Review: The Gates of Good and Evil, book two: The Fatal Gate

Was hoping this would be a review of the Dark Matter season finale, but the app store is being uncooperative, so here’s a book review instead.

Following on the heels of The Summonstone, the second installment of Ian Irvine’s The Gates of Good and Evil series, itself the continuation of the massive Three Worlds Cycle, has at last been delivered into our grubby mitts.

This is a sometimes inconsistent book, which makes it a little hard to rate.

Cover art for The Gates of Good and Evil, book two: The Fatal GateOne thing I have found in my long career of reading fantasy novels is that every author whose series goes on for a very long time eventually falls into a formula that will feel increasingly tired. Stories become predictable, and every book starts to feel the same.

Being a writer of uncommon skill, Ian Irvine has done a better job than most of avoiding this pitfall, but I am starting to see elements of formula creep in. For example, much as I have long admired the intensity of his stories, I have found that more often than not I am now able to predict the outcome of any given situation by asking myself, “What’s the worst possible thing that could happen here?”

And it wouldn’t be an Ian Irvine book without a long, grinding escape through the wilderness in brutal conditions.

I find the cast a little hit and miss, too. As I’ve said before, I find Karan’s sensitive nature becomes rather exhausting after a while. Llian, on the other hand, has grown a lot as a character, and I actually quite liked him in this book. Peasant turned hero Wilm remains a gem, and the tormented double agent Ifoli grew on me a lot, but neither got enough attention.

And the story does take some odd turns at times. The whole “ghost vampire” thing sure came out of left field.

My biggest complaint, though, remains the villains, the Merdrun. They’re too inhuman to have any nuance, but still human enough to feel ordinary. They’re not as scary as the beasts of the Void, as grand and tragic as the Charon, or as viscerally vile as the God-Emperor. They’re just boring.

I have to say again that my expectation and hope had been that The Gates of Good and Evil would focus on the conflict between Karan’s family and Maigraith. Maigraith, to me, deserves the title of the greatest and ultimate villain of the Three Worlds saga, and hers is the story I want to read.

There is some attention in The Fatal Gate given to the threat she represents, and it’s by far the best part of the book, but it’s not enough.

The whole situation kind of reminds me of my continued desire for an Azshara expansion in World of Warcraft. Both incredible villains, both situations where I’ve spent years longing for the final confrontation, and both situations where I seem increasingly destined for disappointment.

That said, there’s also quite a lot about The Fatal Gate I do like.

While it’s still not quite as much of the story as I’d hoped, there is a lot more that bridges the gap between The View from the Mirror and later books in The Fatal Gate than The Summonstone, and some of them can be real “chills” moments. In a way it’s sort of heartbreaking to see the seeds of so much misery and destruction being sewn, but it’s a part of the story that needed to be told.

A map of the continent of Lauralin on the world of Santhenar, setting of Ian Irvine's Three Worlds novelsFormulaic elements notwithstanding, Irvine is still an absolute master at producing page-turners, too. You would think a 500+ page book might be a bit slow in places, but you’d be wrong.

The best part of The Fatal Gate, though, is its final few chapters, which unfortunately I can’t talk about in detail without all kinds of spoilers. Even there, there are a few things I’m not sold on, but the overall result was a fiercely exciting and often powerful ending that has me incredibly eager to read the next book.

As an aside, that there will be a next book cannot be doubted, but whether it will be a continuation of The Gates of Good and Evil or part of a new series is less clear. The back cover of The Fatal Gate declares it to be “the epic conclusion to The Gates of Good and Evil duology,” but the last page says that the series will continue, and the current direction of the story seems more suited to a continuation of the series rather than starting a new one.

It’s all a bit confusing.

Overall rating: 8.7/10

Overwatch’s Story Is a Failure

This year’s Gamescom saw the release of some more of Overwatch’s animated clips. This has provided an opportune moment to voice a thought that has been growing in my mind for some time.

As much as it pains me to say it, Blizzard’s attempts to tell the story of Overwatch are a complete failure.

A shot from the Overwatch short Rise and ShineI have wanted to like Overwatch from the moment it was announced. I am and always have been the eternal Blizzard fanboy. I love their art style and their personality and their larger than life flair. More than that, Overwatch’s idealism and diversity speaks to my ideals and beliefs in a very powerful way.

I have been frustrated from the start by Blizzard’s refusal to include any in-game story content in Overwatch. It’s the reason I still haven’t bought the game, despite my usual “shut up and take my money” attitude to most everything Blizzard does.

I have instead dutifully consumed Overwatch’s out of game story, its online comics and animated shorts. For a time, I thought maybe it was for the best that all of the story took the form of tie-in media, as it allowed me to get all that I wanted from Overwatch without having to spend a dime.

But as time has gone on, I’ve realized that none of this — not the comics or the shorts — has really proven satisfying. They’ve only left me wanting more — much more.

The thing is, a ten minute video clip once a year and a ten page digital comic every six months aren’t a story. They’re marketing.

A shot from Overwatch's The Last Bastion shortDon’t get me wrong. Some of those shorts have been good. Very good. The Bastion one is a bloody masterpiece. But there just isn’t enough content here to tell a meaningful story. There is no space for true character development, or anything resembling a story arc.

We’re well over a year past Overwatch’s launch, and we’re still awaiting answers to some incredibly basic questions about the characters and the world. Why doesn’t Mercy age? Who was Pharah’s dad? What is Talon actually trying to achieve?

Nor has there been any forward momentum to the story. We’re still just hovering, frozen in time, at the moment Winston  reactivated Overwatch. If this were a movie, we’d still be in the first five minutes.

It’s time to face facts. Blizzard is trying to sell all this as some bold new experiment in multimedia story-telling, but it’s not. It’s a half-assed attempt at a story that is accomplishing nothing of any value.

Maybe one day Blizzard will put out an Overwatch game with an actual story, or some meaty novels, or a movie, or anything. On that day, I will rejoice.

But unless and until that happens, Overwatch’s half-hearted attempts at story-telling are just a waste of time, at least from an artistic perspective.  I’m sure they’ve very successful as marketing, but again, that’s all they are. Marketing.

Overwatch's latest character, DoomfistI’m disappointed that all the massive potential of Overwatch’s universe is being left to rot on the vine, but what really worries me is that Blizzard as a whole may become enamored of this low-effort style of “story.” Already we’ve seen StarCraft abandon in-game story in favour of some incredibly brief digital comics, and Diablo seems to have thrown in the towel on story altogether, without even bothering to finish the current arc.

Only World of Warcraft, for all its flaws, still gives me hope. While I have some mixed feelings on the specific story-telling decisions of Legion, I can’t deny it’s by far and away the most story-driven expansion to date.

I hope this is just a lull and that Blizzard will start putting out more story-heavy games again soon, as they have for the last twenty years. Because if Overwatch is a sign of what is to come for the company, us Blizzard fans who are also story fans won’t be Blizzard fans much longer.