Been having trouble settling on a “main” game lately. I’ve run out of stuff to do in Anthem, and The Division 2 is more something I just pop into from time to time (plus I’m a little burnt out on shooters right now).
Instead, I’ve decided to try out a long list of games, rapid-fire style. Most of these were via Origin Access, which I subscribed to for a month just for the sake of testing out games, but a few were from my Steam backlog or other sources.
I really liked the world-building for this. It seemed like a very unique setting. However, everything about the game is just super janky, from the outdated graphics to the inexplicably wonky controls to the weirdly incest-focused storyline.
I got a key for this via my gig at Massively Overpowered. Honestly, I don’t why they dropped the NDA. Fractured is in such an early state it barely qualifies as a tech demo. You can run around, do some basic crafting, and kill wolves, and that’s it. At least the music was nice?
I’m not saying Fractured is a bad game. I’m saying it’s not a game at all yet.
Pillars of Eternity
I’ve been wondering for a while if my newfound love of table-top gaming would improve my view of CRPGs, which seek to replicate that experience in a video game environment.
Mechanics that make sense in tabletop just don’t work as well in a video game, and Pillars of Eternity is especially egregious example of why I don’t like CRPGs. Combat pretty much plays itself, and victory or defeat is determined on the character sheet, not the battlefield. What’s the point of playing a video game with so little interactivity?
Some of the class concepts are pretty cool, but it isn’t enough to overcome how dull the actual gameplay is.
Also, wow, is the UI for Pillars of Eternity ever bad. Why are all my active abilities teensy weensy icons I can only access by hovering over a tiny widget in the corner of the screen?
Another CRPG, I found the gameplay of Tyranny far more palatable than PoE (though that’s a low bar). I actually got to press buttons sometimes, so there’s that. I also think the premise — being the servant of an evil dark lord — is interesting, but it doesn’t seem to do it justice.
I was hoping for something like the experience of playing a Light Side Imperial in SWTOR — struggling to balance your personal conscience with your loyalty to corrupt superiors. Instead, Tyranny seems content to pigeon-hole you into the roll of the villain no matter what. It’s not even a case of choosing the lesser evil; you’re just the bad guy.
I don’t think You Kick Puppies: The Game is a very compelling premise.
Beyond that, I also found myself exhausted by the information overload this game throws at you. The game mechanics are overwhelmingly complex, and every NPC has absolute reams of dialogue. I’d say it’s like reading a novel rather than playing a game, but novels have editors.
Star Wars: The Force Unleashed
This one was pretty fun. Force-lifting people off of ledges was good fun, and I felt like the force of destruction a Sith ought to be. I did find some of the controls a bit odd, and the way the camera changes for boss fights is jarring.
Ultimately, I lost interest because there didn’t seem to be much of a story.
Torment: Tides of Numenera
I probably wouldn’t have tried this if I’d known the combat was turn-based. Again, it makes sense in tabletop, but not for a video where I’m trying to be immersed in the moment.
Also, like Tyranny, the amount of reading was ludicrous.
Like Force Unleashed, this was fun, if a bit mindless. I enjoyed hacking and slashing my way through demons for a while, but the story didn’t grab me much, and when I got stuck on a platforming section, I became frustrated and walked away.
Star Wars: Knights of the Old Republic
I know this is considered one of the all-time greats, but to be honest I only lasted about twenty minutes. The graphics have not aged well, and the combat turned me off right away. Then I bugged out(?) and couldn’t move, and I lost my will to keep trying.
Seems like a solid game. Very similar to Titan Quest, but not quite as tedious. As in Titan Quest, you can combine classes, which allows for some interesting combos. I went with shaman and occultist, focusing on nature magic and pets. I also liked how, well, grim the setting is. Very ambient.
On the downside, the voice acting is abominable, I felt very starved for skill points, and I strongly dislike games that require you to unlock higher difficulties. Normal is too easy.
I’m definitely tempted to buy Grim Dawn and play more at some point, but I will have to think about it.
Now this game I liked. So much so, in fact, that it deserves its own post…
Finally, before I go, I’d like to drop a link to my latest article at MMO Bro, where I explore group roles outside the traditional trinity.
And don’t forget to follow my Not So Massively column at Massively Overpowered! I have some more detailed reviews of new games I’ve tried recently over there.
My experience of Pillars of Eternity is the diametric opposite of yours. How are you winning fights by doing nothing? When I play, most fights are edge-of-the-seat affairs where I have to think and plan ahead and then react on the fly when the unexpected happens, as it almost always does. If I just leave the characters to fight on autopilot they all die.
In fact, other than getting completely stuck and not knowing where to go or what to do, the main reason I’m taking forever to make any progress is because I find the combat exhausting. Baldur’s Gate, which I loved all those years ago, was the same, at least until I learned the trick of multiple monster summoning, something that, as yet, doesn’t seem to be an option in PoE.
I only played it for an hour or two and didn’t get very far, so maybe things would have different at a higher level, but I was just turned off by how everything is automated. The party attacks automatically, and all spells and abilities are auto-cast by default. There was literally nothing for me to do in combat.
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