Murozond, In Utter Darkness, and Why Games Are Awesome

You may not agree, but I firmly believe that video games are an art form equal to movies, books, or any other story-telling medium. They have their disadvantages when it comes to telling a good story, yes, but they also have their own unique advantages. Lately, my mind has been on some examples that excellently demonstrate these advantages.

It begins with some bad dialogue:

“You crawl unwitting, like a blind, writhing worm, towards endless madness and despair!”

Murozond (Nozdormu) in the new End Time dungeonIf you’ve played World of Warcraft recently, you no doubt recognize this quote from the new dungeon, End Time. Now, this is not a good piece of dialogue by any stretch of the imagination. It is, in fact, almost embarrassingly cheesy.

But the interesting thing is that I never noticed this while running End Time. It only occurred to me while thinking about the dungeon afterward. Why is this?

It’s because I was too busy thinking, “OMG that giant ****ing Dragon is headed right for us! OMG we get to rewind time! OMG this dungeon is so awesome!”

And this is what makes games so interesting as a medium for story-telling. The player is not a passive observer; they’re right in the action. This creates a level of immersion that no other medium can duplicate. It’s easy to ignore minor flaws in the story — like some bad dialogue.

Players battling Murozond in End TimeNow, you might say this is a crutch to conceal bad writing. And sometimes, such as in the Murozond example, it is. But when the writing is good and combined with interesting and immersive gameplay, you get something truly special.

And that brings us to our next example.

It ends In Utter Darkness:

The Protoss mission In Utter Darkness in Starcraft 2: Wings of LibertyIn Utter Darkness is a mission in Starcraft II: Wings of Liberty. It is supposed to be a vision of the future in which the last survivors of the alien Protoss make their final stand against the Zerg Swarm and their Hybrid masters.

The overall objective is “witness the coming apocalypse.” The mission invariably ends with the Protoss being defeated, but for the sake of challenge, you have to achieve a certain number of enemy kills to move on to the next mission. (As an aside, my record is about 3,400 kills on brutal. Who bad? I’m bad. :D)

But In Utter Darkness has a second objective, and this is where it gets brilliant: “Defend until the last Protoss falls.” In other words, the mission will not end until you are wiped out.

Blizzard could have been predictable about this. They could have just ended with a cinematic showing the end of the universe. But they didn’t. They took full advantage of their medium and made the player an active participant in the end of all things.

Now, you could just let the enemy win to save time, but there are achievements for holding out longer, so most people try to cling on as long as they can.

Protoss colossi in the Starcraft 2 mission In Utter DarknessBut the enemy attacks will grow progressively stronger, the light progressively dimmer, the longer the mission lasts. Inevitably, you will be defeated. No matter how hard you fight, no matter how brilliant a player you are, no matter what, you will be forced to watch as your best-laid plans fail and your mighty fortress is ripped apart before your very eyes.

It imparts an amazing sense of hopelessness, of futility. And it hits so much harder than it could if In Utter Darkness was a movie or television program, because it was you who was fighting to hold back the fury of the Hybrid, struggling in vain to preserve some hope for the universe.

All this is further reinforced by how powerful and dramatic the Protoss units are in-game. You can incinerate massive waves of enemies with the thermal lances of your robotic colossi, shatter armies with the psionic storms of the high templar, and bend time and space to your will with the Shield of Aiur mothership.

And yet it’s still not enough, and this hammers home the terrible, unstoppable power of the Hybrids.

The Zerg and Hybrids overwhelming the Protoss in the Starcraft 2 mission In Utter DarknessIt’s a perfect synthesis of gameplay and story-telling that makes for a unique and powerful experience.

And that, my friends, is why video games are awesome.

Catching Up: The Contest Aftermath, My New (Virtual) Home, and More

Last post, I caught up with some of my reviewing. Today, I’ll discuss the writing and WoW-related developments that I missed covering during my mini-holiday from blogging.

The contest aftermath:

My finalist story from Blizzard’s writing contest, “The Future of Lordaeron,” went minorly viral, and I got to bask in my fifteen minutes of cyber fame.

The large majority of the feedback has been very positive, and I find that quite gratifying. A number of people have said that they hope the story is made canon, which I think is the highest praise that can be given to fan fiction.

But the story has not been without its controversy. The thread I started about it on the official forums has turned into an epic nerd argument about some of the ideas I put forth in the story, which is still continuing to rage at the time of this writing. I think the very fact that it’s stirred such strong emotions shows there’s some merit to my proposed direction for the plot.

Although to be fair, my own participation in the discussion has done a lot to stir the pot. Not that I’m doing so intentionally or anything…

<<

>>

Normally, I’d find the experience of bashing my head against the more intractable members of the Alliance fan base frustrating, but in this case, free publicity is free.

Soon, things will die down, though. As I said previously, it’s best to keep this in perspective. As much a thrill as this is, it makes little difference towards my struggles toward success as a writer in the long run. I have a long way to go still.

My new (virtual) home:

My shaman in Vasj'ir after his arrival on his new realmThe holidays brought with them a major change for some of my WoW characters greater than anything I’ve done before.

I’m not sure if I’ve mentioned this here before or not, but in recent times, I’ve grown thoroughly sick of the Horde side of my server. Antonidas is a lovely realm if you wish to play Alliance, but the Horde side is like some lawless western town  — hardly anyone’s there, and those that are tend to be pretty unsavory.

So I finally gathered my courage and ventured into the unknown. I server transferred. The three Horde toons I care about — my mage, my shaman, and my warlock — have moved to one of the larger role-playing servers.

My Blood Elf mage in Mount HyjalI’m sure to some people, this may not seem like a big deal, but I’ve played on Antonidas pretty much exclusively since I joined WoW. To finally leave, if only partially (my Alliance characters are staying put), feels like a big change.

As for why I chose my new server, part of it is just the higher population. No more being forced to do Baradin Hold with tanks in PvP blues because there aren’t any other options.

But partly, my brief vacations to Moon Guard have shown me I prefer the environment of RP servers. Whether or not I will participate in any role-playing myself is at best unclear, but at the very least, it’s a more colourful environment, and I’m among fellow lore fans.

My warlock in OrgimmarIt’s the little touches, like the way there are people in cities that aren’t Orgimmar. Makes the world feel more alive. Or that the players /cheer Nazgrim’s speech on the way to Vashj’ir. Or passing a Blood Elf couple walking the streets of Dalaran in their Sunday best — actually walking, not running.

Hell, even the Trade trolls seem a little more pleasant.