Gaming: Is It Worth It to Stand on Principle?

As gamers, we don’t have a lot of ways to make our voices heard by publishers and developers. We can try posting on forums, but unless it’s an indie game, we’re just one voice among many thousands, and what we say will count for little in the eyes of the developers — if they’re bothering to listen at all.

Nobody likes being frozen in carboniteThat leaves voting with our wallets as the only reliable way to make our opinions count, at least in most cases. If a game company makes decisions we don’t agree with, we move on and take our money with us.

But is that ever really worth it? Are we sending a message, or only hurting ourselves?

Diablo and DRM:

The best example I can think of is the group of people who flatly refuse to play Diablo III because of its always online nature (which, for the record, I agree is bad).

I’ve never quite grasped the logic of this. “I’m upset that I will only be able to play this game 97% of the time, therefore I will play it 0% of the time. That’ll show ’em.”

It just seems like cutting off your nose to spite your face.

And it’s a real shame, because the people who refuse to play D3 for this reason are missing out on what has evolved into a very good game. Living your whole life without experiencing the joy and wonder of Covetous Shen is simply tragic.

My wizard using the new spark rune for arcane orb in Diablo IIIThere are also those who refuse to have anything to do with Steam because it is technically a form of DRM. I can only imagine the self-inflicted Hell that trying to be a PC gamer without Steam is in this day and age.

And it really doesn’t seem to be making difference. Steam is an unstoppable institution, and Diablo III is one of the highest selling video games of all time.

I’m not entirely immune to this myself. I avoided playing World of Warcraft for most of the Warlords of Draenor expansion in protest over many poor decisions, most notably the lack of flying, and I’ve refused to touch Star Wars: The Old Republic due to its atrocious free-to-play model despite kind of wanting to see how the Imperial agent storyline plays out.

And neither of those decisions has done much good, either. Blizzard did step back from the removal of flight, and that might have been due to the mass subscription losses WoD suffered, but the WoW community is of such scale my own contribution to that, if any, must be minuscule to the point of irrelevance. SW:TOR, too, continues to enjoy great success despite the endless (and justified) hate its business model receives. The Star Wars IP is a license to print money.

Those were both easy decisions, too. I didn’t have much interest in Warlords of Draenor in the first place, and class story awesomeness aside, my feelings on SW:TOR have traditionally been lukewarm at best. Obviously, if you’re just not enjoying a game, it makes sense to stop playing it.

A shot of the Spires of Arak zone in World of Warcraft: Warlords of DraenorBut what happens when there’s a game you really want to play despite having some big objections?

The Empire and the Legion:

This has been on my mind lately because I find my “principles,” such as they are, are coming into conflict with what I want to play, and again, it comes back to WoW and SW:TOR.

Despite myself, I’m getting somewhat excited for Legion. It’s not all good news, but there’s a lot of stuff coming that interests me, and if nothing else, I think it can at least return to WoW’s traditional two steps forward, one step backward approach — as opposed to WoD’s “two steps backward then three into the ditch and flail around like a beached whale” approach.

But I’m still pissed about flying. I consider it a core feature of WoW at this point, so not having it in at launch basically means the expansion will be launching unfinished. I generally make it a policy not to pay for unfinished products.

Similarly, as I’ve discussed in previous posts, I really like what I’m hearing about SW:TOR’s Knights of the Fallen Empire expansion, and despite my ambivalence towards Star Wars in general, I’m really tempted to give the game another shot (third time’s the charm, perhaps). But I really don’t want to support such a miserable business model.

A shot from the "Sacrifice" trailer for Star Wars: The Old Republic's Knights of the Fallen Empire expansionIn either case, I’d feel like an awful hypocrite if I wound up paying for the games despite all my moaning and loud criticisms.

At the same time, I don’t want to be like those people refusing to play Diablo, missing out some potentially good fun by clinging to stubborn pride. I can’t escape the feeling that I’m really only punishing myself.

I am also reminded that I have always been very conscious of the non-homogeneous nature of game companies. You may dislike the actions of one aspect of a company, but that doesn’t have to reflect on all of it. Do the writers at Bioware deserve to be punished for the awfulness implemented by the bean counters? I may have little love for WoW’s big hat designers, but their art and music departments are definitely worthy of my support.

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In case it isn’t clear, I haven’t yet come to a firm conclusion on this matter, and I can see strong arguments either way. You don’t want to be a doormat as a consumer, but it doesn’t necessarily make sense to deny yourself a fun game based on some matter of principle. I imagine where the line is to be drawn will vary from person to person. I’m not even sure where it’s drawn for me yet.

I’d be very interested to hear the thoughts of any readers on this matter.

And before anyone else brings it up, yes, I know I’m overthinking this. It’s kind of my thing.

BlizzCon 2015: Overwatch’s Story, Diablo’s Patch, WoW News, and More

The second day of BlizzCon 2015 is coming to a close, and while the big reveals were reserved for yesterday, there’s still more than a few interesting tidbits to discuss.

A shot of the African Numbani map in OverwatchOverwatch story panel: Comics, cartoons, and diversity

The thing I was most interested in on day two of BlizzCon was the “World of Overwatch” panel that promised more information on storytelling in the world of Overwatch. We’re in this odd limbo where Blizzard has created this incredibly rich and colourful world for this game, but yet have no intention of actually telling any story within the game itself.

Unfortunately, that hasn’t changed, but the panel does offer some hope for us story fans.

So far, the plans for expanding Overwatch’s story seem twofold: a series of comics, including a graphic novel and shorter pieces, and some animated shorts to flesh out the backstory of various characters.

It seems like the animated shorts will be around the same quality as the announcement cinematic, which is pretty cool. Also, baby Winston appears to be ridiculously adorable. Knowing what we know about Winston already, that particular short is bound to be a tear-jerker.

The comics… Well, I’ll probably read them. Comic books and graphic novels aren’t my favourite thing in the world, but considering how much inspiration Overwatch takes from super heroes, it makes sense.

Both these seem like good things to have. The animated shorts, in particular, will undoubtedly be awesome, given the quality of Blizzard’s usual cinematics and things like the Burdens of Shaohao.

A young Winston from the Overwatch animated shortsBut none of this is a “meal” from a story perspective. I want something I can really sink my teeth into. I really do not understand Blizzard’s reticence to add a story mode, or campaign, or something.

Interestingly, Activision-Blizzard has recently launched a film and television division. Right now all the planned adaptations are of non-Blizzard games, but perhaps that oft-requested Overwatch Saturday morning cartoon isn’t outside the realm of possibility.

The other interesting tidbit from the panel concerned Blizzard’s ongoing push for inclusiveness with Overwatch. Someone asked if any of the characters are gay, and the answer was an unequivocal, “Yes.” Metzen even added that there is more than one gay character on the line-up.

We don’t know who yet; Blizzard wants to reveal that organically as part of the story. I think this is wise, as it helps prevent stereotyping anyone as “the gay character.”

Of course, this inevitably leads to rampant speculation.

It has been noted that Tracer and Widowmaker, as well as Soldier: 76 and Reaper, have special rivalries with one another, and this has of course led to lots of theories about one or both pairings being some sort of “jilted lover” scenario. Plus Tracer/Widowmaker was already a thing pretty much from the moment the game was announced. Make sure you have safe search on if you Google that.

Tracer and Widowmaker in the Overwatch cinematic. A ship is bornI find both scenarios a tad predictable myself. Plus Tracer/Widowmaker seems more like the sort of thing rooted in “fantasies” than anything. Not that there’s anything wrong with that, but I’m not sure it’s a good basis for canon storylines.

It’s also worth noting that it took less than 24 hours for Mei/D.Va to be a thing. Though that one I really don’t get. They don’t seem to have any common ground or chemistry at all, aside from both being super kawaii. Tracer/D.Va… that I could see.

Personally, my choices for gay characters would be Tracer, because it would be daring to pick the game’s most iconic character, or any of the real macho manly men — like McCree, Reinhardt, or Soldier: 76 — because it would be deliciously non-stereotypical.

I just really hope it’s not Zarya. Way too stereotypical.

Diablo: Patch 2.4

Depending on your perspective, BlizzCon 2015 is really good or really bad for Diablo fans.

Really good because another big, ambitious patch is coming with some significant content. They’re adding not one, not two, but three new areas to the world. The Eternal Woods are an offshoot of the Ruins of Sescheron added last patch, the Royal Quarters are an expansion of Leoric’s Manor in act one, and there’s a large new zone in act five called Greyhollow Island.

A preview image of the new Greyhollow Island zone for Diablo 3Although I’m not generally a fan of D3’s graphics (to put it mildly), the Ruins of Sescheron are incredibly beautiful, and I’m very happy to see more from that tileset. Greyhollow Island also looks like something of a feast for the eyes, though I wouldn’t exactly call it pretty.

The major new feature of patch 2.4 is set dungeons. These are non-randomized class-specific dungeons that are only unlocked when you complete a six-piece class set, and feature challenges tailored to that set’s power.

That’s… odd.

I have no idea what the numbers are on the people with full class sets, but I can’t imagine it’s terribly high. I’ve played a lot of Diablo III, and I still only have four pieces of Tal Rasha’s.

So it’s a cool idea, but it seems spectacularly niche.

There’s also a bevy of quality of life improvements and the usual new items and revamped sets.

It seems like a great patch… but it’s still just a patch, and that’s why it’s also bad news.

I love that Blizzard is adding so much free content basically out of the kindness of their hearts, but I want an expansion. I want a continuation of the main storyline. I want new classes. Big patches are good, but they’re not enough.

A preview image of the new Eternal Woods zone for Diablo 3WoW: New transmog system, class changes, and more

Day two of BlizzCon also saw a great deal of new information about Legion and its systems.

The biggest news to me is the new transmogrification system. You will no longer need to keep old items; you can simply unlock an appearance and keep it forever, like in Diablo III.

When you log into Legion, the appearances of every item in your inventory, your bank, and your void storage, and every single reward from every quest you have ever done will be unlocked.

Nice.

Transmog is also becoming more of a wardrobe system. You will be able to store multiple looks and swap between them easily, perhaps even tying them to specific specializations. A look will also memorize hidden items, such as helms, cloaks, and shoulders.

Finally, transmog will now also include tabards, shirts, and weapon enchants.

This is all just lovely. As a fan of cosmetic customization, I can only offer my whole-hearted approval. This certainly helps solve my issue of “too many cool outfits and not enough gear sets to use them on.”

A preview of the outlaw artifact skins for World of Warcraft: LegionAnother thing that excited me was the preview of artifact weapons. I really love how epic and story-driven the quests to acquire them seem to be, though this does once again make me worry my alt addiction may surge wildly out of control. I also like how artifacts will be something you can upgrade through virtually any kind of content, which should make for a less restrictive endgame.

On the downside, it seems like artifacts won’t be around forever. Blizzard really needs to stop creating expansion-only features; it’s a terrible idea on so many levels.

A big shocker, though not in a bad way, is that dual spec is going away. Spec is now something you change as easily as swapping a stance, and any character can easily access all specializations for their class. Looks like I’m finally giving fistweaving a try! This also means there are more artifact quests I can do.

The many major class overhauls were also touched on, though there are still more questions than answers. The death knight rune system is being greatly simplified — I wonder if I’ll finally be able to enjoy that class now? I always loved DKs in terms of lore and aesthetics, but could never quite get into the gameplay.

Subtlety rogues are also getting an interesting-sounding revamp. Shadow dance is now a passive that triggers throughout combat, putting you into stealth and opening up new shadow-themed abilities. That seems really cool, but I do wonder how it’ll work when soloing. Currently when you vanish, mobs evade and regain all health. It’d be really damn annoying to have no control over that.

A preview image of the customization options for the new demon hunter class in World of Warcraft: Legion.It’s also confirmed that demonology is losing metamorphosis and becoming a more pet-focused spec. This reads to me as, “Demonology has been removed.” This is profoundly disappointing — I have no intention of playing fel beast mastery.

In other bad news, flying is confirmed to not be in at launch for Legion. Which also means that despite my growing excitement for Legion, I probably won’t be there at launch, either. We’ll see how I feel.

The final stand-out for me was mention of when Turalyon and Alleria appear. One gets the impression it’ll in post-launch content, and they said, “The way you view WoW will change.” The optimist in me says this will mean the end of the Alliance/Horde conflict and the beginning of the Army of the Light. The cynic in me says this will be some random nonsensical twist for the lore that doesn’t change much for the game. The realist in my says it won’t be either of those things and is being overhyped.

There’s a lot of other news — including profession revamps and class hall info, as well some info on Heroes of the Storm — but that’s what stood out to me, and I don’t want to make this post too bloated.

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On the whole, I’m pretty happy with this BlizzCon. It may not have had a lot of surprises or huge reveals, and I am disappointed by the lack of a Diablo expansion, but there’s a lot of good stuff to be found.

Hana "D.Va" Song in OverwatchThe Warcraft trailer was outstanding, and flight and demonology issues aside, I really like what I’m hearing from Legion. Despite myself, I find my excitement for the expansion growing.

I’m also quite glad that StarCraft seems to have a bright future, and while I regret the lack of an expansion for Diablo, at least it hasn’t been forgotten. Heroes is chugging along nicely.

Overwatch I feel torn on. Everything I learn makes me more in love with the Overwatch world and its characters — it’s hitting my IDIC feels something fierce — but the more I think about it, the less appealing Overwatch the game seems. I really don’t get this massive disconnect between the world-building and character development and the game design.

How about you? What are your thoughts on this year’s BlizzCon and its news?