My Top Five Games: New School

Instead of doing a top ten list of all my favourite video games, I’ve decided it’s more fair to rank my favourite older and newer games separately, five each. I’ve already covered the old school greats, so now it’s time to run down my top five games from the modern era.

5: Dungeon Siege III

Fighting as Anjali in Dungeon Siege 3Entry #24601 in the “things Tyler loves that everyone else hates” category is Dungeon Siege III.

It is a very big departure from the previous games in terms of game mechanics. Part of me misses the old model. But looked at on its own merits, it’s still quite a strong RPG.

Choosing a class (or character in this case) is more generic than just playing and evolving naturally, but the “class” designs are among the best I’ve seen. Lucas is just your standard warrior dude, but the others are more unique:  Reinhardt is a steampunk techno mage; Katarina is a gun-toting, curse-flinging gypsy witch; and Anjali is a divine warrior-priestess who can shapeshift into a fire elemental.

Anjali in particular is one of my all-time favourite characters/classes in any RPG. Just so much fun.

And while it was a departure in terms of gameplay, it’s a true sequel to the original Dungeon Siege in terms of story, something DS2 definitely wasn’t. In fact it improves upon the already strong lore of the original, deepening and expanding it, and it evolves into a complex, powerful story with an incredible ending.

Add some gorgeous graphics and a lovely soundtrack and you have one of the most underrated games ever.

4: Portal 2

A screenshot from Portal 2Much has already been said about the Portal games by myself and others, so I don’t see a lot of need to repeat it. If you’ve played them, you know how special they are. If you haven’t, go do that right now. I’ll wait.

Both games were good, but I think Portal 2 is the more memorable one. The first Portal was entirely too short. Portal 2 had all the same wit and creativity, and while it’s still a relatively short game, it’s not quite the “blink and you’ll miss it” affair the first was.

3: Mass Effect 3

And again another of my unpopular opinions.

While I seem to be the only one that feels this way, I found Mass Effect 3 to be the strongest entry in the trilogy by a significant margin. I’ve always been a fan of epic, apocalyptic stories, and ME3 certainly delivers on that front. In the previous games, the Reapers were a distant threat, but in ME3 their full fury is unleashed, and as the game unfolds, you get to see them tear the galaxy apart in excruciating detail.

It’s a dark, intense story, and I admire that it pulls no punches. The heroes fail many times throughout the story, and the losses are deeply felt. Not many games have the guts for that.

Keelah se'lai, Tali'ZorahLike ME2, it’s also a very big game with lots of side missions and secondary content, but unlike ME2, none of it feels irrelevant or chore-like. Everything connects to the main story. Everything feels important, and exciting.

Even the most minor side-quests can be memorable. For me one of the most gut-wrenching moments of the game is a brief side mission where you assist in the evacuation of the Elcor homeworld. It’s just the most basic kind of collection quest, but the ambassador’s reaction at the end is so powerful.

And then there’s the excellence that is the Rannoch arc, and the sheer joy of drunk Tali, and all the little conversations between the crew members between missions, and Traynor… It’s just an excellent experience all around.

2: StarCraft II

StarCraft II’s sheer scale can make it a difficult game to rate. It has had two expansions the size of standalone games plus a fair bit of DLC. Looked at as a total package, StarCraft II is now massive in scale.

And it has had its stumbles along the way. Wings of Liberty was mostly a good game but did suffer from Blizzard’s failed experiment with non-linear storytelling, and I think we can all agree Heart of the Swarm was something of a disappointment.

Hierarch Artanis and Executor Selendis rally the Golden Armada in StarCraft II: Legacy of the VoidBut when you look at the big picture, it’s clear StarCraft II’s successes easily outweigh its failures. Despite its hiccups, Wings of the Liberty still wound up being a pretty strong story, and Legacy of the Void was one of the greatest sci-fi epics I’ve seen in gaming. Hell, even Heart of the Swarm gave us Abathur and the Primal Zerg, so it was hardly a total loss.

Similarly, I’m not without complaints about its gameplay, but overall SC2 still deserves to go down as one of the great RTS games of all time. The campaigns have featured some of the most creative level design in gaming history, the co-op mode added in Legacy of the Void is infinitely replayable and incredibly fun, and its competitive play remains one of the greatest tests of skill in the gaming world.

1: The Secret World

I’ve already spent no shortage of time raving about how amazing TSW is, so I shouldn’t repeat myself too much.

A lot of my love for this game boils down to the fact that story will always be the most important part of gaming for me, and TSW has some of the best writing in video game history. Its dialogue is second to none, its characters are unforgettable, its world-building is spectacularly deep and incredibly original, and its ambiance is like nothing else.

But it’s no slouch in the gameplay department, either. I love how you can build your own “class.” I love that it’s challenging, but not cheap. I love how the enemies are powerful and intelligent rather than just HP sponges to be mowed down. I love that its progression is fair to all playstyles and offers incredible freedom to the player. I love how many awesome cosmetics there are to collect.

The Blue Mountain quarry in The Secret WorldAs with the first list’s winner, Warcraft III, The Secret World is probably as close to a perfect video game as we’re ever going to see.

Honourable mentions:

Despite some initial stumbles (and a few lingering problems), Diablo III has evolved into a really excellent game, as the hundreds of hours I’ve sunk into it can attest. It was sort of a dead heat between Diablo and Dungeon Siege for the fifth spot in this list.

Something that has been interesting about recent years in the gaming industry has been the growing push for video games as art, and it’s produced a number of titles that are truly amazing experiences despite being light on gameplay. The Park, Oxenfree, and Remember Me all come to mind as examples of this.

Obviously World of Warcraft is conspicuous in its absence from the list, but despite the countless hours I’ve spent with it, it has far too many flaws to be considered a truly great game. SW:TOR is another title that has given me some great times but has too much wrong with it to earn a spot among my all-time favourites.

It does seem a bit strange that I’ve spent the majority of my gaming time over the past ten years playing MMOs, and yet only one of them made my top five (albeit with top honours). I’m not sure what, if anything, should be read from that.

BlizzCon 2016: WoW News After All, Plus Heroes and Diablo

This year’s BlizzCon didn’t exactly get off to a strong start. It’s worth noting I’ve experienced a significant traffic spike over the past two days, and from what I can tell it’s mostly from people Googling “BlizzCon disappointment” and similar phrases.

The Tomb of Sargeras in World of Warcraft: LegionThat said, for all the disappointment of the opening ceremony and the way Diablo is falling apart, there has been some good news in the subsequent talks and panels. World of Warcraft, especially, is coming out of the convention looking very good, despite being all but ignored by the opening ceremony.

The road ahead:

Blizzard amazed all and sundry by discussing not one, not two, but three upcoming content patches for WoW.

First up is patch 7.1.5, a minor patch adding a few tweaks and new systems. Brawler’s Guild will be returning with new content, which should excite both of the people who play it.

They’re also adding a new series of micro holidays that will only last for a day or two. They’re going out of their way to make these not particularly rewarding, even in regards to cosmetics. That’s nice in that it’s no big deal if you miss logging in for such brief events, but it makes me wonder what the point of these things even is.

Finally, the one thing in 7.1.5 that interests me is that Mists of Pandaria dungeons will now be included in Timewalking. Mists was probably the best dungeons have ever been, so that’s welcome.

Ah, how I miss thee...Most of the big news, though, focuses on the next major patch: 7.2, Tomb of Sargeras. As the name would imply, we’ll return to the Broken Shore to confront the Legion at their beachhead. Obviously the Tomb will be a raid, with figures like Kil’jaeden and the Avatar of Sargeras as bosses.

I’m kind of not sure how to feel about this. Where do they even go from here? Like, how do you escalate from fighting basically the entire Legion command structure? This is only the second patch…

There will also be a new faction to grind reputation with, Legionfall. I’m already having flashbacks to the ungodly Suramar grind, but rep grinding seems to be par for the course this expansion, so I guess we’ll have to roll with it.

Otherwise, though, it’s looking like a really promising patch.

The best news is probably on the dungeon front. Not only is the Tomb of Sargeras going to have a five-man wing, the Cathedral of Eternal Night, which will not be mythic-only, but all current mythic-only dungeons will gain queueable heroic modes (Karazhan will be divided into two wings to make it more manageable).

This is simply fantastic news. The WoW developers learning from their mistakes is shocking enough, but the fact they’re doing so relatively quickly is all but unheard of. It’s almost like they have some humility, or they value all their players equally or something.

My demon hunter in the havoc metamorphosis form in World of Warcraft: LegionFurthering the impression that Blizzard may actually value multiple playstyles, the class storylines will continue in patch 7.2, and there will be a new artifact appearance earned through a difficult solo challenge. More emphasis on skill rather than grind is always a good thing.

Next, flying will return in 7.2. We don’t have a lot of details on what the second half of Pathfinder will entail, but I’m expecting a lot of rep grinding. Not looking forward to that, but I am glad that we now have a clear answer on flight’s fate, and that it isn’t something we’ll have to wait until the very end of the expansion for.

On top of that, we’ll also be getting unique class-specific flying mounts. Some will even have multiple variations for different specs.

Rogues will get a crow.

A crow.

I’m not normally the sort of person who gets particularly excited about mounts, but crows are awesome, and a nice, unpretentious crow or raven mount has been my most-wanted mount for years now. The class mounts require exalted with Legionfall and completion of the new class story, so I doubt I’ll bother for most characters, but I need that crow in my life.

The upcoming rogue class mount in World of Warcraft: LegionAnother cool-sounding feature in 7.2 is the addition of Legion invasions. These will be similar to the pre-expansion event, but tied into the world quest system. They’ll only be in the Broken Isles, which is a bit of a shame, but the pre-expansion invasions were a lot of fun, so I’m looking forward to these.

The final major addition currently announced for 7.2 is the addition of a PvP brawl mode, similar to the brawl modes that have proliferated to virtually every Blizzard game seemingly overnight.

I don’t PvP much, so I personally have no particular opinion on the matter, but I do not think this will go over well. WoW players are not the sort of people who like surprises or adapting to unusual mechanics. They like things safe, predictable, and rigidly balanced.

Overall, 7.2 is not without its worrying aspects, but overall it’s shaping up to be a very promising patch.

Lastly, they provided a brief teaser for the next major patch after 7.2: We’re going to Argus.

Not sure how to feel about this. Thanks to my enmity for the Draenei, I’ve long-dreaded the seemingly inevitable foray to their sparkly, lore-breaking homeworld. But I guess the silver lining is that it will just be a patch, not a whole expansion.

My warlock wielding the Scepter of Sargeras in World of Warcraft: LegionIt’s another thing that makes me wonder where we go from here, though. How do you follow up “invade the Legion’s homeworld and kick the asses of all their leaders”?

The rest:

There’s been a bit more non-WoW news, as well.

Haunted Mines will at last be returning to Heroes of the Storm, with some tweaks to its design. I don’t play Heroes much anymore, but I always liked Haunted Mines, so it’s heartening on some level to see it returning.

Heroes is also getting some tweaks to its leveling mechanics. Hero levels will now be (nearly) infinite, levels past ten will be quicker to acquire, and every level will now have some form of reward. Seems pretty similar to Overwatch, but with less RNG. Sounds good.

Diablo is getting an absolutely bizarre new mode called challenge rifts. As I understand it, they’ll randomly select a player out of the entire game’s community, and then for the rest of the week everyone in the game will be able to play a clone of their character — same skills, same gear — to compete on leaderboards.

My wizard using the new spark rune for arcane orb in Diablo IIIOookaay…?

Otherwise, the Diablo fanbase is pretty much rioting and setting fire to cars right now. I’m still feeling pretty bitter myself. Reaper of Souls was so good, and I was so excited for what was to come. Now it looks Diablo III is simply being abandoned, at least as an actual RPG with a narrative.

I just don’t understand what’s going through the minds of the people at Blizzard. RoS was a big success by pretty much every conceivable metric. Why not keep the momentum up? Why are they just throwing in the towel?

I’ve actually been giving serious thought to writing my own fan fic “expansion”* just to satisfy my own sanity. Wouldn’t exactly be the first time I’ve done something like that.

*(With blackjack! And hookers!)