Review: Defiance, “Brothers in Arms” + Crazy Ideas to Bring Back WoW Players

Review: “Brothers in Arms”

This is another good, not stellar, Defiance episode. It started slow, but the climax had a good twist and a surprising punch of emotion. This show is getting better, albeit very slowly.

The town of Defiance“Brothers in Arms” features an old army buddy of Nolan’s, now a bounty hunter, traveling to Defiance in pursuit of an infamous Castithan war criminal. But of course, all is not as it seems, and the situation turns out to be far more complicated and dangerous than Nolan ever expected.

Meanwhile, Quentin McCawley continues to search for answers in the mystery of his brother’s murder, placing his own life in danger in the process.

There were also some fairly weak subplots with the sisters Rosewater I really couldn’t bring myself to care about.

This episode, as is so often the case in Defiance, is carried by the strength of the core cast members. Even with a decent twist near the end, it’s a pretty weak story, but Nolan being awesome makes it worthwhile.

I think I’ve figured out why I like Nolan so much: He’s basically Jim Raynor. They’re both down to earth, good-hearted space cowboys who just want to do right by those they love. Simple men in difficult times just doing the best they can.

The cast of DefianceDatak Tarr also had yet another moment of being hilariously badass.

I wasn’t feeling Quentin’s plot so much. I like the mystery they’re developing, but this installment wasn’t well-handled. Quentin transitioned too quickly from the meek middle child of the McCawley clan to someone who will ruthlessly protect his secrets at absolutely any cost.

Also, Battlestar Galactica has given me a knee-jerk negative reaction any time someone starts talking to people only they can see. Please not another “head person” storyline…

The hints of a brewing war were interesting, and I like that every episode seems to be offer a hint of some bigger future threat, but I am starting to worry they’re spreading themselves too thin. Between Defiance’s rivalry with the Earth Republic, the brewing war between the Republic and the Votanis Collective, Irisa’s mysterious destiny, and whatever the hell the McCawley’s are mixed up in, the plot is getting crowded.

There’s two ways this can go. One is that it several of these plots come together, creating a truly epic and exciting story. The other is that it devolves into a jumbled mess where none of the plots get the attention they’re due and nothing quite works.

We’ll just have to wait and see how things turn out.

Overall rating: 7.2/10

New article:

My latest article for WhatMMO is 6 Crazy Ideas to Bring Back WoW Subscribers. Blizzard might not be getting desperate yet, but they’re definitely going to have to do something dramatic if they’re to have any hope of halting the subscriber bleeding.

I tried to not make this article a mere wishlist of features I want to see added. I was… not entirely successful.

Cheating on WoW: Neverwinter + WoW Loses 1.3 Million Subscribers

It’s that time again. The time where I give a new MMO a spin and let you know why I’m not going to keep playing it.

My Half-Elf rogue in NeverwinterThe newest victim is Neverwinter, a game I’ve nursed a mild fascination with for several months now. This time, I had the opportunity to post my thoughts on WhatMMO, so head on over if you’re curious what kind of a game Neverwinter is. It’s essentially the same review I would have given here. The only difference is I got paid for it this time.

I would like to add a few thoughts to what I said over there.

One thing that surprised me is that I actually rather enjoy the PvP in Neverwinter. Normally, I loathe PvP regardless of the game. But there are a few things that make Neverwinter’s PvP a bit more interesting.

One is that the teams are mostly silent. I think this is due to how much more active the combat is; you can’t type and fight at the same time. But the end result is that you don’t need to deal with the nerd-raging and general asshat-ery that marks battleground chat in WoW.

The other is that — at least at low levels — the fights actually take a decent amount of time. You’re not constantly getting one-shot. It takes some effort and coordination to bring down a player, especially a hardy one like a guardian fighter.

Although it should be noted that I am playing a class that is, by all reports, insanely overpowered. That may have something to do with how much fun I’m having. I did note that it seems to take at least two or three players dog-piling me to put me at any risk of death.

The moon over Blacklake in NeverwinterBut with all that being said, I am already feeling my eye wander to other games for the simple reason that its story is abysmal. I just can’t maintain my interest in a game if it doesn’t have a good story.

I may dip back in every now and again to check out the new Foundry missions, though. I’m already amazed by some of the stuff players have come up with.

World of Warcraft subscription numbers:

I had this post all ready to go, and then Blizzard goes and drops a bombshell in the quarterly conference call.

World of Warcraft lost 1.3 million subscribers in three months, and now sits at 8.3 million active subscribers. This is the lowest that number has been since around the time Burning Crusade launched and only two thirds of what it was at the game’s peak in Wrath of the Lich King.

Perhaps most telling is that Blizzard is predicting even more losses as the year continues — they’re not even trying to put a good spin on it.

My warlock completes the first stage of the Wrathion legendary chainNow, I don’t think anyone in their right mind expected subs to actually go up at this stage of a game. I was certainly expecting a loss.

But not so much, nor so quickly. Even the haters seem kind of shocked by this.

Yes, it remains the biggest subscription game on the market by a wide margin, but still…

I’m honestly not sure how to react to this news. I’m not terribly happy with this expansion, and I’m tempted to make like everyone else and use this to back up all my complaints about the state of the game.

They did mention that they’re having trouble keeping casual players engaged, so I might actually have a leg to stand on for once.

But ultimately, I can’t conclusively prove that the things that are driving me away from the game are also driving everyone else away.

My paladin is not your typical heroAll I can say is that it just takes too much time to get anything done for my taste right now. Alts are what gave WoW its longevity for me, and I can’t play alts when I’m already totally burnt out on the game by the time I’m done doing everything I need to do on my main.

I’m just tired of Blizzard’s belief that more time spent in-game is always better, period, no argument.

Couple that with a really lackluster patch in 5.2 and several other games distracting me, and WoW just isn’t as sexy as it once was.

As much as I want to use this as proof that all my complaints are justified, though, I do think a lot of the drop is just the inevitable result of time.

Let’s be honest: WoW is a good game, but it’s not head and shoulders above the rest of the MMO world. Even when I was most in love with the game, I never would have claimed that it deserved the massive lead over the rest of the genre it enjoys. I don’t know what mixture of luck, timing, and inertia has allowed WoW to stay so big for so long, but it couldn’t last forever.

My warlock at the shore of the Well of Eternity in Mount HyjalIt is entirely possible that the sub loss is due to nothing Blizzard has done. It could just be time.

I think the really interesting, and perhaps worrying, aspect of this story is how Blizzard will react. It seems obvious to me that much of Mists of Pandaria’s design was based on a direct attempt to counter the complaints from Cataclysm, and I think a lot of MoP’s problems are due to over-corrections.

I’m worried about how Blizzard will over-correct this time.

On the other hand, if Blizzard really gets desperate, it could lead to a revolution for the game. WoW hasn’t taken a lot of big chances lately — or ever, arguably — and a major redesign of the game or certain aspects thereof, if done well, could really breath new life into WoW.

Or they could break it completely.

It’s definitely not going to happen anytime soon, but I hope for a day when WoW goes free to play, or at least adopts some kind of more relaxed business model. I’ve had it with subscriptions and the game design they encourage.

I do think something dramatic needs to be done if they want to halt this slide, but even then, there’s a pretty strong chance nothing will stop it. As I said, it may just be the inevitable result of time.