The Secrift World of Guild Warscraft Aionline

Or Building the Perfect MMO:

If only...I’ve tried a lot of MMOs in the last year or so. Though I’ve generally wound up going back to World of Warcraft after every one, each has had at least one little area in which they blow WoW out of the water, and it’s always left me wishing I could smoosh all of them together to create the perfect game.

So just for fun, I’ve come up with a list of all the best features of the MMOs I’ve played, the traits that when combined would form what I believe to be the perfect MMO.

World of Warcraft: Class design and backstory

Say what you will about WoW, but I think their class design is second to none. The classes provide very different playstyles, and while some are occasionally similar, they’re generally very different from one another. A combat rogue plays nothing like a demonology warlock, and both are totally different from a retribution paladin.

The end result is that there’s something for everyone. In some cases, multiple somethings. Why do you think I have so many alts?

All my Warcraft charactersThe other great strength of Warcraft that other games can’t match is its years of backstory. More than half a dozen games and countless novels, comics, and short stories have created tens of thousands of years of fictional history that simply makes the universe come alive.

Guild Wars 2: Overall design and philosophy

It’s difficult to succinctly explain if you haven’t played GW2, but when I tried the beta, I just felt… free.

All the pressures and pointless crap you put up with in other MMOs are gone. If you want a linear story experience, it’s there for you. If you want to wander the world as an itinerant adventurer with no specific goal, you can. Play alone or with other people; it doesn’t matter. Just do whatever you want.

Battling a major boss during a dynamic event in the Guild Wars 2 betaYou don’t need to worry about gearing — upgrades are cheaply available from vendors. You don’t need to worry about other players stealing your loot or your kills.

Guild Wars 2 may be weak in peripheral areas like story or class design, but when it comes to the bones of the MMO experience, it’s a quantum leap forward.

Rift: Patch cycle

Rift isn’t a game that greatly impressed me. But the one thing you have to give its developers, Trion Worlds, credit for is their patch cycle.

Trion has managed to completely embarrass the entire MMO industry with the speed and regularity with which they’ve been able to roll out new content — all without a huge subscriber base or the massive cash behind something like WoW. In the long months between patches, bored Warcraft players look at Trion’s record and cry themselves to sleep.

Rift patch 1.5: Ashes of HistoryAnd these aren’t insignificant updates, either. We’re talking whole raids and game-changing updates, like merging the playable factions. Most games would reserve such changes for an expansion pack — if they found the balls to do them at all.

Rift is the evolving game all MMOs try but largely fail to be.

Aion/Star Trek: Online: Customization

I’ll be the first to admit that Aion is a game with a lot of problems, but I still have a soft spot for it, and the character customization is a large part of that.

Aion’s customization options are nearly limitless — some even say it went too far, allowing people to play as bizarre freaks. But I don’t really think there’s such a thing as too much customization. It’s just too cool to be able to make a character look exactly how you want, down to the finest details. I was even able to perfectly recreate characters from my novels with Aion’s amazing character creator.

A character from my writing recreated via Aion's amazing character customizationStar Trek: Online is another game with great customization, if not great gameplay. It doesn’t have quite so many options as Aion, but it’s close, and it does have perhaps the best customization option I’ve ever seen: the ability to choose your character’s animations and body language.

I’ll never stop wishing other games had that option. Never.

The Secret World: Story, ambiance, and quest design

I read a comment on Massively the other day that struck a cord with me. Paraphrasing: “It’s funny how SW:TOR spent all that money on all that voice-acting and story, and then The Secret World sneaks in with better voice overs, better writing, and better cinematic direction.”

That about sums it up.

The Dragon mission "Into Darkness" in The Secret WorldI would go so far as to say TSW probably has the best quest design of any MMO to date — Guild Wars 2 doesn’t count because it doesn’t really have quests. The quests are challenging and diverse, and they actually help teach you how to play the game, introducing you to the kind of mechanics found in dungeons and raids.

More importantly — to me, anyway — the quests have good stories that are well-told. Funcom, the developer, hit the perfect balance that needs to exist in video game story. There’s plenty of story for those who like it, but it’s not obtrusive.

Each major quest has a good voice-acted cinematic to explain its basic plot, but then it’s pretty much non-stop action to the end. If you want more story, you can engage the NPCs in conversation, but that’s entirely optional.

Out at night on Solomon Island in The Secret WorldThis is both more streamlined from a gameplay perspective and more engaging from a plot perspective than either the “busywork occasionally interrupted by a story” approach of WoW and its clones or Star Wars’ technique of ramming story down your throat at every turn whether you like it or not.

Blend until smooth:

The end result is a game with diverse, compelling classes; non-obligational, BS-free design; unmatched customization of every aspect of your character; rapid content updates; and a compelling, well-told story based on massive history and backstory.

Sigh…

We can dream.

Review: The Dragon Apocalypse: Hush

Review: Hush:

Fair warning: This review contains mild to moderate spoilers for the previous book in the series, “Greatshadow.”

“Hush” is the second book in the ridiculously good — as in it’s so ridiculous it’s good — “Dragon Apocalypse” series by James Maxey. As before, it focuses on the daredevil fugitive Infidel but is told from the perspective of Stagger, a witty old drunk who loved her in life and haunts her in death.

Cover art for "The Dragon Apocalypse: Hush" by James MaxeyThe book begins immediately where the last left off, with Infidel and her one remaining companion, the shapeshifter Menagerie, returning from the hunt for Greatshadow, the primal dragon of fire. To keep a promise to the ice ogress Aurora, Infidel travels north to return a magical artifact to Aurora’s people.

However, along the way, she learns that Greatshadow wasn’t the only primal dragon on the Church of the Book’s hit list. They seek to annihilate all of dragonkind, and to that end, they have formed a conspiracy with an ancient witch’s spirit and Hush, the primal dragon of ice, to murder Glorious, the primal dragon of the sun. This threatens to plunge the whole world into an eternal winter night, and of course, it’s up to Infidel and her ragtag companions to stop that from happening.

As before, it’s an incredibly fast-paced and action-packed book that never gives the reader a chance to catch their breath. I devoured the first one hundred pages within half a day.

It’s also as comical and off-the-walls as its predecessor. The first line of the book sums up its tone very well:

“A princess, a shape-shifter, and a ghost walked into a bar.”

That said, I didn’t find “Hush” quite as delightful as “Greatshadow.” I think that comes down to character. “Greatshadow” had one of the most colourful and original casts in history, but for the most part, only Infidel and Stagger make the translation from one book to the next.

Maxey does bring in some new characters to liven things up — including a bitter young witch who gains magical power by hammering nails into her own brain and a super-powered family of seafarers. But they just can’t compare to a lesbian ice ogre priestess, a somnomancer and his living wet dream, the Deceiver and the Truthspeaker and their ability to edit reality, and the Three Goons.

But to be fair, it’s still a wonderfully unique read. And honestly, the second book of a series is almost always the least interesting, no matter who writes it. “Genesis of Shannara” is one of my favourite trilogies, but even I almost fell asleep during some parts of “The Elves of Cintra.”

Overall rating: 8.9/10 Not quite as fun as the last book, but I still say you’d be a fool not to read it.

New articles:

Two new articles to share with you today, both decidedly on the silly side: Six Things That Make Getting Tasered Look Awesome (I could have sworn this was posted before) and Drugs as MMOs.

I’m just going to stop declaring articles to be the last one of mine Weird Worm will post. They’re obviously not posting them in the order I wrote them, so all bets are off at this point.