Star Trek’s Spiritual Successors

To be blunt, the Star Trek franchise is, at best, a pale shadow of its former self right now. The new films are keeping the name alive, but not the spirit. There’s finally a new TV series in the works, but while I’ve heard some promising things about it, my expectations remain terribly low, and I’m not entirely sure I’m even going to watch it.

The cast of Star Trek: The Next GenerationI have ranted before about my complex relationship with Star Trek and my disillusionment with the franchise, but I must confess part of me does miss it. Or what it stood for, at least. As bitter and dysfunctional as my relationship with Trek is, I at least always admired its potential and its ideals, and the world does feel a bit lesser without them.

But there is some good news. Traditional Star Trek may be gone, but its spirit is being kept alive in other forms. I thought it’d be worth taking a look at Star Trek’s spiritual successors.

Mass Effect:

I think Mass Effect, more than anything else, is the franchise that’s kept the soul of Star Trek alive. This feeling has only gotten stronger since Bioware put out a promo for Mass Effect: Andromeda that is basically the opening credits for Enterprise except they replaced the crappy music with Jennifer Hale narration.

The similarities are immediately obvious. Both feature a future where most, though not necessarily all, of our current problems have been solved by technology and enlightened society, and humanity has joined a galactic community of many myriad species.

Cerberus is pretty much a hybrid of Section 31 and Terra Prime. The Reapers have Borg overtones. Krogan are Klingons, and Asari are Betazoids (to the point where Michael Dorn and Marina Sirtis have voiced roles for them). We’ve got Brent Spiner voicing a sentient machine who wants to be more human.

A good bunchMass Effect could have done better when it comes to the ideal of infinite diversity in infinite combinations (IDIC), but they at least made an admirable effort toward it, featuring a core cast composed of both humans and aliens, a decent balance of genders, and at least some non-white humans.

They also offer good representation to LGBT characters, which is an area where Star Trek dropped the ball. My version of the story prominently features a mixed race same-sex couple, and it doesn’t get much more IDIC than that.

And of course Mass Effect is filled with moral quandaries the likes of which would do any Trek episode proud.

Heck, Mass Effect even inherits some of Star Trek’s bad habits, like a somewhat bland and safe setting, an excess of filler, and alien races that are usually just weird-looking humans when you get down to it.

Overwatch:

Overwatch may not be about space travel or exploring the universe, but it’s probably the best exemplar out there of the IDIC philosophy, with one of the most diverse casts in gaming (or any media, really).

Pharah, a character in OverwatchThere’s that same sense of optimism Trek embodied, too. The idea of trying to inspire us to our fullest potential. What was that quote from Winston’s short? Something like, “Don’t see the world as it is. Dare to the see the world as it could be.”

Something like that anyway. That’s pretty much the soul of Trek right there.

Of course this does again bring up the bizarre divide between Overwatch the world and Overwatch the game. The world is this beautiful vision of a better future and the heroes fighting to build and maintain it, but the game is just a pointless murder box. All the story takes place outside the game.

Of course this does have the advantage of letting Trek fans get an IDIC fix even if they’re not gamers. I feel bad for all my non-gamer Trekkie friends who missed out on Mass Effect.

Stargate: Universe:

I considered leaving this out because SG:U has been off the air nearly as long as Star Trek, but I think it deserves a mention.

If you’re craving a story of space exploration, it doesn’t get any better than Stargate: Universe. No other series has captured the wonder and terror of deep space as well. Actually SG:U did a fair bit better on this front than Trek ever did.

Ancient Space:

A cutscene from Ancient SpaceAnd we’re back to video games.

Ancient Space is another title that really embodies the mysteries of deep space exploration, depicting a surreal and alien area of deep space and its strange inhabitants.

Actually, the entire game was quite clearly an homage to Enterprise’s Xindi arc and the Delphic Expanse, an idea I whole-heartedly approve of. They even hired John Billingsley to play one of the major roles and had him reference one of Phlox’s more famous lines.

And Ancient Space did make at least some small effort toward a cast with diversity. The main hero is a female scientist, Dr. Willow Burke, and that’s both fairly unusual for a video game and quite a Star Trek-y thing to do.

* * *

I do think it’s interesting how most of what I come up with for spiritual successors to Star Trek are video games. Part of this is undoubtedly due to the fact I spend more time playing video games than watching TV these days, but I think it also says something to how video games are really on the bleeding edge of entertainment these days, how they’re often one of the best places to find daring and cutting edge story-telling.

On Romance and Horror

Romance and horror are two genres of storytelling that I would traditionally have told you I don’t like. They just don’t appeal to me. But lately I’ve been thinking that’s not quite right.

A piece of horror-themed artworkAs I’ve grown older and more experienced, I’ve come to the conclusion that romance and horror are both genres that I actually enjoy quite a lot. It’s just that my idea of what makes for a good romance or a good horror story are very different from mainstream society.

There’s very little romance or horror that fits my unusual ideals for how they should be executed, and it took me a long time to find any at all. Once I did, I realized I could love them as much as an other style of story. It’s not the genres themselves that bother me, but merely how they tend to be executed.

I thought it’d be interesting to do a post examining what it takes for me to enjoy these genres.

Horror:

With horror, I enjoy a much subtler touch than you normally see in mainstream culture. Most horror that I’ve experienced relies on grotesque monsters, buckets of gore, jump scares, or a combination of the above.

Those all work, but they’re cheap. They’re the path of least resistance. They’re lazy. What I crave is more ambient, more about thought and feeling. To give you an idea what I mean, my favourite literary work of horror is Edgar Allan Poe’s The Raven:

Not ravens, but close enoughAnd the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
    And his eyes have all the seeming of a demon’s that is dreaming,
    And the lamp-light o’er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
            Shall be lifted—nevermore!

 

I could also draw attention to The Secret World, a game I truly adore despite my normally lukewarm (at best) feelings toward horror. That game has its horrid monsters, its jump scares, and its gorey scenes, but it doesn’t use those things as crutches. TSW’s horror is at its finest not when the Wendigo jumps out at you in the parking garage, but while standing in the woods outside Kingsmouth, looking up at the stars and feeling alone in a hostile universe, or amidst the bright lights and cheery colours of Fear Nothing, reading the anguished words of a tortured child you came too late to save.

With horror, I’m not really looking to be scared. I don’t particularly enjoy fear. It’s already an emotion I have entirely too much acquaintance with.

But what I do like is being unnerved. Creeped out. There’s a certain strange allure to being nudged out of your comfort zone, to being reminded that the universe can be a strange and cruel place.

I’ve been reflecting lately on how fantasy, my favourite genre, and horror are closely related. Fantasy says, “Anything is possible, and that’s awesome.” Horror says, “Anything is possible, and that’s terrifying.”

My Dragon under the moonlight in Blue MountainThe horror that I enjoy isn’t about making you jump in your seat or squeal in terror. It’s about mystery and ambiance. It’s about reflecting on how much of the universe we still don’t understand, about hearkening back to when I was a child and I looked into the darkness and wondered what was out there, not entirely sure I wanted the answer.

Romance:

My issues with romance as it is usually presented are more complex.

I’ll grant that a lot of it is just that a great deal of romance is, in my opinion, poorly written. It seems to me as if the golden rule of “show, don’t tell” is almost invariably thrown out where romance is concerned. In literature, it always seems to devolve into lengthy, tedious exposition on the depth and power of the character’s feelings, and romance in other mediums is rarely less hamfisted.

I would really like to see romance focus more on the characters’ actions, and action in general. Don’t just tell me how much they love each other. Show me how they’ll go to Hell and back for each other. Show me how their love strengthens them and makes them better people.

A fantasy romance-themed wallpaperI’ve talked before about how King and Lionheart by Of Monsters and Men is one of my favourite songs. To me, it’s an exemplar for a better, more dramatic style of romance.

Howling ghosts – they reappear
In mountains that are stacked with fear
But you’re a king, and I’m a lionheart.
And in the sea that’s painted black,
Creatures lurk below the deck
But you’re a king, and I’m a lionheart.

And as the world comes to an end
I’ll be here to hold your hand
Cause you’re my king, and I’m your lionheart.

It is, to my interpretation, all about the strength that one draws from love. About what one can face with their love at their side.

As I’m putting the finishing touches on this post, I’ve just finished rewatching Hellboy II: The Golden Army, and Liz’s decision to save Hellboy even at the cost of everything is, to me, a great example of romance done right. It’s powerful, but not overwrought. It’s hard to defend her decision, but also hard to imagine making any other choice in her place.

Perhaps it’s just because I’m a guy. I have a guy’s vision of what romance should be — involving swords and shouting and epic adventure.

All the feelsAnother major complaint, which I’ve mentioned before, is how romances tend to focus almost exclusively on the beginning of relationships. There are some compelling reasons for this, but it’s still incredibly myopic, and it’s one of the main reasons that romance tends to be arguably the most formulaic style of fiction in existence. There’s only so much variation you can put on infatuation and the honeymoon phase.

I would really like to see more time spent on mature relationships. What happens after the couple rides off into the sunset? Let’s see relationships grow and evolve over time. Let’s see how they shape and change the characters. Let’s see the challenges in each relationship and how the characters overcome them.

I’ve really been enjoying Liv and Major’s tribulations on iZombie. These are two people who clearly love each other with all their hearts, yet fate and cruel circumstance are constantly throwing them curveballs and keeping them apart. But they won’t give up on each other. It’s such a refreshing change of pace from the unbelievably stale formula of most fictional romances.

Even when fiction does present challenges in romance, it’s almost invariably in the form of a love triangle. Basically just more infatuation, but now our hero has to choose between two options! Oh, whatever shall they do!

I hate love triangles. All the same tedious “will they/won’t they” you get stuck with in a regular romance, the same milking, but times two, and you usually end up hating the protagonist. And once again, they’re so. Over. Done.

All the feelsAhem, sorry, bit of a tangent, there. My point is that romance lacks variety.

Another angle I’d like to see more of is unrequited love, though it depends on how it’s done. It can easily become overly morose, but it has potential. I’d particularly like to see more of characters who have feelings that simply aren’t returned, and they just have to live with it. That can be an interesting angle for character development. Can be a good way to make a character seem more heroic; if they’re still willing to move Heaven and Earth for their love, even if their love doesn’t love them back, that says more about their character than most anything else.

Fictional romances just seem so incredibly narrow to me. Even in my short and largely empty life, I’ve seen that love is a far more varied and complex thing than fiction tends to paint it as.

…As I’m getting ready to publish this, it occurs to me that I’ve managed to do a passage on romance I like without mentioning James Maxey’s Greatshadow, which is a terrible injustice. It would take me sometime to fully explain all the reasons why it’s my favourite fantasy romance, and this post is long enough already, but I think it’s some combination of humour, unique challenges for the characters’ love, and heartfelt emotion. Regardless, it deserved a mention of some kind.