What Happens When I’m Bored + Review: Sanctuary, “Homecoming”

What Happens When I’m Bored:

It’s that dull period before a major content patch where there’s nothing left to do but wait. And when I’m bored, I start doing silly things to pass the time.

Like play my death knight for the first time since Wrath, only to remember the only thing I really liked about that character was the Tauren emotes.Dance, cow, dance!Or just waste time chatting with friends.My rogue chatting with her ghostly skull companionOr perhaps stage a coup d’etat of Orgrimmar.Burn, Hellscream, burn!My mage surveying his new domainWhose eyes are on who now, bitch?

Review: Sanctuary, “Homecoming”

So remember how in my last Sanctuary review, I said this was a very consistent season I’ve enjoyed every episode of? Yeah, about that…Sanctuary logo“Homecoming” is an example of Sanctuary at its most mediocre. The main storyline follows a pair of brain-dead, yammering Abnormal con artists trying to hoodwink Magnus and company into aiding in their nefarious scheme — which turns out to not be so nefarious after all. I’ve seen worse from Sanctuary, but this was definitely not my idea of an entertaining story.

There is also a plot following Will, who is badly injured on a mission to aid a sanctuary in a lawless African nation and proceeds to suffer through several morphine-induced flashbacks to his childhood.

This plot does have some merit, but it would have made more sense had this been the first season. At this stage of the game, establishing backstory for a central character feels unnecessary, especially since we already know Will’s history pretty well. We know he had a rotten childhood; we don’t need to be told again.

Overall rating: 5.3/10 Not terrible, and they’ve done worse, but definitely a very mediocre and forgettable episode.

Cataclysmic Difficulty

Cataclysmic difficulty:

In my last post, I offered difficulty as a potential explanation for the steep drop in subscriptions World of Warcraft has recently experienced. I obviously can’t be certain whether or not that is the case, but it did get me thinking about difficulty in Cataclysm.Logo for World of Warcraft: Cataclysm

I have generally been of the opinion Cataclysm is not significantly harder than previous expansions. I do agree that it’s been a harsh expansion for the casual player, but that has more to do with general game mechanics than actual encounter difficulty.

The trouble is, a lot of things skew my thoughts on this. I’m a Wrath baby, so my only knowledge of the difficulty of classic WoW and Burning Crusade comes from second hand accounts and extrapolations based on doing the raids with 80+ characters.

To make matters worse, it’s been a while since Wrath gave way to Cataclysm, and I took a few months off WoW just before Cata launched, so my memory of Wrath is fuzzy.

We can all agree that heroic dungeons were positively brutal when Cataclysm launched. I will always take a small amount of smug pride in surviving playing a healer during the time when you would go OOM before the boss hit 50%. I kind of assumed all expansions had heroics this hard at their launch — I’ve heard mixed reports from those who remember those times.

I definitely thought that Cataclysm heroics have now been brought down to Wrath level through a combination of gear and nerfs (primarily the “your DPS sucks” buff, as a fellow blogger calls it).

But then I got thinking. I don’t remember ever encountering a boss in Wrath heroics (excepting perhaps the final encounter of Halls of Reflection) that would be unbeatable if your DPS wasn’t up to snuff, but I still encounter this in Cataclysm heroics. Good luck defeating Erudax or Ozruk if your DPS aren’t doing at least 10Kish.Break yourselves upon my body. Feel the strength of the earth!

There are still trash pulls in some dungeons that require crowd control, or at least will get pretty ugly if you skip it. Back in Wrath, I remember wondering why CC abilities even existed.

And then there’s the infamous changes to healing. I don’t have any problems with them anymore — I spam flash of light like a boss and never go OOM, but I firmly believe paladins are overpowered, so that hardly counts.

So maybe Cataclysm heroics are a step up after all.

That brings us to raid content, and this is an area I’m really not knowledgeable of, sadly, since I’ve never gotten to raid much (raid inaccessibility remains my biggest complaint with WoW, but that’s another topic), and I’ve never done a raid when it was current without any kind of nerf, discounting a solitary Halfus Wyrmbreaker kill many months back.

But I’ll offer what thoughts I can based on my limited experience. The tier 11 raids felt more or less like what I was used to in Wrath. There are some really easy bosses (Omnitron/Flame Leviathan), some “OMGWTFBBQ WHAT IDIOT DESIGNED THIS?” hard fights (Nefarian/Malygos, although in the case of Maly, that was more due to player stupidity than anything), and a lot that are kind of in the middle (Ascendant Council/XT-002 Deconstructor). But that’s post-nerf, and I imagine they must have been damn hard pre-nerf. The lack of an easy intro raid has often been criticized, and I think it really got the raiding this expansion off on the wrong foot.

And that brings us to Firelands. Having been in a few runs of that place now, I am inclined to judge it as unusually difficult. Barring one extremely lucky 6/7 run, most of my groups have killed Shannox and then crashed and burned, and even Shannox is a tad harder than what I’m used to for an intro boss. I wouldn’t claim he’s a hard fight in the greater scheme of things, but he certainly makes Halfus look like a pansy by comparison. And then there’s the fact that it takes longer to explain the strategy to Beth’tilac on Vent than it does to fight her, wipe at 50%, run back in, and rebuff. And Alysrazor. Oh, god, Alysrazor…The broken bodies of my fellow raidersSo taken all in all, I’m starting to wonder if people might not have a point when they say Cataclysm is harder than Wrath.

Now, Firelands complaints aside, I don’t really have a problem with Cata’s difficulty at this point. I can complete pretty much all my heroic runs just fine. Raids are a bit iffy, but that’s always been the case. Not that I claim to be an especially skilled played; I just run nerfed content on an OP class. But I firmly believe WoW’s difficulty should be tuned to — for lack of a better term — the lowest common denominator. MMOs are about playing with your friends, no matter how good or bad they are. If you want a challenge, go complete Starcraft II on brutal (that’s what I did).

So if Cataclysm really is harder, then Blizzard did screw up, in my view. They have said they plan to return to the Wrath model of difficulty in Mists of Pandaria, so it seems they may agree.

What do you think? Do you find Cataclysm much harder? And if so, is it a welcome change, or does it just suck the fun out of things? How do you think the game’s difficulty should be tuned?