Review: X-Men: Days of Future Past

I may not be the biggest fan of comic books or superheroes, but I love me some X-Men. I’ve enjoyed every movie to date, and the most recent, First Class, was one of the best. When I started learning about Days of Future Past and realized it would combine the casts of First Class and the original movies, I knew I’d be in for a Hell of a ride.

A promotional image for X-Men: Days of Future PastDays of Future Past didn’t turn out to be what I expected, but I am not at all disappointed.

In case you live under an even bigger rock than I do, the premise for Days of Future Past goes something like this:

Despite the best efforts of Professor Xavier and the X-Men, the hatred for mutants boils over, and humanity unleashes on army of unstoppable killing machines called Sentinels to exterminate all mutants. This sparks an apocalyptic war that leaves mutants all but extinct and humans little better off.

In this bleak future, the few remaining X-Men take a desperate gamble to set everything right. They send Wolverine’s consciousness back in time fifty years to the 1970s in the hopes he can rally the X-Men of the day and prevent the murder that forever soured humanity’s view of mutants.

Most of the movie takes place in the past focusing on the First Class cast (plus Hugh Jackman as Wolverine), but there are also flash forwards to the future as the survivors of the X-Men, played by the cast of the original movies (including Patrick Stewart, Ian McKellen, Halle Berry, and Ellen Page), as they fight to protect Wolverine’s unconscious body from the Sentinels.

The movie got off to a slow start at first. I wouldn’t call it boring, but I wasn’t on the edge of my seat, either. But then things changed in a big way. I won’t give away specifics, but there’s a scene early on where things go very wrong, and that’s when things start to get interesting.

And that gets to the heart of what is most compelling about Days of Future Past: Things go wrong. Spectacularly, and often.

Professor Xavier, Hank "Beast" McCoy, and Wolverine in X-Men: Days of Future PastThe problem with superheroes is that they’re, well, super. It’s all too easy to turn them into divine figures, invincible and infallible. They cease to be identifiable as characters at that point, and there’s no drama when they’re too powerful to be defeated.

What I like about Marvel superheroes in general, and the X-Men in particular, is that they’re not like that. They’re not perfect, or unstoppable. They have great powers, but they’re still essentially people. They have flaws and fears, and they make mistakes.

And that fallibility is on full display in Days of Future Past. We see Charles Xavier at his lowest end, rejecting his powers and consumed with regrets over what he’s lost, and as he goes, so go the X-Men. It doesn’t take long for Wolverine’s plan of a simple resolution to history’s mistakes to go wildly wrong, and things just spiral downward from there.

Days of Future Past isn’t nearly as action-packed or epic as I expected it to be. There’s still plenty of action, but I was expecting a cosmic war and pew pew from start to finish. At times, it almost doesn’t feel like a superhero movie, even as the super powers are on full display. There isn’t even a supervillain, really.

Instead, Days of Future Past is a much more emotive and character-driven tale, and you know what? I’m not complaining.

The unveiling of the Sentinels in X-Men: Days of Future PastThe clever thing about Days of Future Past is that it takes full advantage of the personal, not quantum, implications of time travel. It’s a movie about regrets, and trying to set right the wrongs of the past.

This ties into what I said earlier about the X-Men being more human and approachable than other superheroes. It doesn’t matter if you don’t have blue skin or can’t read people’s minds. If you’ve ever felt regret, you can identify with the characters in this movie.

The emotional weight of the film is further helped along by the once again excellent acting of the cast. I apologize for the small spoiler, but there is a scene in which both the past and future versions of Professor Xavier have the chance to interact, and thanks to the mighty acting chops of both Patrick Stewart and James McAvoy, it is amazing.

(As an aside, this movie has banished any doubts I might have had about James McAvoy playing Yarnig in the hypothetical World Spectrum movie.)

I think I may have actually admired Days of Future Past as a writer more than I enjoyed it as a viewer. It’s a very inspirational tale of redemption, but it never comes across as preachy or sugar-coated.

That’s not an easy balance to achieve.

A Sentinel pounces on Storm in X-Men: Days of Future PastI have only two complaints about this movie, and they’re both very minor.

One is that this is another case of continuity being thrown out the window. For instance, the elder Professor Xavier appears in Days of Future Past, despite being killed in the third movie. This is not explained in any way. But comic books and continuity have never really mixed, and it doesn’t bother me that much.

The other is that I can’t see how the next movie is ever going to live up to this one.

Overall rating: 9.4/10 Almost certainly the best X-Men movie to date, and one of the best superhero movies of all time. Even if you haven’t seen the previous X-Men movies, even if you’re not into superheroes, you should see Days of Future Past.

Review: The Incredible Adventures of Van Helsing II

The Incredible Adventures of Van Helsing was one of those diamond in the rough games that came out of nowhere to surprise me with its quality. It may not have been terribly original or offered a lot in the way of deep plot, but it was packed full of enough excitement, humour, and charm to more than justify its low price tag.

Its sequel — part two of a planned trilogy — has all the same strengths as the original, and improves on the formula in many ways.

Battling the forces of General Harker in The Incredible Adventures of Van Helsing 2A smooth transition:

Similar to the Mass Effect games, Van Helsing 2 allows you to import your characters from the previous games. They’ll have all the same abilities, perks, and gear they did when you left off. However, you can also start from scratch at level one, choose from one of six (two for each class) premade level 30 characters, or a start a new level 30 character and customize it as you choose.

It’s also worth noting that you don’t need to pay for DLC to unlock the extra classes in this version, though it’s still necessary in the first game.

The core experience of Van Helsing hasn’t changed much from the original — and that’s a good thing, because the basic mechanics were solid. There are just a few minor tweaks: You can now have more skills slotted on your action bar, and you can now use power-ups on your action bar skills as well as your mouse skills. This creates a little more choice and depth.

The story also picks up immediately after the end of the first game. With Professor Fulmigati defeated, a rogue general has invaded Borgova to establish order at any cost. Count Vlados is captured, and Van Helsing finds himself with the burden of leading the Borgovian resistance against this new threat.

As before, the main plot is incredibly thin, but the game oozes humour and personality, so it’s not just game mechanics with no story or world to immerse yourself in. The greatest joys of the Van Helsing games are the endless Easter eggs, incessant puns and in-jokes, and the acerbic banter between Van Helsing and his ghostly companion, Lady Katarina.

Some moments in this game are laugh out loud funny. I particularly enjoyed an item called the “Masterfully Botched Armor,” which confers the bonus of “Extreme damage versus bunnies.” Or just check out these screenshots (click to enlarge):

An Easter egg in The Incredible Adventures of Van Helsing 2

Half-Life 3 confirmed

An Easter egg in The Incredible Adventures of Van Helsing 2

Na na na na na na…

I don’t think a single game has contained so many secrets and Easter eggs since No One Lives Forever. I found dozens, and I missed almost as many, according to the score screens.

Also like the first game, Van Helsing 2 boasts beautiful environments — with more variety this time — and lovely music.

Basically, anything good I said about the first game is also true of the second.

A few of the flaws of the original have been addressed, too. The difficulty curve is smoother, and scenario mode has been enhanced and is now quite similar to Diablo III’s adventure mode — arguably even more interesting, because in addition to just turning up difficulty, you can also add new and strange mechanics to challenge yourself and gain better rewards.

It also felt to be about twice as long as vanilla Van Helsing, and the production values are higher. Expect a lot more and better cutscenes.

But this isn’t just a carbon copy of the original game with more content.

Viva la resistance!

Whereas the first game was pretty much a straight-up Diablo clone (albeit a high quality one), Van Helsing 2 forges its own path with some pretty interesting new ideas.

A cutscene in The Incredible Adventures of Van Helsing 2Van Helsing now being the leader of the Borgovian resistance isn’t just a plot element. It opens up many new elements of play.

There’s now a mini-game devoted to managing the resistance. You have several lieutenants under your command, and you can send them out on missions for loot and other bonuses. Each lieutenant has its own specialties, so you need to tailor your choice to the needs of the mission.

Similarly, you will also gain the aid of a beast known as the Chimera (or Fluffy, as Katarina likes to call him). The Chimera can be summoned to aid you in battle, or it can be sent to forage through the Ink for yet more loot.

Van Helsing’s new position of leadership affects the quest design, as well. There are times you’ll find yourself fighting large-scale battles through the streets of Borgova alongside dozens of resistance soldiers, calling in artillery strikes on enemy forces.

The first game was an adventure, but Van Helsing 2 is a war.

The tower defense mini-game has been greatly expanded and overhauled since the original game. No longer a handful of isolated quests, you will now find yourself asked to defend the Secret Lair many times throughout the game.

A tower defense map in The Incredible Adventures of Van Helsing 2One minor complaint I do have is that each tower defense quest now takes place on its own map. While this does offer variety, it removes the sense of progression and ownership that came from defending the same patch of turf and improving its defenses over time.

Still, the other additions to the tower defense side of the game — including many deadly new traps — are entirely positive, and the quests are still oodles of fun.

Another new addition to the Lair is the trophy room, which allows you to display the trophies you collect while slaying monsters for various buffs. The really interesting thing about this is that each trophy confers a negative effect as well as a positive effect, so you need to think carefully about which ones you want to display.

Finally, they got a lot more creative with the boss fights this time around. The end boss, in particular, is one of the most absolutely insane brawls I’ve ever seen in an RPG.

Conclusion:

The Van Helsing games are far, far better than anyone has any right to expect from bargain-priced games from a relatively unknown indie developer. The Incredible Adventures of Van Helsing II is a major improvement over the original, and the original was a good game. For $15, it’s a steal.

The Giantswoods in The Incredible Adventures of Van Helsing 2Overall rating: 8.5/10 I’d highly recommend picking up both Van Helsing games if you haven’t already.