Do You Have An Ideal RPG Character?

Over the past year or so, I’ve played several games that give you pretty much free reign to create whatever character you want. The Secret World and Fable: The Lost Chapters both allow you to create pretty much any ability set (within reason), and Aion and Guild Wars 2 are both games that allow nearly limitless appearance customization.

My thief in the Guild Wars 2 betaAnd as I’ve played these games, certain patterns have begun to arise. There are certain themes that keep coming up over and over when I’m given the freedom to create whatever character I wish.

This has led me to wonder whether I, and other people, have an “ideal” RPG character that we will always gravitate towards creating if we have the chance. And if so, why are these traits our ideals?

There are two sides to this: appearance and abilities.

Appearance:

My rogue and her "srs" faceWhile I do play and enjoy characters with other looks, there is one look that keeps coming up over and over. If you’re a regular reader, you’re probably used to it by now: a tough-looking woman with an athletic, muscular build and black hair tied back in a ponytail. I’ve also occasionally dabbled with tough-looking women with tied back white hair.

Examples of these include my World of Warcraft rogue, my other WoW rogue, my Guild Wars 2 thief, my GW2 mesmer, and my Templar in The Secret World. If we add those with white hair, the list also includes my WoW warlock, my GW2 thief from the beta, and my ranger in Aion.

This all began with my rogue in Warcraft. I chose to make her tough-looking because, well, she’s a killer. I’m not sure why I always go for black hair, but the ponytail is because I wanted a style where her hair wouldn’t get in her eyes while she’s stabbing people.

Similar reasoning also applies to why I choose athletic builds in games where body customization is possible. My characters are fighters; they should look the part.

My character in Aion, an Asmodian rangerI also tend to make my characters tall when given the chance. The reasoning for this is simple to understand. Despite being of normal height for a white male, I’ve always felt oddly inadequate about my height and wished I was taller.

As for why I keep playing women… that’s more complicated. I’ve already talked about that in some detail, but I suspect I still don’t have all the answers.

Abilities:

I first started thinking about this when I spent a week playing Fable: The Lost Chapters about a year ago. This was by no means a particularly good game, but one thing I did appreciate was the utter freedom of character design. You can pretty much be whatever you want.

I went into this game with no plan. I just did whatever seemed like a good idea at the time and progressed as felt natural. This makes my Fable character possibly the truest expression of what my ideal playstyle would be.

My warlock posing in the Jade ForestSo what was my Fable hero? A great, hulking, plate-wearing, greatsword-wielding, fireball-hurling battle mage.

The Secret World is also incredibly open in the kind of character you can create. What did a I end up using there? Fist weapons and blood magic. Again, melee and magic.

My Templar alt has settled on swords and pistols. In GW2, my warrior uses axes/longbow, my thief uses daggers/pistols, and my mesmer uses sword/staff. All characters that combine melee and ranged abilities.

Is it any coincidence that I stopped playing Aion right around the time my melee abilities stopped being competitive with my ranged skills?

Hanging bodies in Blue MountainSo it’s clear that I prefer characters that are capable of fighting both with melee weapons and at range. Which makes sense, as I enjoy both. If I had to pick one, I would probably play ranged, but melee has a visceral thrill that ranged fighting just doesn’t quite equal. Plus, melee weapons are better aesthetically — they look more heroic.

As for which melee weapons, I prefer to dual wield weapons — usually swords — instead of using two-handed weapons. Plus, dual wielding tends to lead to faster attacks, which is what I prefer.

I also like characters that have at least some magical capacity. I’ll be honest; this is mostly just down to looks. Magic is pretty.

(Mini-rant: Why don’t games put more effort into making non-magical skills look good? You developers could really learn something from Aion here.)

My Norn thief in Hoelbrak in Guild Wars 2Reading it back, this seems kind of greedy of me. I want my character to be everything: ranged and melee, magical and physical.

But is that wrong? Why should our characters need to fit into rigid boxes? I won’t say that classes are a bad thing necessarily, but I feel they are often too confining.

One place where I have to give Guild Wars 2 credit is the way they let you interpret each archetype very broadly. A thief can be a subtle assassin, a sword-wielding brawler, a gunslinger, or artillery.

Classes do muddle the idea of an “ideal character” somewhat, as do game mechanics. I’ve always loved the idea of playing an archer, but most games tie bows to annoying crap like pets, minimum range, or an overabundance of ground target AoEs. So my view of what my ideal character would be may be somewhat skewed by the games I’ve played.

My ranger character in AionAlso, it’s probably impossible to ever get every experience you want from one character. If you like playing tanks and glass cannon DPS, you obviously can’t be both at once.

The ideal:

So my ideal character would likely be a female character with an athletic build, tied-back dark hair, and abilities  that combine fast melee skills with ranged magic.

Hmm, no wonder I liked Dungeon Siege III so much. I basically just described Anjali.

At the same time, it also seems clear to me I could never only play one character, no matter how closely it matched my ideal. We all need a change of pace now and then.

My mesmer showing off her gear in Rata SumWhat about you? Do you have an “ideal” RPG character? What would it be, and what makes it your ideal?

God damn it, now I’m upset there wasn’t a Dungeon Siege III expansion again. ><

Reasons I’m Grateful for WoW + Pointless Speculation

I’ve been pretty down on World of Warcraft lately. Burnout on my part and bad decisions on Blizzard’s part have combined to dredge up every problem I’ve ever had with WoW, and it’s a long list. If nothing else, there will always be a part of me that feels betrayed by Blizzard’s decision to turn one of the most iconic RTS franchises into an MMO.

A kypari tree in the Townlong SteppesBut I don’t like to dwell on the negative. There was a time when I wished the Warcraft franchise had ended with with Warcraft III, but that’s no longer the case. WoW has done some great things, despite its stumbles, and I’m grateful the universe has continued in this manner.

Most of these things are going to be lore-related, I’m afraid. That’s just how I am.

Fall of the Lich King:

If you didn’t play the strategy games before WoW, it’s difficult to communicate just what a big deal the Lich King is. The Lich King is not the most powerful villain in WoW lore, nor the most important, nor even necessarily the most interesting, but he is the most storied from a real world perspective.

A sepia tone image of the Lich KingThe Lich King’s story began in the 90s, during Warcraft II’s Beyond the Dark Portal expansion. This introduced us to the Orc elder shaman Ner’zhul, who conducted a blitz campaign against the Alliance and then destroyed Draenor, creating Outland, in pursuit of new worlds to conquer.

Along came Warcraft III years later, and we learned that Ner’zhul had been captured by Kil’jaeden and turned into a necromantic spirit known as the Lich King. But the Lich King was a prisoner of the Legion’s will, so he sought a champion…

Enter Arthas Menethil. I think Arthas is a bit overrated as a character, but I do think that the way his story played out was masterful. Arthas was introduced as the stereotypical, clean-cut Alliance hero. There was an early quest that even had him saving Little Timmy from gnolls.

As the missions progressed, we watched as Arthas broke under the pressure of expectation. It crept up on the player so unexpectedly that you were left reeling by each twist.

And then, of course, this happened:

I really can’t overstate what a shock this was at the time. Nothing like this had happened in Warcraft before then.

Over the course of Warcraft III and its expansion, we watched Arthas fall deeper into corruption, until he merged himself with Ner’zhul to form the modern Lich King.

Wrath of the Lich King was the culmination of a decade of story-telling, including numerous arcs across multiple games and novels. The anticipation was vast. It had no right to meet my expectations.

But somehow, it did. I won’t claim Fall of the Lich King was perfect, but it satisfied me. And considering the height of my expectations, that’s amazing.

The conclusion of the Blood Elf arc:

An image of the shindu Sin'dorei, the failing Children of BloodBurning Crusade was pretty much entirely the Blood Elves’ story. Considering that, it says something to how bad the plot in that expansion was that I still hated it.

But it wasn’t all bad. The very ending events surrounding the Sunwell were a fairly satisfying end to the arc of the Blood Elves. They weren’t perfect, but all things considered, it worked out well. The prophecy of Velen and the whole M’uru thing were quite brilliant.

They may have limped across the finish with this story, but they made it. Beats being left hanging like I was at the end of WC3.

The Wrynns:

Varian Wrynn is actually one of the oldest Warcraft characters in real world time, introduced as a child king in Warcraft II. However, he was little more than a historical footnote prior to WoW.

Art of King Varian WrynnBut he burst onto the scene in a big way with Wrath of the Lich King and its associated literature, and after the bitter disappointment of BC, he went a long to restoring my faith in Blizzard’s abilities as story-tellers.

Varian is like every defining aspect of the Alliance condensed into one man. He’s a self-righteous bigot, but he’s also fearless and noble, and he would give his life for his people without hesitation.

And let’s be honest: Varian has good cause to be a jerk. Virtually every person he’s ever cared about has died violently, and all of those deaths are connected to the Horde in some way. I don’t condone his racism, but I understand it.

Anduin is also an incredibly cool character. In stark contrast to his brash father, he’s a man of peace and faith.

These two are a fascinating yin-yang pair. Each tempers the other, and while they clash often, their love for each other allows them to endure things that would have broken lesser men.

The Old Gods:

The Old Gods were introduced in Warcraft III and its accompanying novels, but we knew little about them. WoW expanded them in a big way, creating a vast and terrifying mythology.

I’d go so far as to say the Old Gods have supplanted the Legion as Warcraft’s greatest villains. If only because the Legion’s been sort of neutered over time.

Varok Saurfang:

More than a silly meme,* Saurfang is also a fantastic character.

An election banner for Varok Saurfang and Vol'jin*(Saurfang can do that while stunned.)

Saurfang is a bit like Varian in that he embodies both the good and the bad of Orcs. He has a dark past — he’s overseen massacres, genocides, and hideous atrocities — but he has freed himself from that madness.

He is forever haunted by the crimes he committed, but he doesn’t let his guilt break him. He is determined to atone, to bring himself and the Orcish people back to their past honour.

Saurfang’s spirit is indomitable. This is best displayed in the utterly heart-wrenching scene in Icecrown where he confronts what was once his son. You’ll note that he talks about Dranosh in the third person, because he refuses to acknowledge this Scourge monster is his son. He won’t allow the Lich King even that small psychological victory.

Because he’s Saurfang, and he dual wields Chuck Norris.

The Battle of Angrathar:

There’s already been so much written about the Battle of Angrathar that there’s no need to repeat it. Suffice it to say, it’s probably the greatest moment in the Warcraft franchise — even greater than the highlights of Warcraft III.

The Music:

Nuff said.

* * *

Pointless speculation:

Recently, Blizzard’s been acquiring ownership of several domain names, and this has, of course, triggered rampant speculation.

Some are Warcraft-related — warcraftbattles.com and heroesofwarcraft.com — and probably just examples of Blizzard protecting their IP, though they could be signs of a new game. They sound a bit like names for a DOTA or MOBA game, but we already have Blizzard All-Stars, so that’s unlikely.

I hope for Warcraft IV, but…

The more interesting one is projectblackstone.com. This is not obviously related to any known Blizzard project. Could this be the true name of the MMO code-named Titan? Could its official announcement finally be imminent?

Some speculation has Project Blackstone — whatever it is — as a continuation of Blackthorne, a game so far back in Blizzard’s library that even I am unfamiliar with it.

What do you think it could be? Give in to your desire for baseless speculation!