Heroes of the Storm: Where Anticipation Meets Concern + New Article

The alpha for Heroes of the Storm, Blizzard’s new MOBA, is upon us… though I suppose this is really more of a closed beta.

Promotional art for Heroes of the StormHonestly, the meanings of these things have become so muddled that I don’t what anything means anymore. Alpha is now beta. Beta is now soft launch. I suppose by traditional terms, Heroes would be in closed beta. But they’re already accepting real money payments!

I’m so confused.

But I’m already off-topic. My point is that Heroes* has been in the news and on my mind a lot lately. I’ve been combing Heroes Nexus for news, dutifully checking my email for an alpha invite that may never come, and watching HuskyStarCraft play matches. Through it all, I find myself filled with excitement, but it’s clouded by a lot of worry.

*(I can’t bring myself to call it HotS, because that still means “Heart of the Swarm” in my mind.)

I’m not worried because it isn’t shaping up to be a good game. Quite the opposite. It looks to be a major improvement over past MOBAs. Many of the heroes look fun to play, the map objectives make battles much more varied and interesting, and I much prefer the talent system to items.

There are a few areas it could probably be improved — the matches still look to be pretty damn long — but on the whole, it’s looking to be a very fun game.

A promotional screenshot for Heroes of the StormBut all throughout, there’s this nagging voice in my head saying, “Tyler, you don’t like these kind of games. You never have, and you never will.”

It’s true. Competitive gaming has never really been able to hold my attention. I consider this a personality flaw on my part.

In the abstract, I love the idea of competitive gaming. It’s a test of wits and reflexes between even opponents. It’s a contest of the mind. I have great admiration for what competitive gamers are capable of, and it’s one of the main reasons I enjoy watching professional StarCraft matches.

But when I try it myself, it quickly becomes more stressful than anything. I tend to be pretty bad at such things, and I lack the patience to wade through loss after loss and improve. Even if I did get good, these things are designed so you always lose at least half the time, and I find that pretty demoralizing.

Competing against other people adds an extra layer of humiliation, as well, and being on a team makes it even worse. It feels terrible to drag down your team with your noobishness — or to have someone else drag you down.

I push a lane in DOTA 2Then there are issues more specific to the MOBA genre. Their communities are infamously toxic and unforgiving. I didn’t find the community in DOTA 2 any worse than what you’d find in your average MMO battleground, but that still puts it somewhere between “terrible” and “I don’t want to live on this planet anymore.”

And World of Warcraft has clearly shown that Blizzard doesn’t really care about the quality of their in-game communities, so I doubt they’ll do much to curtail such behaviour.

There’s no real story, either. It’s not even remotely canon for the lore of any of Blizzard’s universes, and nearly the entire game revolves around PvP. Recent history has shown that it’s all but impossible for me to maintain long-term interest in a game without a story to keep me hooked in.

If this were any other game, I’d have already written it off as not to my taste, as I do all other MOBAs.

But damn it, it just seems so cool. I’ve been a Blizzard fan all my life, and throwing all of the greatest heroes and villains from all their games into a ring and forcing them to fight is the stuff of my darkest, nerdiest dreams. It’s like an even more ridiculously awesome version of Stadium Love.

Several of the playable characters in Heroes of the StormThe idea of Illidan plying his demon-hunting skills on Diablo, of Tassadar laying the psionic smackdown on Arthas, of Nova sniping Tyrael… It just fills me with child-like glee.

I love the art style, too. It makes me painfully nostalgic for Warcraft III, and I wish more than ever that Blizzard would get to work on Warcraft IV.

So I’m filled with excitement for Heroes of the Storm, and I can’t wait to get my hands on it, but I fear I’m only setting myself up for disappointment. This is exactly the sort of game I don’t like. Maybe Heroes will be good enough to force me out of my comfort zone, but somehow, I doubt it.

New article:

My latest article for ADANAI takes a look at how Warcraft and Mass Effect may be the first in a new generation of quality films based on video games.

I know I couldn’t be more excited for the Warcraft movie. Having watched Vikings, I’ve come to the conclusion Travis Fimmel is a great actor, and I think he’ll do very well in the film. His intensity is well-suited to the Warcraft universe.

BlizzCon: Warlords, Heroes, and the Warcraft Movie

BlizzCon is behind us. Considering they skipped a year, there wasn’t nearly as much news as I was expecting, but there are still a few interesting things to discuss.

Warlords of Draenor: Garrisons, loot revamp, new models, and Rube raids

A player garrison in World of Warcraft: Warlords of DraenorThere’s really only one new feature to speak of in Warlords of Draenor, and that’s garrisons. Not much compared to MoP’s scenarios, pet battles, challenge modes, new class, and first neutral race.

But with that being said, garrisons do sound pretty cool. I’m not much of a player housing fan myself, but a player fortress with your own private army? An entire town under my command drawing inspiration from the bases in the old strategy games? This I can get behind.

It solves the old problem of player housing not having a gameplay component, because your garrison will be full of NPC followers who can craft, gather materials, and even earn loot for you. Managing your garrison will be an entire mini-game unto itself.

This seems a near total copy of the crafting system in Neverwinter, with a twist of crew missions from SW:TOR. But I liked the crafting in Neverwinter, so I’m not going to complain.

My main concern about garrisons is having to leave them behind when the expansion ends. Blizzard mentioned they wanted to move away from features having relevancy past the expansion that added them (an utterly baffling policy in my mind). It’s going to suck to spend an entire expansion building your perfect fortress and recruiting all your followers, only to abandon it all when 7.0 rolls around.

The new model for Gnome females in World of Warcraft: Warlords of DraenorThe other main “feature” of WoD, if you can call it that, is new player models. I’ve said before that I don’t see the point of these, and I stand by that. It’ll be interesting for two days, and then you’ll forget about it. Besides, our characters are under armor all the time anyway.

The models they’ve revealed do seem to be coming along pretty well, at least. They’re still very recognizable as the avatars we know. Orcs still look like Orcs, and Gnomes still look like Gnomes.

They’ve said that there won’t be a free recustomization when the new models go live. I’m not really surprised, but it’s still frustrating to hear. Don’t like the way Blizzard redesigned your character? Too bad, so sad.

It’s a shameless cash grab, and nothing more.

On a brighter note, gear is getting an overhaul, and all the changes seem to be for the better.

A screenshot of Telador in World of Warcraft: Warlords of DraenorFirst of all, hit, expertise, dodge, and parry are all going the way of the dodo. I’ve been lobbying for the removal of hit and expertise for a long time, so this pleases me greatly. I’ve never understood why my expert assassin needs to stack a lot of hit rating to be able to hit a dragon the size of a barn standing two feet in front of her.

I actually thought dodge and parry were fairly interesting, but I won’t miss them much. I suppose this means tanks will now be stacking damage stats, which is interesting.

Along with these changes, reforging is being removed. Thank you, Grilled Cheesus! Reforging was one of those things that sounded cool in theory, but was never anything but a chore.

They’re also adding fun new “tertiary” stats. These won’t be on every piece of gear; they’re intended to be fun bonuses, and they won’t count towards item budget. They include things like movement speed, life steal, and reduced damage from AoE attacks.

Armor has been redesigned to change its core stats based on the spec of the wearer. There’s no more intellect plate or strength plate. There’s just plate.

And of course, the item squish is a go.

Concept art of Shadowmoon Valley for World of Warcraft: Warlords of DraenorYou know the saying that one death is a tragedy, but a million deaths is a statistic? Well, critting for eight thousand damage is awesome, but critting for half a million is a statistic.

These all seem like very positive changes to me. For the first time since Wrath, I might actually be excited to get new pieces of gear.

The one other change worth noting is that raid difficulties are being overhauled.

Yes, again.

LFR stays the same, but flex raids are now called normal, normal are now called heroic and use the flex system, and heroic are now called mythic and are limited to twenty-man groups.

I’m not a raider, so I’m fairly indifferent to this. I’ll just say that it all seems a bit Rube Goldberg to me.

I’m still not feeling the love for Warlords. I won’t deny there are parts of it that sound interesting. Part of me loves the idea of meeting Durotan, fighting Blackhand, and perhaps crossing paths with Ner’zhul.* But the features list is incredibly anemic, and the lore still seems confusing at best.

A screenshot of Shadowmoon Valley in World of Warcraft: Warlords of Draenor*(Pleeeaaase don’t turn Ner’zhul into a one-dimensional stock villain. He’s one of the coolest characters in Warcraft lore.)

I’m sure I’ll still play it, but I’m thinking I might wait until it goes on sale or something. It really doesn’t feel worth $40 and a monthly subscription to me.

The Warcraft movie:

The one thing at BlizzCon that got me really excited was the news about the Warcraft movie. We’ve finally gotten an idea of the plot, and I could not be happier.

We’re going back to the beginning. Warcraft I. Orcs and Humans. The main characters are Anduin Lothar and Durotan.

Hells to the yes.

Apparently, the original script was very Alliance-centric, but Duncan Jones pushed to make it a more balanced story with a larger role given to the Horde. The fact that Durotan’s involved shows me that it won’t just be evil Orcs versus heroic humans. We’ll get to see the good side of Orcs as well as the dark side.

Concept art of Stormwind for the Warcraft movieAgain, Hells to the yes.

It was also mentioned that Duncan Jones was a Blizzard fan as far back as the days of Lost Vikings and has played every single game in the Warcraft series.

I really think they got the right director for this.

Finally, can I just say that the concept art for Stormwind looks absolutely amazing?

Heroes of the Storm: NOVA VERSUS ARTHAS

Despite myself, I find I’m pretty excited about Heroes of the Storm.

The logical part of my brain says, “Tyler, you don’t like competitive gaming, least of all MOBAs. You’ve never taken failure well, and once you realize you lose at least half your matches, you always give up.”

The rest of my brain says, “NOVA VERSUS ARTHAS NOVA VERSUS ARTHAS NOVA VERSUS ARTHAS aAGHMeeneW<FF!AAMQddnhel;nfowjm!!1!”

I’ve been a Blizzard fan all of my life. The idea of gathering all of the greatest heroes from all of their games, cramming them together, and forcing them to fight to the death Stadium Love style is the stuff of my wildest, nerdiest dreams.

Promotional art for Heroes of the StormAnd on a more serious note, I do think they’ve got some pretty good ideas to improve on the mechanics of the MOBA genre.

For one thing, the variety of maps. It baffles me that DOTA 2 only has one map, without even cosmetic differences. It gets very boring, very fast. Not only are the maps in HotS visually distinct, they all have unique mechanics that can change the game. I’m particularly fond of the idea of racing against the enemy team to see who can build the bigger undead golem out of zombie parts.

Furthermore, leveling will be done on a team basis, not a player basis. This has many obvious benefits. Support heroes aren’t left behind. It encourages teamwork, not showboating. And it avoids situations where one player on the other team has been fed up to level twenty-two and is one-shotting everyone, while one poor noob on your team is still level five and spends more time dead than alive.

Logically, I know HotS isn’t a game I’m likely to stick with long, but I’m still chomping at the bit to play it. I even went so far as to opt in to the beta.

The only question is, should I play as Nova or the Lich King? Or Zeratul? Or Illidan? Or Abathur?