In Defense of Diablo III + New Article

Edit: Interesting timing for this post. A few hours after I put it up, Blizzard announces Diablo III is coming to both the PlayStation 3 and 4.

Also, Metzen is probably the only computer geek I’ve ever seen who actually manages to look badass.

Original post:

I think we can all agree Diablo III is a game with some significant problems. You may recall my own review of it was somewhat lukewarm. It is not, however, a bogeyman that roams the night doing unspeakable things to small children, fluffy kittens, and defenseless grannies.

My demon hunter exploring a tomb in Diablo 3But that is exactly how most of the gaming community seems to view it. Even nearly a year after its release, the Internet seethes with hatred for this game. It’s impossible to participate in any discussions of anything even remotely related to Blizzard without someone going off on D3.

The official forums for D3 are a nightmare. They’re so full of rage and hate for Blizzard it’s unbelievable. The name “Jay Wilson” is spoken the same way people tend to say things like “Adolf Hitler” or “sadistic pedophile.”

I play World of Warcraft, and I used to run the fan campaign to save Star Trek: Enterprise. I am no stranger to hate and nerd rage. But the hatred for Diablo III is unlike anything I’ve ever seen before. And it doesn’t deserve this level of bile.

I’ll be the first to say D3 has serious problems. For me, the biggest issues are that the incredibly poor graphics and incredibly archaic quality of life issues make the game feel years older than it really is. Why is it that the original Dungeon Siege had an auto-loot button ten years ago, but D3 makes me sacrifice combat stats just so my character can pick up gold more easily?

My wizard in the Diablo III open betaBut many of the arguments against D3 are just flat out ridiculous, and there’s nothing to justify the level of hate it receives.

Firstly, let’s get one thing straight.

Diablo III isn’t an MMO:

This doesn’t seem like something that needs to be stated. Diablo III is and always has been a single player game with a multiplayer option. The max number of players in a single game is four, and it has no persistent world. Aside from being a client/server game, it has nothing in common with MMOs.

But yet the vast majority of people seem convinced D3 is a massively multiplayer game, and many of their complaints are based on this assumption. Of course, D3 is an absolutely terrible MMO, which would be a problem if it was an MMO. But it isn’t.

Even the professional gaming media seems to have somehow gotten in their head that D3 is an MMO. Massively regularly reports on the game, despite being a site devoted exclusively to MMOs. I’ve even seen posts on the official forums wondering if the game will survive to the first expansion.

My demon hunter leveling up in Diablo 3*Splutter.* What? How does a single player game with no subscription not survive until its first expansion? How could it even die? I just… what?

The biggest complaint about D3 seems to be that it has no endgame. But since when do single player games have an endgame? You kill the final boss and finish the game. That’s your endgame.

Why aren’t people complaining that Mass Effect has no endgame?

The only legitimate complaint here is that the odd sequential way they did difficulty meant you might have to play through the game a couple of times before you beat the final boss on a difficulty that feels satisfying to you, which is pretty dumb. But even that has been largely solved with the monster power system.

People often cite the huge number of players who’ve quit after launch as proof of how much D3 sucks, but that’s how single player RPGs have always worked. I remember Blizzard saying before launch that they knew the vast majority of players would kill the last boss and then quit until the next expansion.

A close-up of my demon hunter in Diablo 3What’s amazing is that Blizzard gave people the option to continue playing with the same character indefinitely. What’s even more amazing is that they’re still putting out new content and new systems for dedicated players, and they’re doing it for free.

How many other single player games keep adding new content for months after launch and ask no payment in return? Normally, additional content like this would come in the form of paid DLCs.

And yes, these new content patches would be considered pathetically small if D3 were an MMO. But it isn’t.

Diablo III’s positive traits:

Yes, it does have them. They tend to get forgotten as people clamber over each other to demand Jay Wilson be flayed alive, but I think it’s time to add some balance to the discussion and remind people that, while significantly flawed, Diablo III has plenty of things going for it.

I mean, the combat may be pretty mindless, but who doesn’t enjoy seeing an entire squadron of demons turned into a fine red mist by a single ability? Nor can you deny the thrill of narrowly beating an especially difficult pack of elites.

My demon hunter blasting with bola shot in Diablo 3I know this will be an unpopular sentiment, but I will also go on record as saying that Diablo III featured one of the better storylines Blizzard’s put out in recent memory.

Yeah, it had a few disappointing bits — act II just didn’t work, and the ending left too much unanswered — but on the whole, it was a really epic and engaging story with much more emotional impact than I’m used to from Blizzard lately.

The real strength of the story in D3 is its characters, which are some of the best Blizzard has ever produced. It is a fact that everybody loves Shen. Anyone claiming otherwise is either lying or hates joy and awesomeness.

Kormac is an infinitely likable character, as well, and I’m not just saying that because he’s voiced by Dominic Keating. Well, okay, maybe a little. Eirena is also quite fascinating. It took me a while to warm up to her, but I like that there’s more to her than the eye-candy she initially seems to be. There’s steel in that girl.

Li-Ming and Eirena in Diablo 3Another great thing about the story in D3 is the way it’s presented. The fact that most of it takes the form of conversations and lore snippets that can be enjoyed without interrupting your zombie-bashing is absolutely brilliant. It represents one of the best meldings of plot and gameplay I’ve ever had the pleasure to experience.

And then there’s the huge opportunities for build experimentation. It’s extremely satisfying to be massacred by a boss, come back with a new build, and faceroll him.

Everybody, just calm down:

Diablo III is a game of many flaws. The controls are awkward, the graphics are terrible, it has many irritating quality of life flaws, and I don’t even know what they were thinking with the itemization. Overall, I’d say it’s not up to Blizzard’s usual standards.

But it’s not the bogeyman. It didn’t kill your mother. It’s still better than reams of non-Blizzard games, and I wouldn’t even say it’s Blizzard’s worst game to date. I can’t speak for everyone, but I certainly enjoyed it much more than I ever did its predecessor, Diablo II.

My wizard battles Azmodan's forces in Diablo IIIAnd for the love of God, it’s not an MMO.

I’m sure this post won’t make any difference. Trying to counter the D3 hate is like trying to hold back a tsunami with a sand castle. But I just felt the need to get this off my chest. I feel better having made this plea for sanity.

New article:

My latest article on WhatMMO is Top 5 Free to Play/Buy to Play Business Models. I was somewhat distressed by how hard it was to find games without a serious case of “pay to win.” I guess the free to play model still needs some refinement.

In other news, seriously, just buy The Secret World already.

Games I Want to See

After years of not playing games and then only playing World of Warcraft, I am now a full member of the gaming community again. I’ve played many games both well-known and obscure in recent months, and there are many more coming down the pipe I’m excited about, but as a true North American, I am never satisfied. There are many other games I would love to play — if only they existed.

Portal 3:

A screenshot from Portal 2We all want it. Who knows if we’ll ever get it, but if it finally does get announced, it will trigger a tidal wave of nerdgasms the likes of which we have rarely seen.

But what could Portal 3 be about? Chell has finally escaped Aperture Labs. Supposedly, the co-op campaign in Portal 2 hints that there may be other potential test subjects locked up down there, but honestly, Chell is Portal — which is odd when you consider she has no personality whatsoever.

Personally, I’ve always wanted to see a Portal game set in the wider world. The idea of running around a city with a portal gun is just too much fun. Leaving Aperture would be a risk, and there would probably have to be a section of the game where Chell returns there (you’d need to involve GLaDOS somehow), but I want to feel the sun on my face as I sling portals.

Mass Effect: Lost Chapters:

The wreck of the Normandy in Mass Effecf 2I’m not as big a Mass Effect fan as some, but I’ll agree with the majority that the game did have some very interesting secondary characters. I think an anthology game devoted to telling their stories of their lives pre-Shepard would be very interesting — maybe more interesting than the main ME games.

Potential stories include:

Call of the Sea: A tortured Thane Krios sets out to hunt down his wife’s murderers, while struggling with his guilt over failing to protect her.

Crisis of Faith: A young Mordin Solus attempts to restore the Krogan genophage while struggling with Krogan who seek to stop him, allies who wish him to annihilate the Krogan altogether, and his own internal ethical crisis.

Good Cop: New to C-Sec, Garrus Vakarian investigates a series of brutal crimes, but the farther along he gets, the more the system fights him, and the more disillusioned he becomes.

Etc.

Diablo III: Wrath of Angels:

Imperius, Archangel of Valor, in Diablo 3We all know Diablo III is going to get at least one expansion pack sooner or later, and with all the loose ends left by the ending of the main game, there’s no shortage of plots to pursue.

I hope they get around to completing all of them, but something in particular I was disappointed we didn’t see more of in Diablo III was angels as villains. The material leading up to the game certainly seemed to be building up Imperius and Malthael, in particular, as potential bad guys.

Following the events of Diablo III, Imperius now has more cause to hate humanity than ever, so I could definitely see him going rogue and trying to exterminate mankind. I think it would be a very interesting break from tradition to have a Diablo game focused on battling the forces of Heaven instead of the forces of Hell.

It’s not enough for a whole expansion, but I’d also love to see some more character-driven quests about the followers and the player classes. I want to see Kormac confront the leaders of his order, and I want to see that mage-slayer finally catch up to Li-Ming.

Warcraft IV: Army of the Light:

Warcraft art featuring several races working together as they would in the Army of the LightI’ve previously discussed the Army of the Light and the fact that I don’t see how it could work in a game like WoW. But I do think it would work perfectly for another strategy game. There’s not the same level of game mechanics reliant on war between the factions.

Furthermore, it seems to me that the Burning Legion is really the chief villain of the Warcraft strategy games. Every one of the RTS Warcraft games involved the Legion somehow, whereas only one WoW expansion has given them a central role. I view WoW’s central villain as the Old Gods — a type of villain much more suited to an MMO’s smaller scale of story-telling than are the massive armies of the Legion.

The first few campaigns could deal with uniting the peoples of Azeroth to form the Army, while casting down those individuals who are an obstacle to peace (I’m looking at you, Sylvanas), and the latter half of the game would focus on taking the battle to the Legion and ending their threat once and for all.

It’s unlikely, but I can dream.

Warcraft HD:

A screenshot of the Orc campaign from Warcraft 2: Tides of DarknessI honestly can’t believe Blizzard hasn’t already done this. Step one: Remake the early Warcraft strategy games with the Starcraft II engine. Step two: Collect money.

It’s just that simple.

The only real question would be whether to precisely preserve the original storylines or alter them to include the latest retcons. I could see a strong argument for either, honestly.

Dungeon Siege III: Seed of Creation:

I don’t care what the haters say; Dungeon Siege III was a great game. At this point, it’s pretty clear they won’t be doing any expansion or continuation for it, but that doesn’t stop me from wanting one.

There are any number of awesome things a DSIII expansion could focus on, but I would love a game where you can play as the game’s villain, Jeyne Kassynder. Jeyne was a really deep and fascinating character, and one of the game’s greatest strengths.

An expansion could depict Jeyne trying to atone for her past crimes by helping the Tenth Legion rebuild Ehb, while she also searches for the lost power of Creation to fulfill her mother’s mission and resurrect the Creator Gods.

Yes, this would mean ignoring most if not all of the player choices surrounding Jeyne’s fate at the end of the first game, but I don’t care. Jeyne’s just too awesome.

A man can dream…

Honestly, all of these games are pretty unlikely to ever be made, and even less likely to be made how I want them, but speculation is fun. I can dream.

What about you? What are some games you’d love to see made down the line?