemental worlds forced to band together for survival against an all-consuming void planet.

Like ReBoot, Shadow Raiders had a surprising maturity once you looked past its odd outer trappings. The show went to some dark places, with entire worlds destroyed and civilizations brought to the brink of extinction. It’s not often you see a kids’ show deal with ideas like ingrained racial hatred and genocide.

Shadow Raiders was perhaps my first exposure to one of my favourite themes in fiction: the idea of old enemies banding together for mutual survival. The show repeatedly hammered home both how much the different worlds hated each other, and how utterly doomed they would be if they didn’t work together.

Shadow Raiders was also my first experience of a show I loved being cut down before its time, as it lasted only two seasons and didn’t really have a satisfying conclusion. This would become a regular theme in my life: Star Trek: Enterprise, Stargate: Universe, Terminator: The Sarah Connor Chronicles…

The Beast Planet consumes Planet Jungle in Shadow RaidersBut of course, the most famous of Mainframe’s shows, and the one I most loved at the time, was Beast Wars (and its sequel, Beast Machines), a spin-off of the Transformers universe.

Here’s a show to win the heart of any young boy. What’s better than a giant killbot? A giant killbot who turns into a truck. But what’s better than a giant killbot who turns into a truck? A giant killbot who turns into A MOTHER****ING DINOSAUR MOTHER****ER.

To say I was obsessed with this show would be a colossal understatement. I adored it with an almost religious fervour, and I wince to think of how much money my parents wasted getting me the toys.

My favourite characters were Rattrap, because rats and because I always gravitate towards the geeky characters, and Silverbolt, because I like lawful good types. Also, he was a wolf cross-bred with an eagle. Badass.

I especially enjoyed the episodes dealing with the alien Vok, who I found fascinatingly mysterious and creepy. In this, we see the earliest signs of my fascination with the concept of alien and unknowable beings, still present today in my fondness for things such as World of Warcraft’s Old Gods or The Secret World’s Dreamers.

The Maximal Silverbolt in Beast WarsIronically, while it was my most beloved Mainframe show at the time, Beast Wars is the one I have the least respect for as an adult. It was the most overtly childish, and the need to support the toy line forced the storyline to go in odd and often unnatural directions. It did not have the same wild originality as Shadow Raiders or ReBoot.

Still, it does deserve credit for once again being darker and more mature than one would expect from children’s programming, albeit to a lesser extent than its contemporary shows by the same company.

Something that amuses me to this day is how they were able to get away with putting such hideous acts of violence in a kids’ show simply because robots don’t bleed.