End of Days, WoW News, and a New Article

The Third Age comes to an end:

TSW Mayan Apocalypse 1You do have to respect game developers who, in designing their holiday event, say, “Screw Christmas. We’re doing the zombie apocalypse!”

So while players of other games are having snowball fights and collecting silly little gifts, agents in The Secret World are battling for their lives against mighty world bosses, fending off waves of undead Mayans, and enduring the horror of the Nameless Days.

Now, to be fair, it’s still not that great of an event. I lag so badly in the crowds I can hardly play, and mostly it’s just a lot of people spawn-camping zombies in a mindless AoE-fest.

You can get some decent rewards, but the drop rate for the currency is pretty crappy. Maybe it’s higher in the upper level zones; I was in Kingsmouth.

The Mayan zombie apocalypse in The Secret WorldStill, I’d rather this than building snowmen in Lion’s Arch or rescuing Metzen the reindeer.

Also, the last two End of Days video blogs from Joel Bylos were as funny as the first. Check them out, but be warned: this is some mature content. What happens in the bunker, stays in the bunker.

Unrelated to the Mayan Apocalypse, I got my first auxiliary weapon. Science nerd that I am, I had to go for the new quantum B.R.A.C.E. introduced in issue #5. So now I’ve got an arm-mounted supercollider that appears to have been made from a beer can and a power bar.

Hells to the yes.

The mission to get it was fairly fun. Not too long, and not terribly hard, either, considering how crappy my gear is. It was fun going back to the original NPCs from Kingsmouth.

Officers Andy and Moose in The Secret WorldI hope Andy and Moose get together some day. They’d make an adorable couple.

In other news…

World of Warcraft Patch 5.2 coming soon:

As a little tease before the holidays, Blizzard has provided us with our first glimpse of patch 5.2 for World of Warcraft, in the form of patch notes and a single screenshot.

Patch 5.2 Rise of the Thunder King previewTo the surprise of absolutely no one, the patch will focus on the Thunder King and continue the story of the Mogu.

I’ll be honest: I’m not overly thrilled with this. I’ve gone on record several times as saying that I do not like the Mogu. They’re simple brutes. They’re all brawn and no brains. That just doesn’t make for interesting villains in my view.

Also, what happened to the idea that the 5.0 content would be a complete arc, and the rest of the expansion would be about the Fourth War?

Now, I’m not a huge fan of the whole Fourth War thing — as you well know — but if you’re going to do an expansion about the Horde/Alliance war, do an expansion about the Horde/Alliance war. Seems kind of weird that we’re (probably) only going to get one raid tier devoted to the expansion’s main storyline.

On the plus side, I would like to see more about the Zandalari/Mogu alliance, and data-mining confirms a strong Zandalari presence in the new raid. I know a lot of people are sick of Troll content, and I can understand why, but I just never seem to get sick of killing Trolls. Must be the Blood Elf in me.

And I am looking forward to the non-raid content of 5.2. I’m hoping the rumored transmogrification changes make it live, and I think I heard something about some new Blood Elf lore.

There are also going to be several new scenarios, a new daily hub, new Lorewalker stories (Yay!), a new Guild Wars 2-esque loot system for world bosses, and the usual class changes.

Rogues actually got some changes, including new abilities. Most buffs are PvP-related, and blade flurry is being nerfed by an astounding seventy-five percent, but at least they remembered we exist. That’s more than can be said for everything from Cataclysm until now.

My rogue BASE jumping off HyjalAnd the new version of shuriken toss does sound pretty nice. Ranged auto-attacks? Yes, please.

Finally, windwalker monks are apparently a pet class now. Not sure how I feel about that. Storm, earth, and fire was one of my favourite abilities in Warcraft III, but on the other hand… WTF?

New article:

My latest WhatMMO article is 9 Great MMO Quotes. I’m very impressed that I was able to resist the urge to make it 100% Wrath of the Lich King and Secret World quotes.

Do You Have An Ideal RPG Character?

Over the past year or so, I’ve played several games that give you pretty much free reign to create whatever character you want. The Secret World and Fable: The Lost Chapters both allow you to create pretty much any ability set (within reason), and Aion and Guild Wars 2 are both games that allow nearly limitless appearance customization.

My thief in the Guild Wars 2 betaAnd as I’ve played these games, certain patterns have begun to arise. There are certain themes that keep coming up over and over when I’m given the freedom to create whatever character I wish.

This has led me to wonder whether I, and other people, have an “ideal” RPG character that we will always gravitate towards creating if we have the chance. And if so, why are these traits our ideals?

There are two sides to this: appearance and abilities.

Appearance:

My rogue and her "srs" faceWhile I do play and enjoy characters with other looks, there is one look that keeps coming up over and over. If you’re a regular reader, you’re probably used to it by now: a tough-looking woman with an athletic, muscular build and black hair tied back in a ponytail. I’ve also occasionally dabbled with tough-looking women with tied back white hair.

Examples of these include my World of Warcraft rogue, my other WoW rogue, my Guild Wars 2 thief, my GW2 mesmer, and my Templar in The Secret World. If we add those with white hair, the list also includes my WoW warlock, my GW2 thief from the beta, and my ranger in Aion.

This all began with my rogue in Warcraft. I chose to make her tough-looking because, well, she’s a killer. I’m not sure why I always go for black hair, but the ponytail is because I wanted a style where her hair wouldn’t get in her eyes while she’s stabbing people.

Similar reasoning also applies to why I choose athletic builds in games where body customization is possible. My characters are fighters; they should look the part.

My character in Aion, an Asmodian rangerI also tend to make my characters tall when given the chance. The reasoning for this is simple to understand. Despite being of normal height for a white male, I’ve always felt oddly inadequate about my height and wished I was taller.

As for why I keep playing women… that’s more complicated. I’ve already talked about that in some detail, but I suspect I still don’t have all the answers.

Abilities:

I first started thinking about this when I spent a week playing Fable: The Lost Chapters about a year ago. This was by no means a particularly good game, but one thing I did appreciate was the utter freedom of character design. You can pretty much be whatever you want.

I went into this game with no plan. I just did whatever seemed like a good idea at the time and progressed as felt natural. This makes my Fable character possibly the truest expression of what my ideal playstyle would be.

My warlock posing in the Jade ForestSo what was my Fable hero? A great, hulking, plate-wearing, greatsword-wielding, fireball-hurling battle mage.

The Secret World is also incredibly open in the kind of character you can create. What did a I end up using there? Fist weapons and blood magic. Again, melee and magic.

My Templar alt has settled on swords and pistols. In GW2, my warrior uses axes/longbow, my thief uses daggers/pistols, and my mesmer uses sword/staff. All characters that combine melee and ranged abilities.

Is it any coincidence that I stopped playing Aion right around the time my melee abilities stopped being competitive with my ranged skills?

Hanging bodies in Blue MountainSo it’s clear that I prefer characters that are capable of fighting both with melee weapons and at range. Which makes sense, as I enjoy both. If I had to pick one, I would probably play ranged, but melee has a visceral thrill that ranged fighting just doesn’t quite equal. Plus, melee weapons are better aesthetically — they look more heroic.

As for which melee weapons, I prefer to dual wield weapons — usually swords — instead of using two-handed weapons. Plus, dual wielding tends to lead to faster attacks, which is what I prefer.

I also like characters that have at least some magical capacity. I’ll be honest; this is mostly just down to looks. Magic is pretty.

(Mini-rant: Why don’t games put more effort into making non-magical skills look good? You developers could really learn something from Aion here.)

My Norn thief in Hoelbrak in Guild Wars 2Reading it back, this seems kind of greedy of me. I want my character to be everything: ranged and melee, magical and physical.

But is that wrong? Why should our characters need to fit into rigid boxes? I won’t say that classes are a bad thing necessarily, but I feel they are often too confining.

One place where I have to give Guild Wars 2 credit is the way they let you interpret each archetype very broadly. A thief can be a subtle assassin, a sword-wielding brawler, a gunslinger, or artillery.

Classes do muddle the idea of an “ideal character” somewhat, as do game mechanics. I’ve always loved the idea of playing an archer, but most games tie bows to annoying crap like pets, minimum range, or an overabundance of ground target AoEs. So my view of what my ideal character would be may be somewhat skewed by the games I’ve played.

My ranger character in AionAlso, it’s probably impossible to ever get every experience you want from one character. If you like playing tanks and glass cannon DPS, you obviously can’t be both at once.

The ideal:

So my ideal character would likely be a female character with an athletic build, tied-back dark hair, and abilities  that combine fast melee skills with ranged magic.

Hmm, no wonder I liked Dungeon Siege III so much. I basically just described Anjali.

At the same time, it also seems clear to me I could never only play one character, no matter how closely it matched my ideal. We all need a change of pace now and then.

My mesmer showing off her gear in Rata SumWhat about you? Do you have an “ideal” RPG character? What would it be, and what makes it your ideal?

God damn it, now I’m upset there wasn’t a Dungeon Siege III expansion again. ><