Review: Sanctuary, “Uprising” + More Transmog and Hallow’s End

Review: Sanctuary, Uprising:

Warning: While I normally try to avoid giving specific spoilers, this review does have some.“Uprising” is the second part of the premiere for Sanctuary’s fourth season and continues the other crisis left by last season’s finale, the thousands of Abnormal refugees pouring up from devastated Hollow Earth and being herded into concentration camps.

This one doesn’t have quite the emotional impact of “Tempus.” It feels like a very by the numbers “crazy general is out to kill Abnormals” plot straight out of the X-Men movies.

That said, it’s still an enjoyable story with plenty of action and a few good twists. This is about as good as Sanctuary will ever get when the Five aren’t involved.

Also, the writers actually remembered that Henry is a werewolf for once. Hallelujah!

The ending feels a bit too quick and neat, as is so often the case with Sanctuary. The refugees just sort of shuffle back down to Hollow Earth, which leads one to wonder why they were fleeing in the first place. There are hints that some may stay behind to wreak havoc on the surface, which could make for a very interesting arc, but this show has disappointed me enough times that I’m not going to hold my breath.

However, one wonderful thing did come out of this episode. The Kate Freelander character appears to have been written out of the show, having been sent to Hollow Earth as a kind of ambassador. Kate is a horribly written character played by an utterly unconvincing actress,* and the show can only benefit from her departure.

*To be fair to the actress, I have seen her on other shows in which she did decently. She just doesn’t seem good at portraying tough, dangerous characters.

Overall rating: For the quality of the episode, I’d say 8.5/10, but for getting rid of Kate, I’ll give it a 10/10.

Want to get caught up on Sanctuary? The entire series is available to buy on BluRay and DVD on my Amazon Affiliate.

More Transmog:

I’ve completed my rogue’s ranger-inspired transmogrification set.My rogue's ranger-inspired transmogrification setNow the question becomes whether or not I actually want to use it, or just stick with tier nine. I like the concept of this set and the uniqueness of it, but it does feel a little basic. I know people complain about how over-the-top the armor in this game is, but I like the giant shoulderpads, flaming greatswords, and WWE belts.

I also haven’t been able to find a decent headpiece or gloves for this set. There’s a druid tier lookalike helm from Ulduar I’d like to use, but where am I going to find a group for that?

Even if I don’t use it, though, I won’t consider it a waste of time, as I had fun putting it together.

What do you think? Is it a nice set? Or should I stick with VanCleef’s Battlegear?

The Bell has Tolled!

Shelter your weak, your young, and your old!

Hallow’s End has begun in WoW, and while I normally couldn’t care less about most of the holidays in this game, I’ve been rather enjoying this one. I missed it last year, and I was low level during my first Hallow’s End, so between those factors and the new updates, it all feels very fresh to me.Even the Druids of the Flame are getting in on the Halloween funI’m actually quite impressed at how well they’ve managed to shoehorn what is a blatant reference to a real life holiday into Warcraft lore and make it fit. I especially like the new tie-ins to Gilnean lore for the Alliance side.

Also, if you’ve ever read the “Legends” manga series, you’ll know that the Headless Horseman actually has a better and more lore-appropriate backstory than most “serious” non-holiday bosses.

Speaking of the Horseman, I’ve been grinding him heavily on all three of my 85s in the hopes of getting that lovely mount of his. He’s a much more entertaining fight than most other holiday bosses. “Get over here, you idiot!”

By the way, if any of you have gotten the new creepy crate pet, make sure to bring it to one of the cows in Elwynn. The results are… interesting.

What of you, dear reader? Are you enjoying Hallow’s End this year? How do you like the new updates?

Behold the Rage of the Firelands

Behold the Rage of the Firelands:

Those of you who read this blog regularly will know that I haven’t had much luck with raids in Cataclysm. In fact, I’d given up on ever killing a Firelands boss before the next expansion.

But that didn’t stop me from trying, and I was able to get into a raid on my rogue a few days ago. They were on the firehawk boss, Alysrazor, by the time I got there. What followed was one of the most brutally difficult and soul-crushing experiences in my entire World of Warcraft career.The broken bodies of my fellow raidersTo make a long story short, I did okay on phase one, but was instakilled every time the phase with the fire tornadoes came around, and the group ultimately failed due to a lack of DPS due to me being dead. I’ve caused wipes before, but this may have been the first time an entire raid failed because of me.

This upset me so badly I just about gave up on raiding permanently. But soon after, I did get into a Blackwing Descent raid on my holy paladin, in which I was basically carried to a free Nefarian kill by some Firelands-geared superheroes.

Maybe BWD gave me courage, or maybe I’m just a glutton for punishment, but I joined another Firelands run on my paladin last night. I expected to maybe get Shannox before we were beaten to a pulp, and maybe have more to rant about on this here blog.

I went 6/7 with only three wipes.

They kept going, but I left because I was about to fall asleep at my keyboard.

I couldn’t believe how smooth it went. I suppose it’s because it was largely a guild group, but even I managed not to screw up. I even lived through Alysrazor — though I’m not sure how. My only guess is that it was because I had two feathers this time instead of one. Maybe the other group forgot to mention you need two to live? Truth be told, I had no clue what I was supposed to do through a good chunk of the raid.

So now I’m not sure what to make of the difficulty of Firelands. I still say whoever designed Alysrazor needs a punch in the jaw, but on the other hand, Baleroc was actually too easy. I had this nice, neat rant and narrative about how Blizzard was out to get the casual players after my first attempt, but after the second raid, now I don’t know what to say.

There are two things I’m sure of, though.

One is that Firelands, Alysra aside, is awesome. I really haven’t enjoyed the Cataclysm raids very much so far. They’re aesthetically bland, lacking in lore, and generally have dull mechanics — with the notable exception of Cho’gall. Firelands, on the other hand, is beautiful and features awe-inspiring music and very fun boss fights.Lord Rhyolith in the Firelands raid.Staghelm was probably my favourite. It was just the perfect level of difficulty to get my blood pumping without causing a panic attack. The mechanics were unique without being bizarre or incomprehensible. He was a character with a good backstory I’d been looking forward to killing. And his animal forms were fantastic-looking.

Rhyolith was damn fun, too.

The only one I can’t say I enjoyed was Shannox. It managed to be hard to heal despite its bland, basic mechanics, and I felt bad for killing his dogs.

The other thing I’m sure of is that one (amazingly fun) raid doesn’t change my opinion on the state of raiding in this game. I got incredibly lucky. It doesn’t change the fact that it took months for me to even attempt to kill a boss in Firelands, or the fact that it might be weeks or months more before I get to go again. It doesn’t change the fact that people less experienced with raiding than I would be lost in most of these fights. I still think raiding is a poor system, bordering on the broken, and I still hope and pray the Raid Finder will change things for the better.

I will say one good thing about the Cataclysm raid model, though: shorter raids are much better. It’s a much greater sense of accomplishment to clear most or all of an instance in a night than just a small part of it. And let’s be honest with ourselves here; Ulduar did not need fourteen bosses.