Thinking With Portals and Talking to the Crab

I question the veracity of the cake:

Yeah, I live under a rock. It took me this long to finally play Portal. Go ahead and laugh.

Now you're thinking with portalsIt came out during my hiatus from gaming, so I largely missed the hype during its release. Didn’t learn much about it until Portal 2 came around, and even then, it honestly didn’t seem that interesting to me, despite all its popularity.

But both Portal games recently went on sale on Steam for less than they’d normally be individually, so I figured I had little to lose. Growing bored with Diablo and not yet ready to return to Warcraft full time, I installed it yesterday.

There’s no point in giving a full review since everyone’s familiar with the game by now, but there are a few thoughts I’d like to share.

Portal is obviously a brilliant game in a lot of ways. I actually found it frustrating as much as fun, but from the perspective of someone with an interest in game design, it was quite an amazing experience. I’ve never played anything quite like it.

I’m not even sure what genre to classify it as. The best I can come up with is “first person head-scratcher” or perhaps “first person Escher.”

Whatever you call it, it’s utterly unique, and that alone makes it a game I’d strongly recommend — you know, to other people who live under a rock and haven’t played it yet.

That said, I don’t think it quite lived up to all the hype. There were some puzzles that mostly just had me pulling my hair out in frustration, and it sometimes gave me painful flashbacks to the jumping puzzles in Drakan: Order of the Flame and other adventure games of my youth. One of my guiding beliefs in life is that humanity has evolved beyond the need for jumping puzzles.

And then there’s the fact that I finished the entire game in roughly four hours.

Four hours. I’ve played demos longer than that. I’ve had Deadmines runs longer than that. I counted Dungeon Siege III as a short game, and it still took me about a week to finish.

A screenshot from PortalStill, as I said, it was worthwhile as an exercise in inventive game design if nothing else. I count myself lucky to have seen some of the earliest days of PC gaming and watched the birth of entire genres, but it seemed those days were past — a depressing thought. Portal, though, is every bit as groundbreaking as the early strategy games and first person shooters of my childhood.

Portal gives me hope for the future of the gaming industry. It shows there’s still new ground to be broken.

Onward to Portal 2!

Talking to the crab:

The flames of rogue anger on Blizzard’s forum have died down to a few flickering embers of nerdrage over the past few days, but there’s still a bit of interesting discussion going on, and Ghostcrawler is still favouring us with the occasional post.

Notably, he answered another of my questions. I’d wanted to know if the changes to combat potency related to weapon speed meant that combat rogues were intended to viably dual wield 2.6 speed weapons (IE non-daggers) in Mists of Pandaria.

My rogue surveys her domainThis is something that I and many other combat rogues have long wanted. The spec hasn’t felt quite the same since they stopped making swords that are viable for offhand use. I miss my “fury rogue” look from Wrath, and having a dagger in one hand and a big sword or axe in the other just looks goofy and awkward.

GC’s answer boils down to, “Hopefully.” The way the beta’s gone so far for rogues doesn’t encourage me to optimism, but I will be overjoyed if I can be a fury rogue again in MoP. This is definitely the best rogue news to come out of the beta so far, if you ask me. Except maybe bandit’s guile stacking on the rogue.

New article:

You know how I said the last Weird Worm article was the final one I did for them? And how I said the same for the one before it? Well, 10 Female Video Game Characters Who Are More Than Just Eye Candy is really the last one. Serious this time.

Fan art of Sylvanas WindrunnerFunny story behind this one, actually. I originally wrote it many months ago for a different “list” site (which shall remain nameless), along with two other articles, but the site turned out to be run by lying, thieving, scum-sucking bastards who didn’t pay me for any of the articles.

The first two were already posted, and they ignored my request to remove them, but I was able to retract this one before they posted it. I then sold it to Weird Worm to recoup some of my losses.

The Day the Rogues Raged

Roooguuue raaaaaaage!

My rogue BASE jumping off HyjalThe Mists of Pandaria beta has not been a good time to be a rogue in World of Warcraft. We’ve gotten very little attention, and despite a few minor positive notes — such as poison ramp-up changes and our first AoE finisher — the few changes we have had are largely negative. Assassination spec is even more glacial on beta than on live, and subtlety has been downright demolished.

Our talent tree is bland and as skewed towards PvP as the rest of the class. Our new non-talent abilities are, again, bland or skewed towards PvP. Shroud of concealment will never see meaningful use in PvE, and as for shadow blades… Gee, more auto-attack damage for the class that already gets 50-75% of its DPS by right clicking. We really needed that.

We’ve been complaining for months, with little or no changes or acknowledgement from Blizzard, but things came to a head on Wednesday.

Without any prior decision or planning, rogues invaded the beta class forum on Blizzard’s official site and essentially began flipping cars and setting fire to dumpsters. People ranted and raved and went mental in all sorts of different threads. This Includes yours truly, though I like to think I was a bit more even-headed in my QQ than some.

My rogue meeting with Wrathion in Ravenholdt on the Fangs of the Father chainWe almost went through the full stages of grief that day. We started out sad and hopeless, commiserating how nothing has changed. This soon turned to rage at the developers and their lack of answers. This rage only grew as Blizzard starting closing threads that had become… less than constructive.

Eventually, though, we calmed down, and people started posting a lot of very long and detailed threads on exactly why rogues are so upset. Here’s just one example.

The coming of the crab:

Whether it was the crying, the raging, the constructive feedback, or all of the above I can’t say, but this all led to us finally getting some responses by Greg “Ghostcrawler” Street, the lead systems designer for World of Warcraft.

All hail the mighty crabI do wish to praise Mr. Street for finally responding. It felt good to be heard. But his responses have reassured no one.

Essentially, what he said boils down to, “We don’t agree with your complaints and won’t be changing anything, and here’s why…” I respect that he wants to stick to his guns as a developer, but I think when so much feedback from so many people is saying the same thing, perhaps he ought to take note?

I have much greater respect for Ghostcrawler than most, despite my ribbing him with jokes about him being “the world’s least popular oceanographer.” I’m pretty happy with the job he does on the game overall, and I pity him for the endless hate he receives from fans.

My rogue infiltrating Ravenholdt on the Fangs of the Father chainBut when it comes to rogues, he’s wrong. If you really want to see what all the issues are, I recommend reading our posts on the beta forum, but just a few examples:

What really sticks out for me is combo points still being shackled to our targets. No other class in the game has to deal with this. It’s not fun, and it’s not interesting. It’s just annoying, and rogues have asked for combo points to be attached to the character like all other secondary resources for years, but Mr. Street stalwartly refuses to change it.

Ghostcrawler seems to think it adds challenge to the rogue, but I’ve never found that to be so. Challenge implies choice.

If I’m changing targets, I’m doing it because either my target is dead or the encounter mechanics demand it. So I swap whether redirect is up or not. What’s the alternative? Stand over my enemy’s corpse and twiddle my thumbs while the rest of the group keeps fighting? Not hit the slime on Yor’sahj and hope the other DPS can handle it?

This isn’t a challenge. It’s just irritating.

My rogue wielding her first stage daggers from the Fangs of the Father legendary chainIt’s also worth noting that I — and many other rogues, I think — am not asking for radical changes. I just want a few cool new toys. I want shroud of concealment to do something in PvE. I want shadow blades to actually be interesting. I don’t want half my spellbook to be useless if I’m not fighting a player.

Since the first posts, Ghostcrawler continues to respond to us, something I appreciate even if his answers are still more worrying than anything.

One thing that I did find exciting, though, was that some of the posts he responded to were mine, specifically on the topics of combo points and killing spree.*

*(I don’t wish to dig up my original posts, but if you keep going back in the thread, you will find them.)

This actually excited me far more than it should have. It’s not like I’m the first or only person he ever responded to — I’m not even the only person he responded to in those particular posts. But… the lead systems designer for WoW responded to my posts! *Nerdgasm.*

In the end, for all the disappointment and aggravation, I’ve actually enjoyed all this discussion of rogues in MoP over the past few days. I love a good debate as long as it stays reasonable and respectful, and I love video game design. This combines the two.

My rogue leveling in UldumI’m still not very hopeful for the state of rogues in Mists of Pandaria, but I’d really love to believe that some of this noise we’re making will open Ghostcrawler’s eyes and get him to realize that more needs to be done in regards to rogues in MoP. It’s not fun to know an expansion set isn’t going to be doing anything to improve your class.

New article:

My latest article on WhatMMO is Six Untapped MMO Concepts. Seriously, why isn’t there a steampunk MMO?