Dragon Age: The Veilguard Thoughts

All right, it finally happened. I played Veilguard. I was blistering in my criticism of its direction prior to launch, but I wanted closure, so with a few years for my feelings to cool a bit and a deep discount on Steam, I decided it was finally time to see how the saga of Solas and the Elven gods ends, for better or worse. I will try to keep this as spoiler free as possible, barring the events of the opening act that were already spoiled by trailers.

My Rook in Dragon Age: The Veilguard.Going in, my expectation was that Veilguard would be a decent video game but a bad Dragon Age game, and that expectation was more or less fulfilled. I will say the ending was almost good enough for me to forgive all its other faults.

But they were some very big faults. For me, by far the biggest one still comes down to my original complaint: This was supposed to be the Inquisitor’s story. The personal connection they have with Solas is essential to what makes this conflict compelling. Sidelining the Inquisitor ripped the emotional heart from the story, and my investment never recovered from that.

Yeah, it’s tradition for Dragon Age games to start over with new protagonists, but tradition doesn’t automatically make it a good idea. Hawke and the Warden’s stories were clearly finished by the end of their respective games. The Inquisitor’s wasn’t. The Veilguard writers had to go out of their way to come up with reasons why the Inquisitor isn’t more present. Even they seem to realize the Inquisitor is the obvious person to be leading this fight, but they still pivoted away anyway.

And I just don’t care about Rook. At no point did Veilguard provide anything resembling an argument for why this should be Rook’s story, either from an in-universe or out of universe perspective. They’re a random nobody, and everything that happens in the game is basically just the result of them screwing up monumentally. Never have I cared less about a BioWare protagonist. Even my Lancer in Anthem inspired more investment.

Inquisitor Lavellan in Dragon Age: The Veilguard.My next biggest complaint would be how the setting’s cultures were handled by Veilguard. It’s insane that a game all about the return of the Elven gods barely involves Elven culture at all. All the Elven characters are just like, “Huh, guess our gods are the source of all evil in the universe. That’s weird. Anyway, what’s for lunch?”

Given how Elves are treated in Thedas, there’s no way some of them wouldn’t sign up with Elgar’nan no matter how bad he is, just for payback. Not even mentioning Solas’ movement of rebel Elves is also a huge missed opportunity.

I also dislike the implications of how Elves, who have always been obvious stand-ins for indigenous people and other oppressed minorities, get to have everything they hold sacred turn out to be lies, while the overtly Western and Christian inspired Chantry gets off with its mythology mostly intact. Since Elves are apparently responsible for pretty much everything bad that’s ever happened in Thedas, it almost feels like Veilguard wants to frame their centuries of oppression as a kind of justice. That is a really gross message considering the real world parallels. I don’t think it was intentional, but that doesn’t excuse it.

We also have to consider the in-universe reactions to these revelations. Given how Elves are viewed at the best of times, the logical conclusion of Veilguard’s story is likely another Exalted March and the final extinction of Elves as a race, but this possibility is all but ignored by the game. The only allusion to any sort of blowback comes from Davrin, the black guy, which feels a bit on the nose.

The companions of Dragon Age The Veilguard.Also, I hate that they turned the Qunari into Orcs. The Qunari are one of the only genuinely original and creative things about Dragon Age’s world-building, and reducing them to a bunch of mindless “might makes right” brutes is a colossal waste.

Much less of an issue, but I was also disappointed by Rivain. Rivain has long seemed like the most interesting of Thedas’ human cultures due to their unique relationship with spirits, but all we see of them are a bunch of corny pirate stereotypes. At least the Nevarran Necropolis was fun.

Aside from its issues in the context of wider Dragon Age lore, Veilguard does have its own self-contained issues. The dialogue is horrible. From what I understand, it’s largely the same writers as Tresspasser, so I don’t know how things went so wrong. I was cringing so hard at so many lines.

I hate wading into this morass, but I feel I should address Taash. It makes the bile rise in my throat to agree with anti-woke chuds about anything, but I have to admit Taash’s storyline really is terrible. I argued for Krem to be a main cast member in this game, so hopefully it’s clear that I’m not against gender non-conforming characters, but Taash’s story is so hamfisted it feels like something a conservative would write to discredit the nonbinary community. There’s a scene where a character performatively punishes themselves for misgendering Taash, for Pete’s sake.

My Rook in Dragon Age: The Veilguard.It also doesn’t help that Taash is just a spectacularly unlikable person, all issues of gender aside. Zero personality traits other than childish, petulant surliness. It’s like having a sullen teenager on your team.

The dialogue choices also feel very railroaded. They really want you to hate Solas, and they really want you to love everyone else. It doesn’t seem to be possible to not be friends with any companions, and believe me I did try in Taash’s case.

Meanwhile the anti-Solas bias is also vexing. Mind you, it makes perfect sense a lot of people in and out of universe would hate him, but sympathizing with his cause is also very understandable and should have been more supported. You can’t make three games depicting Thedas as one of the most horrible dystopian hellholes imaginable and not expect some people to sympathize with the guy who wants to burn it all down and start over.

All that said, despite all my ranting I did mostly enjoy my time with Veilguard. If you don’t think about the broader context of Dragon Age lore and just live in the moment, it’s generally a good ride. Not the best game I’ve ever played, but a mostly satisfying RPG. There’s some great quality of life improvements, like the return of DA2’s conversation notifications.

Rook and Davrin in Dragon Age The Veilguard.The characters are weak by BioWare standards, but still decent compared to the average game. Emmerich is an absolute delight. Harding remains charming as ever. Bellara can be very cute.

I wish more developers made this kind of deep, choice rich, character heavy game. Even when it’s executed imperfectly like in Veilguard, there’s a rich immersiveness to it that just sucks you in. Even with all my criticisms, Veilguard had me all but glued to my computer for many days.

It was generally only when I wasn’t playing and started to think about the broader place of Veilguard in the lore that all the frustrations mentioned above started to bubble up. And as I said, the ending does manage to provide a mostly satisfying resolution to things despite it all, for which I am grateful.

The problem with Veilguard isn’t so much that it’s a bad game as that it lives in the shadow of the much better game it could have been.

My Rook using her ultimate ability in Dragon Age The Veilguard.I just don’t get it. Inquisition was critically and commercially successful. All they needed to do was churn out a direct sequel in a reasonable time frame. They could have kept most of the same characters and gameplay (just make the open world a little less bloated). They could have reused a lot of art assets. Just pick up where Trespasser left off, and you’d have a recipe for an easy hit. Such an easy win fumbled so hard.

As for my choices (still no spoilers), I did the most predictable thing ever and played an Elven Veil Jumper mage. I started out planning to romance Bellara, but then spent most of the game favouring Harding, then decided to go with Bellara after all. I still think I like Harding better, but Bellara was just a more logical fit for the character I was playing. Maybe I’ll do another playthrough to get with Harding. I will say the romance content was incredibly anemic this time around, perhaps due to making every companion romanceable. I swear the NPC romances got more content. That was disappointing.

Similarly, I waffled on party composition a lot, but eventually settled on the most predictable outcome: Bellara and Davrin. Davrin was more of a gameplay choice as I needed someone to detonate weakened (not that I have anything against him as a character). I was a bit concerned doubling up on mages would hobble me in combat, but that was before I realized how OP Bellara’s Galvanic Tear ability is.

I do wish they hadn’t reduced the party size. Bellara’s friendship with Emmerich is so adorable, but going triple mage was just too limiting to do often.

I did find myself getting a little sad as I got to the end. I’ve never been the biggest Dragon Age fan; each game has been deeply flawed in its own way. But still, it’s been a long road to get here. The realization this is probably the last ever Dragon Age did have me getting pretty sentimental.

I wanted to make this a numbered review, but Veilguard is such a bizarrely mixed experience I don’t know how I could put a single number on it. It’s also ironically probably a much better experience if you haven’t played previous Dragon Age games, so the number would be completely different from that perspective.

I’m glad I did finally play it. I’m glad I got closure. But I also think it was the right call to wait for the price to drop and my feelings to simmer down before diving in.

Gaming Round-Up: What Horrors Await

Time for another rundown of what I’ve played over the last few weeks. By purest happenstance, a lot (though not all) of this has been games that are at least horror adjacent.

A dread vision in Scars Above.Path of Exile:

I did finally get around to finishing the story in Path of Exile. My final judgment is that playing PoE on ruthless mode felt about equal in difficulty to my first playthrough of Diablo III on normal difficulty. I only really struggled on the final bosses of acts five and ten, mirroring D3, where I only struggled with Belial and Diablo. I’ll also note again the act five boss was mostly so hard because it was bugged out when I did it. The statues I was supposed to hide behind never spawned.

I only briefly sampled PoE’s endgame offerings, doing one “map.” It was a complete faceroll until I got to the final boss, at which point I was one-shot halfway through the fight by I have no idea what. The whole thing felt like the perfect microcosm of the PoE experience, and I decided I’d had more than enough at that point.

Some will say I haven’t really experienced PoE without getting into its endgame properly, but if you think you can’t form a fair opinion of a game after finishing a fifty hour story campaign, I think you’re a silly person.

Scars Above:

This is a horrorish sci-fi shooter I picked up for 90% off on Steam. Scars Above is pretty much your standard 7/10 AA jankfest, and I do mean that as a compliment.

A screenshot from sci-fi shooter Scars Above.Pretty much every part of the game is rough to some degree or another, but overall I had a lot of fun with it. I quite enjoyed the main character, Kate, who felt like a great example of competence porn. She shows enough vulnerability to feel human while also meeting every challenge with courage and wit.

There’s an interesting combo system around elemental status effects that can be triggered by both your weapons and the environment. It’s simple, but satisfying, and it helps strengthen the fantasy of Kate as a character who fights smarter, not harder.

The game’s greatest flaw is probably its difficulty. I’d read in the Steam reviews it was a very hard game, so I played on easy, but even so I almost gave up in the first hour because it was such a slog. However, once I leveled up a few times and unlocked some perks, it became a pretty effortless journey.

I was also a bit disappointed the final boss is just a buffed up version of a standard mob you’ve been fighting throughout the game, but otherwise, Scars Above was a good time. Given its apparent lack of recognition, I doubt a sequel is forthcoming, but I’d probably buy one if it does get made.

The Chant:

A screenshot from survival horror game The Chant,Another low to mid budget horror title I got for 90% off, but a less impressive one. I found the character movement, animations, and combat all felt painfully sluggish. Maybe authentic to the classic Resident Evil style experience they were going for, but certainly not for me, and the story was also less compelling than I’d hoped, so I bounced off after about an hour.

Amsterdam 1666 and other Summer Game Fest news:

One of the previews that most impressed me during the Summer Game Fest show was Amsterdam 1666. When they said it already had a demo live, I downloaded it immediately.

Unfortunately the demo ratcheted down my hype for the game considerably. The camera and character movement felt extremely awkward. That might be fixed before launch, but even more concerningly, the story didn’t seem that good. I kind of checked out when the father’s letter to his daughter started waxing poetic about his weird freaky BDSM sexscapades. Awkward…

It’s also concerning how little actual gameplay was in the demo. From the trailers, there will be combat in the main game, but the demo had none, which feels like a bit of a red flag.

A screenshot from Amsterdam 1666 (Prologue).Aside from that, there were a few other trailers at SGF that caught my eye, but nothing that immediately blew me away, more just things that might be worth keeping an eye on. Crossfire, Last Harbor, Haex…

I thought that the trailer for the Stellar Blade sequel looked really cool until I realized it was a Stellar Blade sequel, and now I just feel deeply conflicted and slightly gross.

Aion 2 setting a Western release date was probably the biggest news for me. Given my long history of bouncing off Korean games, my expectations are fairly managed, but it’s still probably the game I’m most anticipating, at least in the near future.

While not part of the main SGF show, around this time we also got news of the next expansion for Age of Empires IV, Raiders of the North. I’m disappointed by campaigns being neglected once again, but the expanded Crucible mode at least means there’s something for single-player, and I do think both the new civilizations look fun. It’s frustrating they’re calling them “Vikings” instead of something more accurate, but otherwise what we’ve seen so far seems like a fairly accurate and historical depiction.

A campaign cutscene from Age of Empires IV.Overall I’m looking forward to the DLC. I’m definitely rioting if the next civilizations aren’t from Africa or America, though. Those are way overdue for more representation.

Tides of Tomorrow:

I’ve already covered this on Massively, so I’m just adding it for completionism’s sake. I mostly enjoyed Tides of Tomorrow, and I would recommend it, but it wasn’t as special as Road 96, and I did have an issue with the ending (spoiler-filled elaboration on reddit for those interested).

New World:

I dipped back into New World a little bit. I made yet another alt, as I wanted to replay Monarch’s Bluffs (thankfully the game cooperated and landed me there). Since I feel like my time in New World has contributed to my success with Brigitte in Overwatch, I decided to make a character modeled after her. Made her look as similar as I could and gave her a flail/lifestaff build.

Funny thing: New World’s character limit for names isn’t big enough to fit  “Brigitte Lindholm.” It cut me off at “Brigitte Lindho.”

My Brigitte Lindholm doppelganger in New World.WELCOME
LINDHO

I ended up going with “Brigitte Lind.”

Had a lot of fun revisiting Monarch’s Bluffs, but wasn’t sure what to do after that. I do want to play more New World while I still can, but I’ve always struggled to motivate myself in games without clear goals to chase. I’ve already done all the stories in the game, often at least twice, and I don’t really need better gear on my high level characters, especially with the shut down looming.

The Secret World:

My returns to TSW are becoming ever shorter and less frequent, but I did pop in for a couple hours recently. The Dragon alt I have been very slowly leveling since the maintenance mode announcement is closing in on the end of Transylvania. She’s already super OP from all my GM perks, so I’ve started skipping most missions outside the main story.

I did have to do Last Dance of the Padurii. Wasting a gear manager slot on a hinder build you literally only use for one mission is an essential part of the TSW experience.

I'll show you savagery...When the maintenance mode news first came down, I thought the servers would be shuttered before too long, and for whatever reason one of the things that made me saddest was the thought this character would never see Tokyo. I’m now within striking distance of achieving that goal at long last, which feels kind of surreal. There’s still a decent chunk of Transylvania left, but maybe one day soon.

World of Warcraft:

I wasn’t planning to be back in WoW until the next major content patch, but I really wanted the May and June Trading Post stuff, so I ended up burning a WoW Token. I’m not treating it as my main game, though. As this post attests, I’m still playing lots of other things.

There just isn’t much for me to do in WoW right now. I’ve done all current content, and I don’t like most of the tier sets this time around, so there’s not much transmog to chase. I am still enjoying my characters at least. Rogue, monk, and paladin all feel great right now.

Once again I lament WoW’s forced subscription. I honestly quite like having it as a background game I can just pop into now and then, but with the sub it’s just not financially justifiable long term.

My warlock shows off a recent Trading Post outfit in World of Warcraft.Overwatch:

I continue my love/hate relationship with Overwatch. My problem is I really do love the setting and the character design (in all respects — lore, visuals, gameplay), but I’m just not much for competitive games. I don’t really mind losing as long as I don’t feel like I’m the main cause of the loss… but I very often am.

It’s especially frustrating that most of my favourite characters are the ones I’m bad at. After a strong start, Ramattra seems to have turned out to be another character I’m no good with, with my win rate on him having fallen below 50%.

The weird thing is unlike other characters I’ve struggled with, I don’t feel like I’m doing badly when I play Ram. I get lots of kills, don’t die that much, am frequently the MVP by Stadium cash, and get PotG often. The other day I hit 80K cash by round five, which is by far the best I’ve ever done with any character and near double what most of my teammates had (we still lost). By every metric other than the win rate, I’m doing great with Ram, but I guess the win rate is all that matters.

Weirdly I have the opposite issue with Vendetta. I feel like I do nothing but flail and die when I play her, but I have a win rate well above 50% with her… though admittedly I haven’t played her enough to have a strong sample size of matches.

Ramattra busts a move in Overwatch.I may still try a few more matches with Ram to see if I can turn things around, but I’m not optimistic.

I’m still over 65% win rate with Brigitte after around 150 games, which seems absolutely insane to me. I never had anywhere near a win rate that high after so many games on any character in Heroes of the Storm. I usually settled around 52-55% for my mains.

As much as I like Brig, though, I don’t want to be stuck just playing her. I do have good win rates on a few others, but they’re usually characters I’m just not super passionate about. It’s fun playing Sigma now and then, but I’d much rather be D.Va or Ramattra if I’m going to tank. Doesn’t seem fair to my teammates, though, when I have win rates around 48% with those two but over 60% with Sigma.

Het universum zingt voor mij, I guess.

WHAT IS THAT MELODYYou’d think after a year I’d be getting better at this game, but no. It’s hard to get excited about new characters when it’s so unlikely I’ll be any good at them. Shion looks awesome, but gods know when she’ll make it to Stadium, and when she does I’ll probably just suck at her, too.

At least I’ve still got faithful Brigitte. If no one got me, I know mace to the face got me.