Review: A Kingdom Besieged + New Article

Review: The Chaoswar Saga: A Kingdom Besieged:

“A Kingdom Besieged” is the first book of a new series by bestseller Raymond E. Feist, “The Chaoswar Saga.” This, in turn, is just the latest installment of his much greater, “Riftwar Cycle,” a series that has been going strong for the better part of the last three decades.

Cover art for "A Kingdom Besieged" by Raymond E. FeistThe countless trilogies, quartets, and duologies of “The Riftwar Cycle” tell the tale of the godlike magician, Pug, and his secretive Conclave of Shadows as they struggle to protect the world of Midkemia from… well, you name it.

Feist has long since settled into a fairly predictable formula. Depending on your perspective, he’s either admirably consistent or stiflingly repetitive. Personally, I say he’s a little of both.

I have mixed feelings on the Midkemia books. Feist is actually capable of coming up with some incredibly epic and fascinating fantasy comments — I’m particularly a fan of the surreal temporal paradox that is the boy-turned-Dragon-Lord Tomas — but he seems to prefer writing about far less interesting aspects of his universe.

He has a fantastic core of characters that appears in every novel, but yet they tend to not be the focus, often being eclipsed by newer and far less interesting characters that — with a few notable exceptions — all fade together into a blur after a while. I don’t know why he bothers; Pug always shows up when the important things happen. Why not just stay with Pug?

This is also the author who wrote an epic quartet about a war with a Demon king and devoted an entire book of it to the guy who bought the wheat to feed the army that was actually fighting the Demon.

This really happened.

But then again, there’s a reason I still read these books. When they’re good, they’re good. They’re just oddly inconsistent — and very consistent in their inconsistency. One chapter can have you on the edge of your seat, devouring pages in a fervor to see what happens next, and then the next can almost put you to sleep.

You may note I’m not actually saying much about “A Kingdom Besieged” specifically. That’s because it’s very much a standard Midkemia novel — with all the good and all the bad that entails. If you’re familiar with the series, you know what I mean, and if you’re not, you’ve got a few dozen books to read until you’re caught up to this point anyway. (On the plus side, his first few books were the best. Prince Arutha was a badass back in the day.)

For what it’s worth, I would say “A Kingdom Besieged” — and its most recent predecessors, “The Demonwar Saga” — are above average in the greater scheme of the “Riftwar” novels. There’s a certain sense of events coming to a head, of promises made long ago finally being fulfilled.

Then again, some of that was undermined by the ending of this book. But that’s compensated by one particular event whose implications are so nerdgasmic they alone have me eagerly anticipating the next installment.

Apologies for being vague, but I wish to avoid spoilers — some of this stuff is pretty big.

Overall rating: 7.4/10 If you’ve liked Feist’s other books, you’ll like this. If you haven’t read his books yet, start with the original “Riftwar Saga.” You’ll catch up this series. Eventually.

New article:

My latest contribution to WhatMMO is Six Awkward MMO Moments. I’ve experienced all but #5 personally. Although, in the case of #6, I was the one who got killed by a guildie.

Voice Acting in Games: Why It’s Good to Be Bad

Voice acting in games:

World of Warcraft and other Blizzard games are famous — or perhaps infamous — for their hammy, over-the-top voice acting. Love it or hate it, you can’t forget it. We’ve all heard the memes: “THE WILL OF THE TEMPLAR IS STRONGER,” “BETRAAAAAAAAAAAAYS YOU,” and such.

Suffer, mortals, as your pathetic magic BETRAYS you!Many people criticize it, and sometimes, it can be pretty bad, but I believe there is method to Blizzard’s madness, and recent events have strengthened this belief.

I’ve swallowed my dislike for Bioware and picked up a copy of Mass Effect II — starting halfway through the trilogy because Bioware never bothered to make the original compatible with the most modern operating systems. I was tired of wondering what everyone was raving about. I plan a more detailed post on it once I finish the whole game, but for now, the voice acting is one issue that stands out to me.

Bioware’s voice acting is pretty much the opposite extreme from Blizzard’s. It’s down to earth and realistic to the point of bordering on the dull.

Some characters have memorable voices, but they’re the exception, and even the most passionate characters seem almost incapable of displaying emotion most of the time. I find it’s seriously hurting my ability to enjoy the game, and it shows me my hunch about video game voice acting was correct.

My version of Commander Shepard in Mass Effect 2You see, the thing about video games is that most don’t have the graphical technology to show facial expressions, and even those that do generally can’t get it right. ME2 has the best graphics I’ve ever seen by a wide margin, but even so, I cringe at the uncanny valley rictus that is Miranda Lawson smiling.

So video games need to rely on other methods to convey emotion, and voice acting is by far the best way to do that.

But normal conversational tones don’t convey enough feeling on their own without expressions to back them up. Thus, you need to dial the emotion up to eleven to get the point across. I liken it to how stage actors have traditionally worn masks or makeup to exaggerate their expressions so that even those seated far away can see them.

And this is where Mass Effect’s voice acting tends to fall flat. By trying to make their dialogue realistic, Bioware is instead making it seem dull and lifeless. I want my Shepard to scream and rage at the Illusive Man, but all she does is sound kind of frustrated, at best.

And I know it’s not the actress’s fault, because Jennifer Hale also voiced Leah in Diablo III and did a stellar job, infusing each and every one of her lines with life and personality. It’s merely a directing issue. Bioware took the wrong path in its voice acting decisions.

Leah in the Black Soulstone cinematic in Diablo 3I don’t think it’s a coincidence that the only characters in ME2 I find compelling right now are Mordin and Thane — both individuals with very unusual voices and/or speech patterns.

So I think Blizzard’s hammy, occasionally ridiculous voice acting is a lot closer to the ideal for a video game.

Not to say it’s perfect, of course. They do have a tendency to go overboard, and I certainly won’t defend “BETRAAAAAAAAAAAAYS YOU.” But certainly characters like Zanzil and Kormac would not be nearly so fun without their exaggerated voices. You can actually hear Kormac grin when he says, “I tried to count how many we’ve killed… but I’ve lost track.”

Take as an example one of the most popular WoW patch trailers, Gods of Zul’Aman. The universal love for this trailer basically comes to down to just one thing: the voice actor playing Zul’jin.

He obviously got into the role. Ten thousand years of inborn hatred seethes from every word he utters. I can just picture him spitting into the mic in the recording booth as he rants. It is, in a word, awesome.

Now, if they’d told him to be just a little more sedate, a bit more grounded and realistic in his voice acting, this would just be a generic trailer for an unremarkable raid from way back in Burning Crusade, instead of one of the most beloved WoW cinematics.

Blizzard games aren’t the only example of this, either. The Portal games were also a great illustration of how making your voice-overs a bit larger than life can improve a game.

And so if nothing else, Mass Effect has given me a key insight into what makes a good game. I now feel confident my hunch was correct and that voice acting in games needs to be a little flamboyant, a little ridiculous, to be effective.

…It occurs to me I just said WoW is better than Mass Effect in at least one area. I’m about to be lynched, aren’t I?

New article

My latest WhatMMO article is on MMO rites of passage. How was I supposed to know you don’t use arcane spells as a frost mage?