Review: Star Trek: Discovery, “The War Without, the War Within”

After last week’s refreshingly fun episode, we’re back to Discovery’s old tricks.

The official logo for Star Trek: DiscoveryLast week’s ominous statement that the war with the Klingons is over turns out to be yet another attempt at cheap shock value. “The War Without, the War Within” quickly establishes that the war is not, in fact, anywhere near over in any sense of the term. It’s not going great, but most of the Federation still stands.

As “Tyler” recovers from the loss of Voq’s personality, Starfleet’s leadership utilizes the expertise of Emperor Georgiou to plan a daring scheme that could win the war… at the cost of everything the Federation stands for.

Okay, so first we need to talk about Tyler again.

I am running out of ways to describe how monumentally, irredeemably awful this story arc is. It’s just… so… stupid.

Firstly, let’s discuss the fact that he is effectively Ash Tyler now. That makes no sense. None. At all.

Firstly, if one of the personalities had to be removed, it makes no sense for L’Rell to have chosen Tyler. It doesn’t make tactical sense, and it doesn’t make personal sense. There is no way in Sto-vo-kor a Klingon fanatic would doom the man she loves to what amounts to a dishonourable death just to save the stolen consciousness of a dead man from a species she despises.

Sonequa Martin-Green as Commander Michael Burnham on Star Trek: DiscoveryIf we’re to assume that Tyler’s personality was the stronger, that also makes no sense. No matter how he looks, the man on Discovery is Voq. Why would the stolen memories he laid over his own mind be stronger?

It would also be ethically unpardonable to have extinguished Voq’s real self to save the false personality… if anyone cared about Voq, that is. But of course Discovery’s Klingons are just soulless monsters, so I guess that doesn’t matter.

The only way this makes sense is if this is just a long con from L’Rell, and Voq isn’t really gone. But having him go bad again would be pretty damn repetitive, so that’s not exactly an ideal solution either.

And then it just gets dumber from there. For no good reason, the crew of the Discovery lets him — a known enemy agent — have the run of the ship, and immediately welcomes him back as if he was an old friend.

Let me remind you: Ash Tyler is dead. The man on Discovery is a hostile alien with the broken memories stolen from a dead man. The story and characters treat him as if he was Tyler who was temporarily taken over by Voq’s personality, despite the fact the exact opposite has been explicitly stated to be the case.

And I freely grant that there is a reasonable chance that Tyler is no longer a threat. But no one in their right mind would take that chance in a time of war.

A Klingon in Star Trek: DiscoveryFor my part, any little sympathy I might have felt for him evaporated when I saw his treatment of Burnham. I actually missed some of the dialogue because I was too busy yelling at the screen.

I don’t recall any other TV show making me so mad I yelled at the screen before. Congrats, Discovery.

So at this point I’m not sure it matters if Tyler’s really a Klingon or not. Either way, he’s an asshole.

Meanwhile, the moral conundrum of the main plot also falls flat. It would be a great dilemma if we were still dealing with the Klingons of The Next Generation or any other modern Star Trek, but Discovery has consistently shown the Klingons to be, again, soulless monsters with no redeeming qualities. I don’t think anything you do to them would be unethical.

I mean, if it’s okay to murder Voq, I don’t see how anything can’t be justified.

Michelle Yeoh is still awesome. That’s the best I can do as far as silver linings go.

Overall rating: 3/10

WoW: End It All

The first Warcraft game came out in 1994, when I was four years old (though I think I may have been five by the time I got around to playing it). Over the next twenty years and more, the story that began there has continued, through games, books, comics, audio dramas, and even a movie. I’ve been there (nearly) every step of the way.

Antorus, the Burning Throne in World of Warcraft: LegionAnd by and large, that story was the story of the Burning Legion. Even when the demons and their fel magic were not the central theme, it all tied back to them one way or another.

Now, with the release of Antorus, the Burning Throne, the story of the Burning Legion has at last come to an end, and I can’t escape the feeling that this is also the end of Warcraft… or at least Warcraft as we know it.

Yes, recent plot revelations make the Void arguably the greater threat, but it just doesn’t carry the same weight of history the Legion does. Over the years, if I ever pictured a final conclusion to the story of Warcraft, I pictured a final glorious confrontation with Sargeras and his Burning Crusade.

And now it’s here.

I say all this to give you an idea of just how much of my life this story has been, and how surreal it is to finally see its end. In so much as an entertainment product can be, the release of Antorus is a Major Event in my life.

Fair warning: This post will contain copious spoilers for Antorus and all that follows.

Rise, my broken world:

Argus the Unmaker in World of Warcraft: LegionThere’s a lot I like about Antorus, and I don’t want to send the impression that my view of it is entirely or even mostly negative, but if I’m being honest, it did leave me a bit disappointed.

One problem is that over the course of Legion we’ve already fought and killed pretty much everyone who was anyone within the Burning Legion. So most of Antorus is just taken up by fighting no-name demons who feel like filler. Varimathras is really the only big name here, and without his original voice actor, he just doesn’t feel the same.

Things do get a lot more interesting in the later parts of the raid, where the story shifts focus to the Titans. But the trouble there is that it’s a good story… but about 90% of it happens off camera.

For instance, there’s no explanation of how the Titans’ souls wound up in Antorus. Last we heard, they were on Azeroth.

Now, the Legion has been running roughshod over Azeroth for months now, so it’s not exactly far-fetched that they could have grabbed the Titans’ souls somewhere along the line. But it just seems like that’s a story that would have been worth telling.

I’m especially curious what happened to Wrathion, since he was (implied to be) the current host for Aman’thul’s spirit. Did they kill him?

The Argus encounter in World of Warcraft: LegionI also don’t understand how the Titans suddenly resurrected themselves, or how they were able to defeat Sargeras. Last time he fought them, he was able to kill them all himself, and that’s when they were at full power.

It just feels unfinished.

It’s also a bit of a shame to see the Titans so scaled down. They’re living planets, and they’re supposed to have the size to match. I realize there’s no possible way that could have been made to work in a game like this, but it just doesn’t feel right to be fighting Aggramar and have him be “only” forty feet tall.

On the plus side, I love the idea of using a twisted version of Titan architecture for the deeper parts of Antorus. Because of course Sargeras isn’t a demon; he’s a Titan. His inner sanctum would reflect that. It’s not something I ever would have thought of myself, but it makes perfect sense.

Also, the final fight against Argus the Unmaker is glorious. One of the absolute most mind-bending, crazy, over the top boss fights I’ve ever seen in a video game. Even on Raid Finder difficulty, it’s incredibly intense, and it does feel like a worthy end to the epic saga of the Burning Legion.

Taken all in all… I honestly still don’t know how to feel about Antorus, and the Legion’s end. There’s good, there’s bad, and there’s a mountain of expectation and history to overcome. It’s hard to process.

Your crusade is over:

Azeroth and Argus in World of Warcraft: LegionWhat I actually liked a lot more than Antorus was the quest that immediately follows, wherein you deliver Illidan’s last words to his brother and Tyrande. It’s very a personal, touching moment, and it’s the sort of things video games could really use more of.

Both of them seem rather unfairly harsh to Illidan, but then they always have been. Being misunderstood is kind of his thing.

I am very glad Illidan finally got the heroic end he deserves.

On the other hand, the quests in Silithus are crushingly depressing. Not even in an enjoyable “beautifully tragic” sort of way, like the Crusader Bridenbrad storyline. Just in a “I don’t even care anymore” sort of way. Even Khadgar seems to have been broken by it all.

And yes, it does seem clear that Horde players are going to be forced to be evil whether we like it or not once again. At least with Garrosh, it was clear from the start that there was dissent within the ranks. Now everyone seems perfectly fine with being cartoonishly villainous.

Also, did they seriously replace Saurfang’s voice actor? That level of heresy is simply unforgivable.

This only increases my growing conviction that it may be time to move on from WoW after Legion. The story is not going anywhere I like, and flawed though it may have been, I don’t see how they can ever top Antorus.

We just fought and defeated a living planet. There is nowhere to go from here but down.