Review: Diablo III: Reaper of Souls

Ah, Diablo III. What a strange odyssey this game has had. Massive fiscal success, but panned by fans. It got so much right, and so much wrong. It evolved greatly, eventually solving many of the problems it launched with. Despite its stumbles and my ambivalence toward the Diablo franchise as a whole, I stuck with it through the ups and downs, and now, my patience has been rewarded.

A cutscene from the crusader class in Diablo 3Diablo III has come into its own.

No one can stop death:

I enjoyed the story of the first game. It had some good twists, and an excellent cast of characters kept me emotionally invested. It did have its stumbles, though. Pacing, in particular, was wildly inconsistent, and some sections seemed to drag on forever with nothing particularly interesting happening.

Act V has all of the good of D3’s story, and none of the bad. Far from being sluggish in its pacing, it hits the ground running and continues at a breakneck pace, almost without pause.

There is so much going on in Act V it’s incredible. You can hardly go five paces without stumbling into an event, and there are conversations and pieces of lore everywhere.

The story of Reaper of Souls is suitably epic. The former archangel of wisdom, Malthael, has determined that humanity is the last and greatest bastion of demonic power left following the defeat of the seven Evils, and he has unleashed an army of angels and undead upon mankind to end the Eternal Conflict once and for all.

Battling atop the battering ram outside Pandemonium Fortress in Diablo III: Reaper of SoulsThis expands on something that has been hinted at but not fully explored before in Diablo: The war between angels and demons is not a battle of good versus evil. It is simply a war between diametrically opposed forces, neither of which gives a damn about humans save as tools.

The message of Reaper of Souls is loud and clear: Angels are as much a threat to humanity as the forces of Hell.

What really impressed about the story, though, is how complex it is. There’s an underlying question of whether Malthael is right about humanity — that we are wicked creatures worthy of extinction. Throughout the story, you’ll be treated to examples of humanity at its very worst. When people should be uniting against the angels, they are turning on each other like rabid dogs.

It reminds me of some of the questions posed by Ron Moore’s Battlestar Galactica reboot, or my own World Spectrum novels. Is humanity worthy of survival?

At the risk of spoiling things a little, Act V does something I’ve wanted from a Blizzard expansion forever: It doesn’t end with everything wrapped up in a neat little package. Just the opposite — there’s quite a cliff-hanger. I think we can take another expansion as a certainty.

The streets of Westmarch in Diablo III: Reaper of SoulsMy only major complaint with the ending is the lack of one of Blizzard’s juicy, juicy cinematics. There’s just a brief cutscene. What is this? WoW?

Reaper of Souls also continues the character arcs of the followers and crafters, one of the best parts of vanilla D3. There are now Bioware-esque follower quests to further expand on the plots. I like the idea of these, and some offer some pretty major revelations about the characters, but if I must pick nits, they weren’t implemented very well. They appear very suddenly and are over too quickly.

Still, it’s great to see more character development.

Aesthetically, Act V is also an improvement over the original game. The environments are very gloomy and spooky and feel appropriate to the Diablo setting. I’ll never be a big fan of D3’s graphics, but the new areas make the best of them. The music is also quite lovely, and a bit less muted this time.

Act V is incredibly short, and I feel like I should be disappointed by that, but I can’t bring myself to be. It was a fantastic ride, however brief, and I wouldn’t change a thing.

Except the lack of a cinematic.

The crusade marches on!

My crusader looking stylish in Diablo III: Reaper of SoulsAside from new story, the thing that most interested me about Reaper of Souls was the addition of a new class, the crusader. I had fond memories of playing a paladin in Diablo II, and I was underwhelmed by the melee classes at launch, so I was eager to get my hands on this holy warrior.

I was not disappointed. The crusader far exceeded my expectations and is now my second favourite class in the game, only narrowly behind the wizard.

Though superficially different, the crusader reminds me of playing Anjali in Dungeon Siege III — one of my all-time favourite RPG characters/classes. Like Anjali, the crusader is a very well-rounded class. It’s a little melee, and a little ranged. It’s a little magical, and a little physical. It’s even got a version of her Fall From the Heavens ability in the form of Falling Sword.

The crusader brings the brutal physicality one would expect from a melee class, but it also has the versatility that comes from a decent number of ranged options and magical abilities. It’s not one-dimensional.

I also quite like the class’s personality. He’s not at all the stuffy holy man one would expect. He’s got a very laid-back, wry air about him. His wit is amusing, and he comes across as an incredibly chill dude.

My crusader having a heart-to-heart with Kormac in Diablo III: Reaper of SoulsPlus, he’s voiced by Gideon Emery, who plays Fenris in Dragon Age II and Lor’themar Theron in World of Warcraft. He’s one of those guys I’d pay to hear read a menu.

And the gear for crusaders looks pretty awesome, too.

Other features:

Most other changes that came with Reaper of Souls were already included in the 2.0 patch, which I’ve already talked about. I don’t wish to repeat myself other than to say that I greatly appreciate the ability to change difficulty settings on the fly now. No more need to wade through incredibly easy content on a low level character. I keep cranking the difficulty higher and higher for my crusader, and he’s leveling absurdly fast as a result. After finishing act one, he’s almost level forty — in my original play through, it took me the entire length of the game to get that high.

There’s a new crafter in the form of the mystic. Her ability to change stats on gear is a bit over-priced in terms of material costs, but it is nice to be able to turn the almost perfect piece of gear into the utterly perfect piece of gear. I prefer her cheap and easy to use transmogrification feature, though even that isn’t as exciting as it could be due to D3’s bland graphics and tiny character models.

But it is nice to be totally in control of your character’s appearance.

My wizard showing off her gear in Diablo III: Reaper of SoulsThe other big feature is adventure mode, an alternative to repeatedly playing through the story. In adventure mode, players can travel to any part of the game with ease and complete randomized quests called bounties.

To be honest, adventure mode doesn’t feel much different from just hopping around using the change quest feature. The only real differences are streamlining the process and offering better rewards. Adventure mode is certainly a positive addition, but it’s far from the game-changer Blizzard’s billed it as.

The one somewhat interesting thing about adventure mode is that it can also unlock ultra-randomized dungeons called Nephalem Rifts. These can get pretty crazy with their combinations of enemies and locales from all across the game and epic boss fights.

I also appreciate that they did provide a certain degree of story justification for adventure mode. It’s not exactly a crucial part of the plot, but it’s not just, “Go kill things for phat lewt,” either. That’s a nice touch.

* * *

Overall rating: 9/10 Diablo III has had more than its fair share of stumbles, but with Reaper of Souls, it’s finally reached its full potential.

Now I’m worried they’ve set the bar too high for the next expansion.

Recommended Reading for World Spectrum Fans

The World Spectrum series is finished (for now, anyway). But perhaps some of you are still hungry for more — I hope you are; shows I’ve done my job right. If that’s the case, you might want to check out some other books with similar concepts and themes to my science fantasy epics.

Books of the World Spectrum bannerThis is one of the the nice things about being an author. I’m not really in direct competition with other writers. You’ve got plenty of time to read books from a variety of people.

The following is a list of books I’ve greatly enjoyed that also are similar to and/or served as inspiration for my World Spectrum novels.

And if you’re already fan of some or all of these but haven’t yet read the World Spectrum, maybe this is a sign you should give it a try. It’s free, after all.

The Three Worlds Cycle by Ian Irvine:

Ian Irvine is my favourite modern writer, and my literary idol. I can only aspire to one day be half the writer he is, and he is one of my greatest sources of inspiration.

If you read his Three Worlds Cycle, you’ll immediately notice similarities to my own work. A major plot element of the first quartet, The View From the Mirror, is a mysterious magical barrier separating the three worlds. The worlds themselves bear a certain resemblance to mine, as well: an Earth-like world where most of the action takes place (Barria/Santhenar), an icy world (Sy’om/Aachan), and a heavily forested world (Tyzu/Tallallame).

Cover art for "The Well of Echoes, book one: Geomancer" by Ian IrvineIrvine spent most of his life as a scientist, and that shows in his writing. He has a very realistic and logical approach to fantasy that’s routed more in science than mysticism. I’m a huge fan of this as it makes the universe feel much more grounded and believable, without sacrificing the wonder and exoticism of high fantasy, and I tried to replicate this as much as possible with the World Spectrum novels.

The second quartet of the Three Worlds Cycle, The Well of Echoes, takes the science fantasy angle even further with many wondrous and terrible magical devices. Most notably, the massive war machines known as Clankers were a major inspiration for my own Automatons.

The Dragon Age by James Maxey:

When I think of science fantasy, James Maxey’s Dragon Age series is always one of the first thing that comes to mind. The reason why constitutes something of a spoiler, so if you like to go into books fresh, just skip ahead to the next entry on this list and take my word for it that the series is worth reading.

The Dragon Age novels start out seeming like fairly standard high fantasy fare. They are set in a world of dragons and magicians, where ordinary humans are nothing but slaves and prey.

But it is eventually revealed that it is not a fantasy setting at all, but a work of post-apocalyptic sci-fi. The dragons are the result of a Jurassic Park-esque genetic engineering experiment gone horribly wrong, and the “magic” is actually nano-technology left over from the fallen human civilization.

Cover art for "Dragon Age, book one: Bitterwood" by James MaxeyIt makes for a pretty interesting setting, and it gets pretty strange (in a good way) as the series goes on and the sci-fi angle becomes more pronounced. If you’re someone who likes to mix and match sci-fi and fantasy, this a series worth your time.

Shadows of the Apt by Adrian Tchaikovsky:

You want a good steampunk story with fantasy elements? You want Shadows of the Apt. It’s just that simple.

This is another series that interestingly blends the scientific with the fantastical. Much of the story, especially in the early novels, focuses on steampunk technologies and fictional science. Most of the main characters don’t even believe in magic.

But as the series advances, more and more elements of the fantastical slip in. Unlike Ian Irvine’s realistic take on magic, Tchaikovsky’s magic is rooted in mysticism and the unknowable. It’s a stark contrast to the gritty technology of the rest of the setting, and the utterly disparate forces of science and magic make for a very compelling and unusual universe.

Genesis of Shannara by Terry Brooks:

Terry Brooks’ massive Shannara series is in many ways a typical high fantasy, but it does have one major twist. Rather than being set in an alternate world or the distant past, it’s actually set on Earth in the distant future. For the most part, this is a background element of the story that doesn’t come up much, but the Genesis of Shannara trilogy puts the idea front and center.

Cover art for "Genesis of Shannara, book one: Armageddon's Children" by Terry BrooksGenesis of Shannara tells the story of how the modern world we know was destroyed, and how it gave birth to the fantastical world of the other Shannara books. It’s a brilliant genre mash-up combining elements of urban fantasy, post-apocalyptic sci-fi, and high fantasy.

This is a series that has pretty much everything. Burned out cities. Hordes of zombie-like Once-men. Mutants. Two kinds of demons. Elves. Magical artifacts. A wizard driving a weaponized Hummer. A spirit dog named after the most Sith-like vice president in U.S. history.

A combination of so many disparate elements might seem scattered or ridiculous, but somehow, Terry Brooks makes it all work together beautifully, without ever forgetting the importance of emotion or character.

While Genesis of Shannara is both a prequel to the other Shannara novels and a sequel to Brooks’ Word and Void novels, you don’t need much knowledge of either series to appreciate it. Even if you’ve never read anything by Terry Brooks before, I’d highly recommend this series.