Review: Draugen

Despite the near total lack of promotion or pre-launch info for the game, I’d been looking forward to Draugen for some time. A psychological horror game with Nordic themes by Ragnar Tornquist seemed the next best thing to a new Secret World game.

The logo and title screen for DraugenI think I may have over-hyped Draugen to myself a bit, but it still wound up being a solid game.

Set in 1923, Draugen is the story of Edward Charles Harden. Accompanied by his ward, Alice (AKA “Lissie”), he journeys to the remote Norwegian town of Graavik to search for his missing sister.

Upon arrival, Edward and Lissie find Graavik deserted, and as the days unfold they delve into the mystery of what befell the town as they search for Edward’s sister.

It is very much a walking simulator. There’s no combat, and the handful of challenges you do encounter are too simple to rightly be called puzzles.

Also, despite how I’d heard it promoted, I wouldn’t say this is a horror game. There are a handful of mildly scary sequences, and the story deals with some dark themes, but I don’t think it actually qualifies as horror. Indeed, most of the time the game is quite tranquil — relaxing, even.

Alice/Lissie in DraugenIt is, however, a mystery. You’ll spend most of your time uncovering clues, and the way the picture of what happened in Graavik slowly unfolds is very well done. It feels neither too slow nor too rushed, and it will definitely get you thinking as you try to put the pieces together.

However, if you want the sort of mystery where everything is wrapped up in a neat little package, you will be disappointed. The ending of Draugen is quite inconclusive, and it’s very much up to the player to decide for themselves what really happened in Graavik.

This is not a style of storytelling I’m especially fond of, but I felt it worked here for a couple reasons.

One is that it doesn’t feel cheap. Nothing is withheld from the player; you learn everything that characters in that situation reasonably could. They might not wrap everything up, but it’s not the sort of story that keeps everything vague and mysterious just for the sake of being “artistic.”

The other is that I choose to believe this is a TSW game.

An ominous message in DraugenGoing in, I had already half-jokingly decided that I was going to treat Draugen as part of the Secret World setting, even if it’s not officially labeled as such, and while nothing in the game disproves that notion, there’s not an enormous amount of evidence to support the idea, either. The closest you get is a piece of dialogue near the end that echoes a mission from TSW so well I question whether it can be a coincidence.

But I do grant even that is far from conclusive.

However, if I press forward with my idea that this is a TSW game, it works wonders to fill in all the blanks of the story. It’s hard to say more without spoilers, but connecting Draugen to TSW is for me the perfect way to make the story make sense.

So Draugen didn’t blow me away — if I’m being honest, The Park is definitely the superior TSW-adjacent walking simulator — but it is a game I’d recommend. It’s interesting, and it’s well-done.

I wouldn’t say you need to know TSW to enjoy it, but I definitely think it helps.

If nothing else, it’s worth it just for the breathtaking graphics and soundtrack. This game is an absolute feast for the senses.

The beautiful scenery of DraugenI really want to visit Norway now.

Overall rating: 7.4/10

Interestingly, it seems a sequel may be on the way at some point. The credits conclude with the message, “Edward and Alice will return.”

Hmm…

Gaming Round-Up: The Lightning Round

Been having trouble settling on a “main” game lately. I’ve run out of stuff to do in Anthem, and The Division 2 is more something I just pop into from time to time (plus I’m a little burnt out on shooters right now).

A cutscene in DemoniconInstead, I’ve decided to try out a long list of games, rapid-fire style. Most of these were via Origin Access, which I subscribed to for a month just for the sake of testing out games, but a few were from my Steam backlog or other sources.

Demonicon

I really liked the world-building for this. It seemed like a very unique setting. However, everything about the game is just super janky, from the outdated graphics to the inexplicably wonky controls to the weirdly incest-focused storyline.

Fractured (alpha)

I got a key for this via my gig at Massively Overpowered. Honestly, I don’t why they dropped the NDA. Fractured is in such an early state it barely qualifies as a tech demo. You can run around, do some basic crafting, and kill wolves, and that’s it. At least the music was nice?

I’m not saying Fractured is a bad game. I’m saying it’s not a game at all yet.

Pillars of Eternity

I’ve been wondering for a while if my newfound love of table-top gaming would improve my view of CRPGs, which seek to replicate that experience in a video game environment.

My character in Pillars of EternityNo, it has not.

Mechanics that make sense in tabletop just don’t work as well in a video game, and Pillars of Eternity is especially egregious example of why I don’t like CRPGs. Combat pretty much plays itself, and victory or defeat is determined on the character sheet, not the battlefield. What’s the point of playing a video game with so little interactivity?

Some of the class concepts are pretty cool, but it isn’t enough to overcome how dull the actual gameplay is.

Also, wow, is the UI for Pillars of Eternity ever bad. Why are all my active abilities teensy weensy icons I can only access by hovering over a tiny widget in the corner of the screen?

Tyranny

Another CRPG, I found the gameplay of Tyranny far more palatable than PoE (though that’s a low bar). I actually got to press buttons sometimes, so there’s that. I also think the premise — being the servant of an evil dark lord — is interesting, but it doesn’t seem to do it justice.

I was hoping for something like the experience of playing a Light Side Imperial in SWTOR — struggling to balance your personal conscience with your loyalty to corrupt superiors. Instead, Tyranny seems content to pigeon-hole you into the roll of the villain no matter what. It’s not even a case of choosing the lesser evil; you’re just the bad guy.

Combat in the CRPG TyrannyI don’t think You Kick Puppies: The Game is a very compelling premise.

Beyond that, I also found myself exhausted by the information overload this game throws at you. The game mechanics are overwhelmingly complex, and every NPC has absolute reams of dialogue. I’d say it’s like reading a novel rather than playing a game, but novels have editors.

Star Wars: The Force Unleashed

This one was pretty fun. Force-lifting people off of ledges was good fun, and I felt like the force of destruction a Sith ought to be. I did find some of the controls a bit odd, and the way the camera changes for boss fights is jarring.

Ultimately, I lost interest because there didn’t seem to be much of a story.

Torment: Tides of Numenera

I probably wouldn’t have tried this if I’d known the combat was turn-based. Again, it makes sense in tabletop, but not for a video where I’m trying to be immersed in the moment.

Also, like Tyranny, the amount of reading was ludicrous.

Combat in Torment: Tides of NumeneraDarksiders

Like Force Unleashed, this was fun, if a bit mindless. I enjoyed hacking and slashing my way through demons for a while, but the story didn’t grab me much, and when I got stuck on a platforming section, I became frustrated and walked away.

Star Wars: Knights of the Old Republic

I know this is considered one of the all-time greats, but to be honest I only lasted about twenty minutes. The graphics have not aged well, and the combat turned me off right away. Then I bugged out(?) and couldn’t move, and I lost my will to keep trying.

Grim Dawn

Seems like a solid game. Very similar to Titan Quest, but not quite as tedious. As in Titan Quest, you can combine classes, which allows for some interesting combos. I went with shaman and occultist, focusing on nature magic and pets. I also liked how, well, grim the setting is. Very ambient.

On the downside, the voice acting is abominable, I felt very starved for skill points, and I strongly dislike games that require you to unlock higher difficulties. Normal is too easy.

My shaman in Grim DawnI’m definitely tempted to buy Grim Dawn and play more at some point, but I will have to think about it.

Dungeons III

Now this game I liked. So much so, in fact, that it deserves its own post…

New articles

Finally, before I go, I’d like to drop a link to my latest article at MMO Bro, where I explore group roles outside the traditional trinity.

And don’t forget to follow my Not So Massively column at Massively Overpowered! I have some more detailed reviews of new games I’ve tried recently over there.