Chris Metzen Is Retiring

As of last night, Chris Metzen has announced his retirement from Blizzard entertainment, and apparently from the gaming industry entirely.

The rain pours down in Stormheim in World of Warcraft: LegionWhile it was bound to happen one day, it’s still a big shock to any Blizzard fans. And I’m one of the biggest Blizzard fans around.

For the last twenty years, Metzen has been the driving creative force behind Blizzard’s games. Warcraft, StarCraft, Diablo, Overwatch — they’re all his babies.

Think back to where it all began, to Warcraft: Orcs and Humans. This was originally intended to be a Warhammer game, but the licensing fell through, so Blizzard had to create its own IP for it. Over the next twenty years, Metzen was able to spin something initially derivative into a unique and incredibly vast and vibrant universe that has become one of the biggest names in gaming — one of the biggest names in popular culture period.

And that’s just one of the many beautiful worlds he’s created.

I can’t overstate the influence Metzen has had on my life. I was about five when I first played Orcs and Humans. I didn’t know how to spell my own name yet, but I knew how to train footmen. I knew we couldn’t let Stormwind fall to the Horde.

And then later came Tides of Darkness, and it rocked my world. And so did StarCraft. And Reign of Chaos. And so on and so forth until I spent so much time playing World of Warcraft that I got a job writing about MMOs for a living.

Hierarch Artanis and Executor Selendis rally the Golden Armada in StarCraft II: Legacy of the VoidMetzen has of course influenced my fiction writing tremendously as well. I’m eternally trying to capture some of the bombast and vibrancy of Blizzard’s worlds in my own writing — I leave it to my readers to judge how successful I’ve been.

I love the worlds, the peoples, the characters Metzen has created. There’s a spark of beauty and colour to them that is totally unique.

That’s not to say Metzen is perfect. He has many flaws as a writer, and at times I’ve strongly disliked the choices he’s made.

But I could never bring myself to hold it against Metzen himself, because even when he took the wrong path you could feel his tremendous passion shining through.

That is what makes Metzen so special as a writer and a world-builder. His passion. I have never seen anyone display a love and childlike joy so pure as Metzen did when discussing the worlds and the stories he had created. I have never doubted for a moment that he loves Warcraft, StarCraft, and the others at least as fiercely as I do, and probably even more so.

His joy was infectious, and it always shone through in everything he created. It’s that vigour and passion that makes Blizzard games so much brighter and more colourful and more alive than any others, and it’s that quality that’s kept me coming back to them time and again no matter how else they might stumble.

A shot of the African Numbani map in OverwatchThe news of his retirement makes me tremendously sad. Not because I’m worried that Blizzard’s games won’t be the same without him, although I definitely am, but because I know a world where Metzen isn’t creating and sharing his passion and shouting to crowds in his best Thrall voice and generally acting like the biggest, happiest kid is a world with just a little less joy in it.

I’d say more, but I’m too full of feels to even be coherent.

Lok’tar ogar and en taro Adun, Metzen. We love you, man.

Under the Burning Skies: Val’sharah

With the rain and the thunder of Stormheim behind me, I now turn my eyes to the lush groves of Val’sharah for my second Legion zone.

The Val'sharah zone in World of Warcraft: LegionAs this is an area steeped in the culture and history of the Night Elves, it seems only appropriate that I send my monk. With the Wanderer’s Companion in hand and the backing of the Order of the Broken Temple, she is ready to teach the Legion to fear the night.

Andu-falah-dor.

Val’sharah-sharah, whatever will be, will be…

Just as Stormheim was a clear play to Wrath of the Lich King nostalgia, Val’sharah is a clear throwback to old Night Elf zones like Teldrassil and Ashenvale. Visually, it’s almost exactly a graphically updated Ashenvale, and the music is deliberately similar.

I have less fond memories of those areas than I did for the Howling Fjord, so the play to nostalgia isn’t as effective for me as it was in Stormheim.

I do like Elves, though, and this is very much the Night Elves’ show. The whole zone is so unrelentingly Elfy I can hear Syp squirming from here — an image which can only endear me to the zone. 😛

I particularly liked seeing all the updated Night Elf architecture — it’s absolutely gorgeous. I’m glad the game is finally letting go of its human/Orc obsession, at least for a little while.

The bleak coast of Val'sharah in World of Warcraft: LegionWith that being said, though, I think my favourite part of the zone was the wind-blown coast around Black Rook Hold. It’s stunningly beautiful, albeit in a very grim manner, and I wish we could have gotten an entire zone with that aesthetic.

All in all, I’d say Val’sharah, like Stormheim, is firmly in the “okay, not great” category. It’s not unpleasant, but nor does it rank among WoW’s more memorable experiences to date.

I’d say its biggest problem is that its pacing is off. You start out doing a lot of pointless busywork to gather a bunch of archdruids that you never see again, but then everything starts going catastrophically wrong at once, and that half feels too rushed.

It was nice to see Tyrande out and doing things again, but I would have liked to see her doing more. This is Tyrande frickin’ Whisperwind. There should have been a scene where she murders a whole cohort of doomguards with her bare hands or something.

Similarly, I like the idea of bringing Xavius back again (even if this is, like, the third or fourth time he’s come back from the dead), but he didn’t get enough attention. I wanted more explanation of how he’s come back again, and why now, and generally more build-up to make me truly hate him as a villain.

That’s not to say he didn’t do much. I don’t want to spoil things too heavily, but suffice it to say we lost yet another character. This expansion’s body count is absolutely insane, and I’m only two zones in.

A cave in the Val'sharah zone in World of Warcraft: LegionI’m not necessarily against killing off [REDACTED]. But it happened too quickly, too suddenly, and with too little struggle. There should have been more of an attempt to save them. We as heroes seemed to just give up right out of the gate, and [REDACTED] should have put up more of a fight.

Also, while I enjoyed the story surrounding Bradensbrook and Black Rook Hold, as well as seeing Jarod again, I really don’t like how the game is just sort of hand-waving away all the murder and treason Maiev’s done.

This is one of those times where I really wish WoW had something like Bioware’s story choices. My monk is a loyal Sentinel. There’s no way she would have let Maiev walk away a free woman. She’d have brought Maiev to justice or died trying.

Finally, Val’sharah’s dungeon, Darkheart Thicket, is once again good but not great. I found it better paced and well-balanced than Halls of Valor, but it’s a bit visually drab.

It was very nice to be tanking again, though, even if brewmaster is not quite what it once was. I’m surprised other MMOs haven’t followed WoW’s lead in rethinking the traditional tanking model. Since active mitigation, tanking in WoW is vastly more fun than in any other game I’ve played.

I think I did reasonably well considering I’m out of practice and had never done the dungeon before. A few pulls got a bit hairy, but nobody died, and at the end, one of the DPS even complimented me on my tanking. You don’t see that often.

My monk posing with Fu Zan, the Wanderer's Companion in World of Warcraft: LegionSo that now makes two zones down, both adequate but not spectacular. It almost feels like the leveling zones became an afterthought while all the best effort was put toward the artifact quests and class stories.

That’s not necessarily a bad thing, though, as we’re still getting awesome story content. Just not in the way we usually would.