Heroes of the Storm: Where Anticipation Meets Concern + New Article

The alpha for Heroes of the Storm, Blizzard’s new MOBA, is upon us… though I suppose this is really more of a closed beta.

Promotional art for Heroes of the StormHonestly, the meanings of these things have become so muddled that I don’t what anything means anymore. Alpha is now beta. Beta is now soft launch. I suppose by traditional terms, Heroes would be in closed beta. But they’re already accepting real money payments!

I’m so confused.

But I’m already off-topic. My point is that Heroes* has been in the news and on my mind a lot lately. I’ve been combing Heroes Nexus for news, dutifully checking my email for an alpha invite that may never come, and watching HuskyStarCraft play matches. Through it all, I find myself filled with excitement, but it’s clouded by a lot of worry.

*(I can’t bring myself to call it HotS, because that still means “Heart of the Swarm” in my mind.)

I’m not worried because it isn’t shaping up to be a good game. Quite the opposite. It looks to be a major improvement over past MOBAs. Many of the heroes look fun to play, the map objectives make battles much more varied and interesting, and I much prefer the talent system to items.

There are a few areas it could probably be improved — the matches still look to be pretty damn long — but on the whole, it’s looking to be a very fun game.

A promotional screenshot for Heroes of the StormBut all throughout, there’s this nagging voice in my head saying, “Tyler, you don’t like these kind of games. You never have, and you never will.”

It’s true. Competitive gaming has never really been able to hold my attention. I consider this a personality flaw on my part.

In the abstract, I love the idea of competitive gaming. It’s a test of wits and reflexes between even opponents. It’s a contest of the mind. I have great admiration for what competitive gamers are capable of, and it’s one of the main reasons I enjoy watching professional StarCraft matches.

But when I try it myself, it quickly becomes more stressful than anything. I tend to be pretty bad at such things, and I lack the patience to wade through loss after loss and improve. Even if I did get good, these things are designed so you always lose at least half the time, and I find that pretty demoralizing.

Competing against other people adds an extra layer of humiliation, as well, and being on a team makes it even worse. It feels terrible to drag down your team with your noobishness — or to have someone else drag you down.

I push a lane in DOTA 2Then there are issues more specific to the MOBA genre. Their communities are infamously toxic and unforgiving. I didn’t find the community in DOTA 2 any worse than what you’d find in your average MMO battleground, but that still puts it somewhere between “terrible” and “I don’t want to live on this planet anymore.”

And World of Warcraft has clearly shown that Blizzard doesn’t really care about the quality of their in-game communities, so I doubt they’ll do much to curtail such behaviour.

There’s no real story, either. It’s not even remotely canon for the lore of any of Blizzard’s universes, and nearly the entire game revolves around PvP. Recent history has shown that it’s all but impossible for me to maintain long-term interest in a game without a story to keep me hooked in.

If this were any other game, I’d have already written it off as not to my taste, as I do all other MOBAs.

But damn it, it just seems so cool. I’ve been a Blizzard fan all my life, and throwing all of the greatest heroes and villains from all their games into a ring and forcing them to fight is the stuff of my darkest, nerdiest dreams. It’s like an even more ridiculously awesome version of Stadium Love.

Several of the playable characters in Heroes of the StormThe idea of Illidan plying his demon-hunting skills on Diablo, of Tassadar laying the psionic smackdown on Arthas, of Nova sniping Tyrael… It just fills me with child-like glee.

I love the art style, too. It makes me painfully nostalgic for Warcraft III, and I wish more than ever that Blizzard would get to work on Warcraft IV.

So I’m filled with excitement for Heroes of the Storm, and I can’t wait to get my hands on it, but I fear I’m only setting myself up for disappointment. This is exactly the sort of game I don’t like. Maybe Heroes will be good enough to force me out of my comfort zone, but somehow, I doubt it.

New article:

My latest article for ADANAI takes a look at how Warcraft and Mass Effect may be the first in a new generation of quality films based on video games.

I know I couldn’t be more excited for the Warcraft movie. Having watched Vikings, I’ve come to the conclusion Travis Fimmel is a great actor, and I think he’ll do very well in the film. His intensity is well-suited to the Warcraft universe.

Diablo III 2.0 Is 1000% More Awesome

Sometimes I think I was too harsh in my initial review of Diablo III. I won’t deny that Blizzard screwed up in several major ways, but they also got a lot right.

My wizard using the new glacial spike rune for magic missile in Diablo IIIMaybe I just feel this way because the patches after launch improved the game so much. But whatever the case, I found Diablo III to be a game with much more replayability than I ever expected, and I’ve continued to revisit it from time to time, even beating nightmare on my wizard.

So I was excited by the launch of the 2.0.1 pre-expansion patch. I’d read enough about the changes to figure the game was going to improve somewhat, and I figured trying out the new version would entertain me for a couple hours.

I was wrong. It didn’t improve a little. It improved a lot.

WHAT RICHES:

By far the most dramatic change is the new loot system. While it wasn’t game-breaking for me, I definitely agree that the initial loot in D3 was terrible.

No longer.

A comparison of loot before and after patch 2.0.1 in Diablo IIIBefore, loot rained from the sky in buckets, but most of it was pure vendor trash. It just clogged up one’s inventory. Only rarely would you find something worth equipping, and it was usually a minor upgrade at best. Don’t even get me started on the absolutely worthless white and gray gear.

In the new system, loot drops more rarely, but it is of a much higher quality. Not everything I’ve found is worth equipping, but nearly all of it has a decent combination of stats that is at least somewhat relevant to my class. If something’s bad, it’s bad because what I have is better, not because it’s lacking any remotely useful stats.

And the ones that are upgrades… My God, are they upgrades.

I couldn’t believe my eyes when I saw how much more powerful the new drops were. Massive, massive upgrades over what I currently had.

How massive? In two hours, my character’s health doubled, and her DPS roughly quintupled. Eirena’s DPS shot up an to astonishing eleven times its previous amount.

Now, I’m sure things will soon normalize, and I won’t always be progressing at such a rapid rate. But it’s certainly a nice way to be welcomed back.

My wizard showing off her new gear in Diablo IIIPrior to the patch, I’d found a grand total of one legendary in my entire D3 career, and it wasn’t even worth equipping. In one play session after the patch, I found two, and they were both huge upgrades over what I had.

One of them was from a random chest. Not even a boss or anything special. Just some wooden box. How cool is that?

COULD WE FIND MORE LIKE THAT?

The actual gameplay is a bit more interesting now, as well.

My favourite change has to be the updated difficulty system. The sequential system of difficulty has died the death it so richly deserved, and Diablo III now features an adjustable difficulty system like a normal game. No more having to complete the game to get a decent challenge, or having to grind your face into brutal difficulty on a high level character because that’s the only relevant content. Now, you can get whatever experience you prefer at any level.

This also has the advantage of letting you jump around to any part of the game, since monsters all scale to your level. Before the patch, I was trying to get my wizard to level sixty before Reaper of Souls launches, but I’d hit a roadblock because I was burnt out on act two.

Achieving Paragon level 2 in Diablo IIINow, I can progress regardless of what act I’m playing, so I’m enjoying myself a lot more. The cathedral in Tristram never quite gets old.

Speaking of leveling, it feels like the leveling curve has been adjusted, too. In just one session, I went from level 58 to Paragon level two. At least part of this is probably due to the new Pools of Reflection, which grant bonus experience — great idea, if you ask me.

I had despaired of getting any Paragon leveling in before the expansion, but now I think I might be able to get a decent amount done. And since Paragon bonuses are now account-wide, my crusader will be able to benefit from them once I create him.

There’s more of a random element to adventuring now, too. The new cursed chests events are a lot of fun, and elite and champion packs have been improved. They now seem to have a full set of affixes regardless of difficulty setting, making for much more dynamic fights, and they can vary in size, making them feel more organic. I can’t remember champion packs having minions of a different monster type before, so I think that’s new, too.

I even encountered an elite pack of skeletons that ambushed me by popping out of the ground once I entered a seemingly empty room. I can’t remember that happening before.

My wizard using the new spark rune for arcane orb in Diablo IIIFinally, I’m loving the updated skills for my wizard. You’re a lot more free to make themed builds based on different elements now, for one thing. I opted to make a “storm” build based on lightning and frost spells.

Also, the new lightning rune for arcane orb is hilarious. FEAR MY BOUNCING BEACH BALL OF ELECTRIC DEATH.

GLORIOUS!

I’m sure the new shiny smell will wear off after a while, and things will revert to the regular grind, but Diablo III has definitely been majorly improved by this patch. With the better loot, new power ups, improved leveling, and more randomized opportunities for excitement, it’s finally reached that addictive state a game like this should have, where you’re constantly telling yourself, “Just one more quest, just one more dungeon…”

* * *

Update: Since writing the first draft of this post, I’ve gotten five more legendaries — all major upgrades — and reached Paragon level eleven. I think my DPS is now around ten times what it was prior to the patch, and I keep having to turn up the difficulty because I’m growing in power so rapidly. I feel like a God.

My wizard using the new spark rune for arcane orb in Diablo IIIIt’s awesome.