So How About That 5.4?

I haven’t been doing many posts on World of Warcraft lately. Truth is I haven’t played in several weeks, and between burnout and my dislike for many of Blizzard’s recent decisions in regards to the game, I’m having a lot of trouble mustering my old enthusiasm.

My warlock pursuing green fire in the Black TempleBut I’m still following the news, and I’ve been watching closely as the new features and content for patch 5.4 are announced. Mostly, the news has failed to rekindle my passion for WoW, but at least nothing has really upset me yet.

Flexible raiding:

The first piece of news was the announcement of a fourth raiding difficulty. Easier than normal and harder than LFR, flex raids can accommodate any group between ten and twenty-five people and are designed for very casual guilds and PUGs.

This is a good idea for those it’s targeted towards, and I certainly don’t see any downside, but I somewhat question Blizzard’s priorities here. I can’t imagine flex raids appealing to anything but a minority of raiders, and raiders are, in turn, a small minority of the greater playerbase.

Couldn’t that development time have been spent on something that will appeal to more than 2% (totally made-up number) of the players?

Still, it’s not actually hurting me as a player, even if it’s a feature I’ll never use, so I can’t complain too much.

Battling Amber-Shaper Un'sok in the Heart of Fear raidProving grounds:

Of all the new stuff coming in 5.4, I’d say proving grounds interests me the most. This idea has been floating around for a long time, but if you’re just hearing about it now, proving grounds are solo challenges designed to help you master the skills necessary to function as a tank, healer, or DPS.

I like proving grounds for two reasons.

The first is that it’s a way for new players to learn the game. Even Blizzard has admitted that they are absolutely terrible at teaching people how to play properly. For the first time ever, new tanks and healers will be able to practice without risking the lives of four other players.

The other is that it’s more solo content, which I always like. Hopefully this will provide something for solo players to do without the tedium of dailies or the forced exclusivity of Brawler’s Guild.

Virtual realms:

Virtual realms are Blizzard’s long-awaited solution to low population servers. It will hook up groups of servers, allowing for cross-realm guilds, auction houses, groups. etc.. It’s not dissimilar to the “single server” technology employed by The Secret World and other games, though a bit less advanced.

My rogue surveys her domainAgain, this is a good idea, and I don’t see any downside. However — and perhaps I’ve just become a cynic — I can’t help but see this as a move that is geared more towards saving face than enriching player experience.

Imagine the fecal meteorological event that would occur if Blizzard announced realm merges. You think there was a lot of “WoW is dying1!!@” talk when they announced they lost a million subscribers? That was nothing compared to what would happen if they started merging servers.

But they need to do it, so they came up with a way to merge servers without really merging servers. And to be fair, it does have some benefits for the player over traditional server merges — no naming conflicts, for one.

The Siege of Orgrimmar:

Datamining being what it is, we’ve already learned just about everything there is to know about the final raid for Mists of Pandaria. I won’t spoil what happens with Garrosh, but no one with any familiarity with Warcraft lore should be surprised by how things play out.

Overall, it looks like a pretty interesting raid. A lot of diverse bosses, including several pre-established characters.

My mage surveying his new domainPersonally, I’m intrigued by the fact that it seems to be taking a page from Dragon Soul’s playbook and not focusing on a single setting. Instead, it takes place in multiple locales around the world, from Pandaria to Kalimdor.

Again, I don’t want to spoil too much, but the raid also accompanies some fairly dramatic — and permanent — changes to the world. That’s not something WoW has done much of before — excepting the world revamp in Cataclysm — and it seems to herald some pretty powerful story.

Still, I have the same concern I’ve had all expansion long. Mists of Pandaria has had a very good story so far, but unless the Siege of Orgrimmar ends with some really major changes to the geopolitical state of Azeroth — and game mechanics being what they are, I can’t see how it possibly could — it’s all just going to be a waste of time, and MoP will probably be consigned to the same “let’s pretend that didn’t happen” lore trash bin as Burning Crusade.

New player model reveal?

A more unexpected bit of news to come out of the 5.4 PTR is that we have now (seemingly) seen our first preview of the new player models in the form of a new model for Garrosh.

Now, NPCs get new and unique models all the time, but this one is different. Not only is it incredibly high quality, featuring a level of facial expression and articulation currently only seen on the Pandaren, but it also features numerous animations a raid boss couldn’t possibly need, including /flirt, /dance, and all the monk animations.

These are not the old Orc animations. These are totally new animations based on the old ones — exactly what Blizzard said the new player models would have.

Ghostcrawler is being coy, but I’m convinced this is the new Orc model, or at least a prototype version of it.

Obviously, the new player Orc models won’t look exactly like Garrosh, but it seems clear that his new model is based on the new Orc model. So this gives us a pretty good idea of how the new models will turn out.

As someone wary of the new models, I find this early preview reassuring. The new Garrosh and his animations look great, and capture all the same feel of the original. I wish Orcs had learned to stand up straight, but otherwise, I can’t complain. The facial expressions are especially excellent, particularly when he dances.

Now let’s just hope all the females don’t wind up same-faced.

Okay, I lied:

There is one thing on the PTR that has me upset. They’re nerfing Kil’jaedan’s cunning so that warlocks will no longer be able to cast while moving.

My reaction:

Superior Realities Enters the Terrible Twos

Two years ago today, I joined WordPress and made my first post here at Superior Realities. Back then, I was just starting to dip my toes into the worlds of blogging and professional writing. I knew nothing about the fine art of bloggery, and I had no professional writing credits to my name.

My blog's bannerOne year later, I had become comfortable with the medium of blogging, with dozens of posts to my name, and I was a professional writer who had been published in magazines and taken honors in the Blizzard fan fiction contest.

Overall, I don’t think this year has been as eventful as the last one was. At least not in regards to topics relevant to this blog. I’ve had a very eventful and fairly unpleasant year when it comes to my personal life, but Superior Realities is about escaping the mundane.

When it comes to this blog, I think this has been a good year. I look back at regrets from the first year, and I’ve managed to largely avoid making the same mistakes this year. I wanted to focus less on Warcraft and put a bit more effort towards posts about writing, and I’ve managed to achieve both of those things.

Gaming:

As I said, I’ve had less of a fixation on World of Warcraft this year, so I’ve been able to put more time towards other games.

Of course, there have still been plenty of WoW posts. I’ve taken a tour of Pandaria, ranted about the current expansion’s endgame, and I’ve put on my tinfoil hat and theorized about the lore.

My Pandaren shaman on the Wandering IsleBut I have found myself somewhat bored with Warcraft this year. I’m not sure how much of it is due to mistakes on Blizzard’s part and how much is burnout on my part, but I’ve found myself drawn to other games much more.

For a time, I jumped on the Guild Wars 2 hype train, but over the long haul, it lost its luster, and I haven’t been back in months. I still think it’s a great game in many ways, but I find there are better ways to get my gaming fix.

The problem with Guild Wars 2 was its terrible story and lore. Those are the most important things to me in games. And that brings me to The Secret World.

The Secret World is a game that has absolutely blown me away with its intense combat, challenging content, open-ended character customization, horizontal progression, and fantastic story. I’ve made post after post praising its brilliance.

Speaking of story, this year has also seen me get into the Mass Effect games. I’ve had a fairly tempestuous relationship with them, sometimes being horribly disappointed and other times being completely blown away. Expect another post to sum up my thoughts on the series soon.

My Hell Raised group in The Secret WorldI’ve also done some posts on more general gaming topics. I thought the question of whether we as gamers have “ideal” characters was interesting.

Writing:

In terms of my freelancing, this hasn’t been a very eventful year. I’ve picked up a few new clients, but nothing truly groundbreaking. Working for ADANAI has been fun, at least. They give me interesting topics to chew on.

I’ve also succeeded in doing more posts about writing on Superior Realities. Aside from the usual updates on my latest articles, I’ve mused on topics such as likable versus sympathetic characters and my favourite word.

I’ve also posted more of my fiction. I’ve dug up the ghosts of contests past, and I’ve told you all the tale of the Forest God’s child.

Of course, there is one piece of big writing news this year: Yesterday’s launch of the World Spectrum novels. Looking back, I was hinting at this even back at the first anniversary of Superior Realities. That should give you an idea of how much preparation went into releasing these things.

It all seems a bit much just to tell the tale of a crazy girl who beats up giant robots.

Dancing on the Lion's Arch lighthouseOther thoughts:

There have been a few other highlights on Superior Realities this year. I’ve had some epic rants on topics from Warcraft novels to Star Trek. I also expanded the purview of the blog in interesting ways, such as musing on the concept of fantasy music.

I don’t have many regrets about this year’s blogging. I feel I’ve let the concept of retro reviews fall by the wayside a little too much, and it’d be nice to get back to singing the praises of the old and the obscure a bit more.

It’s not necessarily directly related to this blog, but I somewhat regret not doing much GIMP art recently, either. This is largely due to how time-consuming it is coupled with a lack of good reason to make any. I’ve left GalacticaBBS, so I’m not entering their graphics contests anymore.

My plan for the coming year is mainly to continue as I have. I am considering creating more crossover between the World Spectrum site and Superior Realities, but I’m not sure what form that will take. As I said, doing more retro reviews would be nice. It’d be nice to do more epic rants, too, but those can’t really be planned for.

What of you, dear readers? What did you enjoy from Superior Realities this year, and what would you likely to see me give more attention to in future?

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I leave you now with a picture I’ve been trying to find an excuse to post for months. Courtesy of The Secret World, please enjoy this image of Gangnam Style as performed by an undead Mayan priest.

Zombie Mayan style!Zombie Mayan style!