Review: Defiance, “If You Could See Her Through My Eyes”

This is kind of an odd episode.

A promotional image for Defiance“If You Could See Her Through My Eyes” is a complicated episode with a lot going on. It begins with tragedy befalling the Tarr household as one of their most beloved servants is found brutally murdered. Suspicion falls on Datak, but for once, he actually is innocent, and he and Stahma put aside their differences to find the perpetrator and treat them to all the lavish brutality of Castithan justice.

Rynn returns to Defiance alongside what is apparently the world’s only Jewish Irathient, and Irisa is shocked to discover he bears an uncanny resemblance to the man from her visions.

And finally, Christie continues her experiments with cross-species cross-dressing, threatening her marriage with Alak.

The strange thing about this episode is that all these totally disparate plots interconnect and bounce off each other.

On the one hand, it gives the plot a certain elegance, as all the threads feed off the same plot points. It’s really quite clever.

On the other hand, it feels very odd that the intersection of these plots doesn’t really make any difference. That is, none of the plots affect each other, despite crossing paths several times.

Nolan and Irisa in DefianceFor the most part, the different stories are entertaining, at least. I was quite glad to see the mystery of Irisa’s destiny advancing again, though really we’re only left we’ve even more questions. I must confess that I am getting a little impatient to finally get some indication of what in Irzu’s name is actually going on.

Datak’s hunt for his servant’s killer was probably the highlight of the episode, perhaps not surprisingly. It was very bizarre to see him, Stahma, and Rafe all on the same side for what is probably the first and last time, but also quite entertaining.

I didn’t really care for Alak and Christie’s plot, though. Unfortunately, Alak’s sudden transition to someone interesting seems to have been rendered moot, and he’s now once again as dull as he was in the first season. And Christie has never been interesting.

I will say that I think Christie is probably better off without him. Alak is pretty decent by Castithan standards, but even so, I wouldn’t wish being a Castithan’s wife on anyone. Alak may not be anywhere near the monster his father is, but he’s still a product of his culture, however tempered by growing up on Earth he may be, and he’s mostly only ever been a jerk to Christie.

There were some smaller details of “If You Could See Her Through My Eyes” that I enjoyed. The Earth Republic chancellor has turned out to be a far more interesting and nuanced character than I expected.

Jesse Rath as Alak Tarr in DefianceThat happens a lot on this show. I should really stop assuming that any character is truly one-dimensional, or that I have anyone figured out based on first impressions. There are some shows where those would be safe bets, but Defiance is not one of them.

Also, while she didn’t play a major role in the story, we did see a fair bit of Doc Yewll, and that is always, always a good thing.

Overall rating: 7.8/10

What I Still Like About WoW

Yes, it finally happened.

My warlock shows off her Hearthsteed mount in World of WarcraftAfter being away for the lion’s share of a year — by far my longest break to date — I have finally reactivated my subscription for World of Warcraft. I’ve always had a tempestuous relationship with this game, and the last year or two has seen me spend more time than ever on the “hate” side of the love/hate divide, but there are still things that keep me coming back.

I thought I’d try to be positive for once and list off some of the key reasons I keep slinking back, despite all my bellyaching. This probably isn’t a definitive list, but it’s the big things that stood out for me during this particular return.

You will never run out of things to do. Ever

To say WoW is a big game would be a bit like saying the sun is kind of warm. WoW is staggeringly, overwhelming enormous, to the point where it’s nearly impossible to ever find yourself with nothing to do.

WoW has been running for nearly ten years now, and its development is based on a “quantity over quality” philosophy. That can have its downsides, but it does equal a game overflowing with pretty much every kind of content under the sun. Even if you hate 50% of everything in WoW, the remaining half will still offer thousands of hours of gameplay.

Every MMO can keep you busy almost indefinitely if you delve deeply into every single thing it offers, but most people won’t find every style of play appealing — dungeon heroes may not be into PvP or grinding out quests, for instance. WoW is unique because it can keep you occupied pretty much forever even if you ignore large sections of it.

My warlock battles Al'akir the Windlord in Throne of the Four Winds in World of WarcraftI’ve never done a pet battle, I have no interest in raiding outside of LFR, and I can only handle PvP in very small doses, but I can find no end of entertainment in leveling alts, running dungeons and scenarios, soloing old raids, or exploring for the Hell of it.

Accessible group content

MMOs are social games. Group content will always be their heart and soul. Despite that, I’m shocked by how little effort many games put into making group content easy to get into.

For all my love for The Secret World, for all that it is very nearly my perfect MMO, it really falls flat in this area. Not having an automated group finder in this day and age is downright embarrassing, and trying to find groups is like pulling teeth.

To make matters worse, there are no significant rewards for repeating any dungeons below the nightmare level, so while there are technically three difficulty settings for TSW’s dungeons, in practice you’re out of luck if you don’t want OMGWTFBBQ hard content where everything one-shots you.

WoW used to struggle in this regard, too, but after several years, they’ve reached a point where pretty much all group content is easily accessible. The dungeon and raid finders ensure all group content can be played by anyone, regardless of group role, in-game social connections (or lack thereof), play schedule, or any other issues.

My panda hunter doing Scarlet Monastary in World of WarcraftEven those with strong guilds and many in-game friends can benefit from conveniences like these. If your regular tank is sick, you don’t need to spend an hour begging in Trade chat before commencing your guild dungeon runs.

WoW also offers a wide variety of difficulty levels for its group content, all with compelling rewards, so pretty much everyone can experience it at a level they feel comfortable with. I am a bit worried that the “compelling rewards” part is being stripped away in Warlords of Draenor… but that’s an issue for another day.

I may be mainly a soloist, but that doesn’t mean I can’t also enjoy group content. While I’m lukewarm on the social aspect, group content adds another dynamic to combat and opens up new roles and play styles. You can’t be a healer or a tank while soloing.

If there’s one thing I miss about WoW when I’m playing TSW, it’s being able to jump into a dungeon whenever I want. I put a lot of effort into building healing and tanking sets for my characters, but I almost never get to put them to use because I don’t want to spend forever waiting for a group only to wipe two dozen times on nightmare Machine Tyrant.

History

There are two sides to this.

One is the fictional history built around the world of Azeroth. As you all know by now, I’m a big lore nerd, and I love the sheer depth and breadth of Warcraft’s history.

Ner'zhul in World of Warcraft: Burning CrusadeSomething that greatly appeals to me is when a fictional universe grows to the point where it’s not just a setting for one story, but a living, breathing tapestry of history and culture. I’m willing to overlook a lot of story-telling faults for a franchise that can provide me with that level of depth. Hence why I got so into Star Trek, despite my many issues with it.

The story of Warcraft is much like the content. There’s just so much of it that you’re bound to find something to appreciate in the whole vast web. I’ve said it before, and I’ll say it again: If you can’t find something to appreciate in WoW lore, you’re just not looking hard enough.

So I may not like some of Blizzard’s stumbles — like what they did to Illidan and Kael’thas, or the direction of WoD’s plot — but I can look past those things to focus on how awesome the Lich King’s story was, or how creepy the Old Gods are, or how deep Varian is as a character.

The other side is my personal history with the game.

I’ve played WoW for a very long time. About five or six years now — I believe I joined around the time Secrets of Ulduar launched. Now, to people who started playing when the game was first released, or even in Burning Crusade, I’m still an unwelcome Johnny-come-lately, but in real world terms, that’s an insanely long time to be playing a single game.

After so long, it’s hard to leave a game behind. It becomes part of your life. It may disappoint you, you may spend all your time looking back on the “good old days” with rose-coloured glasses, but you just keep rolling with it. Good and bad, whatever comes.

My rogue meeting with Wrathion in Ravenholdt on the Fangs of the Father chainA few days ago, I went to Northshire on my rogue. My mind flashed back to the day I created her, all those years ago, and I was just overwhelmed by memories of how far that character has come and all the things she’s done.

It’s very strange to think of, and a little amazing.

Of course, part of me wonders if I’m just describing Stockholm Syndrome here.

On another note…

I would like to take this opportunity to publicly state that my colleague over at WoW Misadventures is a fairly nice person. She took the time to make a bunch of level one alts on my servers to help me manage my one-man guilds. All my alts are now invited to the Horde guild, and I was also able to start up a personal guild on the Alliance side: <Beware the Thriceborn>.

Seriously, the guild invite spam in that game is out of control now. I must have gotten a dozen different unsolicited invites across all my unguilded characters just in the first day. Madness, I tell you!

Also, one advantage of starting your own guild is that you can design the tabard to match your transmog set.My rogue shows off the tabard for my new one-man Alliance guild