Retro Review: Starcraft: Uprising + Story in MMOs

Greetings, readers. I’ve been playing a lot of Diablo III the last few days, but I want to save my full thoughts for when I finish the game. For now, I’ll just say diamond skin + force wave = win. Also, the Templar is played by Dominic Keating. The Enterprise fan in me is pleased.

My wizard and her Templar companion in the first act of Diablo 3But while I continue to compose my Diablo thoughts, I have some other things to cover.

New articles:

WhatMMO has posted a couple more of my articles: Signs Your Dungeon Group Is Doomed, and Story in MMOs: A Paradox. The first should include some painfully familiar stories for just about any MMO player, and the second is another article like I’d write for my blog.

Being paid to ramble about video game stories… Life is good.

If you have any thoughts on the story in MMOs, I’d love to hear them in the comments. It’s a subject I find endlessly fascinating.

Retro Review: Starcraft: Uprising:

Similar to “Of Blood and Honor,” “Uprising” is a novella only available as an ebook or in an anthology, the “Starcraft Archive,” which was another of my prizes from Blizzard’s writing contest. Unlike “Of Blood and Honor,” I can’t say that I enjoyed it.

Cover art for "Starcraft: Uprising" by Micky NeilsonWritten by Mickey Neilson, another Blizzard lore bigwig, “Uprising” tells the story of the earliest days of the Sons of Korhal and how Sarah Kerrigan came to join them.

Simply put, it’s just not very interesting. The writing is bland, and extremely frequent scene and perspective shifts make the story feel disjointed. Furthermore, the characters feel pretty weak and underdeveloped, even in the case of larger than life major lore figures like Arcturus Mengsk and Sarah Kerrigan.

More importantly, it doesn’t really add a lot to the Starcraft universe. There’s only one significant revelation that you couldn’t get from any other source, and it honestly doesn’t feel important enough to devote a hundred pages to. It’s not as if a stronger motivation at all excuses what Arcturus did…

I don’t wish to give the impression that it was some unreadably bad train wreck of a book. It wasn’t. But at the same time, I really find myself hard-pressed to find any reason to recommend it.

Overall rating: 4/10 Only for the most voracious Starcraft lore hounds, and even those should not expect miracles.

Diablo III: Wrath, and Multimedia Storytelling

Valor turns to Wrath:

Yesterday, as the culmination of the pre-release hype for Diablo III, Blizzard released a short animated film, Wrath, set in the game’s universe.

Directed by Peter Chung of Aeon Flux fame, the short depicts a battle between the Heavens’ ruling body, the Angiris Council, and the game’s titular Lord of Terror.

It’s pretty neat. I’m not a huge fan of the art style, but it’s a good way to help set up some of the story elements for Diablo III, and it ties in well with what I read in “The Book of Cain.”

Which got me thinking…

Multimedia storytelling:

Telling stories through multiple mediums is an increasingly popular idea. For example, bestselling fantasy author David Farland has recently produced “Nightingale,” an enhanced novel featuring a soundtrack, animations, and illustrations in addition to traditional prose.

Cover art for "Nightingale" by David FarlandNow, I’m not really a fan of multimedia novels. It feels like turning them into something they’re not. And besides, a novel doesn’t need enhancement. It’s already the richest, deepest, and most versatile* storytelling medium.

*(Note: This does not mean “best.”)

But video games? Ah, that’s a whole other matter.

I think video games are a medium that lends itself well to multimedia storytelling. Video games themselves already blur the line between film, art, audio drama, and prose. Many games’ stories are told through a combination of the above. It’s not much of a leap to start advancing a game’s story outside of the game itself.

This is something Blizzard has become something of a master of, with its years of novel, comic, short story, and manga tie-ins to its games — as well as the World of Warcraft movie, assuming that ever gets made. WoW’s patch trailers also now serve as a way to continue the story outside the game.

A lot of people resent this, feeling they are required to spend extra money on books to experience lore that should have been put in the game.

I think this view is shortsighted. The fact is that the amount of story you can cram into a game is really quite limited. There’s only so many cinematics and so much quest text you can stuff in before it begins to bog down gameplay. Even now, any cinematic or RP event inevitably gets complained about by some people, no matter how little impact it has on their gaming experience.

So novels and other non-game sources for lore allow for worlds and storylines to be fleshed out much more fully than they could ever be in-game.

And frankly, if you view buying a giant book full of lore as something onerous, I question whether you’re really that much of a lore fan. But I digress…

I now come back to Diablo III and Wrath, as this demonstrates an entire new level of cross-platform storytelling from Blizzard. The backstory for Diablo III is the sum of:

  • Multiple traditional prose novels published over several years.
  • Multiple short stories on their website.
  • Two separate comic mini-series.
  • “The Book of Cain,” which is as much a physical piece of art as it is a book.
  • The Wrath film.
  • The previous two games.

Artwork and text from "Diablo: The Book of Cain"All this together culminate to create a rich and immersive story experience before I ever log into Diablo III.

Blizzard is not the only video game developer to experiment with multimedia storytelling, either. I just use them for my example because they’re what I’m most familiar with.

My point? Well, I suppose I don’t have one, except for maybe, “This is really frickin’ cool.” As someone who’s been interested in the art of storytelling for most of his life, I find this all quite fascinating.

I’m curious to see how this trend will continue, both for Blizzard games in particular and for video games in general.

What do you think? Is multimedia storytelling for video games confusing, or a great way to expand the fiction? Do you welcome cross-platforms stories for all mediums, or are you a bit more narrow in where you feel it is appropriate, as I am?

By the way…

Another of my articles has made it onto the WhatMMO: Six Ideas for Your Next Player Hosted Event. I’ve participated in several of these ideas myself. What about you?