BlizzCon 2014 Wishlist/Predictions + New Article

We’re now a little over a month away from this year’s BlizzCon, so now feels like a good time to go over my predictions for the convention’s reveals, as well as what I’m hoping to see.

Warcraft:

A player garrison in World of Warcraft: Warlords of DraenorI can’t imagine there will be much to discuss in regards to World of Warcraft at BlizzCon this year, since Warlords of Draenor won’t even be out yet. A surprisingly large number of people are speculating they’ll announce the expansion after WoD, but I think that’s crazy talk.

Time to face facts, people: Blizzard isn’t going to deliver on their promise of faster expansions. They’ve been saying it for half a decade, and we’ve still gotten a year-long content gap every time.

Even putting aside how absurd it is to think they’d have anything to show from 7.0, they wouldn’t want to spoil the hype around WoD, such as it is.

I could see them making some reveals for the first content patch of WoD, but that’s about it.

I don’t think we’ll be lacking news for the rest of the Warcraft franchise, though.

I fully expect to be hearing a lot about the Warcraft movie at BlizzCon. There was a teaser trailer shown at Comic Con this year, so I would be surprised and more than a little disappointed if they didn’t release the first publicly available trailer at BlizzCon.

A screenshot from Warcraft: Orcs and HumansSomething else that we might see is news of remastered versions of the old Warcraft strategy games. It’s already been announced that Blizzard is working on updating them for newer systems, and this year is the twentieth anniversary of the Warcraft franchise, so now seems a good time to release them.

Unfortunately, I suspect all they’ll do is update the code so the games run well on modern operating systems. Heck, Warcraft I was a DOS game.

But what I’d really like to see is full graphical remakes. They can keep the game mechanics the same — maybe better pathing and some quality of life tweaks, but nothing more — but redo them in the StarCraft II engine. That would be nothing short of amazing.

There have been rumours swirling of an HD remake of Warcraft III, but I dare not get my hopes up. Plus, as much as WC3 is my favourite installment of the franchise, and as much as I would love to see it with revamped graphics, I think the earlier games would benefit from that treatment a lot more. WC3 still runs okay on modern systems, and the graphics have aged reasonably well due to their cartoony style. Even in if the earlier games could run on modern systems, they’d look and play rather poorly.

But I don’t see Blizzard wanting to put forth the effort necessary to fully update those games, sadly.

There’s been a lot of talk of another expansion for Hearthstone lately, so I expect an announcement of it at BlizzCon.

StarCraft:

A screenshot of Zeratul in a StarCraft II cinematicIt’s been a while since Heart of the Swarm launched now, even in Blizzard time, so I think it very likely that we’ll be getting a major dump of information on the final expansion, Legacy of the Void.

Protoss have always been my favourite race, so it’s hard to imagine myself not loving LotV. I’m a little nervous since the story for HotS was pretty underwhelming, but it would take some serious effort to make an entire game full of Protoss not be awesome.

I greatly hope they will make Zeratul a Warcraft III style hero as they did for Kerrigan in HotS. It adds such an interesting extra dimension to the gameplay, and Zeratul is such a legendary figure that he deserves to be more than some guy who only shows up every few levels and just hides in your base.

I’m curious what other unique mechanics the campaign will bring. Given the identity of the Protoss, I think it might be interesting if, instead of applying blanket upgrades to unit types, individual units could become veterans based on their kill counts, gaining better stats and new abilities over time. Your strongest veterans would follow you throughout the campaign, becoming ever more powerful.

I’ve heard it said they don’t plan to add any new units to the multiplayer, but I expect them to renege on that. It feels pretty underwhelming if they don’t add anything to half the game, and why would multiplayer fans need to buy the expansion if there are no new units? Doesn’t make good business sense.

As futile as it seems at this point, I’m still hoping they find a way to make carriers actually useful for something.

Diablo:

A cutscene from the crusader class in Diablo 3I fully expect there to be at least one more expansion for Diablo III. It’s been rumoured since before the base game was even released, and the ending to Reaper of Souls had multiple cliffhangers.

It does seem a bit soon after RoS for another expansion to be announced, but one can still hope. Much to my surprise, I’ve come to greatly appreciate Diablo III, and RoS was nothing short of spectacular, so I’m very excited to get my hands on another expansion.

As for what the actual content of the expansion will be, it’s hard to say at this point. Undoubtedly, we’ll be hunting Diablo himself once again, but beyond that, it’s all guesswork.

My hope is that the destruction of the Black Soulstone means Leah’s spirit has also been freed, and that we may see her be redeemed. She did not deserve her dark fate, and I’d like to see her get her happily ever after, or something close to it, at least.

I also hope to see more conflict with the angels. One of the most interesting aspects of Reaper of Souls was realizing that the High Heavens were as much a threat to humanity as the Burning Hells. And Imperius really needs to be taken down a peg.

We’ve also got to help Shen track down Dirgest, and we have to solve the murder of Lyndon’s brother.

Battling atop the battering ram outside Pandemonium Fortress in Diablo III: Reaper of SoulsThe setting is a big question mark. For some reason, I get the feeling we might end up in jungles of Kurast, but I have no real basis for that. The Dreadlands also seem a likely prospect, being a hotbed of demonic corruption.

Personally, I’d like to go to Xiansai. A far northern land with Asian inspirations? Hell yeah. Plus, it’s the homeland of two of my favourite characters: Covetous Shen and Li-Ming.

I also expect another new class in the inevitable second expansion, whenever it comes around. Necromancer is probably the most commonly requested one, but I think it might be too close to the witch doctor.

Mind you, I said the same thing about monks and paladins, and then we got the crusader. And it is worth noting that a lot of people — myself included — enjoyed the necromancer in Diablo II and do not feel the witch doctor is at all a valid substitute.

But I think my money is going to be on druid. It’s the only class from Diablo II whose archetype does not seem to be at all represented by any of the D3 classes. I’m not sure exactly how a druid would play out in D3, partly because I’m not sure how they worked in Lord of Destruction, but I think it could be interesting, particularly if shape-shifting is involved.

Heroes of the Storm:

My team prepares to begin a match in the Heroes of the Storm alphaWith the final stage of technical alpha before us and the last account wipe behind us, I expect we’ll see an announcement of an imminent beta for Heroes of the Storm at BlizzCon.

I think it will either be an open beta, or a closed beta with the option to buy access through founder’s packs. Either way, I expect this will be another case where “beta” means “soft launch.” The alpha is already surprisingly polished, and the game feels almost ready for primetime to me.

I’m predicting an official release in early 2015.

I hope to see a bunch of new hero announcements at BlizzCon, as well. Hopefully some of the more iconic heroes. It feels very strange to me that they’re already putting out ultra obscure heroes like Rehgar Earthfury and completely new creations like Brightwing when major icons like Thrall, Jaina Proudmoore, Sylvanas Windrunner, Fenix, Mephisto, and Baal are still nowhere to be found.

Would be nice to see a new map or two, as well. I really want to see a StarCraft-inspired space platform map. So far, every map has been fantasy-based. Let’s get some sci-fi in there for flavour.

Other:

Sadly, it was recently announced that the upcoming MMO known only as “Project Titan” has been cancelled. Not that it was likely to be discussed at this year’s BlizzCon anyway, but it’s still a bit disappointing.

That said, there’s still the chance Blizzard might surprise us. There have been rumours of another unannounced game aside from Titan, possibly a shooter similar to the Left 4 Dead series. The term “Overwatch” was supposedly trademarked by Blizzard aways back, so that might be related.

The Jacobs Installation mission in third person shooter mode in the StarCraft: Mass Recall modI wouldn’t mind seeing a shooter set in the StarCraft universe, especially if I can play as a ghost. On the other hand, it might be nice to see Blizzard take a chance with a new IP. They haven’t done that since literally last century.

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What about you? What are you expecting to see at this year’s BlizzCon? What are you hoping to see? Share your thoughts.

New article:

In my latest published article, I delve into the darkest mysteries of the World of Warcraft and seek to uncover the truth behind the enigma of the Old Gods.

WoW: Cloak Crazy

As of last night, I completed my third and final run through Wrathion’s quest chain in World of Warcraft, earning my rogue her legendary cloak. She follows in the footsteps of my warlock and my monk, who had previously earned theirs.

My World of Warcraft characters show off their legendary cloaksWhen I first completed it on my warlock, I figured I’d never have the patience to attempt such a massive grind again. However, with nothing better to do in this seemingly endless pre-expansion lull, I ended up giving it a go again on my other level 90s. A variety of nerfs had made it much less of a grind than it once was, though still quite an effort.

I still have fairly mixed feelings on the legendary quest, but in the end, I think my positive memories will outshine the negative ones.

A legendary journey:

Yes, it is an ungodly grind, even in its heavily nerfed state. If I never see the Isle of Thunder or its associated raid again, it will be too soon (EXECUTUS). And I still don’t really think a legendary item is something that should just be handed out to anyone and everyone. It may not be a popular opinion, but I think Burning Crusade had the best philosophy to handling legendaries.

However, while I do tend the mock the idea of “accomplishment” in video games, I must admit there is a certain satisfaction to completing such a long journey.

More importantly, it was one of the better pieces of storytelling Warcraft has seen in recent memory. Wrathion is a very interesting and complex character, and it’s great to see a strong anti-hero in WoW again. Let us hope he doesn’t go the way of Illidan and Kael’thas.

My rogue's story is told at the completion of the legendary quest chain in World of Warcraft: Mists of PandariaAlthough he can be deadly serious at times, Wrathion also brings a lot of humour with him, and the writers manage to incorporate it in a way that doesn’t seem clownish or detract from the player’s ability to take him seriously. That’s a difficult tightrope to walk, and one WoW rarely succeeds at.

And some of his banter with Anduin is just sheer gold.

The few aspects of the chain that didn’t involve a massive grind offered some very fun gameplay, as well.

As I was working through the quests on my monk and rogue, I came to the conclusion that a major portion of my motivation was simply the desire to replay the solo challenges at the Thunder Forge and the Celestial temples.

A lot of people — including myself — like to complain that WoW is far too easy, and there’s a lot of legitimacy to that complaint, but it’s actually a little more nuanced than that. The vast majority of WoW’s content is insultingly easy, but there is difficult content, as well — but it’s insanely, brutally difficult.

What WoW is severely lacking is moderately challenging content. There is no happy medium; only ludicrous extremes.

The solo challenges on the legendary quest fell into that sweet spot of being difficult, but not overly frustrating. I’d usually only die once or twice on each before completing it. And because it’s solo, there’s no sting of letting anyone down if you fail, or feeling of being carried if you succeed.

My monk participates in Niuzao's challenge as part of the legendary questline in World of Warcraft: Mists of PandariaI really wish we could have more content like that.

Controversy. There’s always controversy:

Of course, just as I was finishing up my final legendary quest, Blizzard came out with the announcement they’ll be removing the entire storyline from the game when Warlords of Draenor is released.

The odds of my ever attempting the quest again were very low, so this doesn’t effect me much, but I still think it’s bad for the game.

Blizzard has made a lot of questionable decisions lately. This isn’t necessarily the worst, but it’s definitely the most confusing.

Nobody benefits from this. It fractures the lore, eliminates an impressive chunk of content, and results in people having less to do during the next year-long content drought.

Content should never, ever be removed unless there’s absolutely no way to avoid it. It’s a known fact that no MMO developer on the planet can produce content faster than players can consume it. A large stable of legacy content is one of the ways to mitigate player boredom during content lulls. Why would Blizzard shoot themselves in the foot by eliminating some?

My monk's image floats above the Seat of Knowledge after earning her legendary cloak in World of Warcraft: Mists of PandariaI’ve heard Blizzard talk about how it’s a problem that all of the game’s story is so scattered and disjointed. Why would they make that problem even worse by gutting Mists of Pandaria’s main storyline and eliminating a massive amount of development for two crucial lore figures?

The only explanation we’ve gotten so far is that it’s meant as a reward for those who played during MoP, but that doesn’t make any sense. The reward was getting the cloak when it was still relevant. Removing the storyline going forward doesn’t reward anyone, but it does punish a lot of people.

I honestly find it a little insulting that Blizzard thinks I’m a sufficiently petty person that I would view kicking the teeth of everyone who came after me as a reward.

It also seems to indicate that Blizzard cares more about stroking the egos of a vanishingly small minority who find some kind of prestige in a cloak you get from LFR than about its own epic lore and story. That doesn’t fill me with a lot of confidence for the future of this franchise.

The news that Warlords of Draenor’s legendary quest will also be temporary content has dampened my already minimal enthusiasm for the new expansion. On top of removing flying, on top of the lack of new features, on top of the wacky lore, I also have the to spend the whole expansion worrying I won’t be able to grind fast enough to finish the chain in time?

Bleh. It’s hard to convince myself it’s even worth playing at that point.

My warlock showing off her legendary cloak in World of WarcraftIt’s rather a trainwreck from a PR perspective, too. They announced the chain’s removal far too late, such that anyone who sees the announcement and thinks, “Damn, I better get on finishing that” will have no reasonable chance of completing the chain unless they were already very close.

And it comes across as incredibly tone-deaf considering how sensitive people are about all that’s being removed in Warlords of Draenor. One of my favourite comments on the matter to date has been, “They ran out of things to remove from the new expansion, so they started removing things from live.”

This is why I struggle to maintain my former level of love for World of Warcraft. It’s not that Blizzard isn’t putting out great content. They are. But there’s inevitably some kind of poison pill, some utterly baffling and pointlessly punitive decision that puts a damper on the festivities. I can never just relax and enjoy the game.

Edit: Because I’m a masochist, I posted this rant on the official forums. If you agree with me, or if you disagree, post and help keep the discussion going.

Always look on the bright side of life…

Well, at least I can be glad I got all the cloaks I wanted while I still could. I’ll enjoy my memories of the storyline, even as I mourn its loss.