WoW: I Accidentally a Draenor

Regular readers will know by now that I am not at all enamored with Warlords of Draenor, but also that Blizzard owns my soul, and therefore it is inevitable that I will play it at some point.

A shot of the Spires of Arak zone in World of Warcraft: Warlords of DraenorThis past week, Blizzard held a sale on the expansion, and since Blizzard doesn’t do sales very often, I decided I’d pick it up, even though I don’t have plans to renew my World of Warcraft subscription right now. This way I won’t have to pay more than the usual price for an expansion.

While in my Battle.net account, I stumbled across an option to play a free trial of WoD. I clicked the link to get more info… only for it to instantly enable the ten day trial for my account. And as it turns out, it no only lets you try WoD, but also lets you play without a subscription for ten days.

So suddenly I was back in Azeroth.

Did not see that coming.

WoD has thus far mostly lived up to my expectations, which isn’t really a good thing.

The world, the story, the content:

I was able to get surprisingly far in WoD in my ten days. I decided to put aside my alt addiction for once (with one notable exception, which I’ll get to) and focus almost entirely on my rogue, and as a result, I managed to get to level 100 and a tier 3 garrison before my time ran out.

A shot of the Shadowmoon Valley zone in World of Warcraft: Warlords of DraenorLeveling seems positively breezy this time around. I skipped nearly the entire Spires of Arak zone and almost every bonus objective, and I was still only halfway through Nagrand when I hit 100. It seemed almost effortless.

Unfortunately, in this case, it is the destination and not the journey, because the leveling experience in Warlords of Draenor just isn’t anything to write home about.

It’s not bad — don’t get me wrong. The quest flow is good, and mechanically, everything is solid. Some of the zones are fairly pretty — especially Talador and Shadowmoon Valley. But it all lacks flavour. There are no stunning twists, no memorably epic quests, no powerful moments. It all feels rote and sterile.

The weak story probably has a lot to do with this. At no point in WoD — at least on the Alliance side — is there any explanation of the Iron Horde’s motivations or backstory, nor are you given any strong reason to hate or fear them. It’s just a lot of “Hey, Orcs. Let’s kill them.” Draenor’s plot has all the depth of a mud puddle.

It also doesn’t help that the Alliance story is almost exclusively focused on the Draenei — I’m hard-pressed to remember a time in WoW’s history when one race has dominated the story so thoroughly. And by now, I think my feelings on the Draenei are well-known.

My rogue surveys Talador in World of Warcraft: Warlords of DraenorThat said, I was actually enjoying their story to a surprising degree at first. One of my main problems with the Draenei is that they are essentially the Mary-est Sues that ever Mary-ed a Sue. They’re utterly flawless, they’re supremely skilled at everything, and they’ve managed to co-opt the identity of every other Alliance race.

But in the early parts of WoD, they’re presented much more as real people, with flaws. I particularly enjoyed the conflicts between the Rangaari and the traditionalists, and the idea that the Draenei have been too reckless in forcing Draenor to bend to their will.

The Rangaari in general are pretty cool… though I guess they are another case of the Draenei stealing the Night Elves’ thunder. But eh, I still like them.

Unfortunately, the Draenei plot soon became hijacked by the newly introduced Yrel, and she is the living embodiment of everything that is wrong with the Draenei: a contrived, shallow character with no flaws who is constantly viewed as a born hero and saviour despite the fact that she’s never actually done anything other than getting everyone around her killed.

Yrel makes me glad that Blizzard tends to be abandon characters after the expansion that introduced them. I’ve only played WoD for ten days, and I’m already sick to death of her.

The remains of Garrosh Hellscream in World of Warcraft: Warlords of DraenorThe moment so far in WoD’s story that I’ve truly enjoyed was Garrosh’s end. It takes a lot to piss off Thrall, but when it happens, it is terrifying.

It also doesn’t help that the soundtrack was quite weak this time around — which is shocking, because WoW’s soundtrack tends to be the best in the industry. A lot of this is probably due to the fact that a tremendous amount of the music in WoD is recycled from past expansions, which is very distracting.

Similarly, the dungeons in WoD are not in any way bad, but they’re quite unremarkable. I’m surprised by how much the removal of dungeon quests has sucked the soul out of the experience, but it really does make a difference. I had no emotional investment in any of the dungeons.

The only ones I particularly enjoyed were Grimrail Depot — or, as I call it, Last Train to Cairo with Orcs — and Shadowmoon Burial Grounds. They both feature nice visuals and some fairly entertaining fight mechanics. I’d still take almost any Mists of Pandaria dungeon over them, though.

The one thing about WoD that I can say is really an improvement is the abundance of rare spawns, elites, and hidden loot throughout Draenor. For the first time in WoW’s history, exploration is actually rewarding, and it does make the world a bit more exciting. I loved hunting down all the elites in Gorgrond; reminded me of giant-slaying in Azshara back in the day.

The first boss of the Shadowmoon Burial Grounds dungeon in World of Warcraft: Warlords of DraenorOstensibly, these treasures are the reason for removing flight. They say flying mounts would trivialize the search for them, and granted, that is true to some extent. But you can quite easily obtain maps that mark every single treasure in a zone on your map permanently, and that trivializes them far, far more than flight ever could.

Also, Draenor definitely does not seem like a world designed without flight in mind. There are hills, cliffs, and pitfalls everywhere, and even just trying to complete quests to level can be quite painful at times due to the unnavigable terrain. Ironically, Pandaria did a far better job of making the world easy to get around without flight.

Overall, I wouldn’t say WoD is bad. The content is very mechanically solid. But it’s all tasteless. There’s no effort to be more than adequate.

Garrisons:

That said, Warlords of Draenor does have one saving grace, and that is garrisons.

I’m still a little disappointed by how little customization garrisons offer, especially compared to more traditional player housing systems, but even so, I love them.

My rogue's garrison in World of Warcraft: Warlords of DraenorI can’t quite put my finger on what it is about garrisons I find so addictive. There isn’t a lot of gameplay depth there; a garrison basically boils down to an elaborate vending machine for free loot. Then again, what self-respecting MMO player wouldn’t welcome such a thing?

I think a lot of it is just down to the flavour of having my own fortress and private army. Who wouldn’t want a squad of minions to do your bidding? As a lore fan, it’s also quite gratifying to be able to recruit quest NPCs and notable characters from previous expansions.

There’s a lot of little details in garrisons that are neat, as well. Like the way the guards will salute you as you walk by, or being able to select your own music, or passing your followers in the streets.

I do worry about the future of garrisons. Blizzard has already said they don’t want to continue the feature in the next expansion — a baffling stance if I’ve ever seen one — but garrisons are so rewarding that people will still want to go back to Draenor to use them. Blizzard has a real problem with outdated content still having some value, so they’ll have to do something about that, bt garrisons are so much a case of something for nothing that it’s hard to imagine how Blizzard could nerf them enough to make them irrelevant without breaking them entirely.

New character models:

This was also my first chance to get a firsthand look at the new Blood Elf models.

My warlock's awesome new look following the Blood Elf model revamp in World of Warcraft: Warlords of DraenorI have to say, I’m quite impressed. Blood Elves got the best revamp to date, I think. The new models look fantastic but are very faithful to the originals. My mage and warlock still look just like their old selves — only better — and I didn’t have to change their faces or anything.

Unfortunately, the other new models have also been tweaked, and I was no longer happy with the new face for my rogue. Her old face still doesn’t look right, either, so I had to choose yet another new face. And then I decided I didn’t like that one, and I switched to another. I’m still not sure I like it, and I’m feeling pretty unhappy with the whole situation.

Maigraith: The woman of a thousand facesDragonwrath:

The one exception to my rogue-focus during the trial was that I continued to pursue the legendary questline for Dragonwrath, Tarecgosa’s Rest on my warlock, and I was able to make quite good progress, completing much of the story content for the chain.

I feel that this storyline embodies the best and the worst of World of Warcraft all at once.

On the one hand, the story is pretty compelling — not the best I’ve seen, but solid — and the production values are excellent. Revamping the Nexus as a solo dungeon was an excellent move, and the whole sequence was just great.

At the same time, I can’t help but be saddened by how few people got to experience this content when it was relevant. Those of us not in high-end raiding guilds — IE the overwhelming majority of players — had to wait years to see this content, and even now, I have to wonder how many people are willing to go through what is still a pretty huge grind just for some neat lore and an achievement.

Dragonwrath is a testament both to the quality of content Blizzard can create and how horribly skewed their priorities are. They built something truly excellent and then made sure that as few people as possible would be able to enjoy it.

My warlock battling in the Nexus as part of the Dragonwrath legendary quest chain in World of WarcraftThat’s WoW in a nutshell right there.

Blizzard News: Heroes Additions, Overwatch Announcements, and WoW PLEX

There’s been a lot of news on the Blizzard front as of late, largely due to several announcements at PAX East. Thought I’d do a big post to round it all up.

Heroes of the Storm: A Tale of Two Queens:

A preview image of Sylvanas Windrunner in Heroes of the StormMost of the news for Heroes of the Storm coming out of PAX East wasn’t terribly surprising, but that made it no less exciting.

Firstly, after what feels like an eternity of waiting, the Banshee Queen Sylvanas Windrunner has been confirmed as the next hero to be added to the game.

Sylvanas will be a specialist, but an unusual one. She seems heavily hybridized with the assassin role and will have very high damage and mobility. Mobility tends to be an Achilles heel for most specialists, but Sylvanas looks to be bordering on Illidan levels of crazy mobility with a teleport and the ability to fire her bread and butter ability while moving.

She also has some welcome nods to her Warcraft III incarnation through her ultimate abilities. One is an AoE silence, and the other allows her to mind control enemy minions and mercenaries, with the cooldown varying based on the power of the stolen minion. The latter in particular is very interesting and could be a real game-changer. Is the enemy team even going to want to capture mercenaries if they’re just feeding Sylvanas potential reinforcements?

As a long-time Sylvanas fan, I’m very happy to see her finally show up. I hope I’ll enjoy playing her, as specialist is the one role where I haven’t found a hero that I’m really excited about. I like Azmodan and Nazeebo in terms of gameplay, but their lore and aesthetics don’t really do it for me, and Abathur can be fun, but he’s a very different experience from other specialists — really a unique role unto himself — and he’s very challenging and high-stress, so I don’t play him too often.

A shot from the trailer for Sylvanas Windrunner in Heroes of the StormHopefully Sylvanas can become my go-to specialist.

The one downside is that Blizzard caved to the trolls and decided to revert Sylvanas to her traditional, impractically under-dressed appearance. I guess their new commitment to respect and diversity only applies to Overwatch.

The other big but also totally expected piece of news was a preview of the next map, Tomb of the Spider Queen. To be honest, at face value, it looks pretty boring to me.

The mechanic involves collecting gems from enemy minions and using them to summon waves of spiders, and to me, this sounds like it’s going to lead to matches such as you’d see in any other MOBA: camping in lanes to endlessly grind minions. You drop gems when you die, but the enemy can’t steal them, so there’s not a lot of impetus for crazy slaughterfests like you might see on Blackheart’s Bay.

I also don’t see extra waves of minions being terribly powerful compared to other map mechanics. If a team has one or more good wave-clearing heroes like Jaina or Sonya, how much of a threat is a bunch of spiders going to be?

Maybe it will be better in practice than I’m imagining, but at face value, Tomb of the Spider Queen seems like something designed to appeal to fans of traditional MOBA mechanics — which royally sucks for those of us who play Heroes specifically because it’s not like other MOBAs.

A preview of the Tomb of the Spider Queen map for Heroes of the StormSome other tweaks were announced that sound very welcome.

For one thing, they’ll be offering an option to disable all in-game chat.

Thank God.

The game isn’t even out of beta yet, and my ignore list is already full. The Heroes community is terrible, and it’s only going to get worse as more people join. The constant frustration of dealing with trolls, bigots, and cyber-bullies is really starting to wear on me, and I was worried it would ultimately turn me off the game for good.

But now, relief is in sight. Hallelujah.

Progression with also be improved. Many account level milestones will once again reward large sums of gold, and account level ten will award a free seven day stimpack (gold/XP booster). This doesn’t entirely solve the overly slow rate of gold acquisition, since it’s a one-time thing, but it does make leveling feel meaningful again, which is very welcome.

The really nice thing is these new rewards will be added retroactively to existing accounts, so whenever the patch with these changes goes live, I’ll have a pretty big payout coming my way. Might even buy Sylvanas at her initial 15K price point, assuming her release comes around the same time as these changes.

Jaina casting Blizzard in Heroes of the StormOverwatch: From Russia With Love

PAX East also saw the first significant batch of Overwatch news since its announcement at BlizzCon.

Firstly, beta is slated to begin in fall of this year. This is a bit disappointing, but I guess I have only myself to blame for feeling that way. My fault for believing the early beta hype — this is Blizzard, after all. They don’t do anything quickly.

Aside from that, they also revealed two new characters and a new map.

The first new character is McCree, a damage-oriented cyborg cowboy. Don’t really have a strong opinion of him either way; he is what he is. I still find Tracer a much more appealing way to scratch my gunslinger itch.

The more interesting is Zarya, the game’s first female tank. She is another clear example of Blizzard’s attempt to be more inclusive with Overwatch, though their success remains up for debate. She’s definitely not the stereotypical pencil-thin video game babe — that’s for sure.

On the downside, the whole “butch Russian lady” thing is pretty damn stereotypical… But reading her backstory did make me feel a bit better. To my surprise, she’s another character that’s being portrayed as quite pure-hearted and noble. Her story talks about how she was a promising athlete headed for fame and fortune and then abandoned all that to take up arms and defend her homeland from the Omnic machines.

A promotional image of Zarya in OverwatchSo they’ve certainly broken the “evil Russian” stereotype, at least. Fairly impressive considering the West’s past and recent history with Russia.

From a gameplay perspective, I’d say I find Zarya the most appealing of the current tank characters, if only for the pew-pew lasers factor. Also that blackhole ultimate of hers looks pretty lethal under the right circumstances.

The other reveal was a new map, Watchpoint: Gibraltar. It looks like a pretty generic sci-fi base, and I can’t say I’m impressed. Not nearly as colourful as the other maps we’ve seen so far.

World of Warcraft: Introducing the WoW Token

“We have a lot of money, but we don’t yet have all the money, so we are pleased to announce a new way for you to give us money.”-Blizzard press release.*

*(Not really.)

Official logo for World of WarcraftAll snark aside, the news recently broke that Blizzard is planning to add a system similar to PLEX, the “pay your sub with in-game currency” system pioneered by EVE Online and now offered by many other games with subscriptions, to World of Warcraft.

The WoW Token, as it’s being called, is something players can purchase for real life cash and then sell to other players for gold. These players can then redeem the token to add a month of subscription time to their account.

It’s another way for Blizzard to soften their subscription-only model, a tough sell in today’s market, without the risk, effort, or poor publicity of a free to play or buy to play transition.

There are some twists to the WoW Token compared to similar systems. It can only be traded through a special part of the auction house that will be added soon, and it can only be traded once, so there will be no flipping Tokens for profit or trading between friends. It also sounds as though Blizzard is planning to regulate the gold price of Tokens to some extent, at least at first.

On a visceral level, this does leave something of a poor taste in my mouth. Blizzard has now added pretty much every possible monetization strategy there is to WoW. It has a fully-stocked cash shop, a box price, paid expansions, paid character boosts and account services, a mandatory subscription, and now sanctioned gold-selling.

My rogue stares down Deathwing in the Dragon Soul raid in World of WarcraftHow anyone can still convince themselves this less a case of being nickle-and-dimed than the average free to play is beyond me.

That said, thinking about it rationally, I don’t see the WoW Token having a terribly negative impact on the game. Really, I don’t think it will have much impact at all.

This seems like the sort of thing that will only benefit players who are already the most privileged. Those wealthy in real life can now also be wealthy in-game, and those wealthy in-game can now essentially play for free.

They’re already ahead of everyone else, so giving them further advantages doesn’t seem to matter.

I very much doubt more average players like me are going to see any difference. The Tokens will likely be priced in tens or hundreds of thousands of gold, putting them well out of reach of us mere mortals, and I don’t have enough disposable income to throw at buying gold when I need to pay to play the game at all.

My warlock battles Al'akir the Windlord in Throne of the Four Winds in World of WarcraftIt has been argued that this will sabotage the effort of the current, illicit gold-sellers, but I’m not sure it will make that much difference. It should be easy enough for illegal gold-sellers to undercut Blizzard, and honestly, if anyone’s foolish enough to buy from them now, they’re foolish enough to buy from them when there’s a better option.

It probably won’t do the current gold-sellers any favours, but I’m sure they’ll still be fairly common even after Tokens are introduced.

In the end, mostly I’m just glad that Blizzard didn’t come up with yet another goofy, random acronym for the Tokens. Just because EVE made theirs an acronym doesn’t mean everyone has to, guys..

*Glares at WildStar, Rift, and Darkfall.*