Some X-Rated Reading

How’s that for some clickbait, eh?

I’ve never been much of a comics reader. While I’m not fool enough to dismiss the artistic merit of a whole medium out of hand, as a matter of personal taste I’ve never been a fan of them. It’s not that I don’t or can’t enjoy them, but I always feel like I would have enjoyed them a lot better if those same stories had been presented in a more fleshed out prose novel.

Art promoting recent X-Men comics lines.The thing is I don’t really like the art style used by most comic books. Even if I did, I still think part of me would prefer that page space be used on more text. My imagination is pretty strong, and not a lot of artists can measure up to it. So with the art not doing much for me, I just end up lamenting that page space wasn’t spent on more story. It always ends up feeling a little unsatisfying, like an appetizer with no entree.

I’m not the biggest fan of superheroes, either. I’m all for crazy over the top stories in secondary world settings, but when you’re set in the real world, I tend to expect a greater degree of verisimilitude.

But as long-time readers will know, there can be a few exceptions, with the most notable by far being the X-Men. X-Men is different; to paraphrase Sir Ian McKellen, it’s actually about something. The deeper messaging around prejudice and social justice gives it a level of substance I find lacking in most other superhero stories.

I loved the X-Men cartoon when I was little, and as you may recall, I’m a huge fan of the Fox X-Men movies (not looking forward to those characters being fed into the MCU slop blender). But as much as I liked to call myself an X-Men fan, I never actually read any of the comics.

A year or two back, I decided to finally change that. Catching up on all the content of decades was far too intimidating to attempt (another reason I don’t usually read comics), but I did decide to grab some omnibus collections of a few of the more iconic storylines — Dark Phoenix Saga, Days of Future Past, etc.. I also grabbed some early New Mutants stuff, since I liked the movie (yeah, I said it) and my father was a big fan of them back in the day. He’s the real comics nerd in the family.

It was a mixed bag. My complaints with comics in general remain, and a lot of the stories are way too ridiculous to take seriously. I will also say I feel like Chris Claremont is great at coming up with interesting plots, but not good at giving them satisfying resolutions.

The Demon Bear and Danielle Moonstar from an earlier New Mutants comic.However, the strength of X-Men has always been its characters, and I found that was as true in the source material as it was in the adaptations I grew up with. They feel like real, nuanced people in a way most superheroes don’t. Particular shoutouts to Karma and Dani Moonstar. Really loved those two.

Also, God Loves, Man Kills is excellent. No notes there. That’s just peak X-Men.

After I’d read all that, I went back to ignoring comics for a while, but the second season of X-Men 97 (which I thought was a bit disappointing actually) put X-Men back on my brain, and I heard that they’d recently done another soft reboot of the story, so it felt like there might be a good opportunity to jump into the modern comics. Took me a while to get around to it, but over the last few weeks I’ve finally been getting caught up on what the gang’s up to these days.

This is another case where things have been split between a couple of comic lines, of which I’ve been focusing on two. “X-Men” follows Cyclops and a team of mostly anti-hero characters operating out of Alaska, while “Uncanny X-Men” features a team of nostalgic fan favourites led by Rogue. Rogue and her team are also mentoring a new group of mutant kids, dubbed “the Outliers”… for some reason. The Cyclops story is mainly focused on more big picture mutant rights and fate of the world stuff, while Rogue’s comic is an eclectic mix of supernatural weirdness, more mutant rights stuff, and character-driven stories.

As seems tradition, it’s a mixed bag of genuinely smart social commentary and character arcs combined with some incredibly eye-roll worthy comic book silliness, but nonetheless I have been enjoying these quite a bit.

I like the meta plot of Cyclops’ book a little better, but overall I’m enjoying Rogue’s comic the best. I like the back to basics feel of it; their “danger room” is just an obstacle course made of hay bales and scrap wood. I think making Rogue the new team lead is an interesting angle for her character; she’s really bringing out her momma bear side.

Artwork of the Outliers, the new team of young mutants from Uncanny X-Men.I’m also starting to really like the Outliers. Maybe not Ransom so much; he kind of feels like a rehash of Sunspot. We already have a hothead South American guy with a rich asshole father and the ability to punch things super hard. But the others I like.

As someone who also grew up very isolated from mainstream society, I find myself relating to Calico a lot, and Jitter has one of my favourite mutant powers to date. I’m a big fan of more limited powers that require creativity to be used well. Jitter can instantly make herself a world-class expert at any skill she chooses… but only for sixty seconds, and then she has to recharge for a while. A person who’s only a superhero for one minute per hour is a pretty fresh concept.

More than anything, I think this Uncanny X-Men run really gets what makes X-Men work, maybe more so than anything else I’ve read so far: It’s a found family of outcasts who had no one until they found each other.

There’s a clear familial structure forming. Rogue and Gambit are the parents, the Outliers their newly adopted children, and Wolverine, Nightcrawler, and Jubilee take on the role of kindly aunt and uncles. I’m enjoying seeing the warmth and kindness they show each other.

This is the part of superhero fiction I do like: Good people doing good things, just because they can. Underneath the death gods and weird cults and dragons and cyborg Sentinel dogs, really this is a story about people choosing to bring a little kindness to an unkind world, and the nuance I talk about in regards to X-Men characters makes that all the more powerful. Rogue and Gambit aren’t perfect saints; they’re just flawed people trying to do better.

I don’t know how much longer this current flirtation with comic reading is going to last. I’m almost out of compilations of these recent comics, and I’m not interested in the drip feed of reading individual comics as they’re released.

The Outliers confront Man-Thing in Uncanny X-Men.I’m also cognizant of the fact that comic storylines — really any story that runs this long — eventually go off the rails somehow. Sooner or later, the Outliers I’ve fallen in love with will turn into supervillains, or get killed off by biker monkeys, or end up fighting Zeus on Mars, or some other bizarre nonsense I want no truck with.

But I’m glad I gave these newer comics I try. It’s been a good ride.

Thoughts on Upcoming Games

Between the Gamescom announcements, other recent teases, and some upcoming releases, there’s an unusually large number of games on the horizon I’m keeping an eye on. I thought I’d do a rundown on everything I’m looking forward to, or at least willing to hear more about. Maybe some will be future favourites. Maybe some I’ll never mention again. Place your bets now!

Aion 2

A promotional wallpaper for Aion 2.Obviously this is the big one right now. I was pretty excited when it was first announced and have gone back and forth over how hyped I am since then. Right now I’m expecting it will probably be like Lost Ark: Not something I end up sticking with longterm, but something that will give me a hundred hours or so of good entertainment all the same. I hope for more than that, but I don’t expect it. It’s always good to have managed expectations.

Right now my major concerns are that the endgame seems extremely sweaty, the community seems quite toxic (both problems Lost Ark had as well), and the class design seems a bit uninspired, with little room for meaningful customization. I’m hoping we get the Brawler class with the Western launch; it seems a bit more mechanically engaging than the others from what I can see. Then again, I do like the DPS/healer hybrid role of the Chanter as well.

One thing’s for sure: I’m maining Asmodian. Azphelumbra!

Exodus

Probably the game I’m most looking forward to right now, though a bit farther off than Aion 2. It’s been a long wait for this Mass Effect spiritual successor, but we now know it’s coming April of next year. Some of the early previews looked a bit janky, but the recent Gamescom trailer focused on the intelligent octopus known as Salt was very good.

Again, I try to manage expectations. I’m not expecting a perfect game — the Mass Effect games never were either — but I am hungry for a BioWare style narrative-focused RPG right now, and the world-building looks incredibly fresh.

Warlock

A promotional image for Dungeons and Dragons: Warlock.Another thing we got a peak at during Gamescom. This D&D based action RPG looks a little campy, and the trailer seemed very over-produced to the point I question how representative of actual gameplay it is, but the general concept of combining magic and physical skills is appealing, I’m always up for more of Tricia Helfer in anything, and the fact it’s set in Ravenloft is a big plus (even if they picked what I’d consider to be one of the least interesting Domains of Dread — at least it’s not Barovia again).

Path of Exile 2

Having finished the original and declared it to be one of the games of all time, I’m a little lukewarm on PoE2. I’ve been waiting for it to launch and go free to play to give it a shot, but now the time for that is only a couple months away.

I’ve heard it’s going for a slower, more deliberate approach to combat with more actual rotations as opposed to spamming a single nuke, which is very appealing to me, but I’ve also heard it’s been trending away from that and more towards PoE1 combat, which is not. I like the changes to skill gems not being tied to gear, but the passive wheel still seems an exercise in quantity over quality.

I was looking at potential builds the other night, and I was thinking of going either druid or huntress with a mix of shapeshifting, companion, and necromancy skills (going for the “cycle of life and death” vibes), only to discover that the skill nodes for those three things are all in completely different parts of the wheel and thus difficult if not impossible to combine. That was pretty demoralizing. Again, PoE seems to be the champion for the illusion of choice rather than genuine choice.

It’s also a bit of a bad look that PoE2 seems unlikely to launch with all of its promised classes. Makes it hard to want to jump on board when I don’t even have the full roster to choose from.

Wolcen 2

A shot from the Wolcen 2 trailer.Now here’s something unexpected. After the disastrous collapse of Wolcen: Lords of Mayhem, I didn’t really expect its developer to have much of a future at all, let alone produce a sequel.

I have conflicted feelings. Wolcen was in many ways the best ARPG I’ve ever played. Its combat and build system were second to none (here’s the real depth of choice PoE only pretends to). Now whenever I play similar games there’s this nagging voice in the back of my mind saying, “Why doesn’t this feel as good as Wolcen?” But its post launch support was one of the most mismanaged disasters I’ve ever seen.

If they can produce a game that’s as good as Wolcen but actually has a finished storyline in a reasonable timeframe and doesn’t light itself on fire after launch, that’s a game I’d love to play.

If.

Road 96… 2?

The folks at Digixart recently released a brief teaser for what appears to be Road 96 2. Again, not really sure how to feel here. Road 96 was one of my favourite games of the decade, but it didn’t really demand a sequel. Its prequel, Mile 0, already felt a tad unnecessary.

I’m not even sure how you do a sequel to Road 96. The endings are different enough it seems like they’d have to pick one to be the canon ending, which is likely to piss a bunch of people off.

The bright sun of Petria in Road 96.I’d love to revisit Petria in a way that captures the magic of the original, but I just don’t know how likely that is.

Fable

I did play the original Fable a long time ago, and I remember mostly liking it, but it was never a franchise I had much attachment to. Still, the reboot looks very pretty, and a classless RPG with lots of choices to make is always an appealing prospect.

Can’t see myself buying it at full price, though.

Blood of the Dawnwalker

I’m not a big vampire fan, but this looks like it has the potential to be a good “choices matter” RPG. Another one I’m definitely not going to pay full price for, though.

Cinder City

After how The First Descendant turned out, it’s hard to have much optimism for another Korean looter shooter, but the Gamescom trailer did make it seem intriguing. Will keep an eye on it.

1001 Threads of Mizan

A promotional image for 1001 Threads of Mizan.The Gamescom trailer for this really impressed me, but the more I read about it, the more I got the vibe it may not be for me. The massive boss battles seems like it will be echoing the Soulslike formula I dislike, and while they say it’s possible to play solo, it sounds like it will be inadvisable to do so.

Still, maybe one day. The magitech Arabic mythology flavour is super cool.

Tarae: The Unbound

Not much information about this so far, but a Diablo-like ARPG based on Eastern mythology seems like an appealing prospect in theory. Worth keeping an eye on.

Marvel’s Wolverine

I just want to say I was really looking forward to this, and I resent Sony for not doing a PC port. Bold strategy, Cotton, we’ll see if it pays off for them.

Silver Palace

This was a trailer that caught my eye during the Gamescom reveals. I’m not big on anime-style stuff as a rule, but the Victorian noir vibe was intriguing, and some of the fight moves looked very cool (though I’m not sure if that’s representative of gameplay or just trailer fakery).

A shot from a Silver Palace trailer.

Is it just me, or does a lot of the promotional material for this game feel very sapphic coded?

I’m not really sure what it is, though? It looks like a Genshin style gacha game. The official website is frustratingly unclear, but this site seems to confirm it’s a free to play gacha title. I’ve avoided gacha games until now. Partly because they don’t seem super appealing (bhagpuss’ gushing over Neverness to Everness notwithstanding), but mainly because they all seem to be Chinese, and I’m trying to avoid supporting Chinese games on ethical grounds. Silver Palace’s developer, though, is Singaporean, which I have no objection to.

Miracle

I don’t have anything new to say about this. I just wanted to mention it again because it’s so exciting.

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Guild Wars 3

This one’s still aways off, and I’ll be surprised if it doesn’t get delayed. Not really sure how I feel about it. Guild Wars 2 is a great game in many ways, but it’s just never been able to hold my attention for that long, and one of the biggest factors in that — its poor story writing — is one of the things least likely to change in a sequel.

Overall it’s too early to form any strong opinions. I am hyped for playable Kodan, though. Bearfolk is an underrated archetype. Bears are cool.

Vindictus: Defying Fate

Fiona in the Vindictus: Defying Fate alpha.I don’t have anything to say about this I haven’t already said over on Massively, but no list of upcoming games I’m looking forward to would be complete without it. I really like what I’ve played so far, despite being pretty bad at it, and I hope we get a release date soon.

Life Is Strange: Reunion

This is actually already out, but I’m waiting for a discount. I never played Double Exposure and was kind of writing off the franchise for dead until they said they were bringing back Chloe.

Here’s the thing: This is shameless, cynical fan service. But it’s shameless, cynical fan service aimed directly at me and my interests.

It’s a kick in the teeth they didn’t get Ashly Burch back to play her, though. Her performance was absolutely iconic.

And more

I’ve already written about my thoughts on the next round of Age of Empires DLC. I’m eager for AoE4’s Raiders of the North to finally arrive so I can delve into the Crucible. I’m a bit concerned about its replay factor if it’s going to continue to be just wave defence scenarios, but AoE4’s bones are so good hopefully that won’t be an issue. AoE2’s Viking Sagas is, as I’ve said, something I want to play but probably not at full price.

A cutscene from Godsworn.There’s also Godsworn. Still no date for it to finally leave early access, but I believe they’re targeting early next year. I can’t be mad at the developers — there’s only two of them working on the game full-time — but I am impatient to finally sit down and play through the completed campaign.

Then there’s BlizzCon. We don’t know what will be announced for sure, but all signs point to a StarCraft shooter. My money is on “Destiny 2 with a StarCraft skin,” with smaller odds on “Warframe with a StarCraft skin” or “Helldivers 2 with a StarCraft skin.”

As I’ve written elsewhere, I think a StarCraft shooter could be good, but probably won’t be, so I’m not super enthusiastic. StarCraft II was such a near-perfect game I kind of wish they’d just let the franchise lie. There’s nowhere to go but down.