WoW: Patch 6.0.2 Thoughts

It’s finally here. At long last, the pre-expansion patch for Warlords of Draenor has arrived, signifying the first significant patch for World of Warcraft in over a year. It’s not really that big a deal, but after the longest content drought in the game’s history, it feels like manna from Heaven.

A cinematic of the Iron Tide invading during World of Warcraft's pre-expansion eventAt least at first. It’s turned out to be something of a rough ride.

New looks:

The most obvious change in patch 6.0 is the new character models for all pre-Cataclysm races except Blood Elves.

I have long been vocally critical of the idea of new character models, and I was very worried Blizzard was going to botch them horribly, but against all odds, I actually kind of like them.

It’s a huge change, to be sure, and I’m still making up my mind. There’s a lot of mixed feelings going on.

Supposedly, these updates were meant to capture the spirit of the original models — our characters should look the same, but better. Not sure what happened to that idea, because most models bear little or no resemblance to the originals. Human females, near and dear to my heart because of my rogue, are almost unrecognizable compared to their past selves.

This is how my rogue used to look:

My rogue and her "srs" faceThis is how she looked after the patch:

My rogue's updated face in World of WarcraftNot very inspiring.

I would view this as a disaster if not for them adding the option to change your face for free in the barbershop. While I wasn’t happy with my new old face, I was able to find another that seems decent to me. This is Maigraith’s final look:

The new face I chose for my rogue after World of Warcraft's character model updatesStill not perfect. I miss her predatory glare. On the plus side, the new facial expressions help make up for that loss. She looks a lot like her old self while fighting, running, or stealthed. Just not while idling.

I wound up changing faces for pretty much all of my affected characters. It’s not good that none of them looked like the originals, but since I was able to find faces I’m reasonably happy with, it works out in the end.

It’s still a very odd transition. I’m still making up my mind on exactly how I feel about things. I find my rogue’s new run animation entirely too bouncy, and her talk animation makes it impossible to imagine her saying anything other than, “Oh, no you di’int!”

But I do like how fluid the animations are now. I like how animated hair has become. I love her sprint animation — she’s gone full-Batman.

The change doesn’t seem quite so dramatic with the other races/genders that I play, and I’m largely okay with how they turned out — aside from having to change all their faces. My shaman looks so badass now I’m tempted to start playing him again.

My shaman's updated face (after a trip to the barbershop) in World of WarcraftThere is, of course, a huge outcry about how much the models have changed.

It’s a bit ironic. Going in, I seemed to be the only one who didn’t want new models. Now I feel like the only one who likes them.

I can’t blame people for being upset, though. This is a huge change, not at all the faithful recreation Blizzard promised. The new models look good, but they don’t look like the originals.

This is exactly the sort of trainwreck I’ve been predicting since the idea of new models was first floated.

For my part, I find myself wondering why, if a complete overhaul was the plan after all, they didn’t fix issues like Orc males having hunchbacks for no reason?

A related issue is that many races have also received new combat grunts. The most bizarre thing about that is they also kept the old ones, so my character now calls out with two separate voices in combat. It’s very distracting, and I can’t imagine why they thought this was necessary. I guess somebody needed to justify a pay cheque.

They done broked it:

My low level Blood Elf paladin in World of WarcraftThen there’s the item squish. I rather like the idea of compressing numbers down to a more reasonable level, and I find it quite refreshing to be critting for a mere ten thousand damage, instead of a quarter of a million.

But it has had some odd side-effects.

Lower level content has been made vastly harder, and many people are finding it difficult if not impossible to progress.

I tried to do the revamped Blackfathom Deeps on a lowbie protection paladin, and even the smallest trash packs — where many mobs are not elite — were absolutely demolishing me. With a reasonably well-geared (by lowbie content standards) group, we wiped about half a dozen times before the first boss, and the boss itself butchered us like a hog.

So that was that.

Now, I’m all for making the lower levels a bit more challenging. I’m not a fan of just facerolling through everything with no effort at all. But I’m pretty sure a level twenty dungeon shouldn’t feel like doing heroic dungeons in quest greens back in Cataclysm. There’s a difference between challenging and broken.

This has also reminded me that the WoW community doesn’t really have the maturity to handle hard content. If something goes wrong, the group just turns on itself, and the insults start flying. Nothing is ever hard, and if you think it is, you’re a ****ing retard who should delete the game. People don’t look for solutions; they just look for someone to blame.

My rogue and Khadgar during the Iron Tide pre-expansion eventThis is one reason I don’t make much of a stink about how easy WoW is, even though it’s a situation I’m really not happy with. I don’t want to be associated with the “L2P noob” crowd that is eager to attack anyone who ever admits to finding anything difficult.

If your only reaction to a struggling player is to tell them to learn to play, but not how to play, then you don’t deserve to play a game with challenging content.

Er, sorry, little off-topic there.

Anyway, the item squish. Aside from the low level issues, current content is also having some hiccups. I haven’t done any raids or dungeons beyond the new Upper Blackrock Spire since the patch, but I’m told many are suffering from boss abilities that were not squished and now one-shot entire raids. Terrace of the Endless Spring, for instance, is reported to be completely unplayable at the time of this writing.

I’m also hearing it reported that many outdated legendary weapons have suddenly become best in slot.

Did someone say, [Thunderfury, Blessed Blade of the Windseeker]?

It’s kind of baffling that problems this big and this numerous could slip through to the live game. I understand that the item squish is a massive and overwhelmingly complex task, but they had roughly half a year in beta and more resources than any other MMO developer out there. This shouldn’t have happened.

My warlock soloing Bastion of Twilight in World of WarcraftIt is worth noting that, according to the latest hotfixes posted on Blizzard’s site, many of these issues have now been fixed, but I won’t have time to check for myself between now and when this post goes live.

On the other hand, the item squish has also had the odd effect of making lower level content ludicrously easy for max level players. This, at least, is intentional, though it still feels odd.

Before the patch, I could not solo Dragon Soul at all. Since the patch, my rogue was able to clear up to Spine of Deathwing with little trouble, and I only had to stop there because I couldn’t get the roll mechanic right.

I tried Bastion of Twilight and Firelands on my warlock, and they’re now as easy as Burning Crusade raids were before the patch. As for Burning Crusade raids, I’m practically one-shotting the bosses.

It’s all down to a new tech that vastly inflates player power versus stuff they outlevel. Crits for half a million damage from basic abilities without cooldowns. This also has the impact of making self-heals based on damage, like leeching poison, insanely overpowered.

My monk's updated face (after a trip to the barbershop) in World of WarcraftIt all feels quite strange. I like that I can solo so much more now, but it’s a bit of a shame there’s no longer any challenge in soloing.

Oh, right, there’s new content:

In the end, the least memorable part of patch 6.0 is the pre-expansion event: The Iron Tide. I wasn’t expecting much, so I’m not disappointed, but there really isn’t much to it.

The quest chain is so short and so dull it makes me wonder they bothered including it at all. It offers no story to speak of beyond, “A bunch of Orcs showed up out of nowhere and started killing people because reasons.” Even by WoW standards, the quest design is generic in the extreme. And they’re aren’t really any decent rewards.

The preview of the new Upper Blackrock Spire was a bit more fun, even if we only get to kill the first three bosses. This says more about how long it’s been since we got any new five-man content than about the quality of the dungeon itself, but after so long, new content is very refreshing.

On the downside, it really should have had a achievement, or some kind of unique reward.

The Hero of Orgrimmar:

Of course, the best part of this patch is that Gamon is finally getting the recognition he deserves.At last, things are going Gamon's way

BlizzCon 2014 Wishlist/Predictions + New Article

We’re now a little over a month away from this year’s BlizzCon, so now feels like a good time to go over my predictions for the convention’s reveals, as well as what I’m hoping to see.

Warcraft:

A player garrison in World of Warcraft: Warlords of DraenorI can’t imagine there will be much to discuss in regards to World of Warcraft at BlizzCon this year, since Warlords of Draenor won’t even be out yet. A surprisingly large number of people are speculating they’ll announce the expansion after WoD, but I think that’s crazy talk.

Time to face facts, people: Blizzard isn’t going to deliver on their promise of faster expansions. They’ve been saying it for half a decade, and we’ve still gotten a year-long content gap every time.

Even putting aside how absurd it is to think they’d have anything to show from 7.0, they wouldn’t want to spoil the hype around WoD, such as it is.

I could see them making some reveals for the first content patch of WoD, but that’s about it.

I don’t think we’ll be lacking news for the rest of the Warcraft franchise, though.

I fully expect to be hearing a lot about the Warcraft movie at BlizzCon. There was a teaser trailer shown at Comic Con this year, so I would be surprised and more than a little disappointed if they didn’t release the first publicly available trailer at BlizzCon.

A screenshot from Warcraft: Orcs and HumansSomething else that we might see is news of remastered versions of the old Warcraft strategy games. It’s already been announced that Blizzard is working on updating them for newer systems, and this year is the twentieth anniversary of the Warcraft franchise, so now seems a good time to release them.

Unfortunately, I suspect all they’ll do is update the code so the games run well on modern operating systems. Heck, Warcraft I was a DOS game.

But what I’d really like to see is full graphical remakes. They can keep the game mechanics the same — maybe better pathing and some quality of life tweaks, but nothing more — but redo them in the StarCraft II engine. That would be nothing short of amazing.

There have been rumours swirling of an HD remake of Warcraft III, but I dare not get my hopes up. Plus, as much as WC3 is my favourite installment of the franchise, and as much as I would love to see it with revamped graphics, I think the earlier games would benefit from that treatment a lot more. WC3 still runs okay on modern systems, and the graphics have aged reasonably well due to their cartoony style. Even in if the earlier games could run on modern systems, they’d look and play rather poorly.

But I don’t see Blizzard wanting to put forth the effort necessary to fully update those games, sadly.

There’s been a lot of talk of another expansion for Hearthstone lately, so I expect an announcement of it at BlizzCon.

StarCraft:

A screenshot of Zeratul in a StarCraft II cinematicIt’s been a while since Heart of the Swarm launched now, even in Blizzard time, so I think it very likely that we’ll be getting a major dump of information on the final expansion, Legacy of the Void.

Protoss have always been my favourite race, so it’s hard to imagine myself not loving LotV. I’m a little nervous since the story for HotS was pretty underwhelming, but it would take some serious effort to make an entire game full of Protoss not be awesome.

I greatly hope they will make Zeratul a Warcraft III style hero as they did for Kerrigan in HotS. It adds such an interesting extra dimension to the gameplay, and Zeratul is such a legendary figure that he deserves to be more than some guy who only shows up every few levels and just hides in your base.

I’m curious what other unique mechanics the campaign will bring. Given the identity of the Protoss, I think it might be interesting if, instead of applying blanket upgrades to unit types, individual units could become veterans based on their kill counts, gaining better stats and new abilities over time. Your strongest veterans would follow you throughout the campaign, becoming ever more powerful.

I’ve heard it said they don’t plan to add any new units to the multiplayer, but I expect them to renege on that. It feels pretty underwhelming if they don’t add anything to half the game, and why would multiplayer fans need to buy the expansion if there are no new units? Doesn’t make good business sense.

As futile as it seems at this point, I’m still hoping they find a way to make carriers actually useful for something.

Diablo:

A cutscene from the crusader class in Diablo 3I fully expect there to be at least one more expansion for Diablo III. It’s been rumoured since before the base game was even released, and the ending to Reaper of Souls had multiple cliffhangers.

It does seem a bit soon after RoS for another expansion to be announced, but one can still hope. Much to my surprise, I’ve come to greatly appreciate Diablo III, and RoS was nothing short of spectacular, so I’m very excited to get my hands on another expansion.

As for what the actual content of the expansion will be, it’s hard to say at this point. Undoubtedly, we’ll be hunting Diablo himself once again, but beyond that, it’s all guesswork.

My hope is that the destruction of the Black Soulstone means Leah’s spirit has also been freed, and that we may see her be redeemed. She did not deserve her dark fate, and I’d like to see her get her happily ever after, or something close to it, at least.

I also hope to see more conflict with the angels. One of the most interesting aspects of Reaper of Souls was realizing that the High Heavens were as much a threat to humanity as the Burning Hells. And Imperius really needs to be taken down a peg.

We’ve also got to help Shen track down Dirgest, and we have to solve the murder of Lyndon’s brother.

Battling atop the battering ram outside Pandemonium Fortress in Diablo III: Reaper of SoulsThe setting is a big question mark. For some reason, I get the feeling we might end up in jungles of Kurast, but I have no real basis for that. The Dreadlands also seem a likely prospect, being a hotbed of demonic corruption.

Personally, I’d like to go to Xiansai. A far northern land with Asian inspirations? Hell yeah. Plus, it’s the homeland of two of my favourite characters: Covetous Shen and Li-Ming.

I also expect another new class in the inevitable second expansion, whenever it comes around. Necromancer is probably the most commonly requested one, but I think it might be too close to the witch doctor.

Mind you, I said the same thing about monks and paladins, and then we got the crusader. And it is worth noting that a lot of people — myself included — enjoyed the necromancer in Diablo II and do not feel the witch doctor is at all a valid substitute.

But I think my money is going to be on druid. It’s the only class from Diablo II whose archetype does not seem to be at all represented by any of the D3 classes. I’m not sure exactly how a druid would play out in D3, partly because I’m not sure how they worked in Lord of Destruction, but I think it could be interesting, particularly if shape-shifting is involved.

Heroes of the Storm:

My team prepares to begin a match in the Heroes of the Storm alphaWith the final stage of technical alpha before us and the last account wipe behind us, I expect we’ll see an announcement of an imminent beta for Heroes of the Storm at BlizzCon.

I think it will either be an open beta, or a closed beta with the option to buy access through founder’s packs. Either way, I expect this will be another case where “beta” means “soft launch.” The alpha is already surprisingly polished, and the game feels almost ready for primetime to me.

I’m predicting an official release in early 2015.

I hope to see a bunch of new hero announcements at BlizzCon, as well. Hopefully some of the more iconic heroes. It feels very strange to me that they’re already putting out ultra obscure heroes like Rehgar Earthfury and completely new creations like Brightwing when major icons like Thrall, Jaina Proudmoore, Sylvanas Windrunner, Fenix, Mephisto, and Baal are still nowhere to be found.

Would be nice to see a new map or two, as well. I really want to see a StarCraft-inspired space platform map. So far, every map has been fantasy-based. Let’s get some sci-fi in there for flavour.

Other:

Sadly, it was recently announced that the upcoming MMO known only as “Project Titan” has been cancelled. Not that it was likely to be discussed at this year’s BlizzCon anyway, but it’s still a bit disappointing.

That said, there’s still the chance Blizzard might surprise us. There have been rumours of another unannounced game aside from Titan, possibly a shooter similar to the Left 4 Dead series. The term “Overwatch” was supposedly trademarked by Blizzard aways back, so that might be related.

The Jacobs Installation mission in third person shooter mode in the StarCraft: Mass Recall modI wouldn’t mind seeing a shooter set in the StarCraft universe, especially if I can play as a ghost. On the other hand, it might be nice to see Blizzard take a chance with a new IP. They haven’t done that since literally last century.

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What about you? What are you expecting to see at this year’s BlizzCon? What are you hoping to see? Share your thoughts.

New article:

In my latest published article, I delve into the darkest mysteries of the World of Warcraft and seek to uncover the truth behind the enigma of the Old Gods.